Elden Ring

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
What are people’s opinions on the Carian longsword and the shortsword from the wizards in the academy? I’m looping back down to through limgrave for the weaker scarseal and items before I deal with Godrick and I’m curious if farming the mages would be worth it on those so I have a backup weapon that’ll free up spell slots after I’m done with limgrave again.
The Carian sword is a solid weapon, and took me through the entire game. Its Art is kind of meh - though I did use it to get some cheeky kills through the terrain, and lay the smackdown on assholes I'd knocked down - but otherwise it has no real weaknesses. It's a longsword that's really good at what it does.

And phew, finally done. 112 hours, all achievements (save scammed for the endings though because fuck three playthroughs). Absolutely phenomenal game, but I have no desire for a repeat playthrough at this point.
 
The Carian sword is a solid weapon, and took me through the entire game. Its Art is kind of meh - though I did use it to get some cheeky kills through the terrain, and lay the smackdown on assholes I'd knocked down - but otherwise it has no real weaknesses. It's a longsword that's really good at what it does.

And phew, finally done. 112 hours, all achievements (save scammed for the endings though because fuck three playthroughs). Absolutely phenomenal game, but I have no desire for a repeat playthrough at this point.
Any pvp with it, and does anyone have reccomendations as far as the int ashes go and freeing up slots for pvp and pve?
 
Last edited:

Souls dataminer shows why Elden Ring's asset re-use is actually awesome​

-PC gamer
https://archive.ph/rn5Uc

(actually it's an article about how some cut bosses from DS3 and Bloodborne were repurposed into the Wolf Boss in ER. It doesn't actually talk about how it's cool you fight the wolf boss like five times throughout the game.)
 
Remember how in Sekiro the game became much easier if you brought the right tool for the job?
I.E going to get the flame barrel before the ogre, using the funny confetti to kill ghost enemies, etc.

I think they brought that back in ER, which might be why so many people have trouble doing melee with no ranged options. I think theres some for every build type. Strength gets the cool ballista and jar cannon, dex uses bows, etc.

Strike damage is really good against skeletons, so you may feel lame taking 5 swings with a curved sword to kill them. a thought could be to get a strike weapon to kill them, but why level up a mace, flail, or whip as a secondary weapon when you can pick flowers and one shot them so they don't respawn?

Also, a fun fact: the crazy witches in the windmill area are the hollows from undead settlement reskinned. They have the exact same movesets and animations (with some new moves.)
I think the banished knights are just leveled up Lothric knights (with some new AoE moves.)
 
Dark Souls 2 felt like Dark Souls made by one of those Canadian teams capcom liked so much.
Beware of DS2 apologists, they might be Canadian.
I like DS2 because some of the ideas for PvP and gameplay were good. Lifegems, the lighting system, and the final boss were kinda shit. Majula was the comfiest hub world location and the world had a certain feel to it, the soundtrack made it feel like everything was waiting for the end. Dark Souls 2 had a melancholy to it because of how hollowing made people get early onset dementia, the NPC quests weren't amazing, but they had a little more flair to them.

The imp statues in this are just Pharros lockstones from 2. Volcano manner feels very Old Iron King.
 
Also, a fun fact: the crazy witches in the windmill area are the hollows from undead settlement reskinned. They have the exact same movesets and animations (with some new moves.)
I think the banished knights are just leveled up Lothric knights (with some new AoE moves.)
I've always assumed in every game that all completely humanoid things are the same base entity (including player characters) with different skinning/scaling so it's really just porting the movesets over which doesn't bother me at all; it's not like your own abilities are identical so it's not the same fight.

Not that there aren't some possibly lazy oversights. They brought back basilisks but removed their little faces, only when they get that random gold eye rune multiplier effect the eye glow still appears where their real eyes used to be.
 
I think they brought that back in ER, which might be why so many people have trouble doing melee with no ranged options. I think theres some for every build type. Strength gets the cool ballista and jar cannon, dex uses bows, etc.
Still haven't met any dedicated archers, people only really use the bow to get a gargoyle on a ledge or something. I've never seen anyone use bow jump attacks or prefer jumping to roll dodging either and my first time seeing someone else use that jar cannon was yesterday, all the way in the Mountains. This isn't a complaint but an observation that maybe the playerbase is too used to min maxing to try and win, I mean if I knew I could put those giant fucking bears to sleep with arrows I would've prepared but I just don't think about it when I'm in the mindset of getting from A to B to do some dungeon crawling. And throwing items deserve more love, makes me feel like my character is an actual person in the world using every tool at their disposal and if you know how to free aim they can catch a lot of people off guard.
 
Elden Ring feels a lot like Dark Souls 2. From having a plot that also feels aimless unless you take the plunge into the lore, mostly lackluster bosses, feeling of fighting the same enemies over and over, and uninspired areas.
Though Dark Souls 2 had kino DLC which justified the base game.
Edit: forgot to mention the Pharos shit, which is basically a lootbox that, unless you use magic, will get you nothing.
 
Last edited:
Elden Ring feels a lot like Dark Souls 2. From having a plot that also feels aimless unless you take the plunge into the lore, mostly lackluster bosses, feeling of fighting the same enemies over and over, and uninspired areas.
Though Dark Souls 2 had kino DLC which justified the base game.
>Guy figures out his foreign wife is a succubus
>fucks the evil out of her
>he then goes and challenges primordial evil for the good of humanity
Ivory King was based
 
Bloodborne had a good ending, mommy gf doll takes care of you while you grow up into an Old One. Dark Souls 3 was a meta-narrative about how shit needs to die, even though FromSoft shit generally has the same themes because they can't do thriving settlements with current technology. Generally DarkSouls was literally all about how shit needs to die and artificially extending the lifespans of things is a terrible idea. Elden Ring is weird because those themes are secondary, the greater conflict is about subservience to Outer Gods.

Also what's the more obnoxious name. Soulsborne or Elden Soulsbourne Field?
In regards to doing the same themes, From Software always recycled the same idea. Even before Dark Souls we had Armored Core with the whole "humanity keeps fucking itself up with wars to survive thanks to corporations/AI"
Personally I think Dark Souls 2 is overhated. Yes, it's not as good as Dark Souls, but considering the amount of stuff the game had comparatively to Dark Souls in spite of the hellish development cycle of that game, it was still pretty impressive the amount of shit they pulled off. It was also the first game that had a dedicated 1v1 pvp system that was (from what I can tell) never implemented in the games afterwards which is honestly kind of baffling to me and I wonder if that's because Miyazaki hates pvp. People also shat on Dark Souls 2 because of fan service, but honestly, the fact that Dark Souls 2 WANTED and TRIED to make a game fans would've wanted was at least an ambitious goal than what other companies usually do. Sorry if it sounds like I'm white knighting Dark Souls 2, but I honestly never got the a-logging the game got. No, it's not a great game by any means, but it's not a fucking bastard love child or a sin against the good king Miyazaki.
There's things people could point out with DS2 having problems like soul memory messing with PVP or so I heard, how some spells or miracles are badly nerfed. In my case, it'd just be tying your i-frames from rolling to a wholly separate stat and having enemies respawn in limited times unless you go to some covenant that ends up making them tougher. Those or anything legit may as well be thrown out by spergs who'd shit on DS 2 for fan service or whatever else there is to A-Log about.
 
So far, the fetid crystalians are the only boss encounter that has legitimately pissed me off. It is a DPS race against three enemies who can't be staggered, including a mage with a spell that can't be dodged. Also fuck you if you weren't using a blunt weapon like some kind of moron.
 
BFC7A724-5BCF-45A6-8CB9-768B1788093B.png
I did it!
This was my first FromSoftware game and I had a really good time. Started as Wretch, I used colossal sword the whole game with strength. I used berzerk sword for most of the game before changing to Radahns swords.
I will definitely play all the other From games now. Probably will start with DS 1. I think the only issues I had with this game was the repeated bosses, especially the ulcerated tree spirit and the difficulty spike towards the end.
 
Last edited:
I like DS2 because some of the ideas for PvP and gameplay were good. Lifegems, the lighting system, and the final boss were kinda shit. Majula was the comfiest hub world location and the world had a certain feel to it, the soundtrack made it feel like everything was waiting for the end. Dark Souls 2 had a melancholy to it because of how hollowing made people get early onset dementia, the NPC quests weren't amazing, but they had a little more flair to them.

The imp statues in this are just Pharros lockstones from 2. Volcano manner feels very Old Iron King.
I'm goddamn furious about the sword keys right now. I'm sure people further in the game don't notice because you've got everything figured out but even with me buying every single one I see from vendors I am now on the Atlas Plateau and it feels like they're throwing imp door after imp door at me and it's so fucking frustrating not being able to open them just because. And then when you open stuff there are often more imp gates inside of these dungeons. So annoying.
 
Not that there aren't some possibly lazy oversights. They brought back basilisks but removed their little faces, only when they get that random gold eye rune multiplier effect the eye glow still appears where their real eyes used to be.
They still have their adorable little faces! Killed one at the Lake of Rot and played with the camera to check. It's just hidden better because of their darker bodies.
 
Finally beat it some days ago, btw.

My Verdict: 6/10 - it passes as a game with some good moments. Definately no masterpiece.
Synthetic Man on Youtube summaries my feelings for the game perfectly.

If you wanna read my review, go for it.

Bandai/FromSoft are doubling down on everything that makes their Soulsborne-Series gradually worse and they keep what was bad about them to begin with. Rollspamming, Multiple-Enemy-Bossfights. No actual poise. Bloodborne-Bosses in an Dark Souls game. Horrible camera. Easily missable NPCs and Quests. Unsatisfying endings and a story being vague for the sake of being vague. Demon Souls truly was the game that kickstarted this series and it spiraled gradually down since.
Early-to-midgame and visuals are strong. After that, it falls apart. Endgame is unnecessarily hard and the boss density gets annoying. Surprisingly, after MGSV and RDR2, I dreaded the prospect of it being Open-World, but exploring was somewhat worth it by rewarding me with interesting bossfights and equipment which value goes beyond increasing stats, as everyone adds a piece to the lore-puzzle. The RPG aspect is limited. Playing an overpowered wizard or basically a ninja were my only viable options, as trying to get far with anything knight related only got me killed. Try hitting a later boss with a greatsword. I maxed out my armor and still got staggered in Raya Lucaria by mages who are slapping me with their books! Getting over 70% of your max capacity is a death sentence anyway, because then you fat-roll.

So many enemies have an attack that is just >>I slam my thing into the ground so hard, it turns the air around me into a deadly force field. And then I lift it out of it and it happens again.<< and many bosses come with a screen filling instakilling supernova whenever the fight goes south for them. Learning their patterns did me no good to get better at the other ones. Every boss fight needed to be practiced all over again. If I git gud at it, they had a second phase that killed me, and I had to go through the first one again only to get more practice at it's later ones. In the last third of the game, they abandoned the concept of the Marika stakes, so I had a lot of fun running to the fog gates every goddamn time. This shit is the really frustrating part of it all, not the difficuilty, and I wonder if I hate the game more than all the shills that promote it on Youtube simply is because I didn't cheesed every boss with the mimic tear.

Besides the main menu and the remix of it for the fight against Radagon, no music stood out for me. Everything sounded generic, which was disappointing.
There are 6 endings, but 4 of them are basically the same. Thanks to the practice of savescumming, I was able to see them all without having to go through the entire game all over again. They felt unrewarding to me, explained nothing, and they felt they just disrupt the game instead of giving actual closure. The end of the Frenzied Flame was actually the most amusing one. I guess they don't have to explain how your decisions affected the world or the other important NPCs in the game as I have discovered Georgie-Porgie's actual influence on the writing: Everyone dies. The End.

Try Demon Souls.
 
Last edited:
Back
Top Bottom