Deadlock - An FPS MOBA by Valve.

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Alright, I'm gonna give my hot valve take as follows:

Blizzard is a godawful game developer that was clearly running low on gas past the first couple WoW expansions. They hung on to their reputation for an exceedingly long time due to their classic PC tittles. Blizzard fans are sort of in the same bucket as Disney fans where the modern stuff has that polish but lacks the soul of the classics.

I think valve is very much in that same spot. If you sit down and think about it most of their really cool ground breaking IP is pilfered from others. Dota, cs, team fortress, portal, l4d2 and underlords were not original (artifact was also designed by Richard g.) . Half life, and some of the cs adjacent stuff like day of defeat I will give them a pass for. However, I think they're kinda in that same bucket where their games have this wonderful veneer thanks to great artists and they've been able to dress up great base games (tf2, cs, l4d2, portal).

They've been chasing trends and seem out of touch. Hiring Garfield for artifact when he's had far more misses than hits, but is totally the best game designer because of mtG is a very business boomer way to go about things. Now I respect icefrog, but dota was a lucky coincidence/hodgepodge of ideas from many people. It looks like theyre out of touch and chasing trends again.
 
Did Gabe get raped by the number 3 as a child? What's with their aversion to it?
In return for Steam's success Gabe promised the devil his soul, but then bargained that he will never make a third game in order to keep it. If he breaks this bargain he will not only lose his soul, but his life at present.

Do not agree to Faustian bargains, friends.
 
I haven't followed Valve since HL:A, so somebody fill me in: are they still doing the whole "roll your desk over to whatever area and just work on projects you want to work on" philosophy of game development? I want to know what compelled staff to look at shit like Valorant and OW2 and go, "Yeah, let's jump into the party years late." I could understand it from a publicly-traded company with shareholders chasing the Next Big Thing, but if you had the opportunity to work on anything in Valve's endless list of unfinished prototypes, why the fuck would you go for the most generic idea possible?
 
I want to know what compelled staff to look at shit like Valorant and OW2 and go
Overwatch killed itself. No idea about Valorant - maybe it no longer working on linux made them think now was the perfect time to go for a hero shooter / moba hybrid of their own?
 
Valve's business strategy has been to do nothing and let all of their rivals shoot themselves in the foot to death. This has been so successful and for so long that Valve has forgotten how to make anything.
Is it really stupid if it works, though?

As for this uninspired garbage, well, if Volvo wants to light their money on fire that's their prerogative.
 
Alright, I'm gonna give my hot valve take as follows:

Blizzard is a godawful game developer that was clearly running low on gas past the first couple WoW expansions. They hung on to their reputation for an exceedingly long time due to their classic PC tittles. Blizzard fans are sort of in the same bucket as Disney fans where the modern stuff has that polish but lacks the soul of the classics.

I think valve is very much in that same spot. If you sit down and think about it most of their really cool ground breaking IP is pilfered from others. Dota, cs, team fortress, portal, l4d2 and underlords were not original (artifact was also designed by Richard g.) . Half life, and some of the cs adjacent stuff like day of defeat I will give them a pass for. However, I think they're kinda in that same bucket where their games have this wonderful veneer thanks to great artists and they've been able to dress up great base games (tf2, cs, l4d2, portal).

They've been chasing trends and seem out of touch. Hiring Garfield for artifact when he's had far more misses than hits, but is totally the best game designer because of mtG is a very business boomer way to go about things. Now I respect icefrog, but dota was a lucky coincidence/hodgepodge of ideas from many people. It looks like theyre out of touch and chasing trends again.

I think the dirty little secret of game developers is that the talent runs out of ideas quickly, then studio runs out of talent quickly, and this all happens faster than we realize. Turnover happens, and even if some publicly known big names remain, the team that made them big is long gone. This is a function of size and gets lost in sequel sprees, so you rarely recognize the death spiral until it's in the rearview mirror.

It's a ship of Theseus problem: at one point, a group of developers called Blizzard/Valve/whoever made The Great Thing. But individual devs left the group, replaced by other devs, and a bunch of people were hired who had nothing to do with the original group but serve some corporate function. Yet this larger group retains the name of B/V/WE. So, at what point is B/V/WE no longer B/V/WE, no matter what group is sitting in their former offices claiming the name?

(This is not an original thought, but my claim is it happens within 5 years of The Big Hit. Game dev is notorious for burnout, turnover, and end-of-project layoffs.)

If we went down the credits list of developers who made the original TF2 decades ago, how many of them were still around to make a Deadlock pitch?
 
I will be Nostradamus and say this uninspired, generic looking game that offers nothing new we haven't all seen before marks the beginning of the end of Valve/Steam.
Valve as a game dev? I can see that.

Valve as the Steam company that also manufactures Steam consoles and dabbles in becoming the de facto middlemen to sell games digitally? Lol no. They're set for another twenty years even if they did nothing but shit up Steam.
 
I have a feeling Valve will cancel this before it sees the light of day. I wouldn't be surprised if it was leaked on purpose to gauge peoples reaction.
The reaction was not good.
 
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