Doomworld - AKA Troonworld, a dedicated safe space for pedophiles and megalomaniacs - Corrupting the Doom community since 2016

Yeah, I'm pretty satisfied in completely disconnecting from the Doom "community" at this point. The people who run these forums are retarded faggots like 40 or lazy degenerates that produce nothing of value like Troonworld.

I might finish my autumn project and post it over on ToD but I don't want to deal with these fucking people anymore. I'll stick around here because watching the shitshow has become more fun than being stuck in it.
 
Does anyone remember a Troonworld user by the nickname of "knifeworld"? I remember him from 2-3 years ago, for being an extremely pretentious cunt when it comes to Doom maps. He thinks his shit doesn't stink, but if you try some of his works, they're all the same mindless slaughter, needlessly dark and abstract. Complete lack of originality and copying of shitty trends, that pretty much sums him up. He seemed to have disappeared in the last year or two, but I came across his name, while randomly browsing some old community projects for CPH candidates, and guess what? He never disappeared or stopped posting, he changed his nickname and underwent some "changes":

faggot.jpg

What the fuck is going on in that place? For anyone who likes slaughter shit and artsy, abstract nonsense... you should be worried, because you might be next! That should be a new slogan - "Slaughter maps are bad - they make you gay!"
 
Here's another one fed into perpetual parasocial queer machine, whom you might knew years before for making Brigandine. Doomworld is the kind of place which mind-bends you into believing that professing "I'm a whole different gender nao" is a fully rational behavior. I'd beg to differ that there's nothing "whole" or wholesome about this.

faggot2.png
 
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This is it! This is the genius design of Xaser and his fag buddies in Legacy of Rust:

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Eventually, I've managed to beat it by shooting them point blank and ignoring vassagos until nearly all archies were dead.

The last two maps have a difficulty spike so steep it instantly turned my normal UV experience into a gimmicky challenge with slaughtermap segments. It suddenly went from "challenging, but fair" to "one wrong step and you're one-shotted".

Even the penultimate map ends with you fighting multiple cyberdemons on a small circular arena with inescapable slime pit underneath, despite being the more forgiving of the two.
 
The last two maps have a difficulty spike so steep it instantly turned my normal UV experience into a gimmicky challenge with slaughtermap segments. It suddenly went from "challenging, but fair" to "one wrong step and you're one-shotted".
And this is exactly one of the main reasons if not THE main reason why I'm hesitant to play anything from the KKKlub. It's exactly shit like this.
I liked Legacy of Rust (minus the music) but the replay value is ruined for me simply because of the last map. That area has so many arch-viles that even Calamity Blade can't help you properly. lol It's your typical KKKlub '''strategy''' of trial and error gimmick garbage that doesn't exactly belong to a 'new Doom episode'.

Let's not forget the very last fight with numerous Tyrants from both sides and you are expected to dodge rockets like it's Touhou bullet hell or something.

I'm just flabbergasted that someone at Nightdive thought this was a good idea.

Same reason why I won't replay Eviternity. Dragonfly, Jimmy and someone else made decent maps with good balance and they respect player's time by being short to mid length. Then we have Xaser and other cunts that just make ginormous maps for no good reason, like map 19 that pads the gameplay like you wouldn't believe. First key you get there after 25 min of gameplay and there are three keys in the map if I remember correctly. lol
 
lol It's your typical KKKlub '''strategy'''
I have a theory that this design philosphy originates from Hell Revealed (1 and 2). Besides being ugly in the first installment, it was the first "Slaughter" MegaWAD, and it's entire premise was to make the player win only by dying in the same area a few times, before he memorises the encounter. HR2 was a little better because the original mappers (Yonattan Donner and Haggay Niv) didn't do much for it (LOLOLOLOLOL), but the subsequent mappers utilised the same design principles.


I don't know if all of the people who contributed to HR2 became known mappers, but this idea of a map being purely trial and error stuck to us up until nowadays, mostly realised in Slaughter maps.
 
the very last fight with numerous Tyrants
And the devs knew exactly what they were doing because it has multiple tyrant things with different respawn interval for Nightmare.

My uneducated guess as to why this was allowed in the first place is, once again, extreme cronyism in modding circles. The privilege of working on an official release just so happens to be given to a specific microcelebrity who then gets an imaginary award for one of the partial conversions in history.

Xaser could've made a normal Doom experience as it's for a mainstream release, but he couldn't help himself but flex his ability to make a world record ironman speedrunner giganerd produce gallons of jizz upon witnessing cyberdemon rockets flying every fraction of a second a millimetre away from turning our poor doomguy into red mist.
 
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I think Doom is mainstream enough in modern times to start exposing doom forum pedos to a wider audience.

Brutalist Jam 3 got big media articles about it, Boltgun 2 is coming out this year, The Dark Ages DLC is looming and Ultrakill is still unfinished.
 
Same reason why I won't replay Eviternity. Dragonfly, Jimmy and someone else made decent maps with good balance and they respect player's time by being short to mid length. Then we have Xaser and other cunts that just make ginormous maps for no good reason, like map 19 that pads the gameplay like you wouldn't believe. First key you get there after 25 min of gameplay and there are three keys in the map if I remember correctly. lol
I actually liked Xaser's map in that one, besides that one very funny moment where a big ass pillar drops down and two Annihilators instakill you. Most cathartic thing in Eviternity 2 was seeing how badly they got nerfed. I agree on Map19, it just wouldn't fucking end and IIRC was one of those maps that frontloads all the secrets which is a red flag on a big map. Map32 was also too big and should've really been a standalone map instead of being shoved into a megawad but it at least had the courtesy of being optional (and wasn't as awful as what the guy made for Eviternity 2. Please God don't bring him back if you ever make a third one).
 
Are you guys ready for the biggest community project of the year? https://timeofdoom.proboards.com/th...-project-mbf21-inclusive?page=1&scrollTo=2659
Join the adventures of Troonguy, in this epic journey to the far reaches of the auteur's soul!

In all seriousness, it's not just an April's fool joke, it is an actual parody project of the KKKlub. You can submit maps to this and the project will have official release.
 
Are you guys ready for the biggest community project of the year? https://timeofdoom.proboards.com/th...-project-mbf21-inclusive?page=1&scrollTo=2659
Join the adventures of Troonguy, in this epic journey to the far reaches of the auteur's soul!

In all seriousness, it's not just an April's fool joke, it is an actual parody project of the KKKlub. You can submit maps to this and the project will have official release.
That soundtrack requirement is really something. I have a hard time taking anything seriously that has cute 8-bit JRPG music in it and doesn't look like some cute 8-bit JRPG.
Erm, nevermind. I was thinking of something like the JRPG Collection by Yubatake at first but then listened through the MIDIs included in the resource pack. Those are much more like what you'd want in a TrooN map.
 
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Erm, nevermind. I was thinking of something like the JRPG Collection by Yubatake at first but then listened through the MIDIs included in the resource pack. Those are much more like what you'd want in a TrooN map.

I think anyone is free to choose a midi for their submissions. The ones that are there are just to provide you with options. Anything DEEP and profound should do. Because remember, this is ART we're doing here, it is not mapping for a 33-year-old game. Don't get it mixed.
 
Because remember, this is ART we're doing here, it is not mapping for a 33-year-old game.
It's funny that the older an FPS game is, the more pretentious many of its old, deluded fans have become and/or attracting pretentious newfags in general. If I wanted to see actual art, I'd just go to an art gallery instead of seeing this modern vomit slop and reading paragraphs of how Doom has "transcended itself into a masterpiece that rivals Michaelangelo/Picasso's works and how it has appropriately revitalized the LBGT+ SJW community."
 
seeing this modern vomit slop

You can't even call it modern, because you don't see modern video games doing it, really. It's just a shitty trend within the Doom community alone (i don't think Quake maps got that retarded either), that should have never kicked off, but it did, because it spoke to the gay of the community, which also happen to control its biggest forum.
 
Speaking of Eviternity... I thought it would be an interesting experiment to finally give it a shot and draw a parallel with the old stuff, after i just completed Requiem in full for the first time... I jumped straight to Eviternity 2, being that it's more recent. First map in, and the pacing is so poor i got instantly bored by it. I still respect it somewhat for not going the one color-void trope (not until its last episode that is), and offering a variety of rich colorful themes. It also seems that most maps are not going for a generic slaughter combat. On paper, i should be liking it, and yet i don't. It bores me to no end. I tried 5 maps from various episodes and have no desire to keep going. Either i'm failing to see the "genius" of it, or at this point, i'm predisposed to dislike everything that comes from the KKKlub... not really, i liked most of Jimmy's Earthless. I think the problem is, for me, personally, Doom doesn't work in such a grand scale. I'm not just talking about the sizes of the maps, but their openness as well. By the way, even the worst maps in Requiem and Memento Mori 2, never got me that bored. They might get me pissed off a little bit, especially when they pull some cryptic nonsensical layout and progression, but i was never bored to a point where i couldn't keep going.

What do you guys think of this? What are your thoughts and experiences with Eviternity 2?
 
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What do you guys think of this? What are your thoughts and experiences with Eviternity 2?
Never played 2 and have no desire to even try it.
The first one disappointed me but it wasn't the worst thing I've played. As I've mentioned before, Dragonfly, Jimmy and some other guy managed to make decent maps with ok-ish pace, good combat and maps weren't too big.

I think if Eviternity was a project only by these three, the quality would've been way higher maybe and I might've replayed it from time to time.

Unfortunately, that wasn't the case. Map 19 was designed by StormCatcher.77 and if half of the map was cut, I think it would've been fine for the most part. But no. It takes about 20 - 25 min to get to the first key. lol (he also made Serious Sam classic maps and from what I've seen from the screenshots, it's nothing but eye-candy that probably don't have a good gameplay either consider Serious Sam custom maps and campaigns are as mediocre/bad if not even worse than Doom's)

Then we got Map 32, created by Ukiro, the OTEX texture pack creator. This one I remember being very annoying due to enemies sniping you from the distance so great, your weapon's range can't reach them. Worst part of the map was the rocket launcher trap with hundreds and hundreds of lost souls appearing from the closets nearby and I guess he wants players to use RL against them which isn't exactly a bright idea. Here's the thing though:
If you don't start killing them, they'll overwhelm you and stalk you through the rest of the map. I remember restarting the map, just so that I can kill most of them in the RL room, just so I can peacefully explore the map. lol

I don't remember much about the rest of the megawad, except maybe Xaser map that was supposedly a tribute to Kate tranny that died in a building fire back in 2017, if I recall correctly. Or was it the midi. I dunno. The map itself is, as you might expect, an eye-candy over gameplay.

Had no issues with custom monsters from what I recall. I thought they were fine.

Overall, I thought it was ok. One of the better KKKlub wads but that's not saying much. Definitely not as good as many have hyped it up but that's not really surprising considering the connections KKKlub has with each other and gaming journos, like PC gamer plus people judge wads by its geometry and texture packs rather than gameplay, so as a result, it got a spotlight.

So, I'm not looking forward to the sequel as I can only assume that it's probably worse with the KKKlub mapping tropes than the first one and I'll have to agree with you on one thing: I'm also predisposed to disliking KKKlub wads/mods where I can't really see myself playing their wads anymore. This wasn't the case two years ago but now, I just simply either drop the wads or hard pass them and Eviternity 2 would probably bore me to death as well based on your description. Sometimes a fucked up pacing of the map can be a worse thing than a trial and error combat scenario because the latter could be "fun" to some degree or even rewarding after you beat the hard fight but the pacing, if maps overstay their welcome, can make you fall asleep and quit a wad faster.
 
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