I don't have a problem with the core idea of this game, I have problems with the inconsistent nature of its content. As mentioned before in this thread the game's development feels highly improvisational. Unlike other forms of media, programing doesn't lend itself well to making stuff up on the fly. The easter egg thing is a distraction, and he would be done with the game sooner if he didn't do them at all. This game has a bad habit of throwing mixed signals like crazy. Is it a trashy meme simulator game, or is it some edgelord stealth game? Pick one.
The introduction of a town indicates a lack of clear focus, meanwhile the school map is still bare-bones. There's also going to be a
pool? For a game with stealth elements the environments leave much to be desired everything is just so empty. The
FAQ is the closest thing we have to a
Game Design Document. His secrecy on the scope of the project makes it fundamentally difficult for him to work with volunteers. People wont put effort into a project that has the consistency of vaporware.