Let's Sperg Did Spec Ops The Line Ruin Gaming?

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If I stop reading Romeo and Juliet partway through does that prevent them from dying at the end? (and before anyone replies that this is a game - and thus an interactive medium - in a strictly linear story like SOTL your interactivity is as connected to the story as turning the pages of a book - I.e., the connection is minimal and superficial .
 
If I stop reading Romeo and Juliet partway through does that prevent them from dying at the end? (and before anyone replies that this is a game - and thus an interactive medium - in a strictly linear story like SOTL your interactivity is as connected to the story as turning the pages of a book - I.e., the connection is minimal and superficial .
No but you might actually be able to move on with your life if you did that.
 
Was there ever a publicized controversy with Spec Ops: The Line's depiction of white phosphorous? Homefront did it first in 2011 in single player and multiplayer; I haven't heard a peep about that. And Homefront was arguably more controversial than Spec Ops: The Line with its depiction of North Korea.

IIRC, Homefront needed to change the enemy from China to North Korea, to avoid the game getting banned in China. The game feeling rushed as a result of that, and the story being fairly standard and not that special in the end, even though the Greater Korean Republic was depicted doing Nazi-levels of cruelty, made the game forgettable.

It was scary how some of the things in the Homefront intro (i.e. an Asian flu killing millions of people, and civil unrest in the US with things such as BURN LOOT MURDER, JaNuArY 6, and "FREE PALESTINE") ended up coming true. And when Kamala gets into the White House, $20/gal gas, food shortages, freezes on bank withdrawals, and mass amounts of Americans trying to flee to Mexico (note also that Canada wasn't mentioned as a place Americans were trying to flee too, because Canada today is a complete shitshow) is likely to become reality.

Back to SOTL, didn't it release around the time that "Subverting Expectations" media started up, and would later become commonplace? Puella Magi Madoka Magica, the "Subverting Expecations" of Magical Girl anime that would later spawn later rip-off series, was another example of such media that was released around that time.
 
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The only person or thing that can ruin gaming is you yourself when you choose to care about this crap.

Its just a shitty video game from years ago. Everyone else moved on. You can too.


A Storm of Steel video game would be pretty cool. Would have to be a VN though, the actual fighting was boring as fuck except for a few battles. Maybe like a management game where you play as Junger and have to keep as many men alive as possible. And nobody in America has heard of WWI so it wouldn't be as controversial as a similar WWII game.
A WW1 Western Front FPS would be a trench raiding FPS. Lot of action involving stealth raids through No Man's Land into enemy trenches for sabotage, reconnaissance, kidnapping of enemy officers and to then melt back into their own lines. High stakes virile stuff with the crack of mace on skull in the moonlight. It's maybe not great for a narrative campaign but the idea can work.
Agreed, I'm not arguing for the post-modern "everything is morally grey" viewpoint, I'm saying it would be new/unique/subversive to direct it at one of modernism's sacred cows.

A Civil War game where you're an idealistic Massachusetts Union recruit fighting the Confederacy (rub it in by tossing Republican slurs at the main character...inb4 muh heckin party switch), only to see your friends die of horrific infections and gangrene. Second act twist: you join northern anti-war Copperheads (@Agamemnon Busmalis) and evade military tribunals by your former countrymen, while the "good guys" hang anti-war dissidents.
Don't forget the minigame where the Union soldiers steal all of a plantation's supplies, burn it, rape the slave women, free the slaves and then forcedly conscript some of them to work in a camp until they die of cholera.

Or the special challenge mode where you have to torch the entire Burnt District of Missouri. Get the special achievement for destroying every single barn and farmhouse.

There are numerous possibilities for a real Civil War game that depicts unfathomable cruelty. One would be a surgeon/combat medic simulator (something I'm perplexed doesn't already exist on a big scale). How fast can you saw off limbs type of deal. Another is a Kingdom Come style RPG in the Cumberland Plateau or Missouri (where loyalties varied from town to town and the war took the form of total guerilla warfare against civilians, murder and counter-murder).
 
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If I stop reading Romeo and Juliet partway through does that prevent them from dying at the end? (and before anyone replies that this is a game - and thus an interactive medium - in a strictly linear story like SOTL your interactivity is as connected to the story as turning the pages of a book - I.e., the connection is minimal and superficial .
The more fart huffing artistic types love the idea that the consumers of their media are represented in it as the protagonists (another good example - YIIK), which is ridiculous considering most people just pick a game based on word of mouth or a cool trailer rather than read the box blurb. So you obviously play the game because you are a psychotic gamer who wants to kill brown people, who else play modern shooters?

The funny thing is that usually it's the other way around and you find a lot of the creators unintentionally revealed fetishes and dark wishes in a work of art.
 
"The first time ever in a long time games could be respected as art!"
Shows once again how uneducated the average YT slop producer is, Spec Ops plagiated Heart of Darkness and Apocalypse Now (which ripped off HoD originally) and the "Hurr, you were the bad guy all along, it's all in your mind" twist was done to death even before Fight Club reached cult-classic status. The gameplay is generic even by 3rd person cover shooter standards. I hate cover shooters with a passion and i forced myself to beat this game in an afternoon because /v/ was hyping up muh storytelling. I thought it was okay in that regard, just simply not original at all.
blame Hideous Kojimbus
Kojimbo has never learned to deal with the fact that he will never become a Hollywood big shot (hopefully), his writing simply isn't that great. Hell, with how low the standards in film/show writing are these days and how he's been cozying up to popular people in the industry maybe he has a shot at becoming a real director after all. I won't deny i am not morbidly curious about how shitty a big budget Kojima film would turn out, would probably make money hand over fist just because of name recognition. He'd probably cast Mads for every role.

Edit: Shoot every YT homo that titles their video "Why XYZ mattered".
 
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I liked it.
But I am a sucker for Heart of Darkness.
And in the same vein i appreciate it a character study.
Walker by the end is this broken,bloodthirsty feral thing with just one goal in mind and that really mirrors Kurtz from the book.
An insane maniac with a deathgod complex.
Thats an interesting character to read about.
The farthuffing is an unfortunate consequence of the game being made in the internet age and soyfaced hipsters being terminally online.
Game is fine.
 
I played SOTL blind over 10 years ago and I really enjoyed it. The gameplay is kind of bland but everything around it is actually quite superb. Little things like how the combat dialogue changes as the game goes on, Lugo and Adams personalities doing a full 180, the level design sending you on a constant downwards path, the blink and you miss it foreshadowing.

It's a neat little game that did some interesting things that unfortunately flew under the radar until it got scooped up by the big brained video essayists. It isn't all that deep although you can read into it a couple of different ways if you really want to. It isn't the masterpiece many claim it to be and it certainly didn't ruin gaming.
 
Back to SOTL, didn't it release around the time that "Subverting Expectations" media started up, and would later become commonplace? Puella Magi Madoka Magica, the "Subverting Expecations" of Magical Girl anime that would later spawn later rip-off series, was another example of such media that was released around that time.
It came out a year after PMMM aired, which did lead to several comparisons between the two (of which I was unfortunately one of them). I still think PMMM is one of the all time greatest anime, but like all great works, it inspired many imitators that failed to include the elements that made it more than just a "subversive grimdark story".

Back on topic, I honestly think that the original Nier did a lot of what SOTL was going for much better, and did it two years earlier as well. The only thing that the latter has over the former is less jank, but even that is remedied by the remaster that came out for modern systems.
 
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"The first time ever in a long time games could be respected as art!"
this line, if it's in the video, is such an amazing self-satire in an unintentional way to me of the copium that "legitimate" game critics try to say about X game. it's the "Ebert check out this one itll totally change your mind" type of thing

No, Spec Ops The Line didnt get any mainstream recognition as a work of art. The New Yorker didnt do any articles on it. The Oscars didnt acknowledge it. No art museums showed its cutscenes and no professor did a disertation on it. What happened was gamers, desperate for recognition, glomped onto a game because "it's kind of like a movie, and now people will take our toys seriously!"

No serious art critic is going "hmm, well it rips off Heart of Darkness while playing like any other shooter and even has a multiplayer mode with no sense of irony. Guess this is exactly the same as Van Gogh or Dali!" especially when its "artsiness" comes from understanding terminally online jargon about CoD being imperialist. Either that or a generic "war are bad" message which is hacky af

THIS choya making fun of Spec Ops is more of a game and more of a work of art than Spec Ops
 
I thought it was just a decent 3rd person shooter. heard the online play was pretty great. too bad the server is long dead.

I remember that you were suppose to beable to return and report to HQ after scouting Dubai like you suppose to but the devs cut that early in the games development because they were afraid people who went for that ending, Would call the game "too short" and leave bad reviews. you could have pulled a Far Cry 4 scenario but decided to chicken out.

i only like the story because of the memes

 
I do like Spec Ops myself, however I will say it does lose its impact after the 1st time you play it. However, I do still.like the atmosphere, art direction and etc, plus learning about the cut content and the DLC that never happened was pretty cool.
 
One would be a surgeon/combat medic simulator (something I'm perplexed doesn't already exist on a big scale). How fast can you saw off limbs type of deal.
The only game I ever recall seeing along that line is some old flash game called Dark Cut 2 or something. That set of games was Surgeon Simulator before Surgeon Simulator, but took itself seriously (at least as much as a Newgrounds flash game could).
 
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