Fallout series

Thing is with the Cabots, their terrible secret was more or less ripped out of some pulp novel or b-movie compared to the likes of say Andale which was less wacky due to just being inbred cannibals after the bombs and not family living off daddy's goo serum that came from a helmet found in the middle of nowhere in Saudi Arabia

Many of the details of Lorenzo Cabot's expedition are indeed lifted from HP Lovecraft's "The Nameless City." Similar to the whole Dunwich Borers / Dunwich Building stuff, it works and is interesting, but isn't particularly Fallout-ish.
 
I can't think of anything worthwhile Bethesda added to the Fallout lore. Their two major contributions that jump to mind are trying to turn the Brotherhood of Steel into some moronic fantasy knight order, and the synths. The former was so retarded that Bethesda themselves backtracked on it and made the BoS more like their old selves in FO4, and the latter synth crap is fanfiction tier garbage that doesn't fit and led to the horrible main plot of FO4.

The best thing Bethesda did was play up the 1950s vibe more.

It was there in 1 and 2 but was a lot more in the background, stuff Bethesda added like all the billboards and advertisements and being able to explore ruined neighborhoods and whatnot was cool.

Bethesda's take on it isn't as deep as the original 2 but it's not bad, 3 is a solid game, it's 4 and 76 and their gameplay issues that really mar things.

Uh, fuck. Protectrons are pretty cool. I'll admit, I like the Enclave power armor in 3 as well.

Yes, I liked how they looked more US military themed.

The problem with synths is that they don't really fit the overall lore of Fallout. One of the main divergents from our reality is that the Fallout universe decided to focus on harnessing the power of the atom rather than computers and miniaturization, hence the chunky, retro look of the tech. In FO1 the closest thing we get to AI is ZAX, which is a giant super computer.

In FO2, though, we unfortunately had Skynet, which was retarded and should've been left on the cutting room floor, but was still a leap from perfect synthetic humanoid androids.

The CIT is a splinter civilization that has had centuries to evolve beyond where America was in 2077, so it's plausible enough and kind of interesting to mix in a different flavor of retro futurism, with the CIT being more 1970s style than 1950s, I find that interesting.

Many of the details of Lorenzo Cabot's expedition are indeed lifted from HP Lovecraft's "The Nameless City." Similar to the whole Dunwich Borers / Dunwich Building stuff, it works and is interesting, but isn't particularly Fallout-ish.

I think it works totally fine to mix in HP Lovecraft into Fallout because Fallout is themed around weird mid-20th century pulp fiction and Lovecraft is a natural fit into that.
 
The CIT is a dumb, lazy plot device that can be used to handwave in any sort of technology into the setting. It also doesn't really fit because there's no reason why the Enclave wouldn't have used them to further their goals.

They could probably introduce nanomachines and just go, "Well, the super scientists at the Institute made them."
 
The CIT is a dumb, lazy plot device that can be used to handwave in any sort of technology into the setting. It also doesn't really fit because there's no reason why the Enclave wouldn't have used them to further their goals.

They could probably introduce nanomachines and just go, "Well, the super scientists at the Institute made them."
Considering the Enclave, Bethesda could of tried to weave them into having some sort of affiliation with the Enclave if at least for lore purposes. Then again, they'd probably screw that up.
 
I don't have a problem with the BOS in 3 because they aren't meant to represent the Brotherhood as a whole. The game makes it a point to show how unpopular Lyon's choice was a whole with having the outcasts as well as him getting support cut off from the rest of the Brotherhood. The BOS in 3 are the result of one man choosing empathy over the mission and most of his troops being loyal to him and not the mission. Its not that far fetched of a scenario to me.

I'm also fine with the capital wasteland being such an undeveloped shithole too. There's not a lot of people there to actually accomplish anything. Then you add in a lack of clean water sources, no fertile land to farm, a super mutant threat running around unchecked until the recent arrival of the Brotherhood, and a lack of Vaults successfully letting people back into the world. There was no foundation to develop anything on and I can imagine that's why the raider population was so high. The closet thing to an organized effort in the Capital Wasteland is the raiders since they seem to have some sort of loose alliance in Evergreen Mills.

I think it might have helped to show just how badly DC got hit in the attack to explain such a low population but they probably didn't want it to be nothing but craters to explore.
I didn't say it was far-fetched. Just that Bethesda was Bethesda and sloppy as all hell in actually explaining things.
 
  • Agree
Reactions: Burned Man
The best thing Bethesda did was play up the 1950s vibe more.

It was there in 1 and 2 but was a lot more in the background, stuff Bethesda added like all the billboards and advertisements and being able to explore ruined neighborhoods and whatnot was cool.

Bethesda's take on it isn't as deep as the original 2 but it's not bad, 3 is a solid game, it's 4 and 76 and their gameplay issues that really mar things.
I mostly agree but in F4 and 76 the aesthetic somehow became more important than the story and even overall tone of the game. Or maybe its just too distracting for me.
Instead of a post-apocalypse we got a wacky weird wasteland full of pre war mascots and references to pop culture that got nuked 200 years prior.
I genuinely believe that it's because the writers forgot what Fallout was supposed to be about and just made shit up on the spot based on some concept art.
The theme park DLC is absolutely butchered by this and instead of being something different it blends with the base game pretty well.
Far harbor on the other hand was a good attempt but couldn't fix the butchered RPG systems.
F4 could have been a good game and i honestly wouldn't have cared that the gameplay is weird if they just stuck to the original atmosphere and didn't mess with the RPG side so much.
 
I mostly agree but in F4 and 76 the aesthetic somehow became more important than the story and even overall tone of the game. Or maybe its just too distracting for me.
Instead of a post-apocalypse we got a wacky weird wasteland full of pre war mascots and references to pop culture that got nuked 200 years prior.
I genuinely believe that it's because the writers forgot what Fallout was supposed to be about and just made shit up on the spot based on some concept art.
The theme park DLC is absolutely butchered by this and instead of being something different it blends with the base game pretty well.
Far harbor on the other hand was a good attempt but couldn't fix the butchered RPG systems.
F4 could have been a good game and i honestly wouldn't have cared that the gameplay is weird if they just stuck to the original atmosphere and didn't mess with the RPG side so much.

I would have liked 4 a lot better had it's just been focused on exploration without all the tedious Minecraft style base building and crafting shit.

I understand this is largely a matter of personal taste but I hate that crap, I just don't get the appeal of it at all, give me a well crafted game environment over one you have to build yourself any day.

And in the case of the weapons it sucked because one of my favorite things to do in New Vegas was to find the unique versions of all the weapons, it actually gave you good motivation to explore every nook and cranny, but that's mostly gone in 4 thanks to the crafting, there might be a few unique weapons and items but it's not for everything.

Another thing I hated about 4 though was you're forced to join all of these groups and then you're forced to pick a side and mercessly slaughter characters you may have grown to like? What the shit was up with that? It's an RPG, why can't I find middle grounds?
 
I would have liked 4 a lot better had it's just been focused on exploration without all the tedious Minecraft style base building and crafting shit.

I understand this is largely a matter of personal taste but I hate that crap, I just don't get the appeal of it at all, give me a well crafted game environment over one you have to build yourself any day.
You'll be surprised to find how many people absolutely love Minicraft houses in F4.
Personally i don't get it either, you cant even create anything good looking, it all looks like a pile of literal trash every time.
F4 being the feature game in trash collecting genre is also broken on too many levels.
In general every addition to F3s formula is either unnecessary or actively damaging to the game.
 
Instead of a post-apocalypse we got a wacky weird wasteland full of pre war mascots and references to pop culture that got nuked 200 years prior.

Did you not play fallout 1 and 2? Because that is a description of fallout 1 and 2. Especially 2.

Another thing I hated about 4 though was you're forced to join all of these groups and then you're forced to pick a side and mercessly slaughter characters you may have grown to like? What the shit was up with that? It's an RPG, why can't I find middle grounds?

Yeah like how in New Vegas you get to choose the middle ground between...uh....Or how in Fallout 1 you get to mediate...something probably.
 
You'll be surprised to find how many people absolutely love Minicraft houses in F4.
Personally i don't get it either, you cant even create anything good looking, it all looks like a pile of literal trash every time.
F4 being the feature game in trash collecting genre is also broken on too many levels.
In general every addition to F3s formula is either unnecessary or actively damaging to the game.

Literally all we needed was F3 with better graphics, all that other shit was superfluous and just mucked up the works.

Did you not play fallout 1 and 2? Because that is a description of fallout 1 and 2. Especially 2.



Yeah like how in New Vegas you get to choose the middle ground between...uh....Or how in Fallout 1 you get to mediate...something probably.

You're never forced to kill former allies like you are in 4 in the older games.
 
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Reactions: Syaoran Li
Did you not play fallout 1 and 2? Because that is a description of fallout 1 and 2. Especially 2.
Must have missed it somehow because i don't remember obnoxious wacky humor or excessive branding.
Humor in F1 and F2 was absurdist and "random" more than anything.
It worked because those things were supposed to be out of the norm and not the standard.
When everyone is trying to be funny, no one is.
 
You're never forced to kill former allies like you are in 4 in the older games.

Unless you pick a route where House doesn't win. As the first obvious example off the top of my head.

Must have missed it somehow because i don't remember obnoxious wacky humor or excessive branding.
Humor in F1 and F2 was absurdist and "random" more than anything.
It worked because those things were supposed to be out of the norm and not the standard.
When everyone is trying to be funny, no one is.

>Random Monty Python Bridge reference ending in explosion
>Skynet is a playable character who dropped the nukes
>Talking Brahmin
>Literal Tardis
>random exploded whale
>Old World Blues
>Boone shooting things from the back of a T-rex
 
Oh yes, I remember all those times I spent adventuring out in the wasteland with House's shriveled old body at my side, good times.

You remember when he personally sent a robot to pull your but out of a shallow grave? He's as much of an ally as doc Mitch.

Unless you meant only companions. In which case F4 never makes you kill any of them any more than NV did?
 
>Random Monty Python Bridge reference ending in explosion
>Skynet is a playable character who dropped the nukes
>Talking Brahmin
>Literal Tardis
>random exploded whale
>Old World Blues
>Boone shooting things from the back of a T-rex
Random encounters in F1 and F2 are sometimes on the nose but overall easy to separate from the setting so i have little problem with them.
What i take issue with is when the setting itself becomes a meme, like F4.
>Old World Blues
Crazed, drugged, demented and eccentric scientists making weird shit in their own little heaven is wonderfully post apocalyptic and fits well.
>Boone shooting
How is this funny or a joke?
You remember when he personally sent a robot to pull your but out of a shallow grave? He's as much of an ally as doc Mitch.
Thats a goatsy-tier stretch and you know it.
 
You remember when he personally sent a robot to pull your but out of a shallow grave? He's as much of an ally as doc Mitch.

Unless you meant only companions. In which case F4 never makes you kill any of them any more than NV did?

Yes, yes, all well and good, but if you can sell Felicia Day to a tribe of cannibals for their banquet, why wouldn't you?
 
You remember when he personally sent a robot to pull your but out of a shallow grave? He's as much of an ally as doc Mitch.

Unless you meant only companions. In which case F4 never makes you kill any of them any more than NV did?

I didn't mean only companions, but none of the other games made you slaughter allies en masse like 4 did, maybe one or two, but not loads.
 
Crazed, drugged, demented and eccentric scientists making weird shit in their own little heaven is wonderfully post apocalyptic and fits well.

But Crazed, drugged, demented and eccentric raiders doing weird shit in their own little heaven is jarring and wacky and not fallout at all. K

How is this funny or a joke?

How is shooting things on a T-rex not wacky?

Thats a goatsy-tier stretch and you know it.

Its not my fault that you are ungrateful to the dude who saved your life.

I didn't mean only companions, but none of the other games made you slaughter allies en masse like 4 did, maybe one or two, but not loads.

So when does Fallout 4 force you to kill allies in mass? Its definitely been an option since day one.
 
So when does Fallout 4 force you to kill allies in mass? Its definitely been an option since day one.

Did you even play the game? How do you not know what I'm talking about?

When you join groups like the Brotherhood, the Railroad and the CIT and are forced to pick a side between them and then kill everyone from these other groups.

I fucking hated having to kill all the Railroad members and then all of the Brotherhood of Steel members.
 
But Crazed, drugged, demented and eccentric raiders doing weird shit in their own little heaven is jarring and wacky and not fallout at all. K
The first one has a point, the other is without meaning.
I mean goddamn, the meaning of the dlc is literally in the name "old world blues" they spell it out to you at the end.
Meanwhile in creatively named "nuka word" the riders behave like they do because "raider bad" and that's pretty much it.
I mean look at Tyranny from hohhooh Obsidian Entertainment dunking on Bethesda again, its pretty much the same concept except not shit.
Funny for the sake of funny bad, funny with a somber meaning gud. Ez.
 
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