That's pretty risky thing to say. Doesn't he realise most adults have no interest in his pantyshot-meme-simulator?
Not to mention there are some AAA titles that run pretty well on laptops, while his empty game lags like crazy.
I just realized that that a lot of current main (even if unintended) demographic of YS is the same demographic that is targeted by The Sims franchise.
Those games are quite similar in many aspects: semi-cartoonish graphics, multiple human characters running around in a building, simple social simulation, and so on.
And The Sims 4 is famous for being able to run on a potato (including Apple-branded potatoes), as girls are less likely to badger their parents into buying them a gaming PC.
One would think that YS should have similar system requirements, maybe a bit higher due to lack of an entire team of experienced C++ devs. But when you see the requirements:
systemrequirementslab.com said:
The Sims 4 System Requirements (Minimum):
CPU: Intel Core 2 Duo E4300 or AMD Athlon 64 X2 4000+ (2.0 GHz Dual Core required if using integrated graphics)
RAM: 2 GB
VIDEO CARD: NVIDIA GeForce 6600 or ATI Radeon X1300 or Intel GMA X4500
DEDICATED VIDEO RAM: 128 MB
The Sims 4 Recommended Requirements:
CPU: Intel Core i5-750 or AMD Athlon X4
RAM: 4 GB
VIDEO CARD: NVIDIA GeForce GTX 650 or better
DEDICATED VIDEO RAM: 1024 MB
If you build a machine matching the recommended requirements, it wouldn't even
run YS. If you upgraded it to 8 GB, it would run it, but only as a slideshow.
Neglecting optimization is literally cutting him off from his future main customer base. The intersection of "has a computer capable of playing YS" and "would play YS" consists of only one person, Jay from the Kubz Scouts, and even he only does it for money.