HEY THAT IS VERY COOL MATE, MAYBE NEXT TIME TALK A LITTLE ABOUT YOUR STUFF, SO WE KNOW IF THERE'S SOMETHING SPECIFIC WE'RE SUPPOSED TO CHECK OUT. ARE YOU GOING TO JOIN THE NEXT KIWIFARMS PROJECT?
I have no clue about the project, im working on a nightmare version of after village which is a templeos asset experiment, funny thing is i asked chat gpt if jd vance fucked a couch and it said no.. it was a rumor then said that would be a good decorate actor and wrote me this without me asking, i tweaked it a tad so it actually works if you wanna try it...id put it where the player starts and it just repeats lines...it may be useful if you dont use acs and want to keep it decorate simple to tell a story.
=====
actor RumorInjector
{
//+INVISIBLE
+solid
+bright
+pushable
+randomize
States
{
Spawn:
TNT1 A 4 A_Look
Loop
See:
null A 0 A_Jump(128, "Inject")
Loop
Inject:
NULL A 0 A_Jump(random(0,1), "Rumor0", "Rumor1", "Rumor2", "Rumor3", "Rumor4")
Stop
Rumor0:
NULL B 0 A_Print("Did you hear about the couch?",1.25)
Goto Spread
Rumor1:
NULL B 0 A_Print("Shell Hydra is actually a government psyop.",1.25)
Goto Spread
Rumor2:
NULL B 0 A_Print("JD Vance once modded Doom with his teeth.",1.25)
Goto Spread
Rumor3:
NULL B 0 A_Print("The turtle heads are unionizing.",1.25)
Goto Spread
Rumor4:
NULL B 0 A_Print("This WAD is haunted.",0.25)
Goto Spread
Spread:
NULL C 0 A_SpawnItem("RumorEcho", random(-16,16), random(-16,16), 0)
Stop
}
}
actor RumorEcho 4001
{
//+INVISIBLE
+bright
+randomize
+solid
+pushable
////+NOINTERACTION
States
{
Spawn:
tnt1 A 1 A_look
NULL B 1 A_Jump(255, "Spread")
/// goto spread
///Spread:
NULL C 0 A_SpawnItem("RumorInjector", random(-32,32), random(-32,32), 0)
loop ///Stop
}
}