Fallout series

This odd Bethesda hatred trend is fascinating to me and I was even on board with it at a point in time. It was always there in places like NMA which makes sense, they played the isometric games and didn't like the new style so I get it and if I recall some of them even disliked NV when it first came out. I feel like it was things like the HBomberguy video and others like it that more or less made it "cool" to hate Bethesda's Fallouts and make 1,2 and NV these untouchables.
NMA(I'm using it as an umbrella term) been hatin' since forever. People like them were MAD when Fallout 3 was announced, if it is not the illusive perfection that only exists in their heads(Van Buren) they would rather have nothing. Then look at how mad they are that there are new people that like new Fallout. They're just like tumblrinas having a meltdown over people liking that thing.
 
NMA(I'm using it as an umbrella term) been hatin' since forever. People like them were MAD when Fallout 3 was announced, if it is not the illusive perfection that only exists in their heads(Van Buren) they would rather have nothing. Then look at how mad they are that there are new people that like new Fallout. They're just like tumblrinas having a meltdown over people liking that thing.
They would've had Van Buren if Interplay didn't cancel it to focus more on Brotherhood of Steel.

By comparison, all Bethesda did was acquire an IP that hit rock bottom. Sure, one of the reasons NMA was mad was that Troika didn't acquire it, but that studio's fate was sealed when Vampire: The Masquerade Bloodlines flopped in 2004. Even if they managed to buy Fallout, they wouldn't have had time to do anything substantial before shutting down, which would've left Fallout in the hands of Bethesda or a different publisher like EA.

I just don't get why NMA isn't more mad at the publisher that ran Fallout into the ground in the first place.
 
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They would've had Van Buren if Interplay didn't cancel it to focus more on Brotherhood of Steel.

By comparison, all Bethesda did was acquire an IP that hit rock bottom. Sure, one of the reasons NMA was mad was that Troika didn't acquire it, but that studio's fate was sealed when Vampire: The Masquerade Bloodlines flopped in 2004. Even if they managed to buy Fallout, they wouldn't have had time to do anything substantial before shutting down, which would've left Fallout in the hands of Bethesda or a different publisher like EA.

I just don't get why NMA isn't more mad at the publisher that ran Fallout into the ground in the first place.
I mean, they're not mutually exclusive. You can be mad at Interplay for driving Fallout into the ground and then mad at Bethesda for swooping in, picking up the scraps and making it into something completely different. The problem is that NMA has good points and a lot of their suggestions would be useful for Fallout going forward, especially after 4, but they're just so unapproachable and obnoxious that even people sympathetic to them prefer to bitch about modern Fallout elsewhere. They have great mods, though.
 
I mean, they're not mutually exclusive. You can be mad at Interplay for driving Fallout into the ground and then mad at Bethesda for swooping in, picking up the scraps and making it into something completely different. The problem is that NMA has good points and a lot of their suggestions would be useful for Fallout going forward, especially after 4, but they're just so unapproachable and obnoxious that even people sympathetic to them prefer to bitch about modern Fallout elsewhere. They have great mods, though.
I haven't checked in on those idiots for a while but I remember them being absolute purists. It can NOT be first person, it MUST be isometric, it MUST be turn based, it must be exactly the same as it was etc. Their ideas of what can go into a Fallout game are/were as strict and unrelenting as an autistics food preferences.
 
I haven't checked in on those idiots for a while but I remember them being absolute purists. It can NOT be first person, it MUST be isometric, it MUST be turn based, it must be exactly the same as it was etc. Their ideas of what can go into a Fallout game are/were as strict and unrelenting as an autistics food preferences.

This feels like a generic thing for 90's PC gamers. I saw the exact same mentality from them when it came to XCom: Enemy Unknown and have been seeing it with the recently announced Jagged Alliance 3.
 
I haven't checked in on those idiots for a while but I remember them being absolute purists. It can NOT be first person, it MUST be isometric, it MUST be turn based, it must be exactly the same as it was etc. Their ideas of what can go into a Fallout game are/were as strict and unrelenting as an autistics food preferences.
Don't they scream about games like Wasteland or Underrail not keeping the spirit alive or ignore them?

I liked underrail since it itched that FO2 vibe.
 
This feels like a generic thing for 90's PC gamers. I saw the exact same mentality from them when it came to XCom: Enemy Unknown and have been seeing it with the recently announced Jagged Alliance 3.
The difference between JA and Fallout is that JA is built around the combat and its surrounding mechanics(hiring people etc). Fallout combat wasn't exactly a standout. Fallout was built on top of setting and lore, it is very recognizable and if that is replaced then it is not Fallout anymore. On the other hand, keeping the JA lore(what?) and throwing out some form of tactical squad based combat in favor of making it a cover shooter would make it a non-JA game in the exact same way Enforcer and Interceptor wasn't exactly Xcom games.

If they understand the core of the game and keep it then I have no problem with change. I was even a bit hyped for The Bureau: Xcom but it turns out it was just another cover shooter.
 
Don't they scream about games like Wasteland or Underrail not keeping the spirit alive or ignore them?

I liked underrail since it itched that FO2 vibe.
Wasteland 2 i might understand. BUT UNDERRAIL? The game is a gem and its probably the best adaptation of the type of gameplay that Fallout used and in mechanics alone gives the classics a run for their money.
These autists should look at the message of Dead Money and "let go" of those ideas. They seem to have the Old World Blues imma right redditors?:smug:
 
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Sperging about NMA always feels genuine and not at all caused by varying degrees of fanboy faggotry towards Bethesda/their games. Especially if it's because of half a sentence in a screencap of a literal nobody.
Well, it did take the Fallout franchise from a medium-to-palatable series and made it into a laughingstock that Interplay wanted to sell off to cover the debts.
It did so in your schizoid fanfiction of reality, yes.

Otherwise, it was a throwaway console spinoff that was forgotten everywhere except your object of dilation aka NMA and some other gronard forums. It's their faggotry retrofitted by you to add to your autistic screeching.

You can't even get basic shit right, BoS sold well enough for Interplay to make a sequel. BoS2 was in development up until Interplay went tits up and Snowblind sued them for stealing their engine.

Your mind parsed this as 'Interplay was so embarrassed by BoS they decided to sell Fallout'.
 
I'm okay with fallout 3 and NV, hell I've even had fun in 4. What 3 did for alot of people was get them interested and go back to play 1 and 2 for the lore. I know it did for me.

The sperging and rewriting of past events is more, entertaining to observe,
 
Sperging about NMA always feels genuine and not at all caused by varying degrees of fanboy faggotry towards Bethesda/their games. Especially if it's because of half a sentence in a screencap of a literal nobody.

It did so in your schizoid fanfiction of reality, yes.

Otherwise, it was a throwaway console spinoff that was forgotten everywhere except your object of dilation aka NMA and some other gronard forums. It's their faggotry retrofitted by you to add to your autistic screeching.

You can't even get basic shit right, BoS sold well enough for Interplay to make a sequel. BoS2 was in development up until Interplay went tits up and Snowblind sued them for stealing their engine.

Your mind parsed this as 'Interplay was so embarrassed by BoS they decided to sell Fallout'.
Interplay went tits up because BoS didn't sell well, you idiot. That's why the series tanked and they sold the rights to Bethesda to cover their asses. They sold 120K copies, but that's a small figure in the battleground of the sixth console generation, where all the good games sold over a million copies. Even movie tie-in games like the Revenge of the Sith videogame sold over 2 million copies. So yes, it is rather pathetic that they'd have the same sales numbers as Fallout 1 and 2 did when they were niche games, in a time where your average "good" game made millions.

Also, if we're judging whether or not Fallout games are good based on sales, Fallout 4 would be considered the best game:


So yes, you are wrong on all fronts.
 
Wasteland 2 i might understand. BUT UNDERRAIL? The game is a gem and its probably the best adaptation of the type of gameplay that Fallout used and in mechanics alone gives the classics a run for their money.
These autists should look at the message of Dead Money and "let go" of those ideas. They seem to have the Old World Blues imma right redditors?:smug:
Only tangentially related but I see a lot of lukewarm IQs in the New Vegas Fandom put Old World Blues at the top of their list of DLCs because lol so randum humor appeals to them and then hate on Honest Hearts, the best of the DLCs, because it's short, wordy, and the tone is serious.

Maybe I just get different things out of Fallout than a lot of the audience. I really miss the core idea of Apocalypse: Yesterday stories they used to tell. I enjoy how the world is moving forward and seeing how people reconcile the past and present. After you're "out of the vault" so to speak, discovering the new world is part of the fun rather than just quirky "oh past science was so silly, nuclear powered everything XD"
 
Only tangentially related but I see a lot of lukewarm IQs in the New Vegas Fandom put Old World Blues at the top of their list of DLCs because lol so randum humor appeals to them and then hate on Honest Hearts, the best of the DLCs, because it's short, wordy, and the tone is serious.

Maybe I just get different things out of Fallout than a lot of the audience. I really miss the core idea of Apocalypse: Yesterday stories they used to tell. I enjoy how the world is moving forward and seeing how people reconcile the past and present. After you're "out of the vault" so to speak, discovering the new world is part of the fun rather than just quirky "oh past science was so silly, nuclear powered everything XD"
The trouble with HH is that its so fucking short. The tone and environment are great, but there's not much to do and before you know it its time to leave.
 
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Only tangentially related but I see a lot of lukewarm IQs in the New Vegas Fandom put Old World Blues at the top of their list of DLCs because lol so randum humor appeals to them and then hate on Honest Hearts, the best of the DLCs, because it's short, wordy, and the tone is serious.

Maybe I just get different things out of Fallout than a lot of the audience. I really miss the core idea of Apocalypse: Yesterday stories they used to tell. I enjoy how the world is moving forward and seeing how people reconcile the past and present. After you're "out of the vault" so to speak, discovering the new world is part of the fun rather than just quirky "oh past science was so silly, nuclear powered everything XD"
God all mighty you made me read once again Randall Clark's terminal notes as its tradition anytime someone mentions Honest Hearts. Easily one of my favorite stories in Fallout and the only one who has made me actually cry. Old World Blues has a place in my heart because of all the fucking loot you get out of it and while the humor has its charm it really feels cheesy if you do everything in Big MT on one go, talking of cheesy are the fucking lobotomites god dammit i hate them in all their bullet sponge infamy.
Sperging about NMA always feels genuine and not at all caused by varying degrees of fanboy faggotry towards Bethesda/their games. Especially if it's because of half a sentence in a screencap of a literal nobody.

It did so in your schizoid fanfiction of reality, yes.

Otherwise, it was a throwaway console spinoff that was forgotten everywhere except your object of dilation aka NMA and some other gronard forums. It's their faggotry retrofitted by you to add to your autistic screeching.

You can't even get basic shit right, BoS sold well enough for Interplay to make a sequel. BoS2 was in development up until Interplay went tits up and Snowblind sued them for stealing their engine.

Your mind parsed this as 'Interplay was so embarrassed by BoS they decided to sell Fallout'.
BoS2 was cancelled because BoS sold poorly and didn't do that great at reviews. The game had only began developement before the original was released because of how simple would be to add some weapons, a reputation system and some enemies to shit out another mediocre ARPG with the most uncomfortable controls known to man.
Interplay had to sold the fallout license because it went bankrupt due to its stupid business making decisions, not because the lord and savior Bethesda decided to bask the impious Black Isle with its presence on that we can agree but you cant deny that the way NMA retards act like anything thats not exactly like the OG its a shit product made by the horrible horrible bethesdians its laughable due to their autism.
 
I just don't get why NMA isn't more mad at the publisher that ran Fallout into the ground in the first place.

Probably just a rose-colored glasses situation combined with grognards mad that their super-cereal RPG series was made mainstream (i.e. dumbed down) by Bethesda's games. I'm all for criticizing Bethesda for taking out the 'RP' in their RPGs but NMA goes a bit too MATI for it to be taken seriously.
 
Interplay went tits up because BoS didn't sell well, you idiot. That's why the series tanked and they sold the rights to Bethesda to cover their asses. They sold 120K copies, but that's a small figure in the battleground of the sixth console generation, where all the good games sold over a million copies. Even movie tie-in games like the Revenge of the Sith videogame sold over 2 million copies. So yes, it is rather pathetic that they'd have the same sales numbers as Fallout 1 and 2 did when they were niche games, in a time where your average "good" game made millions.

Also, if we're judging whether or not Fallout games are good based on sales, Fallout 4 would be considered the best game:


So yes, you are wrong on all fronts.
Lmao that site you linked uses VGChartz as a source. Worthless.

Here's a dose of reality, Interplay Stockholdler Forum circa 2004.
Caen mentioned a handful of projects in developed/to be developed. He mentioned Fallout 3 (PC), Kingpin (PC/Xbox), Fallout: New Action RPG game- not a sequel to FOBOS (Xbox/PS2), Exhaulted (PS2/Xbox), Baldur's Gate: Dark Alliance 3, Earthworm Jim. I asked a question about Fallout 3, and Caen said it will be published by Interplay and developed by an external development studio. (I'm guessing Trokia Games/Silver Style)

Baldur's Gate and Icewind Dale PC rights and D&D rights traded in for the Baldur's Gate: Dark Alliance trademark. I was wrong in my assumption that Interplay regained the rights to BG for the PC and I'm sorry for posting the rumors here on the message board.

400,000 units shipped of Baldur's Gate: Dark Alliance and 300,000 units shipped of Fallout: Brotherhood of Steel. Sales for both titles seem strong.

The company made $3.3 million for the quarter and $1.3 million for the year. The company is looking for external sources of financing to help fund development of the upcoming titles they have. Caen said he expects Fiscal Year 2004 to be profitable as well, as long as the appropriate funding is receiving. He mentioned possibly methods will be selling of IPs, and/or debt and equity.
You're a literal retard. Interplay was a small to mid-sized publisher, selling a few 100k was considered good for them. 'Muh atleast a million' is another one of your schizoid fantasies.

Interplay was mismanaged and died as a result. That's all that happened. BoS staved off its death for like an extra quarter. 'Muh RUINDED the series and killed company' is a falsehood pushed by asshurt faggots like you. Fin.

BoS2 was cancelled because BoS sold poorly and didn't do that great at reviews. The game had only began developement before the original was released because of how simple would be to add some weapons, a reputation system and some enemies to shit out another mediocre ARPG with the most uncomfortable controls known to man.
Interplay had to sold the fallout license because it went bankrupt due to its stupid business making decisions, not because the lord and savior Bethesda decided to bask the impious Black Isle with its presence on that we can agree but you cant deny that the way NMA retards act like anything thats not exactly like the OG its a shit product made by the horrible horrible bethesdians its laughable due to their autism.
See above, BoS did ok for Interplay(300k shipped), and alongside Dark Alliance 2(400k shipped) helped keep that sinking ship going for a little extra time, hence why they were making both BoS2 and DA3. The cancellation happened because they were being sued for stealing the engine from Snowblind for those games, and because Interplay fired most of its staff in 2004.

Nobody argues BoS isn't shit, but the incessant bitching about it here is entirely brought by salty fanboys who want to craft a narrative about how BoS was the Titanic that ruined the franchise and killed Interplay, but thankfully cumdaddy Bethesda saved it and made it good.

It wasn't, it was just a kinda shitty spinoff that nobody gave a shit about and then Interplay died due to a culmination of 3884284 poor bussiness decisions, while selling everything they could for some scratch.
 
my problem with NMA is that honestly the interplay fallouts weren't even that good. the first fallout was a proof of concept, but it was incredibly short with only a few legit workable builds (seriously try playing melee, big guns, or unarmed) even the devs knew it wasn't a big game which is why it had that 500 day limit.

there's also a reason they never talk much about tactics or BOS either.

leaving fallout 2 which no one plays without the unoffical patches. so its an entire website devoted to one game from 25 years ago. which is also odd considering how many pc games from that era were legit great. like imagine if there was a forum thats spend the last 20 years bitching about Arcanum

 
my problem with NMA is that honestly the interplay fallouts weren't even that good. the first fallout was a proof of concept, but it was incredibly short with only a few legit workable builds (seriously try playing melee, big guns, or unarmed) even the devs knew it wasn't a big game which is why it had that 500 day limit.

there's also a reason they never talk much about tactics or BOS either.

leaving fallout 2 which no one plays without the unoffical patches. so its an entire website devoted to one game from 25 years ago. which is also odd considering how many pc games from that era were legit great. like imagine if there was a forum thats spend the last 20 years bitching about Arcanum


Tired: Bethesda Fallout will never live up to Black Isle Fallout.

Wired: No Fallout will ever live up to 1988's Wasteland.
 
Lmao that site you linked uses VGChartz as a source. Worthless.

Here's a dose of reality, Interplay Stockholdler Forum circa 2004.

You're a literal retard. Interplay was a small to mid-sized publisher, selling a few 100k was considered good for them. 'Muh atleast a million' is another one of your schizoid fantasies.
You forget, this wasn't the 90s anymore, where video games were mostly just sprites and a few 3D images. Video games get progressively more expensive to make as developers have to make more robust 3D environments and models (LOL Raider Matron and her ample chest) and take more time to iron out glitches and fix the games. In the 6th console generation, even "decent" games like the Star Wars EPIII movie tie-in game, or the Spider Man 2002 game, made millions of sales; 300k is absolutely pathetic.

And when the Fallout fans heard that Interplay was making BoS2 instead of Van Buren, that drove more fans away; fans who were waiting for a proper Fallout 3. So even the audience for Fallout ran away, outside of the bad reviews and subpar sales, which is why BoS left such a bad taste in the mouths of the Fallout fans; it was their Last Jedi, the last straw that caused many to walk away. Combine that with poor sales figures that even your decent movie tie-in games could beat, and it was game over for Interplay.

If such sales were a decent catch for Interplay, they would not only have made Fallout BoS 2, but also Van Buren as well. They weren't able to, because they were a sinking ship that had to fire most of its staff in 2004 because they could no longer make ends meet. You don't make such bonehead moves unless you're burning the company to the ground yourself because it's going to sink anyways, and you might as well save some cash and sell some IPs before you go fully down under.

my problem with NMA is that honestly the interplay fallouts weren't even that good. the first fallout was a proof of concept, but it was incredibly short with only a few legit workable builds (seriously try playing melee, big guns, or unarmed) even the devs knew it wasn't a big game which is why it had that 500 day limit.

there's also a reason they never talk much about tactics or BOS either.

leaving fallout 2 which no one plays without the unoffical patches. so its an entire website devoted to one game from 25 years ago. which is also odd considering how many pc games from that era were legit great. like imagine if there was a forum thats spend the last 20 years bitching about Arcanum
I'll have to agree with you on that one. Not only are the older games worse on terms of music and gameplay (you know, two things that MAKE a video game more fun) but they aren't the free, "do-everything" open worlds that their fans proclaim them to be. It would've been fun being able to talk down the Enclave the same way you talk down the Master, or to play as a Super Mutant in Fallout 1 and tear down the Brotherhood of Steel for knowingly sending you to your death. Hey, at least KOTOR let you choose to become the big bad Dark Lord yourself.

The fans of the older Fallout games shit on Fallout 3 and 4 for their railroading, especially when Fallout 3 railroads you into becoming an ally of the Brotherhood in the war against the Enclave, yet they say nothing when Fallout 2 railroads you into destroying the Enclave no matter what (sounds familiar) and Fallout 1 doesn't even let you play as a Super Mutant, despite there being a specific ending where you do become a mutant and join them. I'm pretty sure some dipshit Enclave politician would be easier to talk down than some mastermind super-mutant with psychic powers, and I'm pretty sure playing as a Super Mutant and ripping apart power-armored Brotherhood Paladins with your bare hands would've been fun.

And NMA fans can't tell me it's because they don't want you playing as the bad guys, even back in '98, we had games like Starcraft Brood War where two thirds of the game consists of you playing AS cold-blooded imperialist motherfuckers who would crack people's skulls open for getting in their way. So even power fantasies where you play as open villains weren't that strange in that era, either. Heck, that game's first tutorial campaign mission had you lead your space marines to slaughter a band of uppity rebels down to the last man, because the local planetary governor wanted this problem "dealt with" and he didn't want you to take any prisoners.

And yes, Starcraft was a great PC game from that very same era as Fallout 1 and 2, and it practically dominated the RTS genre for a few years and became a national sport.
 
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