Bandai/FromSoft are doubling down on everything that makes their Soulsborne-Series gradually worse and they keep what was bad about them to begin with. Rollspamming, Multiple-Enemy-Bossfights. No actual poise. Bloodborne-Bosses in an Dark Souls game. Horrible camera. Easily missable NPCs and Quests. Unsatisfying endings and a story being vague for the sake of being vague. Demon Souls truly was the game that kickstarted this series and it spiraled gradually down since.
Early-to-midgame and visuals are strong. After that, it falls apart. Endgame is unnecessarily hard and the boss density gets annoying. Surprisingly, after MGSV and RDR2, I dreaded the prospect of it being Open-World, but exploring was somewhat worth it by rewarding me with interesting bossfights and equipment which value goes beyond increasing stats, as everyone adds a piece to the lore-puzzle. The RPG aspect is limited. Playing an overpowered wizard or basically a ninja were my only viable options, as trying to get far with anything knight related only got me killed. Try hitting a later boss with a greatsword. I maxed out my armor and still got staggered in Raya Lucaria by mages who are slapping me with their books! Getting over 70% of your max capacity is a death sentence anyway, because then you fat-roll.
So many enemies have an attack that is just >>I slam my thing into the ground so hard, it turns the air around me into a deadly force field. And then I lift it out of it and it happens again.<< and many bosses come with a screen filling instakilling supernova whenever the fight goes south for them. Learning their patterns did me no good to get better at the other ones. Every boss fight needed to be practiced all over again. If I git gud at it, they had a second phase that killed me, and I had to go through the first one again only to get more practice at it's later ones. In the last third of the game, they abandoned the concept of the Marika stakes, so I had a lot of fun running to the fog gates every goddamn time. This shit is the really frustrating part of it all, not the difficuilty, and I wonder if I hate the game more than all the shills that promote it on Youtube simply is because I didn't cheesed every boss with the mimic tear.
Besides the main menu and the remix of it for the fight against Radagon, no music stood out for me. Everything sounded generic, which was disappointing.
There are 6 endings, but 4 of them are basically the same. Thanks to the practice of savescumming, I was able to see them all without having to go through the entire game all over again. They felt unrewarding to me, explained nothing, and they felt they just disrupt the game instead of giving actual closure. The end of the Frenzied Flame was actually the most amusing one. I guess they don't have to explain how your decisions affected the world or the other important NPCs in the game as I have discovered Georgie-Porgie's actual influence on the writing: Everyone dies. The End.
Try Demon Souls.