Elden Ring

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Considering during the cutscene before the Godfrey boss battle has the divine grace point him to you as what must be done, I took it to mean that it wanted you to lose to Godfrey and he be the proper Elden Lord. That would explain why the Elden Beast tries to kill you right before you assume the role of Elden Lord.
It's all very contradictory and it's destiny but not really but maybe? as far as how the grace of gold interacts with Tarnished who can still see and be guided by it
 
It's all very contradictory and it's destiny but not really but maybe? as far as how the grace of gold interacts with Tarnished who can still see and be guided by it
I always took it as grace gave all the Tarnished a shot but quickly left those that Elden Ring figure out was not going to make it to being the Elden Lord.
 
I always took it as grace gave all the Tarnished a shot but quickly left those that Elden Ring figure out was not going to make it to being the Elden Lord.
Yeah that's the way I took it, as long as you have a shot it will show you, once you don't have a shot it abandons you. Godfrey is still a Tarnished, Marika exiled him so he could get stronger, he does and comes back from the Badlands to try to become Elden Lord again, you're in his way so his grace points at you and he's in your way so your grace points at him
 
Does the grace show up if you start the frenzied flame path? It would have been cool if it was replaced.
I presume we're talking about the first game, to which I would say that you're right about the dungeons and lore contributing to the interest in DS1's bosses. Albeit, it isn't quite up to the scale of Demon's Souls level design and thematic approach when it comes to telling a story. When it comes to DS1's baseline plot, however, it's seemingly straightforward but it really isn't. The endings contribute to that, as two equally bad options (cemented as fact in the later games) just complicate your overall objectives. Learning that you really aren't that special and that it could have been literally anyone also complicates the matter (and that it was someone, just in an alternative universe, le flow of time). That's then followed by the important aspects of the story that are flat out poorly explained or just not mentioned at all (the crow).

This then brings us to the rest of the game's lore. Which at times is pretty interesting worldbuilding. But the worldbuilding is better for establishing atmosphere and immersion than it is at heightening the plotline of the game. Learning that Eingyi is the egg sac man and has a history as a pyromancer is interesting but plays no real part in the main plot.

All that said, you are completely right about ER. I started the Souls series again for old time's sake and it reminds me of how much it and Bloodborne both drew me in in a way that ER completely failed to do. I hate how easy it is to say why that is too.
I'd say even DS 2 and 3 were still better than ER in that regard. 2 had the DLC redeem a lot of the areas and bosses, while 3 explored the idea of a twisted broken world far better, with the player's job being forcing the world's saviours to do their jobs by force.

Meanwhile ER world is static, and not even in the slow decline fashion. VaatiVidya's video really encapsulates it when he revealed the backstory happened 5000 years ago, and it could just have been a year ago.
 
>everyone is pushing your shit in
>"(...) you are maidenless."
>"You are fated, it seems, to die in obscurity."
>need to touch Grace
>even Godrick the Grafted aka the Raditz of the game is a Gigachad compared to you
>YOU DIED
>LinkinParkInTheEnd.mp3

I can't believe it took me this long to notice that Elden Ring was an incel simulator all along!
 
I presume we're talking about the first game, to which I would say that you're right about the dungeons and lore contributing to the interest in DS1's bosses.
It's very old news now but DS1 had some interesting little things going for it. At release it wasn't obvious to everyone that it was Artorias going into the abyss on the cover (he held the sword in his left hand), stuff like that was pretty neat. The overall game had a pretty unique feeling that is now all too familiar.
 
>everyone is pushing your shit in
>"(...) you are maidenless."
>"You are fated, it seems, to die in obscurity."
>need to touch Grace
>even Godrick the Grafted aka the Raditz of the game is a Gigachad compared to you
>YOU DIED
>LinkinParkInTheEnd.mp3

I can't believe it took me this long to notice that Elden Ring was an incel simulator all along!
That might be the way you start out, but by the end of the game you either have Marika herself as your own personal consort, or Ranni (the one, true, ending and the one. true, pairing for any tarnished who isn't a simp for any of the other, lesser factions in the game) if you went for the best ending. Embrace the path of the Ranni-Simp, you plebs.

Anyway, that aside, I finished my NG+1 playthrough a couple months back and I even managed to beat Malenia without using any cheats this time. Too bad for me that abusing the Blasphemous Blade's weapon art and the Black Knife Tiche spirt ash still made the fight feel very cheap and unenjoyable. On the good side for me, I got all the steam achievements for the game so I have little reason to play Elden Ring again for a while; unless I feel like trying out the arenas that is.
 
In terms of lore I find the characters in Elden Ring, generally speaking, more fascinating than most of the ones presented in DS1-3 but I'm okay with motivations and scheming being somewhat ambiguous, forcing you to draw your own conclusions as you push forward to becoming lord yourself. I would like a DLC that clarifies some things, but that's totally up in the air at this point and I'd ultimately be happy with things as they are if we never got more answers.

In terms of the timeline and how the world behaves, they did drop the ball. 5,000 year old backstory is ridiculous the shattering should have happened, like, 100 years ago tops.

Dark Souls 2 has some interesting ideas but such a shitty execution I never cared much for it. Dark Souls 3 was rewritten and redesigned so many times and has so many story inconsistencies and dropped plotlines that I find it impossible to get invested in, and the linearity of the world and general unpleasantness of the design of the decaying landscape leaves me unwilling to explore it. Elden Ring may not execute the stagnation and decay angle as well, but I don't necessarily think it is meant to. The world feels almost frozen in time, not quite broken and rotting, but captured at a very specific point and unable to progress until someone forces it forward. I think Leyndell captures this best, and I guess maybe it's pure headcanon, but that's how I've always felt and I felt like that helped the world stand out in the series.

It feels messier than Dark Souls 1 overall, but better than 3. 2 is whatever it might as well be it's own thing.
 
I love Elden Ring but I hate seeing this


Putting aside the clickbait on display, I'm of the opinion that if you need to mod a game this heavily to continue enjoying it, you should just play something else. Like Nioh, that underrated gem that I shamelessly shill.

But seriously, mods are not DLC and this deception needs to end.
 

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I love Elden Ring but I hate seeing this

https://youtube.com/watch?v=VjKaYtvaUyk
Putting aside the clickbait on display, I'm of the opinion that if you need to mod a game this heavily to continue enjoying it, you should just play something else. Like Nioh, that underrated gem that I shamelessly shill.

But seriously, mods are not DLC and this deception needs to end.
naw. this mod adds tons of cool shit. some of it doesn't quite fit the theme of the game but it's mostly good. its a shame that so few people play mods on pvp however. i managed to play darksouls 3 with the call of the aybss mod with someone a few times but then the game kept crashing when i headed to the undead cathedral. i tried to contact the mod maker but he was randomly hostel towards me and everyone else who spoke about his mod and deleted his mod off the face of the earth. the mod itself was extremely half finished and raped my computer but it was interesting.
if any wants a copy of the DS3 call of the aybss mod message me and i'll send it if i still have it.
 
I'm getting blackpilled on the game ever having worthwhile dlc. It's clear the game had a lot of tools developed to make map making easier, it shouldn't be taking this long for a legacy dungeon, 3 bosses and some unique enemies and new gear.
 
I'm getting blackpilled on the game ever having worthwhile dlc. It's clear the game had a lot of tools developed to make map making easier, it shouldn't be taking this long for a legacy dungeon, 3 bosses and some unique enemies and new gear.
DLC's is where From usualy improves upon the base game. Given the scale of ER I think we are getting a huge (at least in terms of size) DLC, with maybe more thought going into small dungeons and more than 1 legacy dungeon. I hope so, at least.
 
DLC's is where From usualy improves upon the base game. Given the scale of ER I think we are getting a huge (at least in terms of size) DLC, with maybe more thought going into small dungeons and more than 1 legacy dungeon. I hope so, at least.
I think FROM was content with Elden Ring and it was going to be like Sekiro in that it was a one and done game with no DLC. But then it became their biggest hit ever and Bamco has been trying to force their hand while FROM's resources have been stretched thin because of the new Armored Core game.

I don't think the DLC is going to be very good just because of (1) overhype and (2) the best DLC of the Souls games had a lot of foresight put into it and was developed in-tandem with the base game and/or was content cut for time.
 
I wouldn't worry till something is actually shown and it ends up being a downer. Also, I rather they take longer and give me more classic dungeons and encounters than doing a fancy open area that is only compelling the first time I go through it.
 
I just want new spells that can allow of new traversal of the game. sort of like short range flying or throwing / propelling yourself with your own explosions. also some new maps to invade in where the host and his gunt guards cant run away in the fogwall.
 
So at the 200+ hour mark despite my love for this game I think I have to agree with the critics that Fromsoftware is dangerously close to painting themselves into a corner as far as gameplay is concerned.

I've seen some trash mobs do up to 7-8 hit combos and bosses up to 14 hit combos. If we compare this to DS3 Sister Eifried had a maximum combo of four hits and Slave Knight Gail had a maximum combo of six hits. Both of these were optional DLC bosses meant to be fought with end game stats and gear.

It's hard to imagine that they can go further than this without the next game feeling like blatantly unfair bullshit or giving the player more advanced movement speed/mechanics like Nioh/Nioh 2 in order to compensate.
 
It's hard to imagine that they can go further than this without the next game feeling like blatantly unfair bullshit
As if the game already doesn't feel like blatantly unfair bullshit. Half of most major fights is waiting for the game to literally stop jerking itself off with the obscene combos so I can get one or two hits in.
 
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As the game already doesn't feel like blatantly unfair bullshit. Half of most major fights is waiting for the game to literally stop jerking itself off with the obscene combos so I can get one or two hits in.
Morgott the Omen King is not a hard boss largely due to his low health pool but I have some footage on my Youtube channel of him doing a fucking 13 hit combo.

Love the game but they went overboard on this one and they need to tone it down. Lots of Souls Veterans complain about the Bloodborne influence on the series but even then the maximum boss combo in Bloodborne is I think 4-5 not fucking 12 hits.

In fact I've played pretty much every Souls ripoff from Code Vein, to Lords Of The Fallen to Nioh/Noh 2, to The Surge and I don't think any of those games had bosses that did more than a 3-4 hit combo.
 
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