Doomworld - AKA Troonworld, a dedicated safe space for pedophiles and megalomaniacs - Corrupting the Doom community since 2016

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Out of curiosity, is there some quick directory for the DBPs besides doomwiki or am I going to be forced to open every single one of these DB threads and click each link individually to archive all of them just in case?

DBP70 was pretty cool btw if any of you haven't tried it yet. On the easy side but it fits the theme IMO.
 
Whoa whoa whoa whoa. Slaughter can* be good.
It can be satisfying if done right and in moderation. Unfortunately, most of the time, that's not the case and slaughter maps tend to overstay their welcome with highly repetitive trial & error gameplay and samey visuals.

That's what I meant by not respecting player's time.
 
As much as I hate slaughtershit, I can, at the very least, respect the amount of time and effort they put into creating these fuckhuge levels, even if they could have been used in a much better way.

What I cannot and will not ever tolerate is speedmapping. Nothing good has ever come from it. It is a bastardization of art, it is the lazy moron's way of getting attention from a bunch of freaks, who don't even like Doom. What the hell does speedmapping ever do for a mapper? Wow, you can draw a bunch of shapes really fast, without thinking, and then you copy & paste those designs all across the map, after which you throw monsters all over the place in the belief that it works somehow, before "the time runs out".

There is no love, no thought, no self-reflection and no finesse. Speedmappers usually don't even craft something with the music in mind. Do you know how important it is for your map's gameplay to exactly sync up with the music during the first two minutes? No, of course you speedmappers don't, you're trying to shit out an abomination within the next 4 hours, while bitching about your daily life problems & libtard politics to your Twitch viewers.
 
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What I cannot and will not ever tolerate is speedmapping. Nothing good has ever come from it. It is a bastardization of art, it is the lazy moron's way of getting attention from a bunch of freaks, who don't even like Doom.
I'm generally agree with this statement. However, some amount of Russian map packs were a direct result of speedmapping sessions and their further refining into something more than just silly fun maps made in 4 hours.
 
Well fellas, apparently I was a very naughty boy according to some very rational and not at all assmad degenerates.
Welcome to the farms!
Don't worry about it too much. On Doomworld, it doesn't matter if someone is being rational or not, if anybody's post is even slightly challenging the Kul Kids Klub's emotions (which are in the shitter) or even their political ideology (which unfortunately can't be kept separately from the purpose of the forum), they'll throw a tantrum and a ban hammer at ya.
 
Well fellas, apparently I was a very naughty boy according to some very rational and not at all assmad degenerates.
Ah-ha, so you've accepted an invite. Good. The more the merrier. Welcome aboard the Kiwi Cruiser.
Now since yer a bear you have to rebrand into BearInDaPiss. We have a whole ass PissBear church and you hermano gonna be a part of it. NOW.
 
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Well fellas, apparently I was a very naughty boy according to some very rational and not at all assmad degenerates.
Welcome to the dungeon brother. Enjoy your stay.
Welcome to the farms!
Don't worry about it too much. On Doomworld, it doesn't matter if someone is being rational or not, if anybody's post is even slightly challenging the Kul Kids Klub's emotions (which are in the shitter) or even their political ideology (which unfortunately can't be kept separately from the purpose of the forum), they'll throw a tantrum and a ban hammer at ya.
It's a good thing don't plan on joining their decadent pedo guarding forum then. Nor I plan on joining the Doomer Boards forum for that matter. I'd rather talk about Doom and it's fantastic menagerie of freaks here. KF is more fun.
 
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There are speedmappers, and then there are mappers who try speedmapping. Most of them are in misunderstanding what speedmapping is supposed to be. Most mappers who try it, think that speedmapping is an excuse to create low effort, low quality shit, but no. You still have to put effort and try to create a good map in a limited timeframe, that's the whole point and that's what supposed to be impressive about it. Or am i supposed to be impressed if you spend 4 hours and the end result is some flat, poorly textured, ugly and uninteresting excuse of a map, when anyone else can pull that shit as well?
One of Romero's most beloved and memorable maps, e4m2, is a speedmap that he built in a few hours. He showed how it's done. Nowadays speedmapping CP's have their doors opened to all sorts of newbies and shit mappers, because it is presented as low effort concept, while it should the other way around. It should be presented as a high skill, advanced mapping competition, not for beginners, and where the goal should be to create something impressive in a few hours. The best speedmaps, are the ones that fool you into thinking that they're not speedmaps.
 
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500 pound doomers love there brown poopy mazes reminds them of their bedrooms when they maneuver through their turds becuz mom made them lunchables
major arlene likes her poopy brown mazes large since it reminds her of the times she took a big turdy and it felt like a black man's peepee
terrywads are evil they are so evil that they killed ty halderman and many doomers from the assrape in them bloodshedder is a valiant 500 pound doomer who hates terrywads he keels them with dooming skills thats how god dang tough he is
so is mr chris he's really stopid and eats poop all day and terrywads killed one of his mum's ratcoons thats why he hates terrywads they r libel to the lgbt fandom
Slowburn Classic-era Terryspeak kino
 
I could be mistaken, but I believe a lot of this current emphasis on "creative restriction" and "speedmapping" you see peddled on tr00nworld is at least partly a result of large projects like Revilution/Devilution/Community Chest series etc, taking far too long to complete due to clueless mappers wanting their map to never end and adding far more detail than what is needed. Never-minding other conflicts like their map theme not abiding by the themes of the others or difficulty spikes/dips they didn't even consider in respect to other mappers.

It would make sense they'd consider restrictions to help guide the guideless so to speak. Makes sense in theory, but does it actually work? The answer is (unfortunately) pretty obvious
 
I could be mistaken, but I believe a lot of this current emphasis on "creative restriction" and "speedmapping" you see peddled on tr00nworld is at least partly a result of large projects like Revilution/Devilution/Community Chest series etc, taking far too long to complete due to clueless mappers wanting their map to never end and adding far more detail than what is needed.
Yeah it's largely this. Doomworld trannies can't restrain themselves otherwise, and the whole thing turns into a giant dick-measuring (for those who haven't had the chop) contest of who can cram the most micro linedefs and "detail" into a map, with the end result usually looking like someone tried to make a UT2k4/Q3 map in Doom's engine. Restricting time/linedefs/sectors is a way to corral the autists and demand that they actually finish a fucking map and pay attention to something besides aesthetic complexity. It also gives those same autists an ego-satisfying reason why their every map isn't some Van Gogh-tier work of art ("Well, I only had X hours/lines/sectors so of course it looks like something that could actually have been made in the 90s").

I also suspect that half the reason why everything got so extreme on detail and such is the abject hatred of anything mildly associated with Sandy Petersen, such as not fucking hyper-detailing a map and focusing on unique gameplay ideas. But, you know, a lot of Sandy's maps would qualify as speedmaps so fuck if I know actually.
 
Why was the Community Chest series discontinued? I see there's some CP going on right now called Community Trunk, and it's supposed to be inspired by CC, but why? Why not just call it Community Chest 5 and revive the series? Is it because of some troon who's role-playing as a rights' holder to something he has no rights?
Kind of reminds me of how someone tried to make Memento Mori 3 a few years ago, and got slapped on the wrist by the troons, maybe even banned? It's so stupid. I agree that popular oldschool CP's should not be given to some no names newbies to lead, but technically, anyone with a good CP track record, should be able to pick them up and revive them if they get abandoned by their original creators. That's another thing that kind of pisses me off about the KKKlub... if they decide to make something, they're not going to ask the rest of the community for opinions, they'll just do it (i think they're making Plutonia 3 for years), but if anyone else wants to do it, not only are they going to demand being asked permission, but they're probably going to reject it, like these classic wads are theirs to decide. Did someone ask Dario and Milo Casali when Plutonia 2 was being made? I doubt it.
 
I see there's some CP going on right now called Community Trunk, and it's supposed to be inspired by CC, but why? Why not just call it Community Chest 5 and revive the series? Is it because of some troon who's role-playing as a rights' holder to something he has no rights?
That's the thing. It wasn't inspired by the CC. It actually was called 'Community Chest 5' but the KKKlub got ass hurt about it, so someone suggested that they should rename it to Community Trunk.
It's retarded on so many levels.

Now, it would be hilarious as hell if someone made a megawad with 'Community Chest 5' name on it in secret (or Scythe 3/Memento Mori 3/Valiant 2) and released it on moddb or pretty much anywhere else except Troonworld. The coping, seething and dilating would be immense.
 
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maybe even banned?
Shiba was.

Since dooma boaz don't have stuff to lose at dw, now community trunk can be released on dooma boaz under the name community chest 5 just for lulz. But there can be side effects, which I'm not gonna reveal so as not to give ideas to it's clear to whom
 
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Now, it would be hilarious as hell if someone made a megawad with 'Community Chest 5' name on it in secret (or Scythe 3/Memento Mori 3/Valiant 2) and released it on moddb or pretty much anywhere else except Troonworld. The coping, seething and dilating would be immense.

I can see why hijacking someone's individual project can be seen as bad practice... like making Valiant 2 or Scyther 3. But when it comes to large group efforts, like Memento Mori and the CC series, why not? They started as someone's idea, but got realized by the community and should belong to the community, the whole community... especially now that the original people behind these project are no longer around. It's weird that a small group of narcisists has a grip on all these projects, just because they are Doomworld mods. It will be hilarious if a group of banned users gathers around and makes Memento Mori 3 and CC5. The troons will lose their shit and will try to disregard it immediatelly, which will be very hard for them if the maps are actually good. Or how about that... why not call the next KF CP Memento Mori 3? Of course, it has to be a serious project, no joke maps. Or i could just rename my little vanilla episode Memento Mori 3, just to stick it to them, but i'll need to make more maps first, it only has 5 so far.
 
Kind of reminds me of how someone tried to make Memento Mori 3 a few years ago, and got slapped on the wrist by the troons, maybe even banned?
It was Shibainumaster aka @SoleniyKraut (he's still banned there, reason was he wasn't adult by age, currently he is but account is still inactive, guess I'll have to remind him and Null about that later). Guy just wanted to pay his respect to original devs, he had some good skills in mapping actually. Haven't got anywhere, obviously.
 
Instead of trying to rehash previous CP, they could try coming up with original ideas. DBP manage to have a unique theme each time but DW is obsessed with increasingly stupid restriction mapping or version 5 of a CP. Neither one of these is creative; I'm not really a creative person so I just won't make maps instead of trying to rehash someone elses ideas or have silly restrictions.

I think troons (post-2016) are especially attracted to WAD making because it has a very low barrier to entry. Doom Builder and Slade are both amazing pieces of software but they cannot give you that creative element which these troons lack.
 
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