Fallout series

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No, I'm not digging at aesthetic choices, there could be any number of justified reasons for why Diamond City looks like it does. I'm saying that several of the residents in Diamond City are basically equivalent to rich snobs in our modern day but Diamond City doesn't reflect that supposed sophistication. As in, again, Bethesda wants its cake and to eat it too. They want easy modern day character archetypes like rich snobs but they didn't think about what including the archetype would imply about the state of the world. For instance, the rich snobs in New Vegas have their own casino that they keep immaculately clean and have basically the Fallout equivalent of world class dining. That's what you'd expect. Anyways, this is a dumb discussion and got incredibly off track.
And? There's cities in the modern day that do have rich snobs running about, but are still full of filth and trash. And in New Vegas, Freeside is RIGHT NEXT DOOR to the prestigious, eponymous city, you even need to go through it to get to New Vegas, and yet it's still full of trash and vermin. Complaining about how Bethesda does it doesn't make any sense when Obsidian does it too, and there's real life examples of cities (*cough* Los Angeles *cough*) where you do have rich people in it, but the city as a whole is one giant trash receptacle.

The point of criticizing some of the newer games, outside the small minority of people who are so autistic that they want actually Fallout to be isometric again and such, isn't to say that they don't have strengths. It's to say, "why couldn't Fallout 4 have good gunplay and world exploration while still keeping the RPG elements and thematic plotting that we all know and love." I think I've said it before in this thread or another, and both extremes of the Bethesda debate are bad at this, it's not an either/or.
RPG elements often get in the way of good gunplay, and vice versa. If the game is reliant on good gunplay, then it becomes less of an RPG and more of a shooter. If a game is reliant on RPG stats more than gunplay, then it's less of a shooter and more of an RPG. We saw this with the Mass Effect trilogy; in the first game, your shooting skills didn't need to be up to par so long as you had high stats on say, biotics, but in the later games, the stat-based gameplay gave way to the shooter aspect of the games.

It's still okay to criticize them for some of their decisions, such as aesthetics clashing with worldbuilding or reusing factions and things like Super Mutants from older games over and over.
The problem is, like any video game franchise, old factions in Fallout are iconic and have their fandoms. The Enclave fandom was really pissed that it wasn't present in Fallout 4. This whole "let's move on and have new factions instead of old ones" was something Bethesda did with Fallout 4, and it just pissed off the fans of older factions like the Enclave whose fans felt ripped off. That's why I always saw that complaint as nonsensical, since A) it's not that hard to imagine other parts of the country experimenting with super mutants, and B) cutting out old factions in favor of new ones just pisses off the fans of the old factions, leading to them not buying your game.
 
Didn't Flynn write a script for Forces that was so laughably bad it was rejected in favor of the one that was used in game?
No, Flynn wasn't even involved with Forces. As a matter of fact, his take of Forces for the IDW comics is unironically what salvaged the story. But I wont derail a Fallout thread to go into it.
 
The problem is, like any video game franchise, old factions in Fallout are iconic and have their fandoms. The Enclave fandom was really pissed that it wasn't present in Fallout 4. This whole "let's move on and have new factions instead of old ones" was something Bethesda did with Fallout 4, and it just pissed off the fans of older factions like the Enclave whose fans felt ripped off. That's why I always saw that complaint as nonsensical, since A) it's not that hard to imagine other parts of the country experimenting with super mutants, and B) cutting out old factions in favor of new ones just pisses off the fans of the old factions, leading to them not buying your game.
I like Bethesda Fallout, but I don't agree with this line of thinking. Yes people like the return of old factions but only when it makes logical sense and doesn't feel like a stretch lore wise.

Like the insistence that there must be the Enclave as a faction in the game. Every iteration of Enclave ends up being unimaginable bastards that they get their faces pushed in by locals time and again. They've been blown up/ wiped out 4 times now (Fallout 2, Fallout 3, Broken Steel, and Fallout 76) and it's stretching imagination that there are any further surviving descendants of the Deep State/Uniparty/Corrupt Corporations that are alive to wear the skin suit of American successorship while still acting like the general bastards that helped started the Great War in the first place.

In Fallout 76 they even let you play as the Enclave in the only way possible (everyone else got wiped out and the AI needs a human to do stuff) because the Enclave are so genocidal and closed off that's the only logical way a player could play as a member of the Enclave without having the player start out as a member (though that could've been a good idea as a mechanic for 76, multiple choice starting points like you could be a 76 Vault Dweller, Enclave survivor, Brotherhood holdout, reemerging Free States isolationist, or a wandering Responder)

The Executive Branch, Corporate Leadership, and the Military went to the Oil Platform, the Congressional Enclave went to Whitespring bunker, what is left of the old American order to emerge and continue trying to claw back their former power as autocrats of America? The Judicial Branch as a homage to Judge Dredd?
 
I like Bethesda Fallout, but I don't agree with this line of thinking. Yes people like the return of old factions but only when it makes logical sense and doesn't feel like a stretch lore wise.

Like the insistence that there must be the Enclave as a faction in the game. Every iteration of Enclave ends up being unimaginable bastards that they get their faces pushed in by locals time and again. They've been blown up/ wiped out 4 times now (Fallout 2, Fallout 3, Broken Steel, and Fallout 76) and it's stretching imagination that there are any further surviving descendants of the Deep State/Uniparty/Corrupt Corporations that are alive to wear the skin suit of American successorship while still acting like the general bastards that helped started the Great War in the first place.

In Fallout 76 they even let you play as the Enclave in the only way possible (everyone else got wiped out and the AI needs a human to do stuff) because the Enclave are so genocidal and closed off that's the only logical way a player could play as a member of the Enclave without having the player start out as a member (though that could've been a good idea as a mechanic for 76, multiple choice starting points like you could be a 76 Vault Dweller, Enclave survivor, Brotherhood holdout, reemerging Free States isolationist, or a wandering Responder)

The Executive Branch, Corporate Leadership, and the Military went to the Oil Platform, the Congressional Enclave went to Whitespring bunker, what is left of the old American order to emerge and continue trying to claw back their former power as autocrats of America? The Judicial Branch as a homage to Judge Dredd?
There you go. That's a good idea. Power-armored judges roaming the wastes, spending what remains of their lives bringing law to the lawless.

But the reason why I brought back the Enclave in my Fallout 5, as a superpower, no less, is because fans are nostalgic for their factions. Especially the Enclave, which has a large fandom with very enthusiastic fans. You want them to buy your game and recommend it to others, you listen to them and give them what they want.

What does or doesn't make sense is irrelevant; most of the factions in Fallout lore, the Brotherhood of Steel in particular, don't make sense. It doesn't make sense that a remnant of the US army starts hoarding tech while leaving ordinary people to die. It doesn't make sense for a remnant of the US government to genocide everyone outside their walls, when taking them over with superior firepower is the obvious common-sense choice. It doesn't make sense for a superpower led by a savant to enslave all women they come across, when making them into taxpaying laborers is far more profitable. It doesn't make sense for an NCR government trying to rebuild American pre-war democracy to attack the Enclave base at Navarro instead of enlisting the people there, especially since the latter just lost their president, and the NCR has a president. But we let it go anyways, because it's fun.

If you're looking for common sense and logic in Fallout, you're barking up the wrong tree, especially since the way the BoS and the Enclave operate in the first two games make no logical sense whatsoever. House and his New Vegas are practically the only major faction that operates in a logical manner.
 
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But I'd like to hear from you guys. What would YOU make as a new faction if you were given carte-blanche by Microsoft and Bethesda to design a Fallout game, with no limits attached?
Literal Moon man. Maybe Turn A Gundam's Moon man. Full of Traps. And you get to pilot Liberty Prime, because why not?

Suspicious smarts Deathclaws. Who likes to shit talking about some dead game writer.

Murderous LARPers. Of the weebo kinda instead of the Roman kinda.
 
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And? There's cities in the modern day that do have rich snobs running about, but are still full of filth and trash. And in New Vegas, Freeside is RIGHT NEXT DOOR to the prestigious, eponymous city, you even need to go through it to get to New Vegas, and yet it's still full of trash and vermin. Complaining about how Bethesda does it doesn't make any sense when Obsidian does it too, and there's real life examples of cities (*cough* Los Angeles *cough*) where you do have rich people in it, but the city as a whole is one giant trash receptacle.
In Freeside's case there's a literal wall sectioning off the wealthy part from the trash part, with heavily-armed security robots protecting the entrance, and getting in is difficult. I didn't play much of 4 but I'm pretty sure everyone just lived in one place altogether, like a millionaire cocaine enthusiast living in the sewer with a crack addict. Also, for a faction I'd come up with, I wouldn't come up with anything unless I was allowed to completely retcon 3, 4, and 76, and never have them be canon again, though some bits of 3 could stay.
 
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This weekend, I was able to mess around a bit with the pre-production prototype of the much maligned power armor helmet from the Fallout 76 Collector's Edition debacle. Bethesda contracted with a local 3d design/development studio to create the helmet, and those guys gave it away this weekend to a 3d modeler and maker that I do business with. The prototype is plastic injection molded and wearable and has all important structural elements (even the clear visor), but it doesn't have any of the electrical doodads, so the 3d modeler is going to paint it and add in his own LED lights and stuff.
 

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But I'd like to hear from you guys. What would YOU make as a new faction if you were given carte-blanche by Microsoft and Bethesda to design a Fallout game, with no limits attached?
1. Give more background to the Gunners. They were underused in Fallout 4.

2. A faction far up in the north, that emulates pre-war and pre-annexation Canada.

3. I also wouldn't be against putting entirely foreign factions in the Far North either. Their theme would be based on early European exploration of the Americas, and factions could be based on several pre-war/post-war nations. Its been 200 years since the bombs fell, and we know ships still function in the Fallout Universe. So it wouldn't be improbable that some West Europeans or Russians could have fixed up a boat, and wandered across the Atlantic Ocean or Bering Straight.

3. Various Enclave remnants scattered around the undiscovered parts of post-war America. I'd also tone down their genocidal intentions, because it would just be boring if these remnants acted the same way as their predecessors. They'd exterminate super mutants in their area for sure, but they would treat normal wastelanders more respectably. They would park ghouls in ghettos, and send clean up crews on a regular basis to kill those that turned feral.
 
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In Freeside's case there's a literal wall sectioning off the wealthy part from the trash part, with heavily-armed security robots protecting the entrance, and getting in is difficult.
And again, that didn't make any sense. Letting the trash part get infested with freaks makes no sense when people need to get through Freeside to get to New Vegas. And New Vegas RELIES on outside tourism to get its money.

I didn't play much of 4 but I'm pretty sure everyone just lived in one place altogether, like a millionaire cocaine enthusiast living in the sewer with a crack addict. Also, for a faction I'd come up with, I wouldn't come up with anything unless I was allowed to completely retcon 3, 4, and 76, and never have them be canon again, though some bits of 3 could stay.
You do realize you can just act like those games never existed, right? I mean, outside of New Vegas, no other game has touched the West Coast after the Bethesda buyout.

1. Give more background to the Gunners. They were underused in Fallout 4.
Or you can make them a main faction, instead of just a side faction.

2. A faction far up in the north, that emulates pre-war and pre-annexation Canada.
Some Canadian remnant state that pretends it's the next Great Britain?

3. I also wouldn't be against putting entirely foreign factions in the Far North either. Their theme would be based on early European exploration of the Americas, and factions could be based on several pre-war/post-war nations. Its been 200 years since the bombs fell, and we know ships still function in the Fallout Universe. So it wouldn't be improbable that some West Europeans or Russians could have fixed up a boat, and wandered across the Atlantic Ocean or Bering Straight.
Maybe Canada's made contact with the British and are once again part of the Commonwealth/British Empire.

3. Various Enclave remnants scattered around the undiscovered parts of post-war America. I'd also tone down their genocidal intentions, because it would just be boring if these remnants acted the same way as their predecessors. They'd exterminate super mutants in their area for sure, but they would treat normal wastelanders more respectably. They would park ghouls in ghettos, and send clean up crews on a regular basis to kill those that turned feral.
A good idea, but there's many whiners who want to keep the Enclave evil.

Literal Moon man. Maybe Turn A Gundam's Moon man. Full of Traps. And you get to pilot Liberty Prime, because why not?
Playing as Liberty Prime would be every Fallout 3 fanboy's wet dream.

Suspicious smarts Deathclaws. Who likes to shit talking about some dead game writer.
Fallout 2 had the first part of that, didn't they?

Murderous LARPers. Of the weebo kinda instead of the Roman kinda.
Samurai larpers.
 
I had a thought of something similar to the Jovians from Martian Successor Nadesico where they are a faction that worships an old tv series that they found however unlike the Jovians that are inspiring them the archives of this tv series are damaged, missing chunks of each episode and audio so they wind up with a distorted idea on what the series is about and this could lead to two groups inside the faction with one wanting to try and figure out the truth of the series as they feel the other side has a distorted view due to the missing information and its up to the player to side with one of them.
 
But I'd like to hear from you guys. What would YOU make as a new faction if you were given carte-blanche by Microsoft and Bethesda to design a Fallout game, with no limits attached?
A Mexico faction would be neat, sombrero tipping, poncho wearing gunslingers straight from a Robert Rodriguez film, basically Raul but loads of him.

Cajun Swampmen would be my other idea, if it was a Fallout game set in Louisiana. They'd live balls deep in the swamp, eat mutated crawdaddies, fight off giant gators, shoot any outsiders that try to wonder in, and speak a freakish mix of French and English.
 
Cajun Swampmen would be my other idea, if it was a Fallout game set in Louisiana. They'd live balls deep in the swamp, eat mutated crawdaddies, fight off giant gators, shoot any outsiders that try to wonder in, and speak a freakish mix of French and English.
Wait, you mean that isn’t just the stereotypical Louisianan?
 
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On the topic of new factions, I think something like the Crimson Caravan would be cool, only this is a faction you can join like one of the guilds in The Elder Scrolls (for that matter, I'd like to see this in TES VI too). You can either be a caravan guard for action, or a trader for monetary gain as you carve a niche (you can hire underlings to take care of trading while you're off doing other things). It'd be like the supply lines in Fallout 4 mixed with the monetary systems from the Fable games, and it can be a way to make the world feel more reactive.
 
Fallout 2 had the first part of that, didn't they?
Yep, they show in Fallout Shelter Online too. Probably with oldman Goris as temporary Companion. They're complete happy with begin left alone mostly of time. And Goris is huge nerd with probably the most complete library in east/west coast.

Goris still have Chosen One's Highwayman, sadly its don't work anymore, probably.
 
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So after 7 years I finally decided to play Fallout 4 for the first time ever, even if I have spoilered the story myself years ago.

Though after leaving Vault 111 I realized how much of a slog the gameplay is, even down to the basic movement of the player character itself.

Maybe it doesn't help that I finished playing Fallout New Vegas a few days ago, so the change of pace of those two games is quite different, but damn, it feels like by the time I finished the first quest of Preston Garvey and lead his group to Sanctuary Hills I would already have reached Three Dog in F3 or killed Benny in NV instead.

Does anybody else feels the same or I'm just too stupid? I really want to like Fallout 4 but so far I just get bored and quit after 10 minutes.
 
So after 7 years I finally decided to play Fallout 4 for the first time ever, even if I have spoilered the story myself years ago.

Though after leaving Vault 111 I realized how much of a slog the gameplay is, even down to the basic movement of the player character itself.

Maybe it doesn't help that I finished playing Fallout New Vegas a few days ago, so the change of pace of those two games is quite different, but damn, it feels like by the time I finished the first quest of Preston Garvey and lead his group to Sanctuary Hills I would already have reached Three Dog in F3 or killed Benny in NV instead.

Does anybody else feels the same or I'm just too stupid? I really want to like Fallout 4 but so far I just get bored and quit after 10 minutes.
Fallout 4 is boring except Far Harbor

It's actually fun to play as a third person over the shoulder or first person action RPG. The combat is nothing super fancy but it is pretty smooth especially shooting guns conventional and laser. Ignore all the boring quests and stories and go around sneak slaughtering raiders and getting in shootouts with super mutants and synths
 
Is there a way to separate the DLC quests from the main story on the pip boy in Fallout 4?
 
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The Enclave fandom was really pissed that it wasn't present in Fallout 4. This whole "let's move on and have new factions instead of old ones" was something Bethesda did with Fallout 4
Who gives a fuck what Enclave-fags want? And Fallout 4 was full of old-faction wankery, The Brotherhood are Bethesda's marketing poster-boys, they get shoved into everything they produce with the Fallout label on it. It's not even that people want the old factions back, they want the lame factions back. Come up with some other kind of power armor group if you really must.
Maybe it doesn't help that I finished playing Fallout New Vegas a few days ago, so the change of pace of those two games is quite different, but damn, it feels like by the time I finished the first quest of Preston Garvey and lead his group to Sanctuary Hills I would already have reached Three Dog in F3 or killed Benny in NV instead.
Fallout 4 is comparatively brisk compared to the start of Fallout 3 or New Vegas, but it feels ten times as long and I think that's because you know how on-rails you are. Your only real choice with the whole Preston tutorial shit is to either ignore them completely and wander off in a way that doesn't make a lot of sense in-character, or follow the quest to a T like a good little fuckboy. In New Vegas, I almost always do the Goodsprings quests the exact same way every time, but knowing that I CAN veer off and join the PGs or murder the whole lot of them, or just ignore it (in a much more believable way for your character) it doesn't feel anywhere near as hamstrung and forced.

And, despite how exciting the game tries to be in those opening hours, Bethesda kneecapped their pacing by immediately forcing the SS into settlement busywork right out the gate, when you should be extra and especially concerned about finding your son. You go from bang bang shooty to 'please clean up the trash and do everything for us player :('

Shit's wack
Fallout 4 is boring except Far Harbor
If you must play Fallout 4 just go to Far Harbor as soon as reasonable for your character. It's what the main game should have been.
Is there a way to separate the DLC quests from the main story on the pip boy in Fallout 4?
Nope.
 
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