Honestly, EoD in Tarkov seemed more P2W than GZW seems. I’m excited to try it after work. Rest in piss, Nikita.
Yeah. I'd agree with that. EOD was vastly more P2W than in GZW because the advantage isn't inherent to the space. It was just how Tarkov handled it.
The increased locker space and bigger "prison pocket" aren't exactly p2w but they can provide a certain advantage when it comes to progression, which in Tarkov is the momentum that helps you keep up with players as they get better armor and ammo. Not sure if it is a 1:1 experience comparing the two but the higher packages also come with more/better "beginning of wipe" gear in both games so I imagine the mechanic does still give a reasonable leg up.
Like you said it won't help you win fights because skill is more important there, but it kind of reminds me of old Nanoweave armor in Planetside 2. It didn't make a huge difference overall, but in a 1v1 CQC situation it often meant the difference between being able to eat an extra bullet or three or dying first. So of course, that was the meta, and new players without certs to pump into Nanoweave got bodied a lot, complained, and Daybreak eventually changed Nanoweave.
Sometimes it's a tiny advantage but it still matters.
Idk. I think that's viewing it through a lens of other games and not looking at GZW itself.
The beginning of wipe bonus gear isn't good enough to bridge a skill gap, and the games are just so different that comparing the two is difficult despite similarities. Like in Tarkov it's way more P2W because you can stash a surgical kit in your butt and vs someone with standard edition, they're inherently gonna be at a disadvantage. But in GZW you can buy all the basic medical stuff from the tier 1 medical trader right away, including MFAKs which are just little medical supply pouches in GZW to help save even more space (allowing those players to store surgical kits and blood bags wherever they want). And most importantly stuff is vastly cheaper, so the issue of money that necessitated storing meds in the secure container isn't even an issue, and the difference in starter money isn't really all that important.
Basically any of the issues I can think of for why it provides a significant advantage in Tarkov just aren't present in GZW. It's funny to me that they've taken something very borderline from Tarkov and managed to make it feel fair by not being scumbags.
The main issues of GZW right now specifically have to do with dogshit optimization/performance and server queues, so the expected shit, really. The issue about server queues is a non-issue in my opinion, it's something they can fix fairly quickly. The optimization is horrendous though, people with top rigs that go way beyond the recommended are having issues with the game. I personally don't get all the people freaking the fuck out, it's early access you should expect issues and for them to get fixed later, you bought a fucking beta test.
Most of the people I've seen complaining either:
1) have potato PCs that either don't meet, or barely come close to the min specs and then they're shocked they can't run the game or;
2) are running uncommon or retardedly high resolutions and settings and crying when they only get 60 fps on 4k @ epic TSR.
Obviously optimization is a problem (it's early access after all), but the game is wholly playable ime.
I haven't had any performance issues outside server related problems, and that was mostly just the release-rush hug of death that happens with every hyped-up game.
So far I like it a lot though.