It's hard for me to take the canon of Fallout 2 seriously when it has dumb nerd jokes like the Bridge of Death from Monty Python and the Holy Grail. And even NMA hated Fallout 2 after it came out! Then again, they hate everything.
Oh God yeah Fallout 2 was quite goofy at-times (Golden Globes, San Francisco, etc.). Shit, I've nit-picked the way that he Enclave were handled in that game to death when it was the game that introduced them. And the Fallout Bible, which all the wikis ruled by old-schoolers still quote, is retarded for the most part and I wish it could be done away with.
Yeah they do. You know how we have that banner on the main forum page with a load of dumb quotes from people against this forum? I know there some people on NMA that do the same thing. Taking a comment which described them as "a glittering gem of hatred" as some-kind of badge of honour.
There's no question that Bethesda's writing is very hit-and-miss (usually a miss), but inconsistencies in the canon don't bother me as much as a game that isn't fun. And so far, their games do tend towards the fun end of the spectrum. That end of Fallout 3 was still total bullshit though.
I find Bethesda's game-play quite fun as-well; as-long as I can make the game-world reflect what I want then, whilst playing a character, I can ignore dialouge and such, so I always enjoy myself. If I hadn't played Oblivion I may never have touched Fallout and now, hey, it's like my entire internet persona. I don't mind changes in game-play, but lore I do consider to be quite important though.
The one thing Bethesda does right, IMO, is their artistic direction for their games. I love Boston in F4. But concerned Fallout 3's ending yeah. Emil literally admitted that the inclusion of Fawkes, RL-3 and such literally made the whole sacrifice motif pointless but, to quote, "Gameplay trumped story. As I think it should have". I know some people also didn't like just sitting back and letting Prime do all the fighting but I don't really have an opinion on that since I didn't like fighting the Enclave anyway.
And it's funny how NMA is still pining after the glory days of turn-based hex board combat when Van Buren (Black Isle's original FO3 prototype) had an FPS engine in development. Wasteland 2 and Pillars of Eternity have proved that there's still a market for turn-based isometric throwback RPGs, and I can still boot up Planescape: Torment and have a hell of a time even today. But do you really think Bethesda's going to come out with one of those, in this day and age?
I know many of them were really sperging about Wasteland 2, given that most of them played Wasteland 1 it shows how old some of them are.
But yeah, Bethesda owns Fallout. You just have to move with the times if you genuinely love the series. As I've said, I love the world more than the game-play so I'll keep following it. The old days are dead (if you even still want them back).