Fallout series

I would love if they remade the first two games into the current free-roam format. Maybe refine the second ones story to make Frank Horrigan a bit more substantial.

Wouldn't really work, what with the old node system versus the new ones open wasteland. I mean they could do it but what would be the point? There's less meandering exploration in the old games with only like a dozen or so-places to visit.

And if your suggesting that they add content, like story, to the old ones I'd have to disagree. Let's just have Horrigan for what he was, a mandate from Interplay that F2 had to have a shooty boss because "vidya" and leave it at that.

And while I know it's probably not happening anytime soon, I really do hope that someday they actually make Van Buren. From all the concept art and bits of story about the game it looked really interesting and i really wanna see it all.

Pretty much all of the lore they wanted from VB was in New Vegas.
 
Pretty much all of the lore they wanted from VB was in New Vegas.
The VB version of Hoover Dam was pretty cool - too bad we will never see it.
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Pretty much all of the lore they wanted from VB was in New Vegas.

Well, the stuff in the game region, anyway. Things that were at the edge of the map (Grand Canyon, Denver/Boulder, the Reservation) all got cut. Also we missed out on the incredibly awesome ending with B.O.M.B.-001

e: The role of the Legion was greatly expanded for FONV though. Black Isle was going to use them mostly for Fallout 4.
 
Fallout 4's story is interesting because you get to interact within the Pre-War timeline from the very beginning.
Going to really disagree with you there. The intro of the game doesn't reflect the actual story of the game. I'm fairly certain nothing about the actual story of the game was revealed and while the idea of playing for a little bit before the war is interesting, I doubt much information about the state of the world is going to be given.
I personally think that exploring or learning more about other post war is way more interesting than learning about pre-war shit. We've only seen tiny parts of America in the Fallout games, what's the rest of the world like?
 
Fallout 4's story is interesting because you get to interact within the Pre-War timeline from the very beginning.

Personally, that's a bad thing. Direct interaction with the Great War is kind of against the point of Fallout. References to the War and Pre-War times should be reserved to what remains from the past in the post-war world, whether that is a series of terminal entries, the city of Las Vegas or a suit of power armor.

With that in mind, I'm curious as to how Bethesda will handle the Survivor's adaptation to the post-war world.

Also, plot prediction: The reason why Todd couldn't tell you why you're the sole survivor of Vault 111 during the E3 showcase is because you're actually an android with false memories, whose face is based off a dead Vault 111 dweller. You find this out when you go "back" to Vault 111 and find "your" corpse/cryogenically preserved body.
 
Going to really disagree with you there. The intro of the game doesn't reflect the actual story of the game. I'm fairly certain nothing about the actual story of the game was revealed and while the idea of playing for a little bit before the war is interesting, I doubt much information about the state of the world is going to be given.
I personally think that exploring or learning more about other post war is way more interesting than learning about pre-war shit. We've only seen tiny parts of America in the Fallout games, what's the rest of the world like?
Considering the intro, it really would serve as nothing more than just a prologue from the looks of it, especially after you make your character's face. As for the rest of the world, the Fallout wiki mentioned a cancelled Fallout game titled Fallout Extreme. Had that game been made, we could of seen post-apocalyptic China and parts of post-apocalyptic Russian steppes.
 
With that in mind, I'm curious as to how Bethesda will handle the Survivor's adaptation to the post-war world.

Also, plot prediction: The reason why Todd couldn't tell you why you're the sole survivor of Vault 111 during the E3 showcase is because you're actually an android with false memories, whose face is based off a dead Vault 111 dweller. You find this out when you go "back" to Vault 111 and find "your" corpse/cryogenically preserved body.
I doubt Bethesda will handle it well at all judging from the preview material that was showed at E3. The guy wakes up, says nothing when he gets to the top (dialogue could have been cut out for preview purposes, but I somewhat doubt that), and only has a moment of disbelief when he speaks to his Mr. Handy butler.

I think that would be an interesting twist, but it would be hard to explain how the android ended up in Vault 111 and how they missed their damn corpse while getting out of Vault 111. I mean, that's where you start. I'm guessing the Cryo room is just a large area filled with various empty or corpse-filled pods. It would be hard to miss your corpse on the way out if it were there.
 
only has a moment of disbelief when he speaks to his Mr. Handy butler
There seem to be some options, though, so that may have been just what was picked, and honestly I'd put it down to shock. The Survivor DID just wake up, after all, so they'd be out of sorts. There also may be cut reactions we didn't get to see.

Basically, I wouldn't say they wouldn't handle it well just yet.
 
Also, plot prediction: The reason why Todd couldn't tell you why you're the sole survivor of Vault 111 during the E3 showcase is because you're actually an android with false memories, whose face is based off a dead Vault 111 dweller. You find this out when you go "back" to Vault 111 and find "your" corpse/cryogenically preserved body.

Interesting. I don't think it would happen for 3 major reasons:

1.) Stimpacks and chems won't work on bots. Synths, while created for infiltration by the Institute, are not perfect, and they actually don't need to consume anything; its part of their disguise. It doesn't heal them or give them sustenance.
2.) This creates another problem as well. When a doctor checks up the PC, he would definitely figure out that they were a synth all along via close examination. They have flesh, but they don't have hearts or brains.
3.) Rad should't even harm the PC at all. From whatever we know, even the newest synth models are pretty much robotic in nature.

It's most likely to be a clone at worst.
 
Interesting. I don't think it would happen for 3 major reasons:

1.) Stimpacks and chems won't work on bots. Synths, while created for infiltration by the Institute, are not perfect, and they actually don't need to consume anything; its part of their disguise. It doesn't heal them or give them sustenance.
2.) This creates another problem as well. When a doctor checks up the PC, he would definitely figure out that they were a synth all along via close examination. They have flesh, but they don't have hearts or brains.
3.) Rad should't even harm the PC at all. From whatever we know, even the newest synth models are pretty much robotic in nature.

It's most likely to be a clone at worst.
You're assuming Bethesda is above retcons and cares about such detail
 
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I wonder what celebrity our father will be voiced by this time?

I know that I'll probably buy Fallout 4, I know that I'll probably even like Fallout 4, but I'm really getting bad vibes from this whole thing. The Mass Effect-style dialogue system, the voiced protagonist, the inclusion of a Hearthfire-esque building mechanic... It just seems like Fallout is getting farther and farther away from the game that I love -- which is good in some ways and bad in others.
 
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I think the lengths they went to to have such decent PC/NPC models that don't look like Victorian Period dolls is going to have some sacrifices in other areas I'd imagine, but at least Fallout didn't go through with converting to MMO (unlike some other RPG's, KNIGHTS OF THE OLD REPUBLIC...)...
 
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I think the lengths they went to to have such decent PC/NPC models that don't look like Victorian Period dolls is going to have some sacrifices in other areas I'd imagine, but at least Fallout didn't go through with converting to MMO (unlike some other RPG's, KNIGHTS OF THE OLD REPUBLIC...)...

I think I am one of the only people who didn't mind the terrifying character models in 3/NV, if only because it was much funnier when they ragdolled.
 
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I wonder what celebrity our father will be voiced by this time?

I know that I'll probably buy Fallout 4, I know that I'll probably even like Fallout 4, but I'm really getting bad vibes from this whole thing. The Mass Effect-style dialogue system, the voiced protagonist, the inclusion of a Hearthfire-esque building mechanic... It just seems like Fallout is getting farther and farther away from the game that I love -- which is good in some ways and bad in others.
I dunno it seems like the series is used to departures.

Fallout Tactics was a departure. Fallout Brotherhood of Steel was a departure. Fallout 3 was a HUGE departure from the originals.

I think if Fallout wants to survive it needs to adapt and try to do things in a different way. I think removing stats and having a voiced protagonist might very well be an improvement honestly over the stilted one-sided dialogue we've already seen for 4 games now. The building mechanic looks great and it looks like something that really could be expanded upon with mods.
 
I dunno it seems like the series is used to departures.

Fallout Tactics was a departure. Fallout Brotherhood of Steel was a departure. Fallout 3 was a HUGE departure from the originals.

I think if Fallout wants to survive it needs to adapt and try to do things in a different way. I think removing stats and having a voiced protagonist might very well be an improvement honestly over the stilted one-sided dialogue we've already seen for 4 games now. The building mechanic looks great and it looks like something that really could be expanded upon with mods.
I'm actually inclined to agree re skills. SPECIAL is what is intrinsic to Fallout, skills were only relevant for the old cRPG days. But the voiced dialogue is just a gimmick that's took money away from other development and I can't help but wonder how it will work for mods including their own dialogue. Plus the Mass Effext style radial, less dialogue options and less clarity. Even if they wanted to have the responses tied to buttons they could have had the full line at the bottom so we know what we are saying.
 
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I'm actually inclined to agree re skills. SPECIAL is what is intrinsic to Fallout, skills were only relevant for the old cRPG days. But the voiced dialogue is just a gimmick that's took money away from other development and I can't help but wonder how it will work for mods including their own dialogue. Plus the Mass Effext style radial, less dialogue options and less clarity. Even if they wanted to have the responses tied to buttons they could have had the full line at the bottom so we know what we are saying.
Considering that its Bethesda in terms of mods and dialogue, it could be NPC's and the player character having text of their speech play out while they just look at each other without any voice over.
 
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I dunno it seems like the series is used to departures.

Fallout Tactics was a departure. Fallout Brotherhood of Steel was a departure. Fallout 3 was a HUGE departure from the originals.

I think if Fallout wants to survive it needs to adapt and try to do things in a different way. I think removing stats and having a voiced protagonist might very well be an improvement honestly over the stilted one-sided dialogue we've already seen for 4 games now. The building mechanic looks great and it looks like something that really could be expanded upon with mods.

Well, you have me there (except the part about BOS, as nothing will ever convince me it was worth even the paper the manual was printed on). And they removed stats? I had no idea. I know that they're keeping the SPECIAL system of attributes at the very least.

I do have to agree with you that the building mechanic is a neat idea, but I'm just not into that kind of thing.

I'm actually inclined to agree re skills. SPECIAL is what is intrinsic to Fallout, skills were only relevant for the old cRPG days. But the voiced dialogue is just a gimmick that's took money away from other development and I can't help but wonder how it will work for mods including their own dialogue. Plus the Mass Effext style radial, less dialogue options and less clarity. Even if they wanted to have the responses tied to buttons they could have had the full line at the bottom so we know what we are saying.

I agree completely. I think that the Mass Effect-style radial menu was a huge mistake from what we've seen and takes away from one of the intrinsic elements of a Fallout game -- the dialogue choices and self-characterization. It just seems like a waste to have every line the player character says be voice acted in an RPG. You have to weigh dialogue/choice breadth vs. development costs, and I think we all know what they'll pick.

Considering that its Bethesda in terms of mods and dialogue, it could be NPC's and the player character having text of their speech play out while they just look at each other without any voice over.

The nice thing about a Bethesda game is that you don't really have to speculate 'if' a bug is going to pop up, just 'when.' I look forward to the mouths moving without the voiceovers and the voiceovers playing without mouth movement and chunks of Super Mutant raining down from the sky and all that good stuff.
 
Well, you have me there (except the part about BOS, as nothing will ever convince me it was worth even the paper the manual was printed on). And they removed stats? I had no idea. I know that they're keeping the SPECIAL system of attributes at the very least.

I do have to agree with you that the building mechanic is a neat idea, but I'm just not into that kind of thing.
To my knowledge SPECIAL is still in but skills have been completely overhauled into a perk only system

and I honestly don't see a problem with this. I've noticed that several games have done perk only systems very well (Deus Ex Human Revolution comes to mind, Borderlands comes to mind etc. )
 
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