Fallout series

Such drama-queens.

If you like Fallout 1 and 2, then play 1 and 2. Complaining about 3 because it's different is silly. Bethesda never tried to make 3 like 1 or 2, so it's not that it isn't living up to the standards of the first two games.

If you like 1 and 2, then go play Wasteland 2 or something.
Yeah, it is one thing to note how 3 is different and one can have legit reasons to dislike the game. These guys however make it sound like Bethesda had on purpose dug up the corpse of Fallout and committed necrophilia before making a suit out of it. While gameplay has changed with 3, it's not like the series went down the toilet. As for complaints on 4, one would at least wonder if their claims of the story being crap really is true.
The story of 4 is a reverse recycled version of 3. What it may have going for it though is at least having one think if certain factions are actually good or bad (Railroad, BOS, Institute). Then again, one might say it's just bad Bethesda writing.
 
I thought they did praised New Vegas for being like Fallout 2?Here is a some stuff i found on the fourms on Fallout 4.
Well Fallout: New Vegas was made by many of the same people who worked on their beloved first 2 Fallout games so even they would have to say some nice things, albeit begrudgingly. Not that I blame them since storywise NV is heads and shoulders above 3 and 4 but I don't wanna derail this thread into Fallout sperging on the first page. It'll happen naturally 20 or so pages from now so no point in speeding up the process.

Really it reminds of the classic Resident Evil fanboys who piss and moan about RE4, people who can never seem to comprehend why the series went in a more action-horror direction as opposed to sticking to what was widely considered at the time a stale, out-dated formula that most people were tired of.

EDIT: This got moved from a thread about NMA so yeah, context sort of.
 
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I would think they would love New Vegas since it did have the same writers as Fallout 1 and 2,What i wanna know is what they think about Fallout Tactic?
 
Just got a bug that prevents me from using the elevator in Vault 81. Apparently it only happens if you use the Charisma speech check. I don't have any autosaves I can reload, and I'm sure as hell not reloading my last actual save. No Curie for me I guess.
 
(Not all that interested in general chat over milking NMA salt but okay.)

Fallout 3 is totally like Brotherhood of Steel, guize! :cool:
The-Artist-64 said:
Oh boy. No, Bethesda ruined everything. Fallout 3 makes BoS look like the greatest game in the world. You're sadly mistaken, Jimmie. I respect your opinion, but there is so much wrong with everything that you've said I don't know where to begin.
Gizmojunk said:
Do you not see that FO3 is effectively FOBOS 2; and among all the Fallout titles, most resembles FOBOS in form, function, and fiction?
(We got the short straw in that deal.)

The team responsible for creating Fallout, left Interplay during the initial stages of Fallout 2... just after the car was working IRRC.

Had Bethesda not [upped their] bid with their Oblivion purse; Troika or Obsidian might have had a chance; and Troika had been working on a very slick looking RPG, that could have easily been converted to be Fallout 3.
Walpunkt said:
I mean of course you are saying that FO3 ruined it, but at least they didn't make a Fallout game more focused on shooter action and a completely linear plot revolving around the BOS vs Super Mutants rehashing the plot of Fallout 1 and 2 with shitty writting..... wait.
 
(Not all that interested in general chat over milking NMA salt but okay.)

Fallout 3 is totally like Brotherhood of Steel, guize! :cool:
Last I checked in looking up BOS, there was use of Slipknot and shilling Bawls. Now where in Fallout 3 did Todd leave an advertisement for a real life drink? And where in the Capital Wasteland is a music video of an edgy song? There's only 50's classics I keep picking up. Also, considering Troika, they folded up after VTMB. For Obsidian, that would of taken time, especially since the only game they had out at the time (iirc as far as I know) was Neverwinter Nights 2. Also, BOS vs Super Mutant stuff in 3 only goes skin deep but that Walpunkt guy doesn't seem to give much mention to the Enclave. This almost feels like /V/ but with more autism.
 
As someone in-between I can forgive the NMA attitude more than most. I played Fallout 2 a few months before Fallout 3 came out because I wanted some perspective on the series. Not a die-hard fan of the old-school game-play like most are on NMA (hell I defended the removal of skills) but I really won't give Bethesda much props on the writing front.

Canon is where I am at personally and considering that, even after posting the shit about it last time, they still can't tell their staff that Jet is a post-war drug and shouldn't be mentioned in pre-war terminal entries they keep doing it. Fucks sake guys that technically invalidating a large chunk of Fallout 2. Much less the fact that Emil Paliguro admitted in an interview after Fallout 3 that they knew including companions basically rendered their entire plot moot.

But yeah, NMA can be a tad hyperbolic in their rhetoric and I really can't defend wanting everything to be a hex, turn-based combat game (those days are gone) but if it comes to slating shit lore than I can tolerate them. I'm a Fallout sperg after-all.

I would think they would love New Vegas since it did have the same writers as Fallout 1 and 2,What i wanna know is what they think about Fallout Tactic?

Can't provide any quotes but I know that, these days, Tactics is a mixed bag for a lot of people but I think it generally aires on the positive; I quite a few people who really like what Tactics added to the canon of the world.
 
As someone in-between I can forgive the NMA attitude more than most. I played Fallout 2 a few months before Fallout 3 came out because I wanted some perspective on the series. Not a die-hard fan of the old-school game-play like most are on NMA (hell I defended the removal of skills) but I really won't give Bethesda much props on the writing front.

Canon is where I am at personally and considering that, even after posting the shit about it last time, they still can't tell their staff that Jet is a post-war drug and shouldn't be mentioned in pre-war terminal entries they keep doing it. Fucks sake guys that technically invalidating a large chunk of Fallout 2. Much less the fact that Emil Paliguro admitted in an interview after Fallout 3 that they knew including companions basically rendered their entire plot moot.

But yeah, NMA can be a tad hyperbolic in their rhetoric and I really can't defend wanting everything to be a hex, turn-based combat game (those days are gone) but if it comes to slating shit lore than I can tolerate them. I'm a Fallout sperg after-all.
It's hard for me to take the canon of Fallout 2 seriously when it has dumb nerd jokes like the Bridge of Death from Monty Python and the Holy Grail. And even NMA hated Fallout 2 after it came out! Then again, they hate everything.

There's no question that Bethesda's writing is very hit-and-miss (usually a miss), but inconsistencies in the canon don't bother me as much as a game that isn't fun. And so far, their games do tend towards the fun end of the spectrum. That end of Fallout 3 was still total bullshit though.

And it's funny how NMA is still pining after the glory days of turn-based hex board combat when Van Buren (Black Isle's original FO3 prototype) had an FPS engine in development. Wasteland 2 and Pillars of Eternity have proved that there's still a market for turn-based isometric throwback RPGs, and I can still boot up Planescape: Torment and have a hell of a time even today. But do you really think Bethesda's going to come out with one of those, in this day and age?
 
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It's hard for me to take the canon of Fallout 2 seriously when it has dumb nerd jokes like the Bridge of Death from Monty Python and the Holy Grail. And even NMA hated Fallout 2 after it came out! Then again, they hate everything.

Oh God yeah Fallout 2 was quite goofy at-times (Golden Globes, San Francisco, etc.). Shit, I've nit-picked the way that he Enclave were handled in that game to death when it was the game that introduced them. And the Fallout Bible, which all the wikis ruled by old-schoolers still quote, is retarded for the most part and I wish it could be done away with.

Yeah they do. You know how we have that banner on the main forum page with a load of dumb quotes from people against this forum? I know there some people on NMA that do the same thing. Taking a comment which described them as "a glittering gem of hatred" as some-kind of badge of honour.

There's no question that Bethesda's writing is very hit-and-miss (usually a miss), but inconsistencies in the canon don't bother me as much as a game that isn't fun. And so far, their games do tend towards the fun end of the spectrum. That end of Fallout 3 was still total bullshit though.

I find Bethesda's game-play quite fun as-well; as-long as I can make the game-world reflect what I want then, whilst playing a character, I can ignore dialouge and such, so I always enjoy myself. If I hadn't played Oblivion I may never have touched Fallout and now, hey, it's like my entire internet persona. I don't mind changes in game-play, but lore I do consider to be quite important though.

The one thing Bethesda does right, IMO, is their artistic direction for their games. I love Boston in F4. But concerned Fallout 3's ending yeah. Emil literally admitted that the inclusion of Fawkes, RL-3 and such literally made the whole sacrifice motif pointless but, to quote, "Gameplay trumped story. As I think it should have". I know some people also didn't like just sitting back and letting Prime do all the fighting but I don't really have an opinion on that since I didn't like fighting the Enclave anyway.

And it's funny how NMA is still pining after the glory days of turn-based hex board combat when Van Buren (Black Isle's original FO3 prototype) had an FPS engine in development. Wasteland 2 and Pillars of Eternity have proved that there's still a market for turn-based isometric throwback RPGs, and I can still boot up Planescape: Torment and have a hell of a time even today. But do you really think Bethesda's going to come out with one of those, in this day and age?

I know many of them were really sperging about Wasteland 2, given that most of them played Wasteland 1 it shows how old some of them are.

But yeah, Bethesda owns Fallout. You just have to move with the times if you genuinely love the series. As I've said, I love the world more than the game-play so I'll keep following it. The old days are dead (if you even still want them back).
 
As someone in-between I can forgive the NMA attitude more than most. I played Fallout 2 a few months before Fallout 3 came out because I wanted some perspective on the series. Not a die-hard fan of the old-school game-play like most are on NMA (hell I defended the removal of skills) but I really won't give Bethesda much props on the writing front.

Canon is where I am at personally and considering that, even after posting the shit about it last time, they still can't tell their staff that Jet is a post-war drug and shouldn't be mentioned in pre-war terminal entries they keep doing it. Fucks sake guys that technically invalidating a large chunk of Fallout 2. Much less the fact that Emil Paliguro admitted in an interview after Fallout 3 that they knew including companions basically rendered their entire plot moot.

But yeah, NMA can be a tad hyperbolic in their rhetoric and I really can't defend wanting everything to be a hex, turn-based combat game (those days are gone) but if it comes to slating shit lore than I can tolerate them. I'm a Fallout sperg after-all.



Can't provide any quotes but I know that, these days, Tactics is a mixed bag for a lot of people but I think it generally aires on the positive; I quite a few people who really like what Tactics added to the canon of the world.
Yeah, at the end of the day the one thing all sides can at least agree on is that Bethesda should not write their own games. In between the Jesushood of Steel and the whole "loljk the Thalmor are the actual bad guys" I just wish the NV guys just handled all the writing. At least as far as main plots go.
 
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Me personally i love Tactic,I love the squad combat of the game and if you wanted to be alone you had the option.Also you could change form turn base to real time if the player wanted too.

If i can put my hat in the ring i always though that Fallout 2 was a bit leaking in the writing department then Fallout 1.Fallout 1 had such a good mix of humor and drama and Fallout 2 felt a bit too goofy at times.

And i always thought The Master was a better villain then Frank Horrigan.
 
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Yeah, at the end of the day the one thing all sides can at least agree on is that Bethesda should not write their own games. In between the Jesushood of Steel and the whole "loljk the Thalmor are the actual bad guys" I just wish the NV guys just handled all the writing. At least as far as main plots go.

What? The Thalmor were the bad-guys? I honestly never noticed. The black robes and Ubermensch attitude was very subtle IMO.

And i always thought The Master was a better villain then Frank Horrigan.

To be fair. Horrigan was only added because Interplay higher-ups insisted that Fallout 2 had an actual boss fight at the end because that's what all the cool kids were doing. I daresay if the actual team had had their way it would have been something like the Master where you can beat them with Charisma. Which, honestly, I'm glad you couldn't because it would go something along the lines of the weak-sauce argument that you give to Dr Curling on the Oil Rig that mutation is just part of evolution (spoiler alert, radiation-induced evolution is not evolution).
 
Yeah, at the end of the day the one thing all sides can at least agree on is that Bethesda should not write their own games. In between the Jesushood of Steel and the whole "loljk the Thalmor are the actual bad guys" I just wish the NV guys just handled all the writing. At least as far as main plots go.
Fucking spoilers, dude. Might as well tell everyone Ed Norton and Brad Pitt are the same person while we're at it. Or that the Titanic sinks.
 
To be fair. Horrigan was only added because Interplay higher-ups insisted that Fallout 2 had an actual boss fight at the end because that's what all the cool kids were doing. I daresay if the actual team had had their way it would have been something like the Master where you can beat them with Charisma. Which, honestly, I'm glad you couldn't because it would go something along the lines of the weak-sauce argument that you give to Dr Curling on the Oil Rig that mutation is just part of evolution (spoiler alert, radiation-induced evolution is not evolution).

Fair enough it seemed to be a bit of a fuck up on exec's side for that part,Me personally i would have liked to see someone like the Master in another Fallout game.A mutant or super mutant that is amassing a massive army.

But of course that won't happen even thought it did in that game for PS2.
 
Me personally i love Tactic,I love the squad combat of the game and if you wanted to be alone you had the option.Also you could change form turn base to real time if the player wanted too.

If i can put my hat in the ring i always though that Fallout 2 was a bit leaking in the writing department then Fallout 1.Fallout 1 had such a good mix of humor and drama and Fallout 2 felt a bit too goofy at times.

And i always thought The Master was a better villain then Frank Horrigan.
The Master is always the best villain in the entire series, especially considering this:

And the writing of Fallout 2 was a bit leaky considering how some thing were within the game.

Fair enough it seemed to be a bit of a fuck up on exec's side for that part,Me personally i would have liked to see someone like the Master in another Fallout game.A mutant or super mutant that is amassing a massive army.

But of course that won't happen even thought it did in that game for PS2.

Having another Master sort of character would be nice, mainly one using his plan not to be superior over humans to ensure that the Master's plan was good and that the Vault Dweller was a lying killjoy.
 
The Master is always the best villain in the entire series, especially considering this:

And the writing of Fallout 2 was a bit leaky considering how some thing were within the game.

Having another Master sort of character would be nice, mainly one using his plan not to be superior over humans to ensure that the Master's plan was good and that the Vault Dweller was a lying killjoy.

I always thought that The Master was better written then Frank Horrigan and i never got the fans liking him,But it was touched upon that the higher up's wanted a "Real Final Boss" then having a good well written boss like The Master.

Perhaps have a mutant making more and more of the intelligent super mutants that have taken over a few BOS bunkers and took their tech.Perhaps then find a few nukes and are willing to use it against their enemies.
 
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Fair enough it seemed to be a bit of a fuck up on exec's side for that part,Me personally i would have liked to see someone like the Master in another Fallout game.A mutant or super mutant that is amassing a massive army.

But of course that won't happen even thought it did in that game for PS2.

They need to cool it with every game having a new strain of FEV producing super mutants. I get that they're a pretty iconic part of the series but considering a super mutant can live a long ass time and that the Master made an army's worth that disbanded and wandered the wastes over a century ago means they have a perfect way of existing, scattered across the continent. Also the Master's mutants were of varying intelligence and sanity. Obsidian was trying to make that point in NV but Bethesda just found a half-assed way to shoehorn them into 4 without it being that interesting.
 
They need to cool it with every game having a new strain of FEV producing super mutants. I get that they're a pretty iconic part of the series but considering a super mutant can live a long ass time and that the Master made an army's worth that disbanded and wandered the wastes over a century ago means they have a perfect way of existing, scattered across the continent. Also the Master's mutants were of varying intelligence and sanity. Obsidian was trying to make that point in NV but Bethesda just found a half-assed way to shoehorn them into 4 without it being that interesting.

Fair enough,I was getting a bit tired of the whole Enclave thing in Fallout 3.Their was a point somewhere here giving the idea of perhaps mutants that are using The Master's ideals.Something to do with Mutants wanting to bring back The Unity.
 
Got bored, started a playthrough as a nazi.
Fallout nazzis.jpeg

Jew destruction kit.jpeg
 
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