E3 2021 Griefing Thread - Now with more nigger pandering, does anyone even care about most of the games displayed here seriously? (Spoiler alert Nintendo won lol)

Who won E3 2021?

  • Ubisoft

    Votes: 1 0.3%
  • Gearbox Software

    Votes: 1 0.3%
  • Square Enix

    Votes: 3 0.8%
  • PC Gaming Show

    Votes: 1 0.3%
  • Capcom

    Votes: 2 0.5%
  • Nintendo

    Votes: 303 76.7%
  • Bandai Namco

    Votes: 5 1.3%
  • Guerrilla Collective

    Votes: 1 0.3%
  • Summer Game Fest

    Votes: 4 1.0%
  • IGN Expo

    Votes: 0 0.0%
  • Wholesome Games

    Votes: 1 0.3%
  • Devolver Digital

    Votes: 6 1.5%
  • UploadVR

    Votes: 0 0.0%
  • Limited Run Games

    Votes: 3 0.8%
  • Future Games

    Votes: 1 0.3%
  • Steam

    Votes: 7 1.8%
  • EA Play

    Votes: 0 0.0%
  • Microsoft + Bethesda

    Votes: 37 9.4%
  • Others

    Votes: 19 4.8%

  • Total voters
    395
He's betting his legacy on him kickstarting a lot of the innovations in VR and the batshit insane idea of mind interfaces for computing.
Isn't VR on its way out as a failed experiment? There hasn't been a single "must have" game for it yet.

Gabe Newell set an excellent industry standard with HL: Alyx, but forgets the Game industry that was still around at the time of Half life 2 is no longer around and hasn't been for quite a while and is now flooded with faggots/troons, troon propaganda, and half assed shovelware scams flooding out anything remotely decent anymore. Anything that is, gets co-opted or eliminated virtually overnight.

The days of "you get one shot, fuck up and you're done" are over for most bought and paid for AAA game propaganda mills. Technology aside.

If anything this year's E3 perfectly illustrates that.
 
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>Black voices in gaming. What the fuck is bipoc? BlacksIndiansOrentialsChincks? Bisexual people of colour?
Sometimes i wish i could travel back to 2008 and show people what the world would be like.
I seethed like Spoony for a full minute after I finally googled what bipoc meant. White niggers actually went and put native americans BEHIND actual literal niggers. There is nothing more offensive on this planet that they could have done.

Hail Lupa.
 
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Honestly I never understood the hype behind half life literally the only good thing about it is the memes it spawned and Gmod
Half-Life 1 was ground breaking because it was the first FPS that treated it's environments as if they were real places with actual function, not just random mazes like Doom or Quake, as well as the scripted events telling the story and actually bothering to have a significant story, compare to prior games like Doom and Quake like I said and it was obviously a huge leap forward.

Half-Life 2 was ground breaking because the characters faces were more realistic than any prior game and the graphics were overall "I can't believe my eyes" impressive at the time (never since have I seen another game that looked like such a leap forward) and the physics engine was innovative.

I like your Dooms and Halos and all that but the Half-Lifes are without a doubt my favorite FPS games.
 
Half-Life 1 was ground breaking because it was the first FPS that treated it's environments as if they were real places with actual function, not just random mazes like Doom or Quake, as well as the scripted events telling the story and actually bothering to have a significant story, compare to prior games like Doom and Quake like I said and it was obviously a huge leap forward.

Half-Life 2 was ground breaking because the characters faces were more realistic than any prior game and the graphics were overall "I can't believe my eyes" impressive at the time (never since have I seen another game that looked like such a leap forward) and the physics engine was innovative.

I like your Dooms and Halos and all that but the Half-Lifes are without a doubt my favorite FPS games.
Tbh I think games post half life did things about the places having a purpose much better but yeah was a bit dumb saying that not understanding about half life hype would say it's overhyped though
 
Isn't VR on its way out as a failed experiment? There hasn't been a single "must have" game for it yet.

Gabe Newell set an excellent industry standard with HL: Alyx, but forgets the Game industry that was still around at the time of Half life 2 is no longer around and hasn't been for quite a while and is now flooded with faggots/troons, troon propaganda, and half assed shovelware scams flooding out anything remotely decent anymore. Anything that is, gets co-opted or eliminated virtually overnight.

The days of "you get one shot, fuck up and you're done" are over for most bought and paid for AAA game propaganda mills. Technology aside.

If anything this year's E3 perfectly illustrates that.
VR is like 3D films.
Every decade or two it is trotted out as THIS TIME THE GIMMICK WILL WORK, but the gimmick never worked to begin with and so it inevitably dies.
 
Another thing it could happen to Gabe and HL3 is that when video game tech advances, the old guard have difficultly adjusting to it or can't figure out how to make the game next gen. Maybe Gabe contributions and Steam hid the fact that its more difficult to make a HL3 like he wanted for the current market?
 
The only reason 3D died in cinemas even before covid was because a lot of people didn't want to wear glasses. It never bothered me when I go see movies in IMAX 3D. I will admit some 3D movies looked like shit in 3D and added nothing to the film. But some films like Avatar or Alita: Battle Angel were defiantly made to be seen in 3D.
 
The only reason 3D died in cinemas even before covid was because a lot of people didn't want to wear glasses. It never bothered me when I go see movies in IMAX 3D. I will admit some 3D movies looked like shit in 3D and added nothing to the film. But some films like Avatar or Alita: Battle Angel were defiantly made to be seen in 3D.
Not just because they don't want to wear glasses. About 75% of adults wear or use some sort of eye correction, and 64% of those wear prescription glasses (archive). If we assume the adult population of the world is about 7.8 billion people, that's about 3.744 billion people who couldn't see 3D movies even if they wanted to.
 
Another thing it could happen to Gabe and HL3 is that when video game tech advances, the old guard have difficultly adjusting to it or can't figure out how to make the game next gen. Maybe Gabe contributions and Steam hid the fact that its more difficult to make a HL3 like he wanted for the current market?
Nobody wants HL3 to be some groundbreaking feat of next gen wizardry.
They want a Half Life game; with some janky physics puzzles, gunplay circa 1998, good enemy squad AI, and the G-Man to say something cryptic on ocassion.

Take away the VR gimmick, and this is exactly what Alyx delivered, but scaled down because VR is crap that limits the player’s actions twice as much as it expands them. But even with reduced quantity, the charm of the HL universe shown through and everyone ultimately loved the game.

The problem here is not Half Life, but Valve being too rich and slothful.
 
Isn't VR on its way out as a failed experiment? There hasn't been a single "must have" game for it yet.

Gabe Newell set an excellent industry standard with HL: Alyx, but forgets the Game industry that was still around at the time of Half life 2 is no longer around and hasn't been for quite a while and is now flooded with faggots/troons, troon propaganda, and half assed shovelware scams flooding out anything remotely decent anymore. Anything that is, gets co-opted or eliminated virtually overnight.

The days of "you get one shot, fuck up and you're done" are over for most bought and paid for AAA game propaganda mills. Technology aside.

If anything this year's E3 perfectly illustrates that.
besides the sour grapes post people that obviously never tried it, VR was never the "next step" or replacement for 2d as some experts in this thread seem to believe. that's like saying flight sticks and wheels will replace gamepads.
it's a niche accessory for the enthusiast crowd, mainly driven by business demands. for the average consumer it's still to cumbersome and expensive to make it worth the experience you get from it. gayben being retarded and pricing itself out of the little market share he had while the zucc is selling quests left and right doesn't help.

outside of that valve's issues have nothing to do with the industry, they fucked themselves long before the industry got subverted - it's not surprising a company that's run like a high school cantina with it's cliques and infighting can't get shit done that requires a hierarchy, like actually creating video games or even simple shit like basic support (they had to outsource it because it got so fucking bad). same reason valve had to build their own factory because they're too dumb and unprofessional to work with anyone else, while still only being able to produce gimmicky controllers that are barely above chinkshit.
 
VR is like 3D films.
Every decade or two it is trotted out as THIS TIME THE GIMMICK WILL WORK, but the gimmick never worked to begin with and so it inevitably dies.
I wouldn't write off VR, right now the big barrier to entry is cost, but as time goes on, the cost will go down.

Another thing it could happen to Gabe and HL3 is that when video game tech advances, the old guard have difficultly adjusting to it or can't figure out how to make the game next gen. Maybe Gabe contributions and Steam hid the fact that its more difficult to make a HL3 like he wanted for the current market?
I think one thing that went wrong was that the PC AAA exclusive market dried up, Valve could no longer do what they did before and release an all new Half-Life first on PC and then later on console, instead they would have to release on both console and PC at the same, thus they couldn't "raise the bar" like they did before (at least until VR)

Now sure, that's what they did with L4D1 and 2 and Portal 1 and 2 plus Episode 2, but those were all still Source engine games, a Half-Life 3 would have required a new Source engine and I think having to do that on both console and PC at the same time simply didn't interest them.

In addition to that, Valve bet on the wrong horse with the episodic model for Half-Life, which episodic games fizzled out, but they wrote themselves into a corner, because Episode 2 did not end in a way that you could have really just picked up with a full new game without it being awkward.

It was a perfect storm of things to muck up that series and it would have been a bitch to figure out, which is why Valve just chose not to bother with the headache.

It's no excuse though, they could have done something, hell, just render the episodes non-canon and just pick up from where Half-Life 2 left off if it was that big of a problem.
 
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There are people who don't realize (because of age/time) that a lot of games they really enjoyed recently - in the last decade or so - are very derivative of other, older games. For example, Undertale got such a huge reception because so many people never played Earthbound and/or the Mario RPG games - so most people thought it was entirely 100% original. Stardew Valley gets a huge amount of praise from people who never picked up a Harvest Moon/Rune Factory title. Among Us blew up, but most of that crowd hasn't played Werewolf or TTT prior.
nigga why did you have to remind me of werewolf?
still the way you put it is not that much retarded if you stop to think as to why the gaming industry is jihadist against game preservation and emulation, to possibly reintroduce these games as new to a new generation that "don't care" abou things.
your very examples including many indie flavors of the month are based on old games. it's retarded shit that does nothing new being brought to the table and served as turkey when you know it's shit.
besides the sour grapes post people that obviously never tried it, VR was never the "next step" or replacement for 2d as some experts in this thread seem to believe. that's like saying flight sticks and wheels will replace gamepads.
it's a niche accessory for the enthusiast crowd, mainly driven by business demands. for the average consumer it's still to cumbersome and expensive to make it worth the experience you get from it. gayben being retarded and pricing itself out of the little market share he had while the zucc is selling quests left and right doesn't help.
ayo nigga all the talks i hear abut VR is that "you must experience it yourself" when you do so it's not that great, to develop a VR GAME instead of some gimmicky shit you need to pay a ton of attention to useless details since the FOV is generally fucked up (tried a VR headset once, luckily i hadn't ate anything or else... shitty fov and all) when it's a gimmicky shit, VRfags pretend to not cope but they do, it's a gimmick.
still, valve's lack of iron fist when it's need that is the problem, giving freedom to creative people IS necessary but so is using a iron hand to bring these faggots into the grounded reality. allowing them to petty bitchfight eachoter is similar to let two programmerfags bitchfight about how they will do their code's indentation or some other retarded goal they set to bitch about.
alxy being a "tie-in" of the old half life universe and setting their own canon with the new demented writer's idea is warcraft/world of warcraft levels of stupid shit and since i don't want to be a gray-haired dude in my mid 20's i won't elaborate about it besides: IT'S FUCKING DUMB.
 
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I just noticed that the whole “Black Voices In Gaming” trend is little lame because I don’t even know any black gamers that like JRPGs. With the exception of @Vyse Inglebard, only ones I know that like JRPGs are just usually the play it safe ones like Persona 5 and Final Fantasy.

I have yet to see them talk in length about the Grandia series or something like this:

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lost kingdom one and two on the gamecube also starts a female protagonists who are actually likable. wanna know why? because they actually care about the people in their lives and not straight up bitches that want to prove man wrong. its funny how much personality a character can show simply by their actions without needing a lick of dialogue.
 
nigga why did you have to remind me of werewolf?
still the way you put it is not that much retarded if you stop to think as to why the gaming industry is jihadist against game preservation and emulation, to possibly reintroduce these games as new to a new generation that "don't care" abou things.
your very examples including many indie flavors of the month are based on old games. it's retarded shit that does nothing new being brought to the table and served as turkey when you know it's shit.
To be fair - some old games just don't hold up forever and sometimes emulation isn't the answer (always).

For example - the "Grand Theft Auto" games are usually pretty ground breaking but I can't imagine what it would be like to play, say, GTA3 in 2021. It looks awful, controls janky, and isn't remarkably engrossing. For the time, it was amazing, but it doesn't hold up.

But what about your legacy? You can't take your money with you when you die, but you leave a legacy behind, would you rather be remembered as a beloved figure or a greedy jackass?

For me personally I think about that sort of thing and would care about that.
Gabe's legacy is gigantic because Steam is literally at the heart of PC gaming and is a literal godsend for smaller game developers. The entire Steam Dev library is massive and they revolutionized digital distribution in a way never thought possible. It took a fair bit of work, but it's so much more massive and impactful than Half Life 3 ever could have been.

I couldn't imagine what the PC scene would look like without Steam and how hard it would have been for so many indie titles to handle gigantic distribution (Imagine of Undertale was an Epic Exclusive or just a .EXE), online multiplayer, or even accessibility. Refunds for digital are a huge thing, trading/gifting games, in store trading for game items, mod support, it's pretty massive.

Steam isn't going to tarnish Gabe's legacy, it's going to be a massive part of it.
 
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