E3 2021 Griefing Thread - Now with more nigger pandering, does anyone even care about most of the games displayed here seriously? (Spoiler alert Nintendo won lol)

Who won E3 2021?

  • Ubisoft

    Votes: 1 0.3%
  • Gearbox Software

    Votes: 1 0.3%
  • Square Enix

    Votes: 3 0.8%
  • PC Gaming Show

    Votes: 1 0.3%
  • Capcom

    Votes: 2 0.5%
  • Nintendo

    Votes: 303 76.7%
  • Bandai Namco

    Votes: 5 1.3%
  • Guerrilla Collective

    Votes: 1 0.3%
  • Summer Game Fest

    Votes: 4 1.0%
  • IGN Expo

    Votes: 0 0.0%
  • Wholesome Games

    Votes: 1 0.3%
  • Devolver Digital

    Votes: 6 1.5%
  • UploadVR

    Votes: 0 0.0%
  • Limited Run Games

    Votes: 3 0.8%
  • Future Games

    Votes: 1 0.3%
  • Steam

    Votes: 7 1.8%
  • EA Play

    Votes: 0 0.0%
  • Microsoft + Bethesda

    Votes: 37 9.4%
  • Others

    Votes: 19 4.8%

  • Total voters
    395
Gabe's legacy is gigantic because Steam is literally at the heart of PC gaming and is a literal godsend for smaller game developers. The entire Steam Dev library is massive and they revolutionized digital distribution in a way never thought possible. It took a fair bit of work, but it's so much more massive and impactful than Half Life 3 ever could have been.

I couldn't imagine what the PC scene would look like without Steam and how hard it would have been for so many indie titles to handle gigantic distribution (Imagine of Undertale was an Epic Exclusive or just a .EXE), online multiplayer, or even accessibility. Refunds for digital are a huge thing, trading/gifting games, in store trading for game items, mod support, it's pretty massive.

Steam isn't going to tarnish Gabe's legacy, it's going to be a massive part of it.
Even now, none of the alternatives can't be bothered to get most of Steam's general QoL changes it went through. Just seems like throwing money at publishers is the best they can do.
 
I couldn't imagine what the PC scene would look like without Steam and how hard it would have been for so many indie titles to handle gigantic distribution (Imagine of Undertale was an Epic Exclusive or just a .EXE), online multiplayer, or even accessibility. Refunds for digital are a huge thing, trading/gifting games, in store trading for game items, mod support, it's pretty massive.

Steam isn't going to tarnish Gabe's legacy, it's going to be a massive part of it.
some other storefront would have emerged dominant and then either stagnated to be replaced or improved like steam did, that's how it always works. it's not like steam at release was that great and pretty everyone bitched about having to make an account just to play hl2. the demand for pc games was always there, rest was a right place at the right time (of course it helps when your competition is utterly retarded like @Gamepad mentioned). but if not gabe someone else would've figured that out eventually. same way someone else would've made the mouse as input popular besides apple.

ayo nigga all the talks i hear abut VR is that "you must experience it yourself" when you do so it's not that great, to develop a VR GAME instead of some gimmicky shit you need to pay a ton of attention to useless details since the FOV is generally fucked up (tried a VR headset once, luckily i hadn't ate anything or else... shitty fov and all) when it's a gimmicky shit, VRfags pretend to not cope but they do, it's a gimmick.
>MUH COPE
>can't handle 2 screens attached the face
lmao git gud

but seriously, everything is a gimmick to casuals if they're not part of that enthusiast niche, might as well call fight sticks and hotas one. or go back 2 decades and complain about about sticks on your gamepad while you're at it.
again, VR's main applications these days are business/industrial, and I shouldn't have to explain cost/benefit for shit like MUH FOV. you're also expecting from a stagnant as fuck industry to properly innovate and iterate new concepts when they can't even do that to sell their mainstream crap.
 
but seriously, everything is a gimmick to casuals if they're not part of that enthusiast niche, might as well call fight sticks and hotas one. or go back 2 decades and complain about about sticks on your gamepad while you're at it.
again, VR's main applications these days are business/industrial, and I shouldn't have to explain cost/benefit for shit like MUH FOV. you're also expecting from a stagnant as fuck industry to properly innovate and iterate new concepts when they can't even do that to sell their mainstream crap.
you meant AR nigga.
VR for industrial application is on a limited space while AR is mostly for marketing, done some projectos where you could easily point to a QR code and bam, marketing!
also muh cope is real, i can't for the life of me use VR without getting drunkview.
 
Honestly I never understood the hype behind half life literally the only good thing about it is the memes it spawned and Gmod
It's because it allowed for a lot of crazy modding and actively supported it with Hammer. A lot of the nostalgia for the series can be chocked up to that.
Isn't VR on its way out as a failed experiment? There hasn't been a single "must have" game for it yet.

Gabe Newell set an excellent industry standard with HL: Alyx, but forgets the Game industry that was still around at the time of Half life 2 is no longer around and hasn't been for quite a while and is now flooded with faggots/troons, troon propaganda, and half assed shovelware scams flooding out anything remotely decent anymore. Anything that is, gets co-opted or eliminated virtually overnight.

The days of "you get one shot, fuck up and you're done" are over for most bought and paid for AAA game propaganda mills. Technology aside.

If anything this year's E3 perfectly illustrates that.
There are more people now than ever that own headsets and are actively using them. It's just there are very few good innovators willing to step up to the plate. The creators of Boneworks and that of Pavlov are some of the few to transition something old to the new medium properly (CSGO with Pavlov) or make a new idea or expand on existing concepts like parkour in games and vertical movement. The major problem is that we haven't figured out how to get rid of motion sickness on the user end, nor have replicated real life movement properly in a limited space which is really necessary for VR immersion. So far most people have to teleport because they can't afford treadmills like the Omni. Price is really the biggest barrier to entry, as most people aren't even willing to pay the few hundred dollar prices for mixed VR devices and are definitely unwilling to pay 1000 plus for setups like the Index. That combined with limited good developments other than chat services like VRchat leaves a limited market right now. I will agree that development has been far too slow and lacking for an industry that has technically existed since near the start of the 2010s though with the advent of the DK1.
 
Gabe's legacy is gigantic because Steam is literally at the heart of PC gaming and is a literal godsend for smaller game developers. The entire Steam Dev library is massive and they revolutionized digital distribution in a way never thought possible. It took a fair bit of work, but it's so much more massive and impactful than Half Life 3 ever could have been.

I couldn't imagine what the PC scene would look like without Steam and how hard it would have been for so many indie titles to handle gigantic distribution (Imagine of Undertale was an Epic Exclusive or just a .EXE), online multiplayer, or even accessibility. Refunds for digital are a huge thing, trading/gifting games, in store trading for game items, mod support, it's pretty massive.

Steam isn't going to tarnish Gabe's legacy, it's going to be a massive part of it.
There basically wouldn't be a PC scene at all if it wasn't for Steam, piracy would have killed it dead.

Steam is definitely a major legacy, but there's a difference between a business legacy and a legacy when you help usher in works of art that resonated with people, Walt Disney is not a legendary figure just because he founded one of the biggest corporations, he's legendary for the movies he helped bring into the world.

Like I said, Gabe is no longer some folk hero, people no longer give a shit about the guy, nobody's doing something like they did years ago when a group of fans showed up at Valve's offices to celebrate Gabe's birthday.

The next step is an implant in your brain. You would sooner see me go Uncle Ted or joining an Amish community than selling me that shit.
The promise of something like VR sex would be too much for me to resist.
 
I'm talking about Matrix style VR that would be indistinguishable from real life, the potential in something like that would be too much to resist.
and I didn't fucking stutter did I
Real talk, though - if and/or when we hit that point, a good chunk of the world is a walking dead end. I've seen enough cyberunk/dystopian shit concerning the actual inability to seperate fantasy from reality to guess where that would end up when we already have sadsack incels who can't into True & Honest 3d women, and I have serious doubts about people in Current Year +(X) having the discipline to not fall down that rabbit hole.
 
Price is really the biggest barrier to entry, as most people aren't even willing to pay the few hundred dollar prices for mixed VR devices and are definitely unwilling to pay 1000 plus for setups like the Index. That combined with limited good developments other than chat services like VRchat leaves a limited market right now. I will agree that development has been far too slow and lacking for an industry that has technically existed since near the start of the 2010s though with the advent of the DK1.
You could actually use VRChat as an example of the medium as a whole.

As a plain VR title, it only picked up its stride when they released a pancake/non-VR version. Nowadays? There's been a push for Quest-compatible worlds and avatars, which wasn't a high priority thing pre-coof. The average consumer just doesn't want to have a headset tethered to another device, it's too inconvenient.

Which brings us back to price. The Quest is the cheapest option out there, and it's a fully standalone device (I know, it's because you need a Zucker account and your data makes up for the cost, but plebs wouldn't know that). Sure, the Quest not as advanced as the others, but it works good enough. The rest are deadweights without a PC. You can't sell that to the consumers, and hell, most of the games out there work just fine on Quest with a cable. Who cares if you can't really put your hands behind your back, or need a lit room?

and I didn't fucking stutter did I
Real talk, though - if and/or when we hit that point, a good chunk of the world is a walking dead end. I've seen enough cyberunk/dystopian shit concerning the actual inability to seperate fantasy from reality to guess where that would end up when we already have sadsack incels who can't into True & Honest 3d women, and I have serious doubts about people in Current Year +(X) having the discipline to not fall down that rabbit hole.
Just look at all the ERP going on in VRChat. Heck, I've seen shameless e-boys/e-girls just looking for simps in public worlds.
 
They go easy on Japan but throw a shitfit if a western dev puts a sexy woman in their game, I think in their logic because they virtue signal they assume any dev in the US putting a sexy girl is virtue signaling as well and what they're signaling is "I'm pro Gamergate" because they really are that binary in their thinking.

Of course some of them get butthurt about even Japanese as well, they're just overall inconsistent and hypocritical.


What is the deal with China? They used to be innovators in the past, what happened? Why can all they do is copy today?
Historically it started with the Ming Dynasty around the second half of the 15th centuries when they turned isolationist, refused to trade with europe and refused to adapt to changing time all of which the Quing Dynasty did which led to the humiliation bh the west whjch caused the revolution which caused eventually the rise of Communism which broke the chinese utterly into whaf you see on the mainland
 
Just look at all the ERP going on in VRChat. Heck, I've seen shameless e-boys/e-girls just looking for simps in public worlds.
That's been A Thing since back in the halcyon days of AOL chatrooms, and probably before that on whatever olden IRC clients of yore existed in internet prehistory.

That song was right: the internet is for porn.
 
That's been A Thing since back in the halcyon days of AOL chatrooms, and probably before that on whatever olden IRC clients of yore existed in internet prehistory.

That song was right: the internet is for porn.
Yeah, but when you got chicks outright doing lapdances without the need to prompt an MSN video call, that's next level peddling.
 
We have spent probably the past 7-10 years listening to women reeeee about the sexualization of video games only for them to be put on panels to sexualize the fuck out of games in the most cringe way possible. We have reached full circle.
It's amazing, isn't it?

I don't see or hear Sarkessian criticizing the obviously-sexualized Lady Dimitrescu. I tried looking for feminists and all I see is women wanting her to step on them or pick them up by the throat.
 
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