Fallout series

Ik thats what happens but what I meant is if you blow it up and then go to Veronica and get her as a companion (then go to the blown up bunker with her)
if you get BOS's reputation of you high enough before doing it then the game basically considers you neutral and V goes off on you but doesn't leave

Also Fallout still hasn't talked about Philly/Jersey/NYC that would be a great place to attempt with current tech. same with Detroit, which is the most recent major city to have emerged east of the Mississippi. They could also do something with the South, especially with Atlanta being such a big deal in our time now. The Detroit tech boom of the 50s would really make it appealing, cars or not.

No one would pay for a Fallout 1 remake, it was 13 locations, a third of which were dungeons and another third were barely used/early game useless.

there were barely any weapons or items and if you used anything besides energy weapons or small guns you were fucked.

Fallout 2 is where it became legit. fallout 1 was a lot like the outer worlds, a proof of concept. there were very few quests, the locations were small, you never needed or had a reason to visit any location after being there once.

you only have 4 companions you couldn't change the weapons or amour of. one of them would usually shoot you and dogmeat would fry itself trying to walk through lazer doors.

the Wasteland sequels are better games in the same concept of fallout anyways. They really embrace the whole 90s apocalypse theme a lot more than fallout seems to with the 50s;

Even then the whole 50s theme had been played out hard; sort of sad fallout 76 didn't try to move the timeline ahead sotospeak. have the vault's theme be about what culture might look like decades from then, that way something like John Denver songs make sense.
 
No one would pay for a Fallout 1 remake, it was 13 locations, a third of which were dungeons and another third were barely used/early game useless.

there were barely any weapons or items and if you used anything besides energy weapons or small guns you were fucked.

Fallout 2 is where it became legit. fallout 1 was a lot like the outer worlds, a proof of concept. there were very few quests, the locations were small, you never needed or had a reason to visit any location after being there once.

you only have 4 companions you couldn't change the weapons or amour of. one of them would usually shoot you and dogmeat would fry itself trying to walk through lazer doors.
But a remake could allow them to expand on the game through additional quests, locations, and endings. They can even take the time to address several flaws like how companions function (give them more dialogue, maybe their own quests, allow them to change armor, and allow the player to move through them), add more weapons to make some types more viable (something I think even 2 struggled with a little, Sulik was stuck with that sledgehammer until I was able to buy a Super Sledge in San Francisco), and make the world feel more lively with voiced NPCs (the major NPCs would still be animated like the ones in Wasteland 3).
 
Bethesda must be run by a bunch of retards then, didn't Las Vegas get hit by like 70?
18.

Mr House's defences shot down or neutralised the vast majority of them.

I will also mention that those nukes mentioned were just the start. For all we know another 500 were on the way to flatten New York even further, the TV was cut off just before the bomb that hit Boston.
 
No one would pay for a Fallout 1 remake, it was 13 locations, a third of which were dungeons and another third were barely used/early game useless.

there were barely any weapons or items and if you used anything besides energy weapons or small guns you were fucked.

Fallout 2 is where it became legit. fallout 1 was a lot like the outer worlds, a proof of concept. there were very few quests, the locations were small, you never needed or had a reason to visit any location after being there once.

you only have 4 companions you couldn't change the weapons or amour of. one of them would usually shoot you and dogmeat would fry itself trying to walk through lazer doors.

the Wasteland sequels are better games in the same concept of fallout anyways. They really embrace the whole 90s apocalypse theme a lot more than fallout seems to with the 50s;

Even then the whole 50s theme had been played out hard; sort of sad fallout 76 didn't try to move the timeline ahead sotospeak. have the vault's theme be about what culture might look like decades from then, that way something like John Denver songs make sense.

Fallout 1 I feel probably had the tightest and most cohesive story out of all of them and really captured that lonely and dreadful feeling of being out in a dangerous and unfamiliar world. Something pretty much every Fallout game after never really captured. (Not that they had to anyway.)

Yeah, it doesn't have nearly as much content as later games, but what was there was still pretty quality and usually had multiple ways of approaching quests. Plus, you can beat the game using Big Guns or with Melee/Unarmed. It's just a bit more difficult and requires a bit of planning out your build. (In the latter case, you'll also want to tag throwing so you can use Plasma Grenades on the Master. That is, if you want to even meet him).

Fallout 2 (and by extension New Vegas) had better companions though, I agree. With 1, they were a last minute addition and probably didn't have much time to implement them in a more satisfying way. 2 though, felt like a far less cohesive experience. The dev team even admitted that there were a couple of people assigned to each location and there wasn't much in communication hence a more disconnected feeling between locations and tone. (Granted, the whole issue with Redding being fought over by the big three settlements is still well done.)

New Vegas I feel met a nice middle ground between the two approaches and (with gameplay mods that add more Classic Fallout elements and cut content) is probably my favorite out of all of them.
 
It's easy to also forget but at least Fallout 1 didn't push 'it's the 50s, just in the future' nearly as much as especially the 3D games did. These older games also kind of did "the world moved on in ways" better. The first village you stumble upon in Fallout 1 is a proper Village - with fields, proper clean buildings people built after the war and everything. As contrast, in Fallout 4 200 years passed since the war and people are still hunching down in bombed-out and half-collapsed houses next door to similarily bombed out and abandoned houses with skeletons all over the place and former shops where parts of the (edible) product is still on the shelves. It's ridiculous and feels like the bombs dropped weeks, maybe months ago. Humanity conquered the planet by cooperation.

This dog-eats-dog lawlessness fits better into a time frame of Mad Max (the franchise Fallout borrowed aesthetically heavily form) where the big one was at best years ago and there's still chaos everywhere. After 200 years you'd have governments, law enforcement, societies, taxes, entertainment and even people that never did anything physical seriously working white collar jobs back. There'd be metropolitan areas. It might look very different from what was there before, but it'd be there. It just wouldn't be like this. Especially with the robust technology of the Fallout universe where some random asshole can stumble across a factory that was abandoned for hundreds of years and just flip a switch to get things running again, or build fully autonomous robots in his garage. I don't know. Fallout never really felt that consistent to me, although I love most of the games.
 
if you get BOS's reputation of you high enough before doing it then the game basically considers you neutral and V goes off on you but doesn't leave

Also Fallout still hasn't talked about Philly/Jersey/NYC that would be a great place to attempt with current tech. same with Detroit, which is the most recent major city to have emerged east of the Mississippi. They could also do something with the South, especially with Atlanta being such a big deal in our time now. The Detroit tech boom of the 50s would really make it appealing, cars or not.

No one would pay for a Fallout 1 remake, it was 13 locations, a third of which were dungeons and another third were barely used/early game useless.

there were barely any weapons or items and if you used anything besides energy weapons or small guns you were fucked.

Fallout 2 is where it became legit. fallout 1 was a lot like the outer worlds, a proof of concept. there were very few quests, the locations were small, you never needed or had a reason to visit any location after being there once.

you only have 4 companions you couldn't change the weapons or amour of. one of them would usually shoot you and dogmeat would fry itself trying to walk through lazer doors.

the Wasteland sequels are better games in the same concept of fallout anyways. They really embrace the whole 90s apocalypse theme a lot more than fallout seems to with the 50s;

Even then the whole 50s theme had been played out hard; sort of sad fallout 76 didn't try to move the timeline ahead sotospeak. have the vault's theme be about what culture might look like decades from then, that way something like John Denver songs make sense.

My solution is to make it a "remaster/remake" called "Fallout classic trilogy SPECIAL edition"

It has F1,2 and tactics. Tho I can see them being sold separately if people prefer that
 
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My solution is to make it a "remaster/remake" called "Fallout classic trilogy SPECIAL edition"

It has F1,2 and tactics. Tho I can see them being sold separately if people prefer that
I went with the idea of doing the remakes separately so that inXile wouldn't have too much on their plate at once.

That, and GTA Trilogy: The "Definitive" Edition shows the potential folly of taking on three games at once.
 
I went with the idea of doing the remakes separately so that inXile wouldn't have too much on their plate at once.

That, and GTA Trilogy: The "Definitive" Edition shows the potential folly of taking on three games at once.

To be very fair, that abortion of a GTA trilogy was a result of three things.

1- The team choosen for it not having the skill to do it (since even modders were able to do some adjustments to make it SLIGHTLY less awful and they did it in a day or two and for free...so this speaks about the type of skill team we are dealing with)

2- The lack of time, the team clearly needed more time and the top hunchos didnt give a shit because Rockstar is so arrogant that they think their simps will buy literally anything (they arent WRONG but this shitshow did turn a lot of people that were on their side against them).

3- The lack of quality control, that relates to 2 but you would think that there would be some quality control to inform to the higher ups that the quality isnt up to par to their usual standard of quality and that, if they release this, it will legit hurt the brand given the nostalgic attachment many have for this trilogy. (either there was no quality control or there was and the higher ups didnt care).

This "Fallout Classic Trilogy" would be far more simple to update and there should be more emphasis on time if necessary. The GTA trilogy was a shitshow that should teach companies to not bother remastering/remaking a beloved product if they will only make it worse (then again, they didnt learn after Warcraft 3 Reforged, so maybe they wont learn shit)
 
You know, I have seen some people defending the Institute ending in Fallout 4, most saying that with Nate/Sole Survivor/*insert your name here* as the director, the Institute is for a better future for the whole commonwealth with them being turned into a force of good.

And I kind of imagined "Would be great if the game actually implied this" and made me realise that its exactly what would happen if this entry kept the karma system. Think about it, I can imagine the ending slide saying

"The Solo Survivor took the position of Director of The Institute with a heavy heart, knowing of the pain and loss the organization brought to the commonwealth. Not intending on commiting the same mistakes as his predecessors, The Sole Survivor focused their efforts towards healing the wounds brought by the war and recent conflict with the brotherhood and railroad. The remaining Gen 3 synths would be given the choice to remain in the Institute under more humane conditions or depart into the Commonwealth. It would take decades for the commonwealth to recover, but with the Institute being led by a new fair and just Direction, it was simply a matter of time and scientific precision"

I can imagine the bad karma version would basically mean you kept doing what the Institute always did and nothing has really changed.

Another reason they said is because of Shawn being your son and all.

But am I missing something? Father may be your biological son but he isnt Shawn, not anymore. The "Shawn" we knew was an innocent baby or young boy, not a dying dettached old man. That always made me hate the Institute even more because Shawn might as well be dead too and the Institute killed him by turning him into this. Your son is gone and all you can do is either be delusional enough to remain loyal to him despite of that or know that the best way to get even is to destroy this god forsaken facility for it.
 
Your son is gone and all you can do is either be delusional enough to remain loyal to him despite of that or know that the best way to get even is to destroy this god forsaken facility for it.
When I played it i saw it as they essentially killed your son when they took him so your revenge is destroying what they man they made him into created.
 
I installed this mod that adds a ton of creatures to fallout 4, Ghoul Whales among them and I was exploring the ocean depths looking for one, ended up installing a mod that lets me see clearly underwater and its insane how much detail there is to the ocean floor, I know there was a cut underwater quest but I'm guessing this was cut very late into development since the ocean floor is fully modeled and decorated.

Also I agree that Fallout 3 and 4 feel like the take place like a few years after the nukes, how in the hell in 200 years people live in places filled to the brim with trash, apparently the art of taking out the trash was lost to the nukes
 
I installed this mod that adds a ton of creatures to fallout 4, Ghoul Whales among them and I was exploring the ocean depths looking for one, ended up installing a mod that lets me see clearly underwater and its insane how much detail there is to the ocean floor, I know there was a cut underwater quest but I'm guessing this was cut very late into development since the ocean floor is fully modeled and decorated.

Also I agree that Fallout 3 and 4 feel like the take place like a few years after the nukes, how in the hell in 200 years people live in places filled to the brim with trash, apparently the art of taking out the trash was lost to the nukes
They really did put a lot on the sea floor. Several shipwrecks and lootable stuff, shame they never actually made use of it.
 
I installed this mod that adds a ton of creatures to fallout 4, Ghoul Whales among them and I was exploring the ocean depths looking for one, ended up installing a mod that lets me see clearly underwater and its insane how much detail there is to the ocean floor, I know there was a cut underwater quest but I'm guessing this was cut very late into development since the ocean floor is fully modeled and decorated.

Also I agree that Fallout 3 and 4 feel like the take place like a few years after the nukes, how in the hell in 200 years people live in places filled to the brim with trash, apparently the art of taking out the trash was lost to the nukes

*looks at liberal shitholes*

Is that so?


Do people forget that Fallout is an actually kind of optimistic view of a nuclear apocalypse? And that places would progress differently, especially depending on the severity?
 
Assuming the sole survivor didn't exist as a man/women on the inside wouldn't the institute inevitably win the war? They have teleportation and molecular replication technology similar to the dead money vending machines and the think tank so they can produce a virtually unlimited number of soldiers.

All of the other factions have limited resources and manpower, hell the west coast brotherhood lost the brotherhood NCR war precisely because they didn't have enough personnel to overcome the waves of NCR consented forces.

In the Dead Money bad ending Elijah uses technology very similar to what the Institute has to single handedly defeat the NCR.
 
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Assuming the sole survivor didn't exist as a man/women on the inside wouldn't the institute inevitably win the war? They have teleportation and molecular replication technology similar to the dead money vending machines and the think tank so they can produce a virtually unlimited number of soldiers.

All of the other factions have limited resources and manpower, hell the east coast brotherhood lost the brotherhood NCR war precisely because they didn't have enough personnel to overcome the waves of NCR consented forces.
east coast brotherhood? wasn't the mojave chapter of the brotherhood (and in a less spread, the western)? I remember Veronica talking about that.
 
So, Rad Child pretty much neuters the Cloud in Dead Money and Cazadores in general.

Losing 20 pounds of carrying weight sucks ass, but I can stomach that for turning into a nuclear-powered Wolverine.
 
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