Deadlock - An FPS MOBA by Valve.

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
The fact the result of the countless canned and dead projects from Valve, including Left 4 Dead 3 and Half Life 3 in its various forms, is what looks like a AA Hero shooter that came out in 2018 off the heels of Overwatch is wild.
Is Valve actually confident that this game will be a success or will this project get shitcanned a week from now and never see the light of day?
 
The fact the result of the countless canned and dead projects from Valve, including Left 4 Dead 3 and Half Life 3 in its various forms, is what looks like a AA Hero shooter that came out in 2018 off the heels of Overwatch is wild.
Is Valve actually confident that this game will be a success or will this project get shitcanned a week from now and never see the light of day?

Maybe they're counting on it to intentionally fail, for tax write-off purposes.
 
I don't know why anybody think valve would ever do anything steam literally prints money and they don't have to do anything besides exist and keep the site running
 
How daring of Valve to make a Hero shooter, surely it's not a deadbeat boring genre of video games.. /sneed

On the bright side, I remember McVicker (Previously Valve News Network) having a totally different story to what this game was suppose to be, so I guess he can eat shit.
 
It looks like Valve is trying to cuck Blizzard yet again. Gaben is/was a Blizzard fan I believe, so I'm not surprised. They really need to drop the Dota aesthetic, it doesn't work if it isn't fantasy in my opinion. I wish they took more risks by making single player roguelites or factory games. I would love a factory game with the aesthetic of Portal.
 
The main guy who popularised all the info we know about this game so far has stated that he will not talk about this game anymore
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Looks pretty generic. What new tech is Volvo planning on releasing with this exactly ?
 
4 lanes? The hero shooter going back to traditional moba rules would be neat. OverWatch and its non-stop teamfights makes it so you can never carry a team. At least in mobas there's a phase where your performance matters before the game is already decided.

The art looks really bad though, the world looks too detailed and the cartoon characters are too lankey to have clear silhouettes and the faces are just the pixar artstyle.
 
Artifact Deadlock
The Dota Card Game Hero Shooter

I dont know why they gave up on Artifact so fast. It was a lot of fun.

Also, I don't know if you zoomers remember but when Dota 2 was in alpha, it also had super shitty character models, textures, etc etc and it was all cleaned up through the 2 year alpha/beta cycle.
 
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I was hoping this would be based on the Rutger Hauer movie where if you get too far from your assigned prison partner your head explodes. Disappoint. Tears in rain. :(

But this looks like generic pvp garbage. What more can you really say? They are a dime a dozen.
 
Looks pretty generic. What new tech is Volvo planning on releasing with this exactly ?
Considering that this game has likely been in development for eight years.....nothing. It was dated half a decade ago. Unless they've somehow updated the game and rewritten the formula for whatever genre Overwatch is part of, there is no chance of seeing innovation here. Unless you count new ways to nick and dime players out of money or suck paychecks out of the whales and paypigs.
 
I dont know why they gave up on Artifact so fast. It was a lot of fun.
Two main reasons:
  • People didn't like the monetization model. Valve wanted to mimic how physical card games are sold, but they forgot they are not releasing a physical card game. The result was an NFT game without the ability to cash out into real money.
  • People didn't like output randomness. Too many things depended on random things happening after you made a decision, the arrows being the most commonly cited example.
 
They literally just recycled Dota 2, made it third-person and borrowed landscape assets from Half-Life Alyx.
Why is it that in the current year we can't have multiplayer games with a simple gameplay loop that just works and is fun for anyone to jump into? It's as if everything nowadays has to be stuffed full of bazillion gimmicks and features where you have to properly invest your time into learning and memorizing it all to even stand a chance at having a positive gameplay experience.

Who knows, maybe I'm just getting old.
 
People didn't like the monetization model. Valve wanted to mimic how physical card games are sold, but they forgot they are not releasing a physical card game. The result was an NFT game without the ability to cash out into real money.

Which is ironic, because the Steam Marketplace is possibly the only place that exists where NFTs would be both corporate-profitable and consumer-friendly. They had already locked down Steam with authenticators and trade restrictions, they're probably the only company with the credibility to launch a real-money virtual trading card game. I think they failed due to lack of ambition, for not going far enough with their plunge into a mature market genre.

Nothing seems like they'll be going super ambitious with Deadlock. They could use it to launch or capitalize on new tech, but I bet the only "new" thing they'll do is a careful optimization for running on the Steam Deck. But that won't be enough of a selling point; "play generic hero shooter on portable" isn't a killer app proposition, "play the #1 hero shooter all your friend play, now on portable" would have to be it.
 
One thing I've realized I don't like is the 6v6 system. It makes everything too personal and discourages experimentation.

Also, I don't know if you zoomers remember but when Dota 2 was in alpha, it also had super shitty character models, textures, etc etc and it was all cleaned up through the 2 year alpha/beta cycle.
OK but how bad was the actual art-style and character design they were going for?
I think that's a different situation.
 
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