- Joined
- Nov 15, 2021
I think it was too difficult for new players because of all the forced fights and the flashlight fumbling.
It wasn't like flashlight-swapping was a mainstay of 1337 h4r3c0r3 FPS games. It was widely viewed as annoying and unnecessary, not as something that made the game too hard for all but the most skilled gamers to beat. Sure, it made the game harder, but so does having a Yorkshire terrier constantly trying to bite my nuts as I play. It adds challenge, but not in a way that's fun or engaging, which is why flashlight-swapping in endless, pitch-black corridors hasn't become a mainstay of FPS design.
The accessibility argument implies there's a good game underneath that just needs some fixing. But there isn't. Get rid of the lighting annoyance, and what's left? Compelling visuals? Great map design? Engaging gunplay? No, no, and no. There's just nothing going for it. The only things people even talk about 22 years later are the things they didn't like.


