Elden Ring

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To this day I still learn amazing things about Sekiro, it's impressive how giga-chad this game is.

For example, if you span the guard button in the hopes it'll deflect enemies' attacks by sheer luck, the game decreases the parry window until it reaches zero frames, basically forcing you to get hit. They thought about everything, all elements of Sekiro's gameplay were carefully and meticulously fine-tuned.
Sekiro gets glazed a lot for being different but it doesn't scratch the same itch as a souls type game because it's a ninja platformer first and parry simulator second. All the grappling hook shit makes it feel like it could be reskinned into a spiderman or batman game.
 
Today I learned that from soft ported the centipede miniboss from sekiro (a joke boss designed to specifically fuck you up unless you understand how posture and deflects work) into elden ring (a game without posture or deflects) in the form of revenant which is genuinely the funniest fucking thing I can possibly imagine and proof that from soft has both sense of humor and holds its playerbase in contempt.

Truly a gigachad move.
 
Sekiro gets glazed a lot for being different but it doesn't scratch the same itch as a souls type game because it's a ninja platformer first and parry simulator second. All the grappling hook shit makes it feel like it could be reskinned into a spiderman or batman game.
Is it? It had some fun ninja platforming moments but I mostly remember the sneaking moments tapering off as you advance the story.
 
Sekiro gets glazed a lot for being different but it doesn't scratch the same itch as a souls type game because it's a ninja platformer first and parry simulator second. All the grappling hook shit makes it feel like it could be reskinned into a spiderman or batman game.
Saying that sekiro is a ninja platformer first because you use the grappling hook at fixed points to cross fixed gaps is like saying that elden ring is a horse racing game because you own a horse. Its literally not even real platforming because you literally can't fall off and instantly get placed at the grapple point automatically, and saying it could be reskinned to a spiderman game genuinely makes me question if you've even played sekiro or even watched footage of it.
 
Today I learned that from soft ported the centipede miniboss from sekiro (a joke boss designed to specifically fuck you up unless you understand how posture and deflects work) into elden ring (a game without posture or deflects) in the form of revenant which is genuinely the funniest fucking thing I can possibly imagine and proof that from soft has both sense of humor and holds its playerbase in contempt.

Truly a gigachad move.
Do parries count as deflects? We also now have the Deflecting Hardtear from the DLC.

Doesn't really mater I guess when you can break their posture and then kill them with a Heal incantation.
 
Sekiro gets glazed a lot for being different but it doesn't scratch the same itch as a souls type game because it's a ninja platformer first and parry simulator second. All the grappling hook shit makes it feel like it could be reskinned into a spiderman or batman game.
Sekiro is not a Soul's game and it is better treated as a different franchise like Armored Core
 
Do parries count as deflects? We also now have the Deflecting Hardtear from the DLC.

Doesn't really mater I guess when you can break their posture and then kill them with a Heal incantation.
Using a healing incantation that affects groups (e.g not urgent heal) always breaks their stance. A lot of enemies have obscure interactions with certain items:
  • Fingercreepers (those grotesque sentient hands) hate all fire damage. They'll get stunned trying to roll off the flames and take a lot of damage, though only once.
  • The small imp golems in catacombs and elsewhere will go haywire when hit by two crystal darts. They will attack other enemies indiscriminately.
  • Trolls (those giants without bowels) will be temporarily stunned when shot in the face with bows (other projectiles may not work), again this works only once.
  • Miranda blooms (those sentient poisonous flowers) also hate fire and will take a lot of damage when any fire damage is dealt.
Those are all I know.
 
Using a healing incantation that affects groups (e.g not urgent heal) always breaks their stance. A lot of enemies have obscure interactions with certain items:
  • Fingercreepers (those grotesque sentient hands) hate all fire damage. They'll get stunned trying to roll off the flames and take a lot of damage, though only once.
  • The small imp golems in catacombs and elsewhere will go haywire when hit by two crystal darts. They will attack other enemies indiscriminately.
  • Trolls (those giants without bowels) will be temporarily stunned when shot in the face with bows (other projectiles may not work), again this works only once.
  • Miranda blooms (those sentient poisonous flowers) also hate fire and will take a lot of damage when any fire damage is dealt.
Those are all I know.
I was surprised by the amount of people that thought the Beast Repellent Torch was just a cool name for a torch and not that it actually makes wild beasts fuck off.
 
Using a healing incantation that affects groups (e.g not urgent heal) always breaks their stance. A lot of enemies have obscure interactions with certain items:
  • Fingercreepers (those grotesque sentient hands) hate all fire damage. They'll get stunned trying to roll off the flames and take a lot of damage, though only once.
  • The small imp golems in catacombs and elsewhere will go haywire when hit by two crystal darts. They will attack other enemies indiscriminately.
  • Trolls (those giants without bowels) will be temporarily stunned when shot in the face with bows (other projectiles may not work), again this works only once.
  • Miranda blooms (those sentient poisonous flowers) also hate fire and will take a lot of damage when any fire damage is dealt.
Those are all I know.
Madness Miranda Blooms will freak out and start flailing around violently when hit with fire, and the smaller ones will explode in a cloud of madness spores. Miranda Blooms can also be put to sleep, and IIRC, Eternal Sleep will heal them after a while. Speaking of sleep, Trolls are really susceptible to it. As in a hit from a Mists of Sleep buffed Saint Trina's Sword will cause them to nod off.
 
Using a healing incantation that affects groups (e.g not urgent heal) always breaks their stance. A lot of enemies have obscure interactions with certain items:
  • Fingercreepers (those grotesque sentient hands) hate all fire damage. They'll get stunned trying to roll off the flames and take a lot of damage, though only once.
  • The small imp golems in catacombs and elsewhere will go haywire when hit by two crystal darts. They will attack other enemies indiscriminately.
  • Trolls (those giants without bowels) will be temporarily stunned when shot in the face with bows (other projectiles may not work), again this works only once.
  • Miranda blooms (those sentient poisonous flowers) also hate fire and will take a lot of damage when any fire damage is dealt.
Those are all I know.
That's the stuff I like about this game, cause it reminds me of demon's souls. Like you're an actual adventurer using your wits and resources to survive your surroundings, I wish more general encounters had stuff like that.

Like what if using a slash weapon on a grafted scion cut their limbs off? Or like throwing a freezing pot in a dragon's mouth prevents it from breathing fire for a while. Or maybe wearing a glintstone crown in the academy, or the complete set for one of the soldiers fools the enemies into thinking you're one of them.
There's flashes of stuff like this but I wish there were more. Like the beast repellant torch, which is an idea I love, but it's found way too late into Caelid to really be useful.

Honestly I think in the future Fromsoft could take some cues from Monster Hunter, it's full of stuff like this and it's combat and enemy design has some stuff that Elden Ring sorely needs. The kind of encounters that Elden Ring wants, Monster Hunter figured out how to do a long time ago.
 
I just had a thought that lead me on for too long to not write down. Both of the outer space entities we fight in Elden Ring, Elden Beast and Metyr, both sit over pools of water. The Oracular Bubbles the Claymen make made me wonder if those are THEIR failed microcosms, but instead of a gold ringed yet empty void or just a black orb it's failing to go through the water their outer god resides over, or that it communicated through the water and stopped for some reason. They have the multiple rings which would be odd if they really were only bubbles, and they did consider the bubble makers to be priests so it stands that they really communicated with Nokstella's dark moon. It also made me wonder if The Lands Between has a fucking firmament of some sort but that's for another time.

This then led me to thinking about the eclipsed sun and I realized it too was an empty microcosm just like the Maternal Staff's orb. Think about Ymir's words about the stellar bodies only being used out of convenience, it's not a moon but some form of Godwyn (probably the body) trying to use the sun to communicate or influence the world. Even Godwyn's former(?) personal guard has the symbol of the eclipse right behind their head with its own broken inner ring, it could've just been the single layer and it would've just been the eclipse but the second ring is making me schizo out about them trying to communicate with whatever's trying to make contact. Also fwiw Godwyn's body also rests over a shallow pool of water you can walk on.

THAT lead me back to the other mending runes where I assumed they're like the Perfect Order one, both rings meant to make the god's influence greatly diminished to that of only a direct conductor of the higher power's will to the consort via microcosm. the Death Prince one allows for Godwyn to directly influence The Lands Between through a miniature eclipse in Marika while the Fell Curse rune spirals into the shadow of the rune like the Hornsent's towers once did, as if the mending rune is for the vengeful spirits to communicate and curse the living through the Erdtree's reincarnation to restart their project to 'reach the gods'.

... I'm thinking way too hard about this shit, those stupid finger ruins don't even have one optional dungeon in either of them. I don't even think Thops's Barrier was thought of during development despite it looking like a localized, defensive alternative to Fleeting Microcosm's explosions and such magic being declared 'worthy of a new conspectus'. It's all just coincidence because of one line of items.
 
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What's with all the animals down here?
Elden Ring Screenshot 2024.08.17 - 19.32.55.96.png
 
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