DOOM

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I think it was too difficult for new players because of all the forced fights and the flashlight fumbling.

It wasn't like flashlight-swapping was a mainstay of 1337 h4r3c0r3 FPS games. It was widely viewed as annoying and unnecessary, not as something that made the game too hard for all but the most skilled gamers to beat. Sure, it made the game harder, but so does having a Yorkshire terrier constantly trying to bite my nuts as I play. It adds challenge, but not in a way that's fun or engaging, which is why flashlight-swapping in endless, pitch-black corridors hasn't become a mainstay of FPS design.

The accessibility argument implies there's a good game underneath that just needs some fixing. But there isn't. Get rid of the lighting annoyance, and what's left? Compelling visuals? Great map design? Engaging gunplay? No, no, and no. There's just nothing going for it. The only things people even talk about 22 years later are the things they didn't like.
 
The anti-DOOM 3 oldfags are especially leaky today.
doom3.png
 
if doom 3 talk, i'll say that in terms of atmosphere and looks it's unmatched and there's no buts, especially since after 2016 that groundedness got fucked off to nevermore
but i'm impressed that people didn't bring more tangible arguments like
  • armor is practically useless (20% damage reduction)
  • if the shotgun spread gets tweaked to more reasonable levels (6-8°) it basically annihilates 70% of the enemies in the game, the infinite reserve ammo is compounded with this problem
  • majority of the fights/ambushes are centered on slowly spawning enemies in (and in front of you sometimes), when there's already pre-placed encounters/monster closets that do this better
  • bosses suck, they're either easy as fuck (sabaoth) gimmicky as fuck (the guardian of hell or the cyberdemon) or they're that hard (the maledict)
  • and let's not even get started with ROE's artifact
there's probably more, but the gist is that doom 3 (and ROE) is a flawed gem imho
 
Let's not forget those annoying satanic angel babies in vanilla that you need a rocket launcher for to kill because they clearly ran out of ideas how to make the game more challenging by means of good map design.
 
Doom 3 sucks, it sucked on release and it still sucks. It has some really cool stuff in it from a tech perspective but the game absolutely blows. The most fun I had with it was trying to make two brains pop out of an enemy when gibbing it.
 
Doom 3 sucks, it sucked on release and it still sucks. It has some really cool stuff in it from a tech perspective but the game absolutely blows. The most fun I had with it was trying to make two brains pop out of an enemy when gibbing it.
I loved doom3 on release, played hundreads of hours of it in LMS/Open coop with people I'm still friends with today, joined a comp clan and made several of my own mods. There was also great mods like dungeon doom which turned it into a roguelite, long before TBoI popularized the genre.
 
I loved doom3 on release, played hundreads of hours of it in LMS/Open coop with people I'm still friends with today, joined a comp clan and made several of my own mods. There was also great mods like dungeon doom which turned it into a roguelite, long before TBoI popularized the genre.
We're talking about the original Doom 3 single player.
 
but it's a bad Doom game by any metric. Incredible atmosphere and worldbuilding, though.
I suppose I can concede on that point. It's definitely what I would call "Carmack's Doom" in the same way one would refer to "Snyder's Justice League"

I really like Doom 3 because I think it's the best Half-like, and ironically one of the few games which really took all the lessons it should've from HL, though most would disagree.

However this time around, what I've noticed is how BioShock-esque it feels, almost like I'm playing BioShock 0, and honestly I think the game could've been better had it played more into that kind of gameplay. (I haven't played system shock so maybe that's more adequate of a comparison)
 
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The only things I really remember from Doom 3 were enemies constantly spawning behind me and the plasma rifle making a really satisfying charging sound at the end of a reload. That and actually liking the flashlight.
 
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