Fallout series

"Modders will fix it"
Bethesda's motto
Too bad that doesn't include the 2GB memory bug.

Also too bad that Obsidian had to use the Gamebryo engine and so much other shit used on Fallout 3 so we were guaranteed an authentic Bethesda million-bugs mess. Although the unofficial patches and other bug fixes/anti-crash mods do do a pretty good job of cleaning up the messes in F3/NV/F4. Thanks unpaid modder jannies!
 
Its what I hate about some people in this fanbase. Stop shoving irl politics into this.

Considering that one of Fallout's most crucial background events, the Resource Wars, is predicated on the idea that Peak Oil is going to happen Any Day Now, and Peak Oil keeps not happening, I don't feel any particular obligation to take its satire or social commentary very seriously.

Reminder that Fallout's Great War was set in 2077 instead of closer to the present day because Wasteland had WWIII happen in 1998, which turned out to be almost a decade after the Soviet Union collapsed.
 
I can...urgh..."understand"...sexy mods. I get it.

But rape? Dude, that shit goes beyond any tolerance or understanding.

And the people that have it are always the more "virtuous" online. Like I say, the more virtuous online, the worse they are IRL.
When Bethesda releases a new game and smug shits on the internet say "heh, I'll just wait until modders fix it" you should think about what mods they're actually waiting for. What is it that they can't get on consoles?
 
havent been able to play NV in forever because it would guarantee crash within the first 5 minutes, maybe on a loading screen, maybe bringing up the pip boy, maybe just running through the desert.

have tried to find the reason why and a fix for forever and nothing worked. i randomly decide i want my NV today, google it again for the thousandth time, lo and behold like the third result is a reddit thread from 2 years ago that i have somehow never seen before. remove new vegas stutter remover. replace (if you want) with tick fix. omg no more crashing i can play NV again :biggrin:
Have you tried using the Viva New Vegas guide? I recently reinstalled the game and used most the mods recommended by that guide and I haven't had a single crash in days.

 
Have you tried using the Viva New Vegas guide? I recently reinstalled the game and used most the mods recommended by that guide and I haven't had a single crash in days.

I've never had a problem with mod load order or incompatible mods or anything, it's usually pretty common sense. I also don't use a large amount of mods, I'm currently running NV with ~12 total mods and most of them are small QOL stuff. If I had a ton of mods running I'd use Viva New Vegas for sure.

I haven't crashed once since I deleted New Vegas Stutter Remover, far as I can tell and find out NVSR causing crashes is something that there isn't a fix for other than get rid of NVSR.
 
I've never had a problem with mod load order or incompatible mods or anything, it's usually pretty common sense. I also don't use a large amount of mods, I'm currently running NV with ~12 total mods and most of them are small QOL stuff. If I had a ton of mods running I'd use Viva New Vegas for sure.

I haven't crashed once since I deleted New Vegas Stutter Remover, far as I can tell and find out NVSR causing crashes is something that there isn't a fix for other than get rid of NVSR.

Me and mods have a complicated relationship.

Me: Okay, a few functionality mods and we are set. Oh, that one looks good. That one to-aahhnnd I have 185 mods...
 
"Modders fix it"
Bethesda predicting it
and they do it, for ego no less.
Its what I hate about some people in this fanbase. Stop shoving irl politics into this.
let's pick a game universe that has shows these irl politics being cast in the "human nature" shadow and try to make it cereal even though the game itself isn't.
come on, they know it gives them views, especially from mutts that treat politics like religion ever since the powerful niggers decided to use the media after #occupywallstreet happened.
it's just people hustling you know.
Me and mods have a complicated relationship.

Me: Okay, a few functionality mods and we are set. Oh, that one looks good. That one to-aahhnnd I have 185 mods...
185 mods
nigger do you even TTW? also you put 185 fucking mods on NV, NV of all games and expect it to be stable? i have about 6 mods and mostly are just QoL and one is making sure the game respects the efficiency of headshots if either I or the enemies get a bullet to the face and that's it, i only crash on buggy hearts but that's after 40mins of playsession however honest hearts is notoriously buggy.
 
nigger do you even TTW? also you put 185 fucking mods on NV, NV of all games and expect it to be stable? i have about 6 mods and mostly are just QoL and one is making sure the game respects the efficiency of headshots if either I or the enemies get a bullet to the face and that's it, i only crash on buggy hearts but that's after 40mins of playsession however honest hearts is notoriously buggy.
Actually, yeah. I've got shit, 220 or so active plugins and shit's remarkably stable. And that's with using a bashed patch, too. Only shit that crashes it reliably are when Incinerator shots get spammed and when I'm watching the Fiends and NCR engage in all-out war in West Vegas. But since I'm using IWS the fact numbers there are doubled is to blame. I don't really think the game was ever meant to handle 20 corpses worth of loot drops.
 
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Actually, yeah. I've got shit, 220 or so active plugins and shit's remarkably stable. And that's with using a bashed patch, too. Only shit that crashes it reliably are when Incinerator shots get spammed and when I'm watching the Fiends and NCR engage in all-out war in West Vegas. But since I'm using IWS the fact numbers there are doubled is to blame. I don't really think the game was ever meant to handle 20 corpses worth of loot drops.
modlist or it didn't happen.
also you bashed your patches? i've been looking towards doing a new MO2 instance to keep my old saves around and to be able to play TTW without breaking said saves too much, just like i did with my FO4 saves.
also also i've noticed that GUN does kind of have modfaggots on a similar scale to nexus, the only difference is that they can port stuff from other games and even bethesda stuff in peace without fear of having it deleted, unless mod drama ensures.
i'll patiently wait for a nigger that is porting fallout 76's maps to fo4, i'm so fucking tired of the commonwealth and dlc worlds are meh.
 
modlist or it didn't happen.
also you bashed your patches? i've been looking towards doing a new MO2 instance to keep my old saves around and to be able to play TTW without breaking said saves too much, just like i did with my FO4 saves.
also also i've noticed that GUN does kind of have modfaggots on a similar scale to nexus, the only difference is that they can port stuff from other games and even bethesda stuff in peace without fear of having it deleted, unless mod drama ensures.
i'll patiently wait for a nigger that is porting fallout 76's maps to fo4, i'm so fucking tired of the commonwealth and dlc worlds are meh.
# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Misc Gameplay Merge.esm
Simple Open Freeside.esm
Functional Post Game Ending.esm
Landscape_Seam_Fix.esm
MoreMojave.esm
JIP Selective-Fire.esm
IWS-Core.esm
New Vegas Redesigned II.esm
Atomic Wrangler Corner Room Tweaks.esm
TLD_Travelers.esm
More Perks.esm
More Perks for Dead Money.esm
LFSO.esm
Simple Open Strip.esm
MikotoBeauty.esm
The New Bison Steve Hotel.esm
More Perks for Honest Hearts.esm
More Traits.esm
More Perks for Old World Blues.esm
ACGS - Novac Bungalow.esm
More Perks for Companions.esm
WMVM.esm
Brotherhood and House Truce.esm
Tammer's NIF-Bashed Armor Mega-Pack.esm
A World of Pain Revised.esm
Weapons of the Modern Millenia.esm
Weapons of Our Millenia.esm
Cyberware.esm
Project Nevada - Equipment.esm
JokerineDiner.esm
Three Families Alliance.esm
S6S Scripted Weapon Tweaks.esp
YUP - NPC Fixes (Base Game + All DLC).esp
DeadMoneyAnnoyanceReducer.esp
Unofficial Patch NVSE Plus.esp
InfAmmoNUM1.esp
LRunlocker.esp
Enhanced Item Info.esp
Casino Exchange All.esp
cropsalive.esp
Vurt's WFO.esp
Radar.esp
JIP Improved Recipe Menu.esp
Motion Sickness Reduction Mod.esp
JIP MiniMap.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
True_Grit_Perk.esp
More Perks for Old World Blues Update.esp
JIP Companions Command & Control.esp
robcocraftomaticsuite_edisleado.esp
noweaponarmordamage.esp
NeotropicsWeaponDisplay.esp
The Weapon Mod Menu.esp
Faster Terminals.esp
Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp
TinCansToScrapMetalAndReverse.esp
Ammo recipes.esp
SomePerks.esp
IWS-Core-Patrols.esp
Universal Pip-Boy Customization.esp
DALCO MISC Recycling Recipes.esp
Occlusion.esp
More Perks Update.esp
Dylan'sRespawningContainer.esp
Sneaky Pete Lucky 38 Suite.esp
Little More Lamplight.esp
FPGE Patch - Simple Open Freeside.esp
AG Supplementary Uniques-AllInOne.esp
HHrespawn.esp
CASM with MCM.esp
MigNammo.esp
Universal Item Sorter.esp
NerveReimplemented.esp
NukaChemistPlus.esp
Bulk to Standard.esp
FPGE - Keep Your Companions.esp
DarNifiedUINV.esp
ImmersiveRecoil.esp
MikotoBeauty.esp
TunnelerHideRecipes.esp
Just Location Name.esp
Salient Blue.esp
MoreLoot.esp
FOVSlider.esp
The Mod Configuration Menu.esp
Escape_Rope.esp
MigMultiCase.esp
Better Bleed Me Dry.esp
VanGraffHostilityQuestFix.esp
VanGraffHostilityFactionFix.esp
Respawn24Hours.esp
RecyclabeBottles&Containers.esp
OWBMoreClonedPlants.esp
Cap Removed DR DT RR.esp
StealthSuitMkIIInvisibility.esp
Toggle FotN.esp
MigRepairBarter.esp
B42Inertia.esp
MigMoneyFix.esp
Reload Reloaded.esp
Water Breathing Tweaks.esp
RetrievableThrowables.esp
B42 RWMS.esp
MigPerkup.esp
Quickthrow.esp
CompanionImplants.esp
MigGaussFix.esp
AutoLootEnhanced.esp
Honest Hearts Workbench Crate Luck.esp
NpcDynamicCombatStyle.esp
DNAgentBugFix.esp
RadDecay.esp
NCR Rearmament v1.5.esp
NoFallDamage.esp
FPGE - Allies.esp
FPGE - Faction Quest Failer.esp
FPGE - Rebuild New Vegas.esp
Securitrons auto-repair regen health.esp
AshAndGooBegone.esp
ArmorPadding.esp
OneBody_Limbs&Health.esp
HitOwnership.esp
1nivVSLArmors.esp
JustAssortedMods.esp
CriticalEffectFixes.esp
AmmoScriptFixes.esp
FPGE - Lucky 38 NCR Removal.esp
HiddenValleyOverhauledMM1.2.esp
S6S Nif Bashed Armor Patch.esp
FPGE - No Brotherhood Checkpoints.esp
StealthSuitControls.esp
FalloutNVCheatTerminal.esp
Asterra's Many Fixes - Functional Post Game Ending compatibility patch.esp
FarmingBobNVR.esp
NewVegasExtendedMapMarkers.esp
FPGE Patch - Simple Open Strip.esp
Veronnopowerfist.esp
TheSinkGreenhouseV1.0.esp
BBCS.esp
FPGE - Mojave Outpost NCR Removal.esp
Future Fallout Chems.esp
Shane The Chem Pusher.esp
Dead Money Overhaul.esp
FPGE - Mojave Outpost NCR Removal TLD Patch.esp
Useful Vending Machines.esp
AG Supplementary Uniques-GRA.esp
Better Character Creation.esp
AAACourierRiotGear(Craft).esp
LFSO - Ranger Sequoia in NCR Safehouse.esp
Universal Antivenom.esp
More Traits Update.esp
More Perks for Honest Hearts Update.esp
ThrowableFixes.esp
Improved Sound FX - Merged Major DLCs.esp
Workbench and Campfire Expansion.esp
SaveCass.esp
DSGO.esp
ACE - All DLC.esp
IOTB - Hidden Valley Overhauled Metallic Monks.esp
FPGE - Legion and Chairmen Alliance.esp
FPGE - NCR and Legion Endings No Securitrons.esp
FPGE - Casino Damage Removal.esp
FPGE - House Spares the Kings.esp
FPGE - Legion Ending Keep Gambling.esp
FPGE - Lucky 38 Usable Auto-Doc.esp
FPGE - Legion Doesn't Destroy Hoover Dam.esp
FPGE - Yes Man Ending Primm Securitrons.esp
S6S Perks.esp
DeadMoneyMissingReturnOptions.esp
SDogVGunBulkAmmoNerfBaseGame.esp
Shotgun Commando Redone.esp
Cass uses Lever Action shotgunHigherstats.esp
Nevada Arsenal.esp
A Better Brotherhood Bond.esp
Recipes Reorganized.esp
Bash_Spread.esp
Functional Post Game Ending - YUP Patch.esp
Skill Bonus Misc. Items - Complete Edition.esp
IWSLegionFix.esp
FPGE - Vendortron Doesn't Get Disabled.esp
Karmic Balance.esp
Dead Money Recipe Box.esp
VanillaEnhancedWeaponry.esp
WeaponModsExpanded.esp
VEW-WMX patch.esp
WMX-DLCMerged.esp
Improved Sound FX - WMX - Merged Major DLCs.esp
F4NVAnti-Material Rifle.esp
SnowGlobePerks.esp
Makeshift Still.esp
XtraSpecialNV - MCM.esp
Aid Addon.esp
Mojave Raiders.esp
FPGE Patch - Mojave Raiders.esp
Cyberware OWB.esp
Project Nevada - WMX.esp
Stash Organizer.esp
Rad Child Limb Healing and Radiation Immunity.esp
HonestHeartsCheats.esp
JSawyer Ultimate.esp
MoreFoodsMoreBuffs.esp
S6S Ingestibles NV.esp
FPGE Patch - JSawyer Ultimate.esp
ACGS - Cozy Sink.esp
S6SBreathingMaskIntegration.esp
Freeside Food & Supplies.esp
JSawyer Ultimate - GRA Merged.esp
Whiskey Rose Perk Fix.esp
Bashed Patch, 0.esp
BetterHarvesting.esp
Breakdown and Craft Ammo Materials.esp
Shotgun Ammo Overhaul DLCs NVSE NC.esp
CraftLunchboxRecipe.esp
SpencerRifle.esp
CompanionInfAmmo.esp
DLCPerkRewards.esp
ED-E Upgrades Usable at Home.esp
Ask and I shall deliver. 229 active plugins, total. Not saying it isn't wonky (More Mojave and AWOP give serious terrain glitches) or that shit just doesn't always function properly (ACE has its own shotgun ammo name and effect changes that interfere with the shotgun overhaul and you can't disable just them, and I'm sure 00 Commando doesn't play entirely nicely with everything else I have that touches shotguns), but its been surprisingly stable.

And yes, I use MO2. What you do is add WryeBash to the list of executables in MO2, and that will load the MO2 list in WryeBash, allowing it to properly bash your patch up for your list. I actually ran TTW for a while as a dedicated instance but as soon as I was done with the Capital and the DLC's I axed it because I was forced to duplicate about half my mods since I'm too lazy to run different profiles in my instances, and the space was just too much. I seriously recommend looking into lStewie's AI Tweaks since its much more than just AI changes and lot of its included scripted functions will allow you to replace mods you might otherwise need a separate .esp for.
 
You know, maybe this was obvious but it seems to be implied that the pre-war Enclave (who was pretty much composed of the government and corporate elites) is one of the reasons why culture hasnt developted beyond the 50's. Apparently they cut down any sort of cultural movement that moved things forward.


Its actually kind of creepy and concerning that the government would have this amount of control over society. Its even more scary that we dont seem to be far from getting to that point IRL.
 
@Snekposter, i honestly believe it's more mojave and awop together.
from that modlist all i could get was the weapon mods expanded.
i do use the fo3 weapons restoration but it was because i was reinstalling ttw.
then there is the longer vats range, headshots for both player and enemies, onetweak, FPGE and the sprint mod.
about 7 mods, jej.
 
You know, maybe its a retcon but...it could be an interesting one in retrospect.

Jet

Pretty much about how Jet could still be around so damn much when it was created only "recently" by the wasteland's standards. And I think that this implies something that sounds farfetched but makes perfect.

Jet's "creator", Myron claims he made Jet out of some "specific" ingredients. But get this, Myron is an arrogant know it all manipulator. Now yeah, F2 did intend him on being Jet's actual creator, sure...but F4's "retcon" implies that this is a lie. Jet apparently was just a pre-war drug that Myron got the recipe of and decided to claim he created it. So Myron not only is the worst but also a liar who released a deadly drug into the wasteland and he didnt even actually create it himself but followed a pre-war recipe. Again, retcon? Sure, but its a retcon that honestly feels fitting to the character. There are holes, sure, but its not like this would be beyond Myron to trick everyone he is smarter than he actually is.
 
You know, maybe its a retcon but...it could be an interesting one in retrospect.

Jet

Pretty much about how Jet could still be around so damn much when it was created only "recently" by the wasteland's standards. And I think that this implies something that sounds farfetched but makes perfect.

Jet's "creator", Myron claims he made Jet out of some "specific" ingredients. But get this, Myron is an arrogant know it all manipulator. Now yeah, F2 did intend him on being Jet's actual creator, sure...but F4's "retcon" implies that this is a lie. Jet apparently was just a pre-war drug that Myron got the recipe of and decided to claim he created it. So Myron not only is the worst but also a liar who released a deadly drug into the wasteland and he didnt even actually create it himself but followed a pre-war recipe. Again, retcon? Sure, but its a retcon that honestly feels fitting to the character. There are holes, sure, but its not like this would be beyond Myron to trick everyone he is smarter than he actually is.
It definitely is something I'd see Myron trying to pull, it's weird that NMA types get so hung up on trying to defend his integrity of all characters. But it does feel like Bethesda was more lazy about fact checking lore instead of making this implication deliberately. Would've helped if there was at least a different variant from "far west" that was closer to FO2's effects. But Bethesda is notoriously averse to referencing west coast lore (usually it's for the best so I can treat them separately, at least)
 
It definitely is something I'd see Myron trying to pull, it's weird that NMA types get so hung up on trying to defend his integrity of all characters. But it does feel like Bethesda was more lazy about fact checking lore instead of making this implication deliberately. Would've helped if there was at least a different variant from "far west" that was closer to FO2's effects. But Bethesda is notoriously averse to referencing west coast lore (usually it's for the best so I can treat them separately, at least)

Yeah, Im aware that this was not Bethesda's intention but it feels like something intriguing that Bethesda might have accidentally done, because it retroactively adds to the Fallout 2 lore by implying Myron was always full of shit right down to Jet's creation.
 
Yeah, Im aware that this was not Bethesda's intention but it feels like something intriguing that Bethesda might have accidentally done, because it retroactively adds to the Fallout 2 lore by implying Myron was always full of shit right down to Jet's creation.

Weirdly enough, the crafting recipe for Jet in FO4 does include fertilizer, which tracks precisely with how Myron claimed it was manufactured. Bethesda paid some attention to the lore, so it may have been more intentional than it seems at first blush.
 
Weirdly enough, the crafting recipe for Jet in FO4 does include fertilizer, which tracks precisely with how Myron claimed it was manufactured. Bethesda paid some attention to the lore, so it may have been more intentional than it seems at first blush.
Keep in mind that by Myron's own admission it was a pre-war invention. Turns out botched protein supplements wound up making people high as fuck.
The Chosen One: "How did you create it?"
Myron: "Oh, in my lab. Next question?"
The Chosen One: "HOW did you develop it, smart guy?"
Myron: "Ah, Christ. Well...when I came across the Mordino family way back when, they were farming peyote cacti and trying to sell it to tourists as the 'Reno experience.' Total bullshit."
The Chosen One: "Go on."
Myron: "I mean, peyote? C'mon. It isn't even half the strength of, say, old school LSD."
The Chosen One: "Uh, about the Jet --?"
Myron: "Pus, a peyote trip is too long. The profit's in fast turn around and high addiction. Like, uh, barbitutates before the Big One, y'know?"
The Chosen One: "You mean barbiturates…like old school cocaine, crank, all that?"
Myron: "Right. Can I finish?"
The Chosen One: "Fine, fine. What was the problem with making barbiturates?"
Myron: "Problem is, in the new climate, we can't grow most of the veggies needed for the best drugs."
The Chosen One: "I'm with you."
Myron: "Couldn't grow coca plants, opium poppies -- and man did we try -- so we figured our best bet was shrooms."
The Chosen One: "Why?"
Myron: "You can grow 'em if you use plenty o' brahmin shit as fertilizer."
The Chosen One: "Speaking of plenty of shit...Go on."
Myron: "Plus, hallucinogens have low overhead, so I start experimenting with derivatives of lysergic acid diethylamide and psilocybin. Still…"
The Chosen One: "Still...?"
Myron: "Still, I really wanted to whip up a hard-hitter that didn't rely on veggie extracts. Man, was I an idiot, 'cause the answer turned out to BE the extracts, or, more precisely, what they were growing IN."
The Chosen One: "How do you mean?"
Myron: "See, old Jesus Mordino wanted something that the Redding miners would get addicted to fast AND make them work harder. So, I said, 'no prob,' right?"
The Chosen One: "Right. Go on."
Myron: "Well, wasn't too hard to come up with a good upper. A sample of that pre-war protein extract, corrupt it and bam -- decent amphetamine."
The Chosen One: "Uh, "protein extract?""
Myron: "Before the Big One some meat companies were experimenting with a cheap protein extract for growing food, but they had to ditch it. One little skin bacteria contaminates it, and it's all screwed."
The Chosen One: "Screwed? How?"
Myron: "The contaminated version acted like an amphetamine when ingested. Little side effect. Don't ask. It's, uh, technical."
The Chosen One: "So…did you somehow get a hold of this protein extract?"
Myron: "I didn't have to. When they first screwed up, they contaminated tons of that shit. And rather than ditch it, they fed it to their brahmin herds to try and recoup their losses."
The Chosen One: "So you used brahmin shit as fertilizer for the shrooms, except the pre-war protein contamination gives whatever shrooms grown in brahmin shit…certain extra ingredients?"
Myron: "Close..."
The Chosen One: "Yes...?"
Myron: "See, we start experimenting with the brahmin shit as fertilizer for the shrooms, except get this; then, we noticed the slaves working fertilizer vats were getting high from the fumes…"
The Chosen One: "So the fumes were enough to produce the effect?"
Myron: "Riiiight..."
The Chosen One: "I thought so."
Myron: "By putting tons of brahmin shit in the vats, we found out that the fumes give more than enough of a kick. Eureka. Literally. 'Course, we had to test to get the mix right…"
TL;DR Thanks to good old corporate loss cutting post-war Brahmin have a gut bacterium that makes their shit produce a hallucinogenic compound similar in effect and chemical composition to methamphetamine. However it appears that unless one concentrates it heavily such as say... dumping it in massive industrial vats purely for mushroom growing, the effects are minimal. And even then they're reduced compared to the concentrated form of the chemical the Mordinos and Myron extracted and refined out of said shit, and then later on everyone else with access to a steady supply of cow shit and the necessary chemistry knowledge.

The idea that pre-war Jet, as in a synthetic methamphetamine, doesn't exist at all is rather far-fetched.

EDIT: Keep in mind the Mordinos explicitly made Jet as addictive as they could. So its reasonable for the later games to have it be less addictive... but also produce weaker effects.
 
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Again, it all comes down to if Bethesda did on purpose or if its the case that they just happened to do a retcon that honestly adds to the Interplay lore instead of messing with it.

Also it makes sense Jet manufacturers would know that original Jet was too addicting to be profitable long term so they decreased the effects so its less addicting. Its understandable that Jet can reach the east coast the same way I can buy the wasteland survival guide making its way to the west (since its implied to be actually really fucking good that it was worth bringing it over the other side of the country)
 
Again, it all comes down to if Bethesda did on purpose or if its the case that they just happened to do a retcon that honestly adds to the Interplay lore instead of messing with it.

Also it makes sense Jet manufacturers would know that original Jet was too addicting to be profitable long term so they decreased the effects so its less addicting. Its understandable that Jet can reach the east coast the same way I can buy the wasteland survival guide making its way to the west (since its implied to be actually really fucking good that it was worth bringing it over the other side of the country)
Even without Bethesda couriers get around. A male Courier with Lady Killer asks the Lonesome Drifter if he's 17. And considering the Lonesome Drifter is from Montana, that's quite far from California in a era of brahmin caravans and dubious rail connections. A good way to think of the world of Fallout is independent city-states, as we saw in Fallout 1 and 2, and later on with New Vegas. Keep in mind Fallout 1 and 2 cover a massive stretch of land, Fallout 1 taking place across all of SoCal from just south of the Bay Area down to San Diego (Dayglow), with Fallout 2 extending all the way north to southern Oregon (Klamath) and east to Reno, with its southernmost tiles being the northernmost ones in FO1.
 
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