DOOM

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Hey guys now you can finally play Doom on your shitty home pc thanks to Viti95
Really cool project 👍
The FastDoom project keeps on giving, now (mostly) playable on IMB XT machines.

Also available on CGA, EGA, Hercules and even TextMode displays.
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A few more videos on FastDoom below because the whole thing is honestly groundbreaking in that it makes not only the game playable on 386 processors, but the whole engine itself. The possibilities are endless.
 
I've played vanilla DOOM for 30 years, but I jazzed it up to play and look more modern using the following:

-Voxel DOOM 2 (3D models and dead sprites don't rotate)
-Map pack of your choice (I'm doing Amalgoom today, which is DOOM 1 and 2 maps combined)
-DoomHDTextures.pk3 for use on an HD display
-Smooth DOOM for more weapon animation frames
-Nashgore_next for more blood and gibs.

Launch them in this order using something like Doom Launcher and enjoy.
 
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I've played vanilla DOOM for 30 years, but I jazzed it up to play and look more modern using the following:

-Voxel DOOM 2 (3D models and dead sprites don't rotate)
-Map pack of your choice (I'm doing Amalgoom today, which is DOOM 1 and 2 maps combined)
-DoomHDTextures.pk3 for use on an HD display
-Smooth DOOM for more weapon animation frames
-Nashgore_next for more blood and gibs.

Launch them in this order using something like Doom Launcher and enjoy.

View attachment 7825154
>texture filtering
1635483397754.webp
 
After playing TDA from start to finish I have to say the most accurate word for it is half-baked. I found myself only using the chainshot and heavy pike gun as every successful parry increased their damage which left the rest feeling useless. It also doesn't help that they made the shitty fodder enemies from the last game always respond and just be a nuisance so you will only focus on killing the heavies. Fuck the shield projectiles enemies spew, this is Doom not a bullet hell game. Of course the Atlas and dragon missions are the most boring parts of the game, just repeat the same three doges then win. I don't know why they didn't think to give them any upgrades or variety to their gameplay. The devs had a chance of making them cool ways to traverse levels but decided on just having them be gimmicks. The different melees options are a joke, I pretty much used each new one the game gave me until I got the mace and stuck with it for the rest of the game. Why would you want to kill a demon in three hits for some shitty health drop when you can kill them in one. The only good thing I will say is that TDA had the best final bosses in the series(not a particularly high bar), Azrak in particular for being the best because it played to the games strength of being a one on one fight with a parry heavy emphasis that doesn't overly punish you for messing up. Story was pretty boring yet seemed to be a big focus for the game which if you're not even going to try then why bother, things were better when you didn't have too many cutscenes that ruins the mystique of their character. The ending overall felt like it intentionally left loose ends so that they can sell the dlc a year later, Overall They should've pulled an eternal and held off on releasing the game until later where they could've polished the game more.
 
View attachment 7825255
After playing TDA from start to finish I have to say the most accurate word for it is half-baked. I found myself only using the chainshot and heavy pike gun as every successful parry increased their damage which left the rest feeling useless. It also doesn't help that they made the shitty fodder enemies from the last game always respond and just be a nuisance so you will only focus on killing the heavies. Fuck the shield projectiles enemies spew, this is Doom not a bullet hell game. Of course the Atlas and dragon missions are the most boring parts of the game, just repeat the same three doges then win. I don't know why they didn't think to give them any upgrades or variety to their gameplay. The devs had a chance of making them cool ways to traverse levels but decided on just having them be gimmicks. The different melees options are a joke, I pretty much used each new one the game gave me until I got the mace and stuck with it for the rest of the game. Why would you want to kill a demon in three hits for some shitty health drop when you can kill them in one. The only good thing I will say is that TDA had the best final bosses in the series(not a particularly high bar), Azrak in particular for being the best because it played to the games strength of being a one on one fight with a parry heavy emphasis that doesn't overly punish you for messing up. Story was pretty boring yet seemed to be a big focus for the game which if you're not even going to try then why bother, things were better when you didn't have too many cutscenes that ruins the mystique of their character. The ending overall felt like it intentionally left loose ends so that they can sell the dlc a year later, Overall They should've pulled an eternal and held off on releasing the game until later where they could've polished the game more.
Under The Mayo is the Doom Eternal autist who spergs over mechanics like weapon switching on Youtube. I saw him going over the change log of what they buffed/nerfed in D;DA. Doom is my favorite franchise- I beat TDA and don't really care enough about the changes to play it again.
 
I played after the update and I still found myself using the same two guns. ID should've just buffed the damage of the crowd control guns instead of nerfing the big damage ones.
I did the weapon mastery unlocks just to force myself to change weapons.

I legit would have used the combat shotgun (free armor yo) the entire game had i not done that.
 
HEY THAT IS VERY COOL MATE, MAYBE NEXT TIME TALK A LITTLE ABOUT YOUR STUFF, SO WE KNOW IF THERE'S SOMETHING SPECIFIC WE'RE SUPPOSED TO CHECK OUT. ARE YOU GOING TO JOIN THE NEXT KIWIFARMS PROJECT?
I have no clue about the project, im working on a nightmare version of after village which is a templeos asset experiment, funny thing is i asked chat gpt if jd vance fucked a couch and it said no.. it was a rumor then said that would be a good decorate actor and wrote me this without me asking, i tweaked it a tad so it actually works if you wanna try it...id put it where the player starts and it just repeats lines...it may be useful if you dont use acs and want to keep it decorate simple to tell a story.
=====
actor RumorInjector
{
//+INVISIBLE
+solid
+bright
+pushable
+randomize
States
{
Spawn:
TNT1 A 4 A_Look
Loop

See:
null A 0 A_Jump(128, "Inject")
Loop

Inject:
NULL A 0 A_Jump(random(0,1), "Rumor0", "Rumor1", "Rumor2", "Rumor3", "Rumor4")
Stop

Rumor0:
NULL B 0 A_Print("Did you hear about the couch?",1.25)
Goto Spread

Rumor1:
NULL B 0 A_Print("Shell Hydra is actually a government psyop.",1.25)
Goto Spread

Rumor2:
NULL B 0 A_Print("JD Vance once modded Doom with his teeth.",1.25)
Goto Spread

Rumor3:
NULL B 0 A_Print("The turtle heads are unionizing.",1.25)
Goto Spread

Rumor4:
NULL B 0 A_Print("This WAD is haunted.",0.25)
Goto Spread

Spread:
NULL C 0 A_SpawnItem("RumorEcho", random(-16,16), random(-16,16), 0)
Stop
}
}
actor RumorEcho 4001
{
//+INVISIBLE
+bright
+randomize
+solid
+pushable
////+NOINTERACTION
States
{
Spawn:
tnt1 A 1 A_look
NULL B 1 A_Jump(255, "Spread")
/// goto spread

///Spread:
NULL C 0 A_SpawnItem("RumorInjector", random(-32,32), random(-32,32), 0)
loop ///Stop
}
}
 
Overall They should've pulled an eternal and held off on releasing the game until later where they could've polished the game more.
1757135066262.webp
agreed. Funny how that got flipped from how I felt about eternal, whereas I would've preferred they released that on its original target date, where it would've been basically doom 2016 2 if i'm not mistaken.

Maybe in another world this could've been what Eternal was to 2016 in all the good ways and not more of the bad ones.
 
TDA's biggest sin is that it just kind of felt boring. So much of the game revolves around "press block/dodge when green appears" that it gets very monotonous after a while. Even riding a giant mech and dragon somehow felt boring because of it. It was also pretty easy compared to Eternal, I think the only time it got tougher was toward the end where they would dump a shit load of enemies on you, but even then enemies seemed to go down really fast in this game and aren't as dynamic as before. Overall felt like they overcorrected too much from all the shit Eternal got.

It also seemed like it didn't have the budget Eternal or 2016 did. Levels felt shorter, there weren't enough enemy types, it didn't have near the amount of extra content those games did, I thought the bosses were pretty underwhelming, and something about the graphics seemed off. And of course, no multiplayer.

I think if they do another game they should go back and really look at what made 2016 so great, and then add some of the features from Eternal and TDA on top of it. Not this thing where they keep trying to reinvent the wheel each game.
 
its kind of crazy how TDA's whole design concept revolved around "doomguy is a soilder in a war against hell, hell is doing tactics and warfare stuff like battle lines and formations" for them to do basically NOTHING with that idea. Like the shield guys that you kill for armour is as far as the "formations" stuff goes. Like you're gonna have large open fields and formations and not have you fight a calvalry charge of 10 pinky riders charging at you o algo. I get the generic stuff like spider demons in the back and strong tanky guys in the front to keep up preassure, but that doesn't matter when all arena's are still cordoned off fights were you have the ability to stun/teleport to any demon with impunity.

I hope Marty can flesh out his autistic battlefield vision in the dlc or something, because as everyone here has pointed out, there is no reason to engage with all the mechanics in the main campaign. All you have to do is focus down whichever demon is causing the most trouble and keep doing that until you win.

MARTY PROMISED ME A COOL IDEA AND DIDNT EVEN DO ANYTHING WITH IT. Also fuck the hell levels, they suck and nothing interesting happens in them and they only exist to pad out game time and butcher the pacing. Also also; the asthetic of 2016 hell is just boring in a game like TDA.
 
"doomguy is a soilder in a war against hell, hell is doing tactics and warfare stuff like battle lines and formations" for them to do basically NOTHING with that idea.
I don't see how they introduce any sort of tactical warfare element. You'd have to throw in something like commanding and coordinating with friendly NPCs, which would be even dumber and less Doom-like than TDA in its present form. Doom is not a tactical shooter and would not work as one.
 
Does anyone have any mod recommendations for Hexen and/or Heretic?

They're my two favourite games made in the doom engine, but somehow I only ever played them "vanilla" (although I played them plenty of times).

I imagine over the last 2-3 decades a lot of cool stuff must have come out that I have been missing out on..
 
I’m not sure if this would belong here by virtue of it being an Eternal-like or the Neo-Retro thread, but has anyone played Metal Eden yet? It seems like a neat sort of Doom and Metroid Prime mix from the trailers.
 
its kind of crazy how TDA's whole design concept revolved around "doomguy is a soilder in a war against hell, hell is doing tactics and warfare stuff like battle lines and formations" for them to do basically NOTHING with that idea. Like the shield guys that you kill for armour is as far as the "formations"
Not that crazy when you remember that Eternal's whole design concept revolved around "Let's make Doom 2016 a platformer and combat entirely based around speedrunning!". iD doesn't know what it's doing and the fanbase has too many retards eating this shit up for them to stop, so we will see some truly horrific slop in the coming years before they release another Doom 3 and the franchise goes to hibernate again. Thankfully, people are still modding Doom 2 and making boom-shoots so iD could die tomorrow and I could not care less.
 
iD doesn't know what it's doing and the fanbase has too many retards eating this shit up for them to stop, so we will see some truly horrific slop in the coming years before they release another Doom 3 and the franchise goes to hibernate again
TDA has roughly a tenth of the playerbase on Steam that Doom Eternal had. I doubt Id are getting the levels of player affirmation that they were previously getting and I strongly suspect that there is substantial pressure to course correct after this showing. I imagine they'll partially pawn it off on gamepass and covid this time but they have to know that excuse is not going to save them twice..
 
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