Dead Space Thread

Unless it sells absolute gangbusters out of nowhere, Dead Space will remain dead and gay. Besides, didn't the DLC for the third end on a "Haha, you're fucked! Everything's fucked forever and there's nothing you can do about it!" wet fart? Having never had the motivation to play the third, that was what I recall hearing, at any rate.


Yeah Cthulhu was going deep and dry on earth
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Yeah Cthulhu was going deep and dry on earth
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Yeah, that. Unless I'm such a turbosped that I can't process undertones at all, that really comes off as the devs flipping the table in a (mostly justified) fit of tardrage.

It's a bit sad - when the first game wasn't relying on jumpscares, it was very atmospheric, and I honestly enjoyed that while they never made Isaac speak, you could read his objective notes and see he was scared shitless most of the time. Part of me thinks we need a protag like him now more than ever; a terrified working-class every(wo)man managing a hard-fought victory, rather than Snarky Action Protagonist Mk. 244 (female and/or colored variant available now) who just glides through shit like a suppository with a hamfisted attempt at pathos.
 
Playing Dead Space 1 on easy and its still scary. I played it first on the PC and quit the game halfway through and deleted all saved games as it was too nightmarish and scary for me.

Bought it for the PlayStation 3 and while it does give me nightmares, I have kind of gotten slowly used to it as upgrading all armor and the plasma cutter makes things way too easy. I have noticed that most of the zombies are jump scares that show up after some objective completed or reaching a new area. After the zombies get all cleared out, you can explore the areas without any risk of being attacked. I guess its a good thing they got rid of infinite spawn enemies.

Reached the halfway point on the PS3 version and calling it a break as the nightmares and voices in my head are still there.
 
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Dead Space 1 and 2 are both great. They aren't especially scary games, but they're fun to play and have a bunch of pretty neat mechanics.

Never played or really wanted to play Dead Space 3. I had the plot twist spoiled and thought it was the stupidest thing.

Literally the Reapers from Mass Effect. I know they're called the Moon Brothers or whatever, but it's the fucking Reapers.
 
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The first Dead Space was brilliant. I went into it knowing very little, which was for the best as I wasn't ready for the intense opening and type of combat it would require. It absolutely nailed that sense of isolation and keeping you constantly on edge, especially with how enemies would use vents. Having to purposefully avoid head and body shots when your natural instinct is to go for them made the combat feel fresh and unique as well.

Dead Space 2 was a good sequel, if more action focussed and starting to move towards the big setpiece school of design. Have to give it credit for yet another great opening, and that eye sequence as well..

3 on the other hand, was a massive let down. Aside from the co-op, which totally killed the point of being isolated, and the microtransactions, they forced it further into an action game. Problem was, the mechanics were not designed to deal with fast paced shooting, so you had those awful sections where you'd get swarmed so could do nothing but hammer melee. Plus the story constantly used one of my most hated tropes, spending hours trying to catch up with your team only to immediately get separated again.
 
Playing Dead Space 1 on easy and its still scary. I played it first on the PC and quit the game halfway through and deleted all saved games as it was too nightmarish and scary for me.

Bought it for the PlayStation 3 and while it does give me nightmares, I have kind of gotten slowly used to it as upgrading all armor and the plasma cutter makes things way too easy. I have noticed that most of the zombies are jump scares that show up after some objective completed or reaching a new area. After the zombies get all cleared out, you can explore the areas without any risk of being attacked. I guess its a good thing they got rid of infinite spawn enemies.

Reached the halfway point on the PS3 version and calling it a break as the nightmares and voices in my head are still there.
Decided to go back to some unfinished Xbox 360 games. Just finished dead space 1 on easy as well. Yeah, towards the end it got much easier. If you save and go back and get ammo from previously visited areas and save them in the store you'll do okay.

Great atmosphere, I felt a continual sense of unease. I just wanted off the ship.


Fuck the asteroid turret section, though.
 
THIS. FUCKING THIS. It's the only reason I never replay DS1. I hate the god awful asteriod turret part.
I read some advice that got me over it, just focusing on the larger faster asteroids. I'd left that section for at least 10 years.

Also started playing dead space 2. It's less tanky controls which I don't mind. Feels sleeker than ds1. But it doesn't have those definitive chapters which makes things a bit weird.
 
I read some advice that got me over it, just focusing on the larger faster asteroids. I'd left that section for at least 10 years.

Also started playing dead space 2. It's less tanky controls which I don't mind. Feels sleeker than ds1. But it doesn't have those definitive chapters which makes things a bit weird.

different tone, still good.
ds3, while getting a lot of shit (rightfully so for some aspects), is still good. without getting into spoilers, it goes back more towards ds1 than ds2 for example. also, they had an interesting coop implementations, if you have someone to play it with I'd advice to do it and then a switched replay of those sections.
 
I felt like the greatest failing of the original Dead Space was the story.
I think the marker stuff was actually pretty cleaver. It's like the cult thought the markers would be like the ones in 2001 a space odyssey but they ended being evil. But other stuff like your guy never talking fell flat. I'm not saying he should talk like in the 2nd game but I would like it if they did something like in deus ex or half life where characters comment on your actions. You really don't see many games these days that take themselves seriously the way dead space did so maybe its just jarring to me.

Also I wish the game had more strategic enemy placement like in resident evil. Clearing out rooms one at a time is way more fun than fighting off the new necromorphs that suddenly show up when you back track somewhere.
 
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I could never get into the first game, tried to play it twice and I just find it dull, I think it's the repetition of the environments, endless metal hallways and rooms.

However I liked Dead Space 2 a lot because it solved that issue, there was much greater variety in the environments, unfortunately then 3 came out and the bad buzz kept me away, I might still give it a whirl someday.

I was really bummed when I read what the setting of Dead Space 4 was going to be, a graveyard of derelict space ships floating in space, that would have been cool as hell, I wish 4 had happened, EA sucks so much shit.

It's weird for a franchise that was once as popular as Dead Space to just stop completely like it did.
 
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I could never get into the first game, tried to play it twice and I just find it dull, I think it's the repetition of the environments, endless metal hallways and rooms.

However I liked Dead Space 2 a lot because it solved that issue, there was much greater variety in the environments, unfortunately then 3 came out and the bad buzz kept me away, I might still give it a whirl someday.

I was really bummed when I read what the setting of Dead Space 4 was going to be, a graveyard of derelict space ships floating in space, that would have been cool as hell, I wish 4 had happened, EA sucks so much shit.

It's weird for a franchise that was once as popular as Dead Space to just stop completely like it did.
If you wanted a Glimpse at Dead space 4 and the "sea of ships to scavenge and survive in" concept, the entire "Tau Volantis space " Arc in Dead space 3 is literally that, if you care enough to do the side quests.

It definitely went more gracefully than many more popular or obscure IP's did. Back into the seat cushions of monopolies like EA who do nothing with some IPs for literal decades.
 
It definitely went more gracefully than many more popular or obscure IP's did. Back into the seat cushions of monopolies like EA who do nothing with some IPs for literal decades.

Ea's fundemental failing is their unwillingness to concede every game cannot be fifa. Unless they can replicate that success or something they see another company do. They don't want to know.
 
If you wanted a Glimpse at Dead space 4 and the "sea of ships to scavenge and survive in" concept, the entire "Tau Volantis space " Arc in Dead space 3 is literally that, if you care enough to do the side quests.

It definitely went more gracefully than many more popular or obscure IP's did. Back into the seat cushions of monopolies like EA who do nothing with some IPs for literal decades.
EA hasn't touched the franchise because they would need to either pull off a shameless franchise reboot or make a complete narrative ass-pull that I sincerely doubt EA has the writers for, both then and now. I want to meet that brave son of a bitch writer who left EA with nothing at the end of 3's DLC.
I love the franchise and was pissed the couple years after 3 released but I'm fine with where it's at now: a failed investment by EA, collecting dust until it's sold off in an IP garage sale to a developer who cares.
 
EA hasn't touched the franchise because they would need to either pull off a shameless franchise reboot or make a complete narrative ass-pull that I sincerely doubt EA has the writers for, both then and now. I want to meet that brave son of a bitch writer who left EA with nothing at the end of 3's DLC.
I love the franchise and was pissed the couple years after 3 released but I'm fine with where it's at now: a failed investment by EA, collecting dust until it's sold off in an IP garage sale to a developer who cares.

It wasn't failed, 2 sold record numbers and Dead Space then became a household name for EA.
Though as was said, EA wants every game to be FIFA or Battlefield and placed unrealistic expectations on 3.
Cant blame Visceral for what happened.

Who left EA with nothing? I was unaware of that story.

If the IP is ever sold off, it will likely be behind closed doors and given to some troons to make it into more propaganda like every IP these days.
 
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It definitely went more gracefully than many more popular or obscure IP's did. Back into the seat cushions of monopolies like EA who do nothing with some IPs for literal decades.
Good god, remember Lost Planet? That started so well, and then...

Geez that one still hurts to think about. We could had a holy fusion of Monster Hunter and Starship Troopers, but Capcom wasn't in their redemption arc mode yet. We truely got cheated out of something great.
 
Good god, remember Lost Planet? That started so well, and then...

Geez that one still hurts to think about. We could had a holy fusion of Monster Hunter and Starship Troopers, but Capcom wasn't in their redemption arc mode yet. We truely got cheated out of something great.

I liked where they were headed with 2 with the psuedo-monster hunter MMO with Guns they were advertising.
Dead space had a similar fate, but I dont know what really happened between 2 and 3 to cause the need for a reboot for no reason.
 
I personally liked all of them, though not all as much as the first one. When it came out it just had such a unique feel to it. Even back then when you heard about another space ship crawling alien shooter it sounded like it could have been generic and unremarkable, but it turned out to be one of the most memorable and unique games I've ever played.
 
I still remember the Phil Collins cover from 3's commercials. Shit went way too hard.
 
The first two Dead Space games were outstanding, and did a great job on sci-fi horror with some amazing visual moments. Dead Space 3 fell flat because those horror elements were largely replaced with action, and with only action to push for there were already plenty of shooters that did it better.

It's a shame, but as said earlier at least it was merely memoryholed rather than completely falling into ruin.
 
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