Fallout series

New Vegas was pretty terrible about rare power armor, and there was like one quest where you have to deal with that insincere Arcade Gannon.

A glitch frequently keeps you from obtaining Vanilla Enclave armor.
 
Gone back to Fallout New Vegas and it's hilarious how broken the Stealth system is.

Sneak 5/10/15 -- Basically useless

Sneak 25 -- You can basically get away with multiple sneak attacks but not use slow attack weapons without raising your chances of getting detected

Sneak 50 -- From here it's easier to get away with long range sniping (redundant?) with non-suppressed weapons, hostiles spend less time searching for their attacker

Sneak 75 -- Melee/Unarmed sneak attacks are pretty much at a 95% success rate. Hostiles can immediately forget about searching for their attacker.

Sneak 100 -- It's impossible for anyone except for maybe the Fiends to sniff you out from an extreme distance, crouching beside someone is enough to get Hidden

They never did QUITE get sneaking right in these games.
 
  • Winner
Reactions: c-no
So, not sure if this has been talked about, but what's everyone's opinion on Synths?

Do you think there's any actual sentience and emotion, or is it all just programming?
 
So, not sure if this has been talked about, but what's everyone's opinion on Synths?

Do you think there's any actual sentience and emotion, or is it all just programming?

I think they have actual sentience but it has to develop if that makes sense. Gen 3 Synths are pretty much just 3-D printed humans but without the burden of old age. The Institute also is very aware of their sentience, but they're very uncomfortable with the thought that they have created sentient life to the point where scientists who discuss the possibility of synth sentience (arguing that synths gaining sentience is just a testament to the Institute's brilliance, and Synths being their possible successors) are threatened with exile from the Institute.
 
I think they have actual sentience but it has to develop if that makes sense. Gen 3 Synths are pretty much just 3-D printed humans but without the burden of old age. The Institute also is very aware of their sentience, but they're very uncomfortable with the thought that they have created sentient life to the point where scientists who discuss the possibility of synth sentience (arguing that synths gaining sentience is just a testament to the Institute's brilliance, and Synths being their possible successors) are threatened with exile from the Institute.
Yeah, I get what you mean. Hell, you interact with a few that show signs of developing sentience within the Institute but they immediately try to backpedal because of the Institute's current policies.

Then there's the issue of Nick. Great character, love his personal arc, but he himself raises the question of whether or not he has any sentience of his own or if he's just acting on his programming based on the original Nick, which I think is very relevant to you bringing up developing sentience.
 
So, not sure if this has been talked about, but what's everyone's opinion on Synths?

Do you think there's any actual sentience and emotion, or is it all just programming?

Given that Generation 3's are essentially artificial humans, they're obviously sentient. Institute staff knows they're sentient, but admitting that would be admitting to using slave labor. And that would be admitting that they're shit people.
 
  • Agree
Reactions: caffeinated_wench
So, not sure if this has been talked about, but what's everyone's opinion on Synths?

Do you think there's any actual sentience and emotion, or is it all just programming?
The main reason I sided with the Railroad is because I believe synths (or at least gen 3's) have some semblance of their own personalities and mindsets. Take Nick, for example. We know he was based off a real cop and borrowed most of his characteristics, but I also think that Nick has his own quirks that separate him from his "past" self, so to speak. They're not simply machines IMO.
 
  • Agree
Reactions: caffeinated_wench
I really love how they expanded on synths in 4. They were an awesome idea and they weren't really touched in-depth in any of the previous games. The whole concept of machines gaining human sentience was always cool to me, and I actually feel like the whole deal with the synths developing their own identities and personalities was fascinating. I also love how unnerving the hostile synths look, I think they have the perfect "very humanoid but not quite human" look. It's like the perfect mix of creepy mannequin and killer robot.
 
  • Agree
Reactions: Organic Fapcup
Taking down Vertibirds with a Fat Man yields some hilarious results. I Michael-Bay'd a car lot and had a massive fiery chain of explosions nearly kill me.

So apparently it's a bad thing that Strong isn't a copycat of Marcus or Fawkes. I always found his 'Milk of Human Kindness' obsessive misunderstanding funny.
 
Last edited by a moderator:
I wonder if they'll do anything with the DLC to improve on the settlements. The only real benefit of having them is having purified waters to sell and artillery support in battle.

Settlements also act as a hugbox for those spergs that like to dress all of their settlers up in military fatigues and call their settlements "FOBs" while thinking the Minutemen are the humans from 40k or those guys from Killzone.
 
H̶o̶w̶ ̶d̶a̶r̶e̶ ̶y̶o̶u̶ ̶t̶a̶l̶k̶ ̶a̶b̶o̶u̶t̶ ̶m̶y̶ ̶h̶u̶s̶b̶a̶n̶d̶ ̶t̶h̶a̶t̶ ̶w̶a̶y̶!̶?̶
What's wrong with Arcade?

He's a beta faggot who get's cucked by the Courier in most of his endings.

Settlements also act as a hugbox for those spergs that like to dress all of their settlers up in military fatigues and call their settlements "FOBs" while thinking the Minutemen are the humans from 40k or those guys from Killzone.

Or worse, Nazis. They're mostly gone now but I check the Fallout 4 Nexus every day or-so and they've been plenty of mods that convert the army fatigues into Wermacht uniforms.

Also I do that with the Minutemen :oops:. They're my professional army formed to defeat the Brotherhood of Steel, not some fucking Tato farmers.

Where did Bethesda get the idea that adding entirely naked Ghouls was a good idea? Because I still avoid notorious Feral Ghoul sites due to the amount of shriveled zombie buttocks.

Who knows? They don't seem to know what Ghouls are at-all, they've straight-up just made them zombies and now feral ghouls looks completely different to regular ghouls rather than just being further along the same path.
 
  • Agree
Reactions: Count groudon
I wonder if they'll do anything with the DLC to improve on the settlements. The only real benefit of having them is having purified waters to sell and artillery support in battle.
I wonder if they'll DLC in some actual RPG elements now that the backlash is hitting. Like what Broken Steel did with 3 only more legitimately substantial.

Oh who am I kidding, Beth's walls are acoustically padded with money at this point.
 
I wonder if they'll DLC in some actual RPG elements now that the backlash is hitting. Like what Broken Steel did with 3 only more legitimately substantial.

Oh who am I kidding, Beth's walls are acoustically padded with money at this point.

What RPG elements were added with BS? It effectively ignored and retconned pretty much any ending you picked in Fallout 3.
 
What RPG elements were added with BS? It effectively ignored and retconned pretty much any ending you picked in Fallout 3.
Upping the level cap (ergo more skills and perks) is an RPG element, kinda. Kinda. Which is why I said "only actually substantial".
 
Last edited:
What instrument was used to make that eerie ambient sound in New Vegas? The kind that sounds like a ball dropping and then bouncing?

Clarification (Music):

 
Oh Walpknut, you are the gift that keeps on giving.
Walpknut said:
frajaq said:
See you're speaking as if Fallout Fans is a single monolithic entity that has NO DIFFERENT OPINIONS. Or something silly like only people that liked the classics are the "true" fans.

Anyway, what the first creators of the franchise wanted with Fallout literally does not matter anymore, they shouldn't have sold the IP in the first place. Bethesda are the new creators of the franchise, and as a fan of Fallout I really like their style of games. I would admit easily that Fallout 4 has a lot of flaws but it's not a trash game by any stretch of imagination.
Fallout 4 eventually de-evolves into a crapfest of explosions, Vaultboy animations popping up on screen every 10 seconds accompained with their specific loud sound effect and enemies exploding into coins and gore and weapons with so many "KEWL!" adjectives on the name that they don't even fit on the menu.
Anyone who would see something like that would think that it's like what a mom in the 90's or a panic mongerer political pundit thinks all games are like and not representative of the medium.... but no, it's an actual videogame that Bethesda put out under the name of what was once a brainy rpg series.

Enjoy your cultural vandalism.
I will. I will enjoy my cultural vandalism. :lol:
 
  • Dumb
Reactions: Violence Jack
They should loosen up a bit and wait until Obsidian develops the next Fallout with elements straight from 4, but reworked a little differently.

Or that's how it'll probably go. Play mostly the same but have a few things closer to RPG.
 
They should loosen up a bit and wait until Obsidian develops the next Fallout with elements straight from 4, but reworked a little differently.

Or that's how it'll probably go. Play mostly the same but have a few things closer to RPG.
I'd say they're pretty optimistic.
MercenarySnake said:
TorontRayne said:
MercenarySnake said:
TorontRayne said:
AgentBJ09 said:
TorontRayne said:
So Razorfist brings up some valid points, but he is also one of the morons responsible for the decline.
No, he strikes me more as someone who doesn't look far into games or their histories unless it's truly a love interest to him. (Stealth gaming --Thief, Splinter Cell, Styx, etc. -- is one genre he loves, hence his comments on the terrible sneaking gameplay/skill loss.)

That said, I was never hip to him ignoring the fact that Obsidian, sans Tim Cain and others, is the old team behind Fallout and the disassociation between game styles shows very clearly because of it.
Yeah, I get that from his choice in posters.

I just find it so ironic that people are going back to Fallout 3 and New Vegas now considering everything that has transpired over the years. These NuFallout fans now know what it feels like.

MWHWHAAHA!

*cough* *wheeze*
Harold is that you?

Anyways I can't stand when the NuFallout fans compare it to Fallout 3 like it's a good Fallout game or the first one in the series. Like they could understand the dumbing down. Makes me cringe when they do that as well.
I think it is a sign of things to come. Imagine people looking back fondly on Fallout 4...
Yeah uh, is that...is that possible? Heh please don't make me lose more hope in humanity if that becomes a thing.

Meanwhile the people who enjoy Fallout 4 are having actual sexual intercourse.
 
Last edited:
  • Dumb
Reactions: Violence Jack
Back