DOOM

Hear me out, I think the scrapped Doom 4 looked like it had potential as a slower Doom 3 style game.
Don't get me wrong, I think Doom 2016 was awesome, but well, I did also enjoy Doom 3 back in the day and following up on that game and style with a more survival focused gameplay back on Earth could have had potential.
Looking back, yeah it looked interesting enough. I do actually like the post apocalyptic premise, in this case "Doom Guy" could just be some random dude in bike gear and a green motorcycle helmet and it would still fit thematically. Still, you got to remember at the time, people already had a serious COD fatigue so a game trying to ape it's style would not go over well. I guess that's mellowed down, since with TDA people just accept that Doom is now simply yet another AAA slopfest with all the checkmarks and tropes associated with it. No fight left, just accept the product and wait for the next product, honestly even Doom 4 would have been a better fit.
 
  • Like
Reactions: Douglas Mortimer
Hear me out, I think the scrapped Doom 4 looked like it had potential as a slower Doom 3 style game.
Don't get me wrong, I think Doom 2016 was awesome, but well, I did also enjoy Doom 3 back in the day and following up on that game and style with a more survival focused gameplay back on Earth could have had potential.
It would've been cancerous if it actually came out at the time. Now, looking back, we could enjoy it as an oddity from a bygone era if it somehow managed to be completed and released.
 
It would've been cancerous if it actually came out at the time. Now, looking back, we could enjoy it as an oddity from a bygone era if it somehow managed to be completed and released.
The closet thing to it would be Serious Sam 3, which is half a remake of Serious Sam: First Encounter, quarter of the canned Doom 4 project CroTeam was working on and quarter scrapped military project they were also working on. If you took the Egyptian setting away and replaced it with a generic ruined city, chances are this is how Doom 4 would likely look, maybe with a few more COD gameplay gimmicks and slower paced gameplay but close enough. I absolutely agree that they could not release it at the time, people would never let iD hear the end of it and the company might have even gone bankrupt if it bombed enough(unlikely). TDA for all it's faults doesn't look like a bomb, merely a miss, Doom 4 would have been much worse.
 
Hear me out, I think the scrapped Doom 4 looked like it had potential as a slower Doom 3 style game.
Don't get me wrong, I think Doom 2016 was awesome, but well, I did also enjoy Doom 3 back in the day and following up on that game and style with a more survival focused gameplay back on Earth could have had potential.
Seeing as it was styled to be more militaristic styled, I think the idea could be fucking cool.

Hideous destructor, despite the pozzed AF dev and tranny support message in it, is (was? haven't played latest versions) really fucking fun because you ARE just a regular baseline human fighting demons, and a full game in that vein, especially with coop would be amazing.

Some of the most fun with doom ever has been coop with that, even if setting up GZDOOM coop is a bitch
 
COD fatigue
It would've been cancerous if it actually came out at the time.
Seeing as it was styled to be more militaristic styled, I think the idea could be fucking cool.
Indeed, back then it would have been a disaster, but it's kinda interesting how one can come back around on those "brown military shooters" of that era now that we're not oversaturated with those anymore.
I fully understand why they didn't do this game back then, it was basically Call Of Doom and would have pissed people off to no end. But now? People like scrounge & scavenge Immersive Sims and horror games quite a bit now, and while Doom 4 1.0 would have been the least Doom game ever, I think it could work now and if implemented properly it could be worthy of the name "Doom". I mean, people like the Doom Roguelike and Doom RPG as well.
 
Again, I don't hate Doom 3 but when people deadass try to tell me my biggest gripes with it are "integral to the experience" I'm just like "nah man fuck off." The pump shotgun can be not-shit and the flashlight can make sense and it won't ruin the delicate balance.

I personally do enjoy a horror game where you're weak and vulnerable but Doom 3 is not that game, even with the original balancing. Half-Life isn't that game. Those are horror games where the horror comes from atmosphere and the grimness of the situation rather than your own vulnerability.

Fuck's sake man the villain looks like this
View attachment 7421026
This shit ain't Hush. This is Evil Dead 2.
Doom 3 is a shit Doom game. There is a reason why many people don't remember it fondly anymore. Back in 2004 people thought it was great. I even thought it was great and I was playing it on an Xbox with a fucking controller. It was the S series controllers that were smaller not those big stupid looking ones. It just didn't hold up well over time and it's basically just a really long tech demo for whatever series of engine Id was using at the time.
Hear me out, I think the scrapped Doom 4 looked like it had potential as a slower Doom 3 style game.
Don't get me wrong, I think Doom 2016 was awesome, but well, I did also enjoy Doom 3 back in the day and following up on that game and style with a more survival focused gameplay back on Earth could have had potential.
No, it would have been shit. This is like all those people that think they would have just loved the 2001 version of Duke Nukem Forever. No, they wouldn't have. They probably would have hated it just as much as the 2011 version of the game. People want a modern version of Duke3D. DNF 2001 and 2011 is not that.
 
No, they wouldn't have.
Nah, I'd have loved it, I was really excited about that shit ever since seeing the E3 trailer that was in the Manhattan Project files. Even seeing what people are now making of the leaked game files makes me think I would have loved it back then.
But I agree, it probably would have been shit and people would have hated it, I just think the idea itself could work now. That's why I'm saying it had potential, although I probably should say that it has potential now. A Doom immersive sim taking place on Earth after Doom 3, dunno, I just like the idea.
 
  • Agree
Reactions: Kane Lives
I liked the dude in doom 3 who carried around a BFE in a briefcase. I also like to snipe him at 100 yards during a cutscene so you get an early bfg on like the third map.
 
No, it would have been shit. This is like all those people that think they would have just loved the 2001 version of Duke Nukem Forever. No, they wouldn't have. They probably would have hated it just as much as the 2011 version of the game. People want a modern version of Duke3D. DNF 2001 and 2011 is not that.
Go to hell nigger, DNF would have rocked my socks off in 2001 and I still want to play it now. I swear that project is cursed, first the devs couldn't release it and now that the game leaked, the trannies working on it aren't having any better time either. I wonder if I should cut my losses and just give it a try in it's incomplete state, I heard it's pretty buggy and content barren.
 
Anyone else not really like Mick Gordon's music for Doom? I get that he was screwed over by Bethesda and all that so fuck them but I draw the line at people claiming that his departure was some big loss, like yeah, nah, get fucked nigger. At best his "soundtrack" was barely tolerable ear-rape, at worst it was just a straight-up annoying distraction from the atmospheric ambience of the rest of the game.
 
Anyone else not really like Mick Gordon's music for Doom? I get that he was screwed over by Bethesda and all that so fuck them but I draw the line at people claiming that his departure was some big loss, like yeah, nah, get fucked nigger. At best his "soundtrack" was barely tolerable ear-rape, at worst it was just a straight-up annoying distraction from the atmospheric ambience of the rest of the game.
I think you fundamentally misunderstand the purpose of music in a Doom game. It's not supposed to "enhance the atmosphere" it's supposed to amp you up and raise that blood pressure so you can rip and tear faster and more effectively
 
I think you fundamentally misunderstand the purpose of music in a Doom game. It's not supposed to "enhance the atmosphere" it's supposed to amp you up and raise that blood pressure so you can rip and tear faster and more effectively
Nu-Doom fans are all about those cutscenes, characters and lore, so I don't doubt he meant exactly what he said.
 
I think you fundamentally misunderstand the purpose of music in a Doom game. It's not supposed to "enhance the atmosphere" it's supposed to amp you up and raise that blood pressure so you can rip and tear faster and more effectively
These are one and the same. If a particular segment in a game is supposed to get your blood pumping and get you excited to kick ass then music is one of a multitude of factors in terms of delivering that experience. Mick Gordon's soundtrack blows ass in that regard. It doesn't get me pumped up to blast demon ass, it just makes me hit the options menu so I can find a way to turn that shit off.

And you can piss right off with this "if you don't like garbage music, then you are just a casual". You lose the right to call anyone a casual if you actually enjoy nu-DOOM.
 
These are one and the same. If a particular segment in a game is supposed to get your blood pumping and get you excited to kick ass then music is one of a multitude of factors in terms of delivering that experience. Mick Gordon's soundtrack blows ass in that regard. It doesn't get me pumped up to blast demon ass, it just makes me hit the options menu so I can find a way to turn that shit off.

And you can piss right off with this "if you don't like garbage music, then you are just a casual". You lose the right to call anyone a casual if you actually enjoy nu-DOOM.
Uh you're just straight up wrong.

I know, difference of opinion and all that but preferring the soft muted soundtrack of Dark Ages or the Buttrock of the 2D Doom games over Gordon's soundtrack is an objectively incorrect opinion.

Sorry bro.
 
Uh you're just straight up wrong.

I know, difference of opinion and all that but preferring the soft muted soundtrack of Dark Ages or the Buttrock of the 2D Doom games over Gordon's soundtrack is an objectively incorrect opinion.

Sorry bro.
I don't care for TDA's tracks either. They are just as bland and irrelevant to me as Gordon's stuff which is why I see no real reason why his departure was a net loss.
 
These are one and the same. If a particular segment in a game is supposed to get your blood pumping and get you excited to kick ass then music is one of a multitude of factors in terms of delivering that experience. Mick Gordon's soundtrack blows ass in that regard. It doesn't get me pumped up to blast demon ass, it just makes me hit the options menu so I can find a way to turn that shit off.

And you can piss right off with this "if you don't like garbage music, then you are just a casual". You lose the right to call anyone a casual if you actually enjoy nu-DOOM.
It's been a while since I've seen this much cope and takes this horrendously bad
33146 - SoyBooru.webp
 
I even thought it was great and I was playing it on an Xbox with a fucking controller.
I know playing FPS games with a controller is considered pleb shit but man, if you haven't the Nightdive port of 1+2 with a gamepad, you're in for a treat. Shit feels amazing. The autoaim and lack of vertical movement make it feel much more smooth and natural. You might end up missing a couple shots but I was able to get through Sigil on Ultra Violence with it, and I'm mid as fuck lol.
 
Nah, I'd have loved it, I was really excited about that shit ever since seeing the E3 trailer that was in the Manhattan Project files. Even seeing what people are now making of the leaked game files makes me think I would have loved it back then.
But I agree, it probably would have been shit and people would have hated it, I just think the idea itself could work now. That's why I'm saying it had potential, although I probably should say that it has potential now. A Doom immersive sim taking place on Earth after Doom 3, dunno, I just like the idea.
You would have been complaining about it. I saw the videos of people playing it. It is nothing like Duke3D which is what people want. Duke3D with modern graphics. At least for the time. I don't think anyone would want Duke3D UE5 slop.
Go to hell nigger, DNF would have rocked my socks off in 2001 and I still want to play it now. I swear that project is cursed, first the devs couldn't release it and now that the game leaked, the trannies working on it aren't having any better time either. I wonder if I should cut my losses and just give it a try in it's incomplete state, I heard it's pretty buggy and content barren.
Fuck off you homo. You would have been sitting around bitching about like all the other fags. RRRREEEEE This isn't Duke Nukem! What an outrage time to go email people death threats!
Anyone else not really like Mick Gordon's music for Doom? I get that he was screwed over by Bethesda and all that so fuck them but I draw the line at people claiming that his departure was some big loss, like yeah, nah, get fucked nigger. At best his "soundtrack" was barely tolerable ear-rape, at worst it was just a straight-up annoying distraction from the atmospheric ambience of the rest of the game.
Mick wasn't screwed by Bethesda. He was hired by Bethesda to do a job. He failed to fully complete the work they wanted so they got someone else to do it. He is either a lazy fuck or his perfectionism is at OCD levels and it's hampering his ability to work. It wasn't Bethesda or id's fault. It's all on Mick he just pushed blame off on them rather than accept responsibility which is a very nigger tier and feminine thing to do. His music was fine. It was just generic new metal. Anyone can do it which is why they got Andrew Hulshult to do the music for the Eternal DLC and it was killer.
 
Back