- Joined
- Mar 30, 2019
(I've never played DOTA 2 and only casually played the original.)The issue is I'm mostly playing turbo because games are inexcusably long. I don't have time for a 60 minute long game. When I am playing the game consistently in unranked the players I see who are ranked are in archon/legend mostly. The thing is at lower rungs of gameplay neither team knows how to push objectives so the game just never ends. You literally cannot corral these fucking idiots to destroy a tower even after a fight. What people do is go to one lane for a perpetual tardfight and that lane is a tug of war until eventually people stop trying and then boredom compels the winning team to march up to the base and actually win.
Would having a stacking debuff for enemy towers encourage players to destroy them? Nothing too strong, even a 1% reduction of move speed for each tier 1-3 could dissuade them from rushing into a pointless fight. Even if a 45min brawl in mid was the objective, they would hopefully prioritize destroying the tier 1 in each lane first.


