Elden Ring

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Like not mentioning that Seathe is actually related to Gwyn by marriage after becoming a Duke for example. Why would you cut that? Seriously, how retarded do you have to be to not cut that?
Another one is "Havel the Bishop," it should be Cleric's OF Havel, the Clerics are worshipers of Havel. Combined with the mention of a Bishop in the white seance ring, the English text implies Havel is the Bishop of the Way of White, works under Lloyd, and may have had a wife and/or mistress due to the ring being on a woman's body. But in Japanese there is no singular bishop, these rings are gifts given by Lloyd to high ranking members of the Way of White.
I also checked the DS3 re-translations real quick, and one thing to note is that the children Aldrich devoured are his own children, which is never mentioned in English.
Oh yes and how can we forget "ソルロンド" which was some how translated into Thorolund instead of Sol Londo.

Apparently there’s some fucky stuff with the Elden Ring DLC translations too.
One thing I remember off the top of my head is the Hornsent meaning Saint in the moral sense, not the divine, it changes the meanings of their threat to the Shamans. It's more of a "die because your are unclean scum and hope you are reborn better in the next life," sort of meaning.
 
Last edited:
Ok, explain me the role of Pontiff Sulyvahn on the plot and why you fight him without using any item descriptions. Further explain me how Aldrich ended up in Anor London devouring Gwyndolin without opposition without using item descriptions.

DS3 fanboys are delusional. DS1 had caracthers like Frampt, Kaathe and Quelana you could talk to give more context to the story and the area you were in, while DS3 has no such caracthers. You are not even properly introduced to Pontiff Sulyvahn who arguably has the biggest role in the story of any boss
After defeating the Deacons of the Deep, we can talk to Anri at the Firelink Shrine. Their dialogue states that Aldrich’s coffin was empty and that he may have gone to his home in Irithyll.

Pontiff Sulyvahn is blocking our way to Anor Londo. We can suggest, without using item descriptions, that he is a high ranking member of the Church of the Deep given his title and his placement as a boss.

We find further evidence of Church of the Deep influence throughout Anor Londo with the placement of Deep Church enemies. It suggests corruption rather than a fight over Anor Londo. The desire for an end to the cycle may have been enough for people to abandon the Old Gods in favor of Aldritch’s prophecy of the Deep.
 
The spaz you're talking to knows fuck-all about datamining. He's just shitting out fanfiction he read on /v/ and pretending it's true There is 0 to indicate it was anything besides what it is now conceptually. There may have been cut or altered geometry, enemies etc., big whoop. That's completely normal.

Game was always about dreams, werewolves and cosmic aylmaos.
I'm a positive polly. If there's information I don't know, I'm always interested.
The werewolves and eldritch horror things seems to have always been intended and probably a deliberate contrast, although there are some mistranslations like the Holy Medium that's referred to in game is called Eucharist or the flesh of a saint in Japanese and is what the healing church is founded on, then you encounter said object in the form of Laurence's skull.
Perhaps my response was poorly worded. I have no doubts that the final product is indeed what was intended and indeed the transition from spoopy werewolves to spoopy tentacle boys was handled well. However, it comes across as a mashup of two distinct ideas that were married clearly very early, or at the very least, that's the impression I had. I would have loved to see both themes expanded on more as I think they're strong enough for dedicated titles.
Sekiro handled this well with the demon of hatred and the headless. There are supernatural elements found nearly everywhere throughout the game but it would have been very different had half the game been devoted to fighting demons/spirits. The game is not about demons, but their inclusion makes the world all the more interesting. I'm not interested in turning this into loresperging so I'll stop here.
Apparently there’s some fucky stuff with the Elden Ring DLC translations too.
I firmly believe the body type issue is due to retard localizers and have yet to be shown evidence to the contrary. Shit, maybe I'm completely off base, but as I said, I've not seen anything.
 
Ok, explain me the role of Pontiff Sulyvahn on the plot and why you fight him without using any item descriptions. Further explain me how Aldrich ended up in Anor London devouring Gwyndolin without opposition without using item descriptions.
Aldrich is from Irithyll/Anor Londo and has dolls that lets him go through (you get one by killing on of his archdeacons). Sulyvahn imprisoned Gwyndolin&Yorshka then proclaimed himself "pontiff" which just means he runs Irithyll.

These are not item descriptions, NPCs literally tell you this. Very obscure storytelling this, exposition via dialogue. Even without dialogue, you can tell that the guy with the crown in the main cathedral is the one running it like. And that he let Aldrich eat Gwyndolin, since there are no signs of the deacons and the pontiff knights having fought.
He's obviously trying to stop you from killing the Lords of Cinder, you fought atleast 2 of his outrider knights trying to get there one of which is a mandatory boss.
DS3 fanboys are delusional. DS1 had caracthers like Frampt, Kaathe and Quelana you could talk to give more context to the story and the area you were in, while DS3 has no such caracthers
Nice edit faggot. DS3 doesn't have characters that fulfill the same exact role oh wait yes they do. The Firekeeper, Ludleth, Yuria, Karla (literally voiced by the same VA as Quelana).

Way to go, another retard that believes every stupid take shat out on imageboards and then parrots it here. 2024 has been a banner year for garbage newfags.
compared to Sekiro
IIRC Sekiro is one of the worse trannylation jobs for FS game. Maybe I'm just remembering them mistranslating "Giraffe" because they didn't know Girafu was an old Japanese name.
 
IIRC Sekiro is one of the worse trannylation jobs for FS game. Maybe I'm just remembering them mistranslating "Giraffe" because they didn't know Girafu was an old Japanese name.
Nvm, you have recalled correctly :(

The World Of Sekiro (31 vids covering the entire game's lore and worldbuilding using the original Japanese texts)
I wish content like this was made for DeS, DS, BB and ER but it makes sense for Sekiro to get this since the game is Japanese themed.

BONUS to stay relevant to Elden Ring:
 
Last edited:
Another one is "Havel the Bishop," it should be Cleric's OF Havel, the Clerics are worshipers of Havel. Combined with the mention of a Bishop in the white seance ring, the English text implies Havel is the Bishop of the Way of White, works under Lloyd, and may have had a wife and/or mistress with the ring being on a woman's body. But in Japanese there is no singular bishop, these rings are gifts given by Lloyd to high ranking members of the Way of White.
I checked the DS3 translations real quick, and one thing to note is that the children Aldrich devoured are his own children, which is never mentioned in English.
Oh yes and how can we forget "ソルロンド" which was some how translated into Thorolund instead of Sol Londo.


One thing I remember off the top of my head is the Hornsent meaning Saint in the moral sense, not the divine, it changes the meanings of their threat to the Shamans. It's more of a "die because your are unclean scum and hope you are reborn better in the next life," sort of meaning.
I didn’t know that, but Sol Londo is interesting, because it seems like Gwyn’s rule may have been extended to Thorolund through Lloyd. Now that it seems Lloyd is indeed his uncle, it being Sol Londo adds to that connection.

And after they messed up some base game translations and added a goofy Frozen reference, I’m going to have to delve into the Elden Ring translations. I didn’t know that about the Hornsent.
I firmly believe the body type issue is due to retard localizers and have yet to be shown evidence to the contrary. Shit, maybe I'm completely off base, but as I said, I've not seen anything.
I do too. It’s like when they removed the options from Animal Crossing in NA, but left it in Japan. The dumb body type cope is never a genuine element of the game vs. a political statement meant to appeal to a minority abroad.
 
After defeating the Deacons of the Deep, we can talk to Anri at the Firelink Shrine. Their dialogue states that Aldrich’s coffin was empty and that he may have gone to his home in Irithyll.

Pontiff Sulyvahn is blocking our way to Anor Londo. We can suggest, without using item descriptions, that he is a high ranking member of the Church of the Deep given his title and his placement as a boss.

We find further evidence of Church of the Deep influence throughout Anor Londo with the placement of Deep Church enemies. It suggests corruption rather than a fight over Anor Londo. The desire for an end to the cycle may have been enough for people to abandon the Old Gods in favor of Aldritch’s prophecy of the Deep.
Except we don't know about the prophecy of the deep or Aldrich corruption of the church without item descriptions. Without it, we can't know what went down with the Way of the White or their role in Anor London. The Age of the Deep Sea, Aldrich's influence over the Church and Aldrich visions of the deep sea are not mentioned outside Item descriptions, likely because it was cut content of an earlier version.

As such we can't know the relation between Aldrich and Anor London or why Pontiff and others would support him. All we can know through the gameplay itself is that Aldrich went to Anor London and somehow he succeeded in eating Gwyndolin and the Pontiff is blocking the way to him.
 
As such we can't know the relation between Aldrich and Anor London or why Pontiff and others would support him. All we can know through the gameplay itself is that Aldrich went to Anor London and somehow he succeeded in eating Gwyndolin and the Pontiff is blocking the way to him.
Willful ignorance if you only play souls games for their gameplay and be a boss rush tard. I have my gripes with the stagnating way they tell stories but Dark Souls stories were almost always about capturing the idea that you are reading past legends, and fragments of journeys that predate you which made the world feel far larger than what you can only experience in the basic ARPG gameplay.
Unironically, go fucking play Final Fantasy or better yet Kingdom Hearts if you need exposition dumps told to you in cutscenes.
 
Last edited:
Willful ignorance if you only play souls games for their gameplay and be a boss rush tard.
Item descriptions should give you additional context for a story and a deeper understand of it but not be required to understand it. This Fromsoft apologism is why we keep getting shittier and more convoluted storylines, like in SoTE
 
>answer my question without item descriptions!
>*receives answer*
>BUT WHAT ABOUT THE ITEM DESCRIPTIONS?!

Coping and nuh-uhing(seething) ensued.
staymad.jpg
 
Item descriptions should give you additional context for a story and a deeper understand of it
(They do we already established this)
The English translations leave out many things for varying reasons. To be more blunt, Dark Souls bosses are often gameplay centric walls to begin with. Their backstories come secondary, what you understand is this guy seems to be of the church visually, seems to have a tree-like appearance, and he needs to die so you can progress.
By the way, have you even attempted to read Boss Souls that drop, and their boss items you can read in the transposition menu, the fucking things that do exactly what you ask? I gurantee you don't.
 
Last edited:
>answer my question without item descriptions!
>*receives answer*
>BUT WHAT ABOUT THE ITEM DESCRIPTIONS?!

Coping and nuh-uhing(seething) ensued.
View attachment 6264591
Aldrich is from Irithyll/Anor Londo and has dolls that lets him go through (you get one by killing on of his archdeacons).
Conjecture, without item descriptions you can easily assume that the dolls is simply a way the Way of the White used to enter the city and that this defense was already in place when Gwyndolin still ruled.

Even without dialogue, you can tell that the guy with the crown in the main cathedral is the one running it like. And that he let Aldrich eat Gwyndolin, since there are no signs of the deacons and the pontiff knights having fought.
Again conjecture, you can easily interpret it that Aldrich corrupted the Pontiff or that the Pontiff is unaware of Aldrich true intention.

He's obviously trying to stop you from killing the Lords of Cinder, you fought atleast 2 of his outrider knights trying to get there one of which is a mandatory boss.
You only get to know that the Outrider Knights are connected to the Pontiff because the Outrider Knight Set description. So you are outright wrong here
 
Last edited:
By the way, have you even attempted to read Boss Souls that drop? I gurantee you don't.
I understand the DS3 story pretty well, my point, which has been discussed in the last two pages is that since DS2, From has being relaying more and more on item descriptions to tell their story over environmental design and traditional storytelling which has resulted in the stories becoming more esoteric than they need to be. @Mega Black wrote a great example of this development last page

boreal valley --> Cold
fat boss you killed -> cold knight
OUTRIDER KNIGHTS --> cold knights
Hmm...
Yes, that is why Pontiff fights with a fire sword in one hand and a dark sword in another. Truly genius connection here! Fromsoft fanboys are not sending their best, sad!
 
Last edited:
Conjecture,
The man-eater must have left for his true home. The little doll in the empty coffin told me. Aldrich is said to hail from Irithyll in the Boreal Valley, an ancient fabled city...
You're sperging for the sake of it. I said they use dolls to enter the city, to which you replied, no, they use dolls to enter the city.
Again conjecture
Thou think'st to remain? This tower is a prison. Thy presence shall invoke the ire of the tyrant, Sulyvahn. I bid thee leave, anon
Then Sulyvahn wrongfully proclaimed himself Pontiff, and took me prisoner. Oh where could my dear brother be? If only he were here, I would be most pleased for ye both to meet.
I didn't say anything speculative, sped. Gwyndolin is being eaten, with Pontiff's blessing and he runs Irithyll.
You only get to know that the Outrider Knights are connected to the Pontiff because the Outrider Knight Set description. So you are outright wrong here
BorealValley.png
Right, so in your histeric faggotry, you just straight veered into "never played the game" territory.
Wouldn't be the first time it happens, funnily enough.
 
Except we don't know about the prophecy of the deep or Aldrich corruption of the church without item descriptions. Without it, we can't know what went down with the Way of the White or their role in Anor London.
Yes, you’re right. Though what we do know is that we see the same enemies in Anor Londo as we see in the Cathedral, namely the deacons, the giants, and those weird spidery things.

I believe you can infer a takeover given that the Cathedral has numerous statues draped over, but only a takeover in the Cathedral.

We do find Smough’s armor in Irithyll, indicating that he died at some point. Without item descriptions, it’s possible that he died fighting Aldritch’s group.
 
If Dark Souls Lore would be consistent, FromSoft wouldn't have to make a competition about making sense of it all and feature a $10,000 prize for it.
I thought of the DS lore as intriguing, once, too. But after Ringed City, and not even an attempt of giving answer, let alone satisfying closure, instead just adding more mystery dreg, the DS series has become more the Lost-equivalent of Video Games for me.
 
Last edited:
Other than the Lake of Mud where you would fight the Moon Presence's physical form, there's not much cut content from Bloodborne
It seems like most of the stuff in Bloodborne got shuffled around rather than outright cut and a ton of it is still living in the game's files. There's that chalice dungeon with all the unused enemies sitting in a room too.

Otherwise there's the usual shit like areas getting sliced up and mixed around, the cut moon phases mechanic (which would have been really cool) and cut story content the DLC eventually patched up.

I really wish we had gotten the Lake of Mud and some of those cut bosses. I kind of wish they took another crack at Chalice Dungeons in a later game. If they had more visual variety and you didn't have to run through the same ones over and over it would have been awesome.
I'm sorry, you wanna talk about Barbarians of the Fakeleaks being totally real again and totally being combined into Shadow of the Erdtree?
Look at you fucking seething over speculation and discussion about a videogame from a developer who never finishes their games lmao it's been, what, a year? Two years? You're so fucking mad.

The only one derailing the thread is you, who shows up (on purpose) to slaughter any ongoing discussion to cope and seethe and shitpost like some faggot straight off /v/. If it bothers you so much why don't you just quit being a sore pussy bitch?
Unironically, go fucking play Final Fantasy or better yet Kingdom Hearts if you need exposition dumps told to you in cutscenes.
There is a middle ground between digging up elements of the past as a core element of world building and story and having the story be borderline nonsensical.
made the DS series the Lost-equivalent of Video Games for me.
I have become quite disenchanted with it as well. It becomes clear they cut things or mangle things either as a result of bungled storytelling or simply because they want to keep things retardedly vague.

Elden Ring was less obnoxious about it than DS3 at least, but the content people dig up really baffles me as to why it is cut when it would clearly flesh out the world or make things feel less slapped together.
 
the DS series is more the Lost-equivalent of Video Games for me.
Yeah it's pretty frustrating. I still only consider Dark Souls 1 as the only game that matters storywise, but even that requires Jap translation autistic diving to make more sense of. So really, only Demon's Souls Bloodborne and the Jap version of Sekiro are their stronger lores/stories you can make sense of.
 
The only one derailing the thread is you, who shows up (on purpose) to slaughter any ongoing discussion to cope and seethe and shitpost like some faggot straight off /v/. If it bothers you so much why don't you just quit being a sore pussy bitch?
Autism is unstoppable, he's just gonna keep escalating if you do that.

Just let him be based and rational in the corner while everyone talks about a game they like. He'll tire himself out eventually.
 
Back
Top Bottom