Fallout series

Pk01wZC.jpg


Atom Cats BTFO.
 
That's exactly who he reminded me of. I mean, him being nice isn't a reason for him to be so bland. Nick's one of the nicest companions you can have but he has something else going for him, as pointed out by @Cave. All of the others have something to make them stand out, even the asshole ones. Preston? He's... nice. And that's about it.
It definitely doesn't help, especially since as soon as you finish one and turn it in he has five or six more waiting for you, and some of those are even timed. Um, Preston? I have a son to find? ...and other, more interesting things to sidetrack me in my search, but that's not the point.

Right now I'm mostly doing the Minutemen quests, as much as it annoys me, to get the good-aligned party members' affinity up because they approve of helping people. At the moment, it's Piper I'm trying to max out.

While on the subject of companions, I have to say I do like how each of them does something for you. As bland as Preston is, at least you get a few things thanks to those random NPCs running up and being all "OMG IT'S THE MINUTEMEN TAKE MY MONEY."


Preston was boring because his ambitions are pretty limited. He wants to bring the Minutemen back. Cool. That's great. What then? Is that.. it? Are we not going to try to create some kind of government or council that links the settlements plus the major cities? It was tried years ago but every person trying to make it happen was slaughtered so why not try it now when we're actually gaining a foothold across the Commonwealth? There was a lot of potential for more story heavy quests in the Minutemen faction since they're all about unifying people of the Commonwealth. Imagine trying to convince Diamond City and Goodneighbor (and exploring their hatred for one another a bit more) to come into the fold while having to worry about synth infiltration. It would have also given a Preston a reason to evolve as a character once he starts to realize that helping the Commonwealth doesn't just stop at shooting things. On the flip side it also would have been a good way to show how easy the Institute can be a threat without sending Gen 2 squads. It would have been nice to have more first hand experiences on how the gen 3 synth can be a threat. Most of our notable interactions with gen 3 synths show them as confused and scared messes that just want to be free. It would have been nice to see more instances where they're just tools to do horrific things and that even if the synth isn't aware of their own motives they're just as deadly. I was hoping for more of a Screamers vibe when I trusted people. If I had seen an orphan walking from behind a corner looking like this I would have opened fire without even asking questions.

scream09.jpg
 
@Batman VS Tony Danza Totally, the Minutemen had so much potential. The one thing that irritates me a little about the Fallout universer is that time passes but the world is static. The Brotherhood for instance, they have massive amounts of technology, vastly superior firepower and a huge amount of Manpower. The NCR likewise, but they aren't exactly interested in tech and therefore mesh reasonably with the BoS. In any real world scenario major powers like that would have at least formed truces and established safe territories. If they can build the Prydwen they can repair buildings and sweep streets. I'd love to see a Fallout game set partially somewhere where the BoS or NCR have had a long term foothold and actually developed something beyond crude wooden shacks and ragged clothing. Hell I'd love to play a game where you build that kinda place. Start off with a ruined town and bring it back to life.
 
Preston was boring because his ambitions are pretty limited. He wants to bring the Minutemen back. Cool. That's great. What then? Is that.. it? Are we not going to try to create some kind of government or council that links the settlements plus the major cities? It was tried years ago but every person trying to make it happen was slaughtered so why not try it now when we're actually gaining a foothold across the Commonwealth? There was a lot of potential for more story heavy quests in the Minutemen faction since they're all about unifying people of the Commonwealth. Imagine trying to convince Diamond City and Goodneighbor (and exploring their hatred for one another a bit more) to come into the fold while having to worry about synth infiltration. It would have also given a Preston a reason to evolve as a character once he starts to realize that helping the Commonwealth doesn't just stop at shooting things. On the flip side it also would have been a good way to show how easy the Institute can be a threat without sending Gen 2 squads. It would have been nice to have more first hand experiences on how the gen 3 synth can be a threat. Most of our notable interactions with gen 3 synths show them as confused and scared messes that just want to be free. It would have been nice to see more instances where they're just tools to do horrific things and that even if the synth isn't aware of their own motives they're just as deadly. I was hoping for more of a Screamers vibe when I trusted people. If I had seen an orphan walking from behind a corner looking like this I would have opened fire without even asking questions.

View attachment 63170
I thought that the quest where you have to hunt down a synth that reinvented himself as a raider was an interesting one. I'm still not sure who I'm rooting for, but it did show one of the negative sides of the memory wipes the Railroad did. I kinda wish there were more like that, or at least something subtle like you'd find synth components on some of the raiders or gunners or whoever that you kill.

I completely agree with you about the Minutemen. There was so much potential there, but unless we get DLC fixing that we just have radiant quests. It doesn't help that the Minutemen are a little disorganized themselves.
 
Now, I'm gonna let you guys finish, but I'd literally fuck a X-01 power armor...

X-011-930x523.png


Serious content: I think the Minutemen's cast of characters got old fast and I practically act as if they don't exist anymore. I wanted to kill Mama Murphy because she's acutely the worst character in Fallout history. Aside from Dogmeat blocking your way 80% of the time, Mama Murphy was a morale crutch for everyone in Preston's unit. A Bogart cow who, if you enable her overdose, makes it impossible to speak to anyone without becoming vilified. I feel like because of this having a reputation system would have worked out in the end. Also I hope we get expansion on the Glowing Sea, because there's a humongous border of land outside of the Glowing Sea which has potential for terrifying episodic material.
 
Just do what I did and set her as non essential. When she goes to bed just place about ten plasma mines around her and snipe them from afar. As long as the shot itself doesn't hit her everyone will continue on as normal. Preston didn't say anything as I dumped her appendages into the river.
 
  • Like
Reactions: Count groudon
Bloatfly's (AKA Planned Parenthood Fly) are so annoying.
Bloodbugs are so much worse. they fly all around you, doing their overly long animation where they bite you every 2 seconds, then spit it back at you to blind you. then they flee and meet up with a nearby swarm.
As an addendum to their fleeing:
I was clearing out that one boathouse, only one bloodbug left, I thought I saw it fleeing earlier. The pip showing where it was had no distance mark, meaning it was over 100 feet away. I start walking. I come within 100 feet, don't see it, I keep going until I hit 50 feet. Suddenly the distance starts increasing as I keep walking. I look up. The fucker is 50 feet in the air, staying perfectly still.
 
You guys can keep your power armor. I'm going to stick to my ballistic weave clothing and shadowed chameleon pieces. That with a fully modded and suppressed gauss rifle/Deliverer means death to everyone.
 
So now that Fallout 4 has been released to both industry acclaim and Internet vocal micro-minorities wailing and gnashing their teeth, I thought it'd be fun to do some excavation of the (in)famous Fallout fanpsycophant forum No Mutants Allowed. If you're not familiar with NMA then I don't blame you; I've made a point of staying far away from the place in an act of sanity defense, so my summarization is somewhere between second and fifth-hand.

NMA is a fansite for the popular RPG video game series Fallout, going back to at least the early '00s. Which doesn't sound too bad until you discover that its breed of fandom is obsessed spergery bordering on permavirginhood. To these people, Fallout is more than a game, it's a status symbol, and they clung to their beloved SUPER HARDCORE UBER-DEEP PRO MLG NICHETHUSIAST RPG series as a means of being wykyd 1337 h4dk0r3 RPG x-purtz. And unfortunately for them said early '00s was a dark time for Fallout indeed as Interplay put a fire axe to Black Isle Studios, put out a SlipKnot-scored shooter called Fallout: Brotherhood of Steel and then went karmically tits up.

So when Bethesda bought the Fallout license from Interplay's corpse, all should have been well, right?
shihonage said:
Fallout died in 2008. The name became meaningless. I just try and remember its feeling and spirit, and lessons of design. Mercilessly violated in Fallout 3, and not much remembered in New Vegas, either.

Like the Karate Kid film remake, Fallout 3 became the "new Fallout" for young people. They even defend it. It used to be a franchise on forefront of RPG innovation, a game designed to interest actual grown adults, a promising window into the future.

Instead, it became the "old stuff", victim of revisionist history perpetuated by skin-deep gamers of today, while the industry revels in backward dudebro RPG mechanics straight from 451 Fahrenheit, designed to give you a personalized mental blowjob as you lie back on your couch. All that's missing is clowns juggling chainsaws.

Mr Fish said:
The way I look at it in regards to Fallout 3 ruining Fallout is that it is the beginning of the end. It's not the end itself, but it's enough to see the eventual downfall. Fallout 3 ruined Fallout because it gave the masses who didn't even know Fallout existed an idea of what Fallout is and now they control what Fallout will become and so Fallout will begin to slip further away.

A match thrown into the sofa chair is not a burning house, but allow the spread for long enough and it will engulf everything. Fallout 3 is the match engulfing the sofa chair, Fallout 4 is the room set ablaze, Fallout 5 will likely be the house burnt down.

/cynicism

...okay then.

Unfortunately, the website seems rather Google-adverse, and the thought of registering to use the on-site search makes me feel dirty and icky and moldy and parasite-infected, so all I got right now is some quips from a recent Fallout 4 thread.
TransgenderVaultDweller said:
As everyone is quite aware and familiar with. Bethesda is notorious for making bland pesudo action games. I vomit at the notion of calling it an RPG. Regardless. The title of this thread i will explain.

Ever sense Fallout 4 has been release. Compared to other games Bethesda has made and their really really dumbing down of skills/traits/perks and voice protagonist, And dialogue wheel. The fact they also REFUSE to outright even mention or hint at the main story at all. What they pretty much showed was the prologue, If that. They know for a fact their story is going to be either really really really bland or not worth mentioning. Face it, Any RPG devloper who gives a damn about the story they make and adherence to genre always markets their game. Bioware does this, CD projekt RED does this. Bethesda did this for oblivion to an extent. With it's hinting at assassination of the emperor and spooky stuff. You know.

This time, Dead silence, Nothing but hidden walls upon walls. They are going full retard with their marketing turn and back-peddling when asked story questions. Never mind the fact Emil is a hack writer. This is coming from someone who actually goes to WRITING school. Aka college and with lots of time working on my own world. Regardless. All these things even to people who may not even care much about the plot. Or whatever this monstrosity is in fallout 4 will be. Spooker Andriods and Ayy lmaos zaping your ass. Minutemen because why not? I don't think Bethesda understands that pre-war american historical events that incorporate for some reason a cult following now in their series of games. Makes no sense. The Enclave feels like it's trying way to be 50's government. When in reality in other games. It never was this. It never looked like this or felt like this. Yeah, They lied and manipulated to the public. But the founding fathers ideals, Liberty, The government for the people by the people. Wouldn't have been marketed in such a way. Regardless, I'm on a tanget. People cared a lot about the stats and traits. I know personally a lot of fallout 3 fans that conceded to the fact fallout new vegas was a superior game in terms of gameplay. Which lets be honest it was better in everything and by a significant margin. It wasn't even a fair playing field. Regardless i feel once this game comes out. People will play it. Maybe get stuck in the hype and then perhaps a few weeks later. People start making videos on how they were lied to again by todd howard. But this time it will go so bad for Bethesda and end up losing that respect from their general public.

What do you all think? Am i the only that thinks the lack of story marketing is intentional and to masquerade the bad story telling/choice/consequences for sales?

walpknut said:
Skyrim got multiple "game of thee year" praises, and that game was about the shallowest piece of crap yo ucould ever play. I doubt Fallout 4 will catch much flack for following in it's footsteps. But who knows, "gamuhrs" sometimes have pushed back against bad sequels that bastardize the franchise, but it works at random, depends on how much traction the sentiment gets and how many people ride on it just to fill their need to belong. One can dream.

Eumesmopo said:
This.

Bethesda caters for casual players that don't care about storytelling or roleplaying and just skip every single dialogue to get back into the 'action part'. It's not without a reason that they actually made it a marketing point on their presentations for both Skyrim and Fallout 4 that you can quickly interrupt any conversation and 'get back to playing'.

And it works, I'm boggled by how the gaming prez and most players in general are completely blind to how stupid the dialogue in F3 and Skyrim are. They didn't realize it because they either didn't pay attention to it, skipped all of it or simply are too stupid themselves to realize.

[URL='http://www.nma-fallout.com/member.php?52632-generalissimofurioso' said:
generalissimofurioso[/URL] [fuck you for making me have to copy-paste thist]]Ugh.

Bethesda design is basically just "Power Fantasy: (Insert Genre Here)".

You're the hero who's special because they're special, you don't have to do anything for people to recognize you as special, because you're special and awesome and only you can save everybody.

I mean, nobody will really do anything differently whether you save them or not and the world is never in any real, lasting peril, but you know, your Dad is missing or you are a Dad or you can be a Dad because DAD.

Sell your soul to five different God-Demons-Things, it doesn't matter, because we don't talk about that.

"We heard that you didn't like how we made a reference that your character from Oblivion is Sheogorath now and even though that's the most likely scenario (since we encouraged you do it), we're choosing to not let your characters ever do anything ever again.

Fallout 4 will proudly feature a story that just a loose plot of vaguely assembled mish-mash because we know you don't care, you just want to wander aimlessly and look at garbage and kill things.

Fallout 4: The Garbage-Looker Who Kills Things"

Wolfehunter said:
Beth makes digital drugs for the weak minded. Sure its entertainment but for who? Not me. They're not making Fallout 3 or 4 for me. They're making it for the masses. I accept this. I haven't bought a beth product since oblivion when pete showed up to the picture and butcher it. Oblivion on paper was great advancement of the franchise. But we got was crap a lie compared to morrowind. Then they bought the IP for Fallout I knew then and there they would ruin it. Its not about making great games for them. Its about how much money they can make from you. I don't support them nor expect anything good from them. Same goes for EA and friends, Stardock, Egosoft, and others. Shit Even CDProjekts too I was screwed with witcher 3 for PC. I fell for it. multiplatform, microtransactions, Seasons passes. DLC scams.. Gaming industry is shit now. I'll stick to classics on gog and kickstarter opportunities. My only hope!

[URL='http://www.nma-fallout.com/member.php?80940-farchettiensis' said:
farchettiensis[/URL]]Feels like prophecy now, hehe, guess it was only logical. Maybe it's a mixture of incompetence, greed, and short-sightedness. There are always people who claim to be experts at what the masses want, but in truth it's arrogance and an underestimation of what people can and are willing to do (you CAN make great stories, which are rather complex, and still appeal to the masses). Bethesda may have done a tradeoff, ultimately. In a swift coup de grâce, they kicked over a community of annoying hardliners, once they realized they don't needed them anymore, while hiding their hand with magic marketing tricks and clever manoeuvring. Perhaps this wasn't done in such a thought out manner, but in a more cloudy way, as arrogant and greedy people use to do. Points is, now they can anything they want to, given its commercial success. There is little reason to believe they will be responsive to criticism, I mean, just look at their record - have they ever?

Hopefully someone with an NMA account can procure some more salt nuggets.
 
Last edited:
They're not just on NMA, they're everywhere Fallout gets mentioned. In essence they are mad that the world moved on and new games were made. And even worse, these new games weren't exact clones of the first two. They can't stand that because the idea that they were the only ones "in the know" about Fallout was the linchpin of their identity.

So they comfort themselves by deciding that all Fallout games since 2 are unplayable and terrible, and anyone who likes or even is neutral about them is stupid and inferior. And they refuse to acknowledge how narrow-minded and unjustified that stance is. They don't want to try the new games because they're worried they might like them, and you can't be a rebel if you like something the common plebs do can you now?
 
So now that Fallout 4 has been released to both industry acclaim and Internet vocal micro-minorities wailing and gnashing their teeth, I thought it'd be fun to do some excavation of the (in)famous Fallout fanpsycophant forum No Mutants Allowed. If you're not familiar with NMA then I don't blame you; I've made a point of staying far away from the place in an act of sanity defense, so my summarization is somewhere between second and fifth-hand.

NMA is a fansite for the popular RPG video game series Fallout, going back to at least the early '00s. Which doesn't sound too bad until you discover that its breed of fandom is obsessed spergery bordering on permavirginhood. To these people, Fallout is more than a game, it's a status symbol, and they clung to their beloved SUPER HARDCORE UBER-DEEP PRO MLG NICHETHUSIAST RPG series as a means of being wykyd 1337 h4dk0r3 RPG x-purtz. And unfortunately for them said early '00s was a dark time for Fallout indeed as Interplay put a fire axe to Black Isle Studios, put out a SlipKnot-scored shooter called Fallout: Brotherhood of Steel and then went karmically tits up.

So when Bethesda bought the Fallout license from Interplay's corpse, all should have been well, right?




...okay then.

Unfortunately, the website seems rather Google-adverse, and the thought of registering to use the on-site search makes me feel dirty and icky and moldy and parasite-infected, so all I got right now is some quips from a recent Fallout 4 thread.












Hopefully someone with an NMA account can provide some more gold nuggets.
While Fallout 3 is a polarizing entry for those that started off with the old games, it's not like the game itself really is a steaming pile of crap. Saying 3 kills the series may as well imply Brotherhood of Steel was better ( a game that can be less Fallout than 3). One would wonder if they actually praise New Vegas even though it's just Fallout 3 with more stuff added in and made by most of the old Fallout devs. If they want a game like the first 2 Fallout's, they could just hit up Wasteland 2 or UnderRail if they want to.
 
I remember my first experience with NMA. I'd heard about as a forum for people who are fans of the old fallout games, which I am, so I was optimistic about joining the community. Then I took an actual look at the forum for myself and got douche chills so bad I never even bothered making an account.

I find it funny, though, that the main site hasn't even bothered updating their section on New Vegas.

Fallout: New Vegas is an upcoming title in the Fallout series, being developed by Obsidian Entertainment and to be published by Bethesda.

The game came out in 2010.
 
  • Like
Reactions: Count groudon
I remember these guys, their so damned pissed about Bethesda and I don't think anything could help them change their opinion at all. I think they're similar to the Iconoclast in that they constantly grasp at the past as better because they didn't like the changes. They're infuriating to have a decent discussion with since they've always got nostalgia goggles on and immediately declare your opinion invalid if you liked the newer games.

Its a circle jerk over there with them all deciding Bethesdas editions since it doesn't fit their standards.
 
  • Like
Reactions: Cave
Such drama-queens.

If you like Fallout 1 and 2, then play 1 and 2. Complaining about 3 because it's different is silly. Bethesda never tried to make 3 like 1 or 2, so it's not that it isn't living up to the standards of the first two games.

If you like 1 and 2, then go play Wasteland 2 or something.
 
Back