- Joined
- Dec 31, 2014
Hancock romancing and robot butler are making my first fallout game more entertaining than I was hoping for.
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I heard there were day 1 mods for Fallout 4. I've never played any of the Fallout games, but how long does it usually takes to make mods like Project Nevada, custom weapons and armor, custom questlines and NPCs, overhauls, and new locations. What's the length of all of that? What I've seen is just some graphics mods and maybe some custom textures.
I heard there were day 1 mods for Fallout 4. I've never played any of the Fallout games, but how long does it usually takes to make mods like Project Nevada, custom weapons and armor, custom questlines and NPCs, overhauls, and new locations. What's the length of all of that? What I've seen is just some graphics mods and maybe some custom textures.
Fallout 3 and 4 are told in a more personal way yes, but I'd argue that Fallout: New Vegas' plot is as personal to the player as he/she decides it is. Fallout 3 provides a clear cut backstory that kind of kills any deeper role playing in that game. I didn't think it was handled well and I couldn't get hooked to it emotionally. You always played as "that kid that grew up in the Vault and really dug his dad, but then escaped from the Vault and acted like a cock or a nice guy in the wasteland". Too much info was given about the player and it just made my other playthroughs boring because it felt like I was just playing the same character.I feel personally think Fallout New Vegas was a bit too impersonal plot-wise - I found it hard to really be invested in all that was going on around me, even with having recovered from being shot in the head. I dunno 'bout you guys, but if that happened to me, I'd probably leave that guy alone - generally, getting your ass kicked by some guy means you don't go looking for him as soon as you stop hearing the voices.
Whereas Three and Four are both about more personal things, stuff that actually matters to your character - whether that be finding your father or your son, both are a lot more personal, with lots of fun stories abound rather than something trying to tie everything together. I suppose I just enjoy the fact that, ultimately, the plots of the Bethesda Fallouts feel a lot more centered and focused, without them messing with everywhere else, whereas New Vegas just felt like a total clusterfuck of factions trying to piss at eachother and trying to shove moral dilemma upon moral dilemma.
Also Four is a lot more fun than New Vegas as an actual game.
as for Fallout and shit, as far as im concerned 3 and 4 were the ONLY good games from the series. NV getting as much praise as it did was solely because it was derivative of 3
Sorry fam, you were late to take the bait.That's too bad, because fallout 2 is probably the best in the series. NV was trying to recapture the essence of the old games, but sadly the scope wasn't as large.
Should I advance the storyline? (My next story mission is The Glowing Sea) I spent most of my time in settlements and exploring so I kind of want to see what the institute/railroad stuff is about.
I dislike that I had to advance the main story to progress the Brotherhood story. I want to play completely Brotherhood right now but I have to go and get a lead about my son. So I get out of the vault looking for my son find the brotherhood and help them out and join them and go, "Oh yeah I need to find my son." Find a lead and go, "Hey an airship lets go check that out, and forget about my son." This is as far as I made it for today. I do like that I kinda found an answer why the BOS wear outcast colors in the game.Fallout 3 and 4 are told in a more personal way yes, but I'd argue that Fallout: New Vegas' plot is as personal to the player as he/she decides it is. Fallout 3 provides a clear cut backstory that kind of kills any deeper role playing in that game. I didn't think it was handled well and I couldn't get hooked to it emotionally. You always played as "that kid that grew up in the Vault and really dug his dad, but then escaped from the Vault and acted like a cock or a nice guy in the wasteland". Too much info was given about the player and it just made my other playthroughs boring because it felt like I was just playing the same character.
On the other hand, 4 always has you play as "the veteran who is in a relationship with a lawyer and they go in the vault, but his son gets kidnapped and wife gets killed so he goes looking for his son and may or may not act like a cock along the way". There's even less opportunities to play as your own character than in Fallout 3 because your character is even MORE predefined.
New Vegas on the other hand is as blank as you can get. You're a courier who was delivering a package and was shot in the head. There's no definite motive for you to go after the chip or the person who shot you. The game doesn't expect you to be a certain type of character and I really appreciate that because it allows me to become connected with my own character on my own terms if that makes sense.
tl;dr F:NV story is as personal as you make it because it allows for greater roleplaying and doesn't force a backstory on you
I wish I had learned this earlier but if you shoot a super mutant suicider in the right arm they will blow up and take out anyone near them.
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Also, If the Institute are so advanced, why do their weapons do such shit damage?
My biggest complaints about Fallout 4 are that I'd like more variety in weapon bases, and more variety in types of enemies - it feels like most factions are too one-note when it comes to what you're fighting, and I'd like some things that had interesting effects.