winderson_silva
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- Feb 14, 2021
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I presume they mean its like gears of war and halo? I think people forget that a lot of good shit was on there with well formulated gameplay. But it quickly became a sort of "standard" akin to how doom clones were a thing, and people thought it was bad?What this even mean?
Retconning Hayden into space Jesus was one of the worst things they did with Eternal. He works very well as the straight man to doomguys shenanigans, some of that even still shines through in eternal when you first meet him again, but it’s immediately screwed over by him knowing WAY too much about how hell and heaven works to a degree that couldn’t make him anything other that extremely suspicious.View attachment 7289334
And then they assassinated his character in Eternal. So in truth we never met again, really.
What a waste. Anyways, 2016 is still Kino, but that much was already known.
I think what really aggravates me in the context of TAG1 is that the whole first mission is based on finding Samuels old body which HE SURELY HAS TO KNOW FOR A FACT will wither and die because its outside of the influence of the Father. Which makes the entire first mission redundant since if he'd just stayed in his old body he'd be alive. This is also Samuel we're talking about, who demonstrated several times in 2016 that he had backup plans incase the Slayer went against his plans like using the Tether system. Just stupidity all around.Retconning Hayden into space Jesus was one of the worst things they did with Eternal. He works very well as the straight man to doomguys shenanigans, some of that even still shines through in eternal when you first meet him again, but it’s immediately screwed over by him knowing WAY too much about how hell and heaven works to a degree that couldn’t make him anything other that extremely suspicious.
Then of course the dlc reveals that he’s space Jesus in disguise as a human but also faked having brain cancer so he could be a robot who also wants to be a squid man. It’s so retarded.
I still haven't tried this one, really hope someone makes an easily accessible port of it one day. An official port would be even better.
Autists ported it to PC a while ago, along with it's sequel and Wolfenstein RPG.It plays perfectly on a J2ME.
Preserve tube.
It was already going down the "what if le religion was actually alienos?" path with Doom Eternal and basically said "no one gets a heaven, everyone burns in hell, fuck you" which I don't need to tell you why that's stupid. TAG1 sort of tried to backtrack a little bit with adding more traditional elements to the Maykrs backstory. TAG2 then spent its entirety retconning the lore for the last DLC just because? It also does the stupidest thing the series did yet: you know all those hours you spent killing demons, well, they aren't really demons, they're just aliens with a different name. That was the moment I refused to acknowledge any game before Doom 2016 taking place within its canon. It retroactively ruins the entire series by that pointBeing honest I also dont like the Father being retconned randomly in TAG 2, the story until there was good enough. I really like Eternal, but its mostly for the gameplay
Overexplaining the cosmology via the Hayden/Samael twist was doubly shit, it removed mystery from the Doom world and replaced it with shitty lore that contradicts itself between 2016, Eternal and the DLCs, and it also knocks humanity down a peg: harvesting Hell for clean energy? Gigachad 8-foot tall robot transhumanism? Plans within plans? Nah, no human could do something that cool and stupid, we're not elevated by our strengths or laid low by our hubris, it's ancient ayylmaos pulling all the strings.Retconning Hayden into space Jesus was one of the worst things they did with Eternal. He works very well as the straight man to doomguys shenanigans, some of that even still shines through in eternal when you first meet him again, but it’s immediately screwed over by him knowing WAY too much about how hell and heaven works to a degree that couldn’t make him anything other that extremely suspicious.
Then of course the dlc reveals that he’s space Jesus in disguise as a human but also faked having brain cancer so he could be a robot who also wants to be a squid man. It’s so retarded.
That was budget, same reason he uses the mecha armor. They had low budget and decided "fuck it, lets just copy and paste the marauder code"and they still decide to make SATAN - the big man himself - just a bigger marauder.
While I'm divided on how this looks, and including Lovecraftian monsters in a game where you play as an invincible retard is kind of missing the point, I will say that I appreciate that this isn't just pure memberberries with the designs like Eternal was. Nearly everything in Eternal was made to look more like it did in old Doom and while I appreciate the callback and reverence for the original games, it felt extremely derivative. The weapons and enemies in this all have weird designs and I like that.
New video on Doom: The Dark Ages. It has Cthulhu.
Sandy Peterson helped design the Call of Cthulhu TTRPG back in the 80s. He also help make the original Doom games in the 90s.
The checks didn't clear?What this even mean?
It means that it's for dudebros and that's a big yikes for [current year] journos.What this even mean?
Those are apparently supposed to be the elite soldiers of hell. Personal guards of the dark lord. Infused with hell energy daily to retain their human form, all so they can be total ammo pinatas and quite possibly the weakest hostile mobs in the entire game.Was there ever an explanation in TAG2 why a random military base on earth in the middle of a random city contains a teleporter that goes straight to the uber secret ancient techno city in Hell where the denizens are just normal looking guys who wear modern armor and fight with assault rifles?
I'm starting to think those concerns of slow gameplay from the demo may be more on the money than I had hoped for.I presume they mean its like gears of war and halo? I think people forget that a lot of good shit was on there with well formulated gameplay. But it quickly became a sort of "standard" akin to how doom clones were a thing, and people thought it was bad?
Again, seem it was lack of budget, which is a shame. If you ask me, they should had delayed it, rather wait longer than getting a clearly unfinished dlc.all so they can be total ammo pinatas and quite possibly the weakest hostile mobs in the entire game.
The complete lack of new enemy models outside of a few exceptions was a dead giveaway to me that it was rushed. Fun fact about those human enemies in Immora, they actually reused content from 2016's multiplayer, there's not a single thing about them that's original. I still remember playing the DLC day one and just being incredibly disappointed, I spent literal HOURS doing the boss fight and then the ending was incredibly underwhelming and left so many unanswered questions.Again, seem it was lack of budget, which is a shame. If you ask me, they should had delayed it, rather wait longer than getting a clearly unfinished dlc.