Fallout series

Hancock romancing and robot butler are making my first fallout game more entertaining than I was hoping for.
 
  • Agree
Reactions: Count groudon
I heard there were day 1 mods for Fallout 4. I've never played any of the Fallout games, but how long does it usually takes to make mods like Project Nevada, custom weapons and armor, custom questlines and NPCs, overhauls, and new locations. What's the length of all of that? What I've seen is just some graphics mods and maybe some custom textures.

After maybe six months you will probably see the alpha versions of mods with a lot of content. It usually takes years to develop the mods that overhaul a lot though. About three years from now there should be a decent modding community.
 
  • Like
Reactions: Vex Overmind
I heard there were day 1 mods for Fallout 4. I've never played any of the Fallout games, but how long does it usually takes to make mods like Project Nevada, custom weapons and armor, custom questlines and NPCs, overhauls, and new locations. What's the length of all of that? What I've seen is just some graphics mods and maybe some custom textures.

At least a year usually. You have the amount of work of an actual game expansion, combined with the sorta lackadaisical, no deadlines methods of hobbyists. And expect a lot to crop up and never get finished as apathy, drama, infighting, etc kill a lot of the upstarts.
 
I feel personally think Fallout New Vegas was a bit too impersonal plot-wise - I found it hard to really be invested in all that was going on around me, even with having recovered from being shot in the head. I dunno 'bout you guys, but if that happened to me, I'd probably leave that guy alone - generally, getting your ass kicked by some guy means you don't go looking for him as soon as you stop hearing the voices.

Whereas Three and Four are both about more personal things, stuff that actually matters to your character - whether that be finding your father or your son, both are a lot more personal, with lots of fun stories abound rather than something trying to tie everything together. I suppose I just enjoy the fact that, ultimately, the plots of the Bethesda Fallouts feel a lot more centered and focused, without them messing with everywhere else, whereas New Vegas just felt like a total clusterfuck of factions trying to piss at eachother and trying to shove moral dilemma upon moral dilemma.

Also Four is a lot more fun than New Vegas as an actual game.
Fallout 3 and 4 are told in a more personal way yes, but I'd argue that Fallout: New Vegas' plot is as personal to the player as he/she decides it is. Fallout 3 provides a clear cut backstory that kind of kills any deeper role playing in that game. I didn't think it was handled well and I couldn't get hooked to it emotionally. You always played as "that kid that grew up in the Vault and really dug his dad, but then escaped from the Vault and acted like a cock or a nice guy in the wasteland". Too much info was given about the player and it just made my other playthroughs boring because it felt like I was just playing the same character.
On the other hand, 4 always has you play as "the veteran who is in a relationship with a lawyer and they go in the vault, but his son gets kidnapped and wife gets killed so he goes looking for his son and may or may not act like a cock along the way". There's even less opportunities to play as your own character than in Fallout 3 because your character is even MORE predefined.
New Vegas on the other hand is as blank as you can get. You're a courier who was delivering a package and was shot in the head. There's no definite motive for you to go after the chip or the person who shot you. The game doesn't expect you to be a certain type of character and I really appreciate that because it allows me to become connected with my own character on my own terms if that makes sense.

tl;dr F:NV story is as personal as you make it because it allows for greater roleplaying and doesn't force a backstory on you
 
Should I advance the storyline? (My next story mission is The Glowing Sea) I spent most of my time in settlements and exploring so I kind of want to see what the institute/railroad stuff is about.
 
Should I advance the storyline? (My next story mission is The Glowing Sea) I spent most of my time in settlements and exploring so I kind of want to see what the institute/railroad stuff is about.

I think that mission's actually very interesting, but it's ultimately up to you. The exploration in this game is insanely fun either way.
 
Fallout 3 and 4 are told in a more personal way yes, but I'd argue that Fallout: New Vegas' plot is as personal to the player as he/she decides it is. Fallout 3 provides a clear cut backstory that kind of kills any deeper role playing in that game. I didn't think it was handled well and I couldn't get hooked to it emotionally. You always played as "that kid that grew up in the Vault and really dug his dad, but then escaped from the Vault and acted like a cock or a nice guy in the wasteland". Too much info was given about the player and it just made my other playthroughs boring because it felt like I was just playing the same character.
On the other hand, 4 always has you play as "the veteran who is in a relationship with a lawyer and they go in the vault, but his son gets kidnapped and wife gets killed so he goes looking for his son and may or may not act like a cock along the way". There's even less opportunities to play as your own character than in Fallout 3 because your character is even MORE predefined.
New Vegas on the other hand is as blank as you can get. You're a courier who was delivering a package and was shot in the head. There's no definite motive for you to go after the chip or the person who shot you. The game doesn't expect you to be a certain type of character and I really appreciate that because it allows me to become connected with my own character on my own terms if that makes sense.

tl;dr F:NV story is as personal as you make it because it allows for greater roleplaying and doesn't force a backstory on you
I dislike that I had to advance the main story to progress the Brotherhood story. I want to play completely Brotherhood right now but I have to go and get a lead about my son. So I get out of the vault looking for my son find the brotherhood and help them out and join them and go, "Oh yeah I need to find my son." Find a lead and go, "Hey an airship lets go check that out, and forget about my son." This is as far as I made it for today. I do like that I kinda found an answer why the BOS wear outcast colors in the game.
 
  • Agree
Reactions: GeorgeDaMoose
I'm digging Cait as a companion, the others don't really interest me because their so goody two-shoes. Hancock seemed like he was gonna be interesting but not really.
 
I wish I had learned this earlier but if you shoot a super mutant suicider in the right arm they will blow up and take out anyone near them.

I actually found that out the first time I encountered super mutants, I have a habit of shooting the weapons out of the bad guy's hands for a laugh. So when I saw this super mutant had a nuke on him thought "Hey, free nuke" and went to shoot his arm to make him drop it.

Turns out, he did not drop it, but detonated it right away and took a few muties near him with him to mutant hell. Boy was I surprised, thankfully I was pretty far away sniping on a hill.
 
  • Informative
Reactions: Count groudon
1448052563259.png

Also, If the Institute are so advanced, why do their weapons do such shit damage?
 
View attachment 59447
Also, If the Institute are so advanced, why do their weapons do such shit damage?

Most of that just reads like faggotry, the attachment not you. So we're actually using the Shi as an example to smack something else down now? Maybe we can start justifying the hubogists too? And OWB seriously - it was retarded that you could get a teleport gun in that.

Honestly I still think that the Institue is to high tech, been saying it since Harkness in Fallout 3 (synths are bullshit, end of) but I'm personally glad that Bethesda didn't give them the capacity to just produce nuclear reactors and Vertibirds when they clearly don't have the capacity for such things (the Shi lived in a base built from a scavenged submarine, hArdly high tech).
 
My biggest complaints about Fallout 4 are that I'd like more variety in weapon bases, and more variety in types of enemies - it feels like most factions are too one-note when it comes to what you're fighting, and I'd like some things that had interesting effects.
 
My biggest complaints about Fallout 4 are that I'd like more variety in weapon bases, and more variety in types of enemies - it feels like most factions are too one-note when it comes to what you're fighting, and I'd like some things that had interesting effects.

You mean you don't find a million variants of the same Pipe pistol appealing?
 
Man sneaking in this game isn't very thrilling. No matter what I do it's like they never realize I'm there. I can blow one guy's head off with a sniper rifle, and the guy who's like 3 feet away doesn't seem to notice. The whole appeal of sneaking in the old games was that feeling that you could be spotted at any second, but here it seems like as long as I'm crouched I can pass by anybody in broad daylight.
 
  • Agree
Reactions: Eldritch
Back