Elden Ring

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I would like Miyazaki himself to explain to me in writing why Lightning scales with dex on weapons and faith on spells. Why couldn’t the Gravel Stone Seal just have a dex scaling, that would give a neat counterpart to the Bestial spells and just make more sense overall.
Fear of having a casting tool scale with Dex heavily due to it also increasing cast speed, I imagine. Considering the absurd 30% extra damage from the Beloved Stardust talisman, I think they heavily overrated how important casting speed was. Dex is just unfortunate for a lot of the game anyways, seeing as a lot of weapons that would be great for that stat often times are better off as Arcane (a stat that does way too much) due to innate bleed on a lot of them. It wasn't till the DLC that the pool of weapons better off on Dex builds got really expanded and we got faith based lightning weapons (all two of them).
 
I'm running through Raya Lucaria again on my new character and I keep having this thought that the level being full of mute, always hostile enemies, dead dogs and zombies, really really doesn't fit with the actual backstory. Like all indications are that the school is still functioning normally but it's another standard Dark Souls level where everyone's insane.

One of my major problems with Elden Ring is that the situation in The Lands Between is bad but society still exists despite all the war and destruction. But you'd never know it since it's more like Souls than Elder Scrolls or whatever RPG you like.
maybe i'm wrong. but i recall that not all is well in raya lucaria. the queen is kinda indisposed, mourning the loss of her husband and obsessing over that birthing egg thing, and non-nobles, the sorcerers of lesser station, rebelled. they thought their queen & head of the academy would keep leading them well. and so you have people like sellen and seluvis who are actively trying to overthrow the carian royalty.
 
Fear of having a casting tool scale with Dex heavily due to it also increasing cast speed, I imagine. Considering the absurd 30% extra damage from the Beloved Stardust talisman, I think they heavily overrated how important casting speed was. Dex is just unfortunate for a lot of the game anyways, seeing as a lot of weapons that would be great for that stat often times are better off as Arcane (a stat that does way too much) due to innate bleed on a lot of them. It wasn't till the DLC that the pool of weapons better off on Dex builds got really expanded and we got faith based lightning weapons (all two of them).
Speaking of scaling and arcane, I would also like a reason that the Staff Of The Guilty doesn’t scale with arcane. Its sole purpose in existence is to boost two sorceries, one’s that have an arcane requirement, that cause bleed. And meanwhile the Dragon Communion Seal is just the spell tool for any type of status causing magic.
Sorcery in this game is just unfortunately not as varied as incantations, and the wacky scaling on some things doesn’t really help that.
 
Its sole purpose in existence is to boost two sorceries, one’s that have an arcane requirement
The thorn sorceries only have faith requirements.
As for the Arcane scaling casting tools, they had their scaling of status on spells nerfed really hard. I'm not sure if the last buff to those buffed their status scaling back to what it was, or if it was just boosting their damage scaling. Either way, Arcane still pulls its weight really hard in the incantation department with a good amount of spells that require it. On the other side, I think only the bubble sorceries have an Arcane requirement.
 
The thorn sorceries only have faith requirements.
As for the Arcane scaling casting tools, they had their scaling of status on spells nerfed really hard. I'm not sure if the last buff to those buffed their status scaling back to what it was, or if it was just boosting their damage scaling. Either way, Arcane still pulls its weight really hard in the incantation department with a good amount of spells that require it. On the other side, I think only the bubble sorceries have an Arcane requirement.
I was probably thinking of the bubbles.
I still think the thorns should have been arcane, though.
 
I'm running through Raya Lucaria again on my new character and I keep having this thought that the level being full of mute, always hostile enemies, dead dogs and zombies, really really doesn't fit with the actual backstory. Like all indications are that the school is still functioning normally but it's another standard Dark Souls level where everyone's insane.
If you were part of an academy of shut-in retards who were all teachers as well as their own security detail, you'd want to kill the filthy psychopathic hobo who crashed through the foyer and started breaking everything in sight, too.
 
Finally got off my ass and beat Radahn, turns out if it can bleed you can kill it even if it’s currently ascending into godhood.
And before you call that cheap, why did they put bleed in the game if I wasn’t supposed to use it? I’ll beat him the old fashioned way next run, I’m pretty sure I didn’t do the blood guy’s quest because I can’t find his scythe for shit.
I will say though, damn they fixed his AI over the updates he was not near as crazy a fight as day one. He doesn’t just deck you the second you step through the fog wall at least.
Now that I’ve finished the DLC, the best bosses were Midra because that was everything I wanted from the frenzy stuff, Radahn was just awesome and felt like the fight I wanted from “lore accurate Radahn”, and CUUURSE YOOOOOU BAAAAYLE!!!!
My favorite new weapons were by far the Hand To Hand Arts, slapboxing nerds never gets old and they flow like silk. The Light Greatswords were kind of meh, the Milady had to carry them as the only infuseable one and I feel like the class would have benefited from some more variety even though the moveset is slick. The Great Katanas are underwhelming tbh, same issue as before if there were more options for different builds it would be a better weapon class. And the Perfume Bottles were a cool idea, but bro they got done dirty and I feel like there’s something they could have done to make them really cool but as it is unless you go pure Purfumer they just don’t have a place in anyone’s build for much of anything.
The new magic was a mixed bag, the main issue with the new options was that many of them were not as good or useful as base game spells that did the same thing but better and the good ones were in classes that needed no help at all. Dragon Communion got some new tactical nukes like it really needed that, and meanwhile Blood incantations got one thing you need to beat the whole DLC to get and the two Crucible themed ones are not exactly amazing. I mean, Bloom bro, why did that need to exist? Was someone crying out for a Miranda Flower cosplay or something?
Overall I really liked the DLC, it was tons of fun. There were some missed opportunities, but the majority of it was peak.
 
I'm starting to see videos of Elden Ring characters fighting Wukong. Guys fucking let it go, seriously. Play something else already instead of wasting time on crossover mods.

Nothing wrong with still playing ER but some of these guys make it seem ike they're allergic to non-From games.
 
I'm starting to see videos of Elden Ring characters fighting Wukong. Guys fucking let it go, seriously. Play something else already instead of wasting time on crossover mods.

Nothing wrong with still playing ER but some of these guys make it seem ike they're allergic to non-From games.
Yeah but how will I ever enjoy playing a non-soulsborne game? Fromsoft is literally the best BEST best game developer evar. I go into withdrawls if I don’t play Bloodborne for a week
 
I've been doing some PVP again, everybody gangsta until some dude in full Verdigris bumrushes you with Dryleaf-jutsu.
Yeah but how will I ever enjoy playing a non-soulsborne game? Fromsoft is literally the best BEST best game developer evar. I go into withdrawls if I don’t play Bloodborne for a week
I just enjoy the games, and I'm not 16 anymore I got time for just one game these days man.
 
I would like for their next souls-like game to be in another setting that's not in ruins. It's getting a bit repetitive to always arrive at the aftermath of whatever happened and try to fix it. I would like for them to experiment a bit with that, to arrive before or when the world is getting fucked. Getting to see or hear the fall of capitals after we interact with them for a bit, getting routes blocked by bandits or armies after the mid game (Substantial blocks and not the wimpy barricades that most roads employ in ER), the terrain changing due to the aftermaths of a battle, etc.
I'd say Sekiro technically falls into what you propose here. You start the game before the setting is invaded and by the end, enemy forces are all over the place. I do think a setting that isn't 100% decay would be nice. Though my heart is still in exploring "The deep", and just the horrors of underwater and cosmic horror in general. And no, I have no idea how they would make that work without swimming.
Yeah but how will I ever enjoy playing a non-soulsborne game? Fromsoft is literally the best BEST best game developer evar. I go into withdrawls if I don’t play Bloodborne for a week
I know you are just joking, but From Soft are the best at their formula, or at least the other soulslikes that I've played haven't really landed for me. Be it Nioh, Code Vein or the demo of Lies of P, they all have some stuff to enjoy, but were all held back by one thing or another. So I'm not surprised that they are now modding wukong stuff into Elden Ring. Though from what I've heard Wukong is a character action game with a stamina bar, so that one is "if you squint hard enough it could technically be considered a soulslike".

And hell, seeing what's been happening with modding communities in other game franchises, be happy that these games till generate enough interest for people to fuck around with them.
 
I'd say Sekiro technically falls into what you propose here. You start the game before the setting is invaded and by the end, enemy forces are all over the place. I do think a setting that isn't 100% decay would be nice. Though my heart is still in exploring "The deep", and just the horrors of underwater and cosmic horror in general. And no, I have no idea how they would make that work without swimming.
I love when games do dynamic world that changes significantly by player progress. Elden Ring has the capital city randomly become sand for no goddamn reason.
 
I thought it was less sand and more ashes from burning the Erdtree?
That's some insane amount of ash, couldn't anyone just use magic to make the ash fall away from the capital? You have magic to prevent meteors from falling but dust blowing is too hard?

When playing I thought it was Anor Londo situation where every sign of life was an illusion, but that doesn't seem to be the case. Of course all the loretubers just ignore it because it's shitty writing.
 
I’m pretty sure there’s ash everywhere because we used magic fire to commit arson against the magic tree.
Anyways, now I’m going with a pure physical samurai. No spells, just swordsmanship and items. Lots of fun so far, a lot more strategic than blasting dudes with spells and oddly enough brings me back to the old days of DS1. Real chill, lots of fun.
 
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