Fallout series

You're a literal retard. Interplay was a small to mid-sized publisher, selling a few 100k was considered good for them. 'Muh atleast a million' is another one of your schizoid fantasies.

Interplay was mismanaged and died as a result. That's all that happened. BoS staved off its death for like an extra quarter. 'Muh RUINDED the series and killed company' is a falsehood pushed by asshurt faggots like you. Fin.
idk, I would say that Interplay was a pretty formidable publisher in the 90's. They put out many popular and recognizable games on consoles and PC. They just kept fucking things up and betting on the wrong horse. Apparently they sank A LOT of money into Boogerman and that really hurt them.

From what I heard back then towards their end they were also betting big on Exalted. For those that aren't gay retards like me I should explain that Exalted was a new fantasy anime P&P RPG by WhiteWolf(Vampire the masquerade) and in the early 2000's that looked like a pretty lucrative combo. Though they were making it into a fast paced jumpy-slashy action game and not an RPG. Apparently they were at the point where they once showed it off behind close doors.
 
Old world blues is fun in the way you can Nuke the shit out of the NCR
I used ED-E to stop the launch and I doubt I'll ever start the second battle of Hoover Dam on this playthrough or get House the chip/betray House... I like the Mojave unsettled
 
idk, I would say that Interplay was a pretty formidable publisher in the 90's. They put out many popular and recognizable games on consoles and PC. They just kept fucking things up and betting on the wrong horse. Apparently they sank A LOT of money into Boogerman and that really hurt them.

From what I heard back then towards their end they were also betting big on Exalted. For those that aren't gay retards like me I should explain that Exalted was a new fantasy anime P&P RPG by WhiteWolf(Vampire the masquerade) and in the early 2000's that looked like a pretty lucrative combo. Though they were making it into a fast paced jumpy-slashy action game and not an RPG. Apparently they were at the point where they once showed it off behind close doors.
Their output and brand being prolific on PC in somewhat deceptive. It's a 90s company selling games on PC, the bar for success was a lot lower and the size of publishers were smaller.

Nearly all the games they made or published in the 90s which they considered successful sold around the 100k-500k range. Fallout 1 only sold like 300k copies by 2000, initially a sales disappointment, but it had good enough legs to become profitable. Interplay's only runaway success was its Baldur's Gate titles, which were their only games that ended up selling more than a million copies, and their goal to greenlight a sequel to BG1 was 200k.
 
Their output and brand being prolific on PC in somewhat deceptive. It's a 90s company selling games on PC, the bar for success was a lot lower and the size of publishers were smaller.

Nearly all the games they made or published in the 90s which they considered successful sold around the 100k-500k range. Fallout 1 only sold like 300k copies by 2000, initially a sales disappointment, but it had good enough legs to become profitable. Interplay's only runaway success was its Baldur's Gate titles, which were their only games that ended up selling more than a million copies, and their goal to greenlight a sequel to BG1 was 200k.
Nearly all the games they made or published in that era didn't cost as much to create.

They came from PC, which I think accounts for some of their mistakes, but did a lot of publishing on console as well. They were well known. I would say that a smaller publisher would be something like Titus, Taito, Data East or Sony Imagesoft during the first half of the 90's and that was when Interplay didn't have the growth spurt they had later on, the difference between Interplay and the companies I mentioned is that Interplay was a publisher and not just a developer. I agree with you that bad decisions took them down but there were a couple of years when they were absolutely a big thing and more years than that when they had a good rep. Then they fucked it up. My point is that Interplay wasn't a small publisher, in the late 90's it really looked like they would be what Ubisoft is today.
 
Has anyone here tried out the Sim Settlements mod series for Fallout 4? I haven't played Far Harbor so I've been thinking of giving the game another go and have been looking into mods for the game.

I hated the settlement part of FO4 when I originally played it years ago so I'm not sure if I should even bother modding that part of the game.
I've played with a few different versions of them, the raider plugin adds a nice alternative evil path to the game and auto-builds the cities for you which is nice. Otherwise, it's a straight improvement over the base game and I imagine Bethesda will rip it off entirely for Fallout 5. I like it, but yeah, it involves fucking with settlements so your mileage will vary.
 
I'll probably go with Sim Settlements 1; the main draw of the sequel mod series seems to be original content (NPCs and quests), which I'm not too interested in. I'm mostly just trying to enhance the base game rather than expand it with new mod content.

I'm surprised at how few worthwhile mods there seem to be for FO4. Most of my current modlist is largely adding in old, missing equipment from previous Fallout entries, improving the graphics, and some various tweaks & fixes.
 
I'll probably go with Sim Settlements 1; the main draw of the sequel mod series seems to be original content (NPCs and quests), which I'm not too interested in. I'm mostly just trying to enhance the base game rather than expand it with new mod content.

I'm surprised at how few worthwhile mods there seem to be for FO4. Most of my current modlist is largely adding in old, missing equipment from previous Fallout entries, improving the graphics, and some various tweaks & fixes.
Thats my thoughts with Sim settlements 2, some of it seems to be added because they could, not because it plays well or is well coded.

FO4 modding also has a bunch of half completed mods that were just sorta abandoned like "the enclave rising" etc. And the FO4 modders/nexus seem to have removed so many mods over the years.
 
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I'll probably go with Sim Settlements 1; the main draw of the sequel mod series seems to be original content (NPCs and quests), which I'm not too interested in. I'm mostly just trying to enhance the base game rather than expand it with new mod content.

I'm surprised at how few worthwhile mods there seem to be for FO4. Most of my current modlist is largely adding in old, missing equipment from previous Fallout entries, improving the graphics, and some various tweaks & fixes.
Thats my thoughts with Sim settlements 2, some of it seems to be added because they could, not because it plays well or is well coded.

FO4 modding also has a bunch of half completed mods that were just sorta abandoned like "the enclave rising" etc. And the FO4 modders/nexus seem to have removed so many mods over the years.
I liked Sim Settlements, but I felt Sim Settlements 2 went overboard with adding a story, lore, and characters. Improving a flawed but good mechanic is one thing, but it's overkill to add more and more when it clearly wasn't warranted. I just hope it doesn't go the path of AWKCR and start adding more unnecessary features to the point where it corrupts and bloats your game and game saves.
 
I liked Sim Settlements, but I felt Sim Settlements 2 went overboard with adding a story, lore, and characters. Improving a flawed but good mechanic is one thing, but it's overkill to add more and more when it clearly wasn't warranted. I just hope it doesn't go the path of AWKCR and start adding more unnecessary features to the point where it corrupts and bloats your game and game saves.
Agreed. After I finish up the SS2 plot probably just going to restart and go back to SS1 because there's a lot less intensive scripting there so It Just Works.... better.
 
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Something in New Vegas that always baffled me was when you get the Boomers to support you (whatever side that is) that they proceed to literally bomb Hoover Dam.


Like, all the endings want the Dam intact (Legion really just want a bridge but whatever) and here the Boomers are just doing bombing runs across the top. Always hilarious to me
 
I still can't believe people are out here simping for Fallout 1 and 2. Honestly, outside of BoS, they are by far the worst part of the franchise. Hell, I'll take 76 over them. At least in 76, I'm not stuck bare assed in a cave of bone in the nose morons with my heavy guns build.
 
I wish it were possible to get a Roving Trader outfit without murdering someone. Poor Malcolm Holmes is only trying to help *sigh*
 
Malcolm Holmes creepily stalks you AND lies about collecting Sarsparilla Star caps. Murder his ass with no qualms.
It genuinely bothers me how he's the only semi random encounter in the game outside of NCR & Legion hit squads. People can crow on about "18 Months!!!" as much as they want (as if Obsidian didn't agree with that deadline in the first place), how were there no other random encounters planned for a game in a series famous for having them?
 
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