- Joined
- Jan 13, 2022
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
And? There's cities in the modern day that do have rich snobs running about, but are still full of filth and trash. And in New Vegas, Freeside is RIGHT NEXT DOOR to the prestigious, eponymous city, you even need to go through it to get to New Vegas, and yet it's still full of trash and vermin. Complaining about how Bethesda does it doesn't make any sense when Obsidian does it too, and there's real life examples of cities (*cough* Los Angeles *cough*) where you do have rich people in it, but the city as a whole is one giant trash receptacle.No, I'm not digging at aesthetic choices, there could be any number of justified reasons for why Diamond City looks like it does. I'm saying that several of the residents in Diamond City are basically equivalent to rich snobs in our modern day but Diamond City doesn't reflect that supposed sophistication. As in, again, Bethesda wants its cake and to eat it too. They want easy modern day character archetypes like rich snobs but they didn't think about what including the archetype would imply about the state of the world. For instance, the rich snobs in New Vegas have their own casino that they keep immaculately clean and have basically the Fallout equivalent of world class dining. That's what you'd expect. Anyways, this is a dumb discussion and got incredibly off track.
RPG elements often get in the way of good gunplay, and vice versa. If the game is reliant on good gunplay, then it becomes less of an RPG and more of a shooter. If a game is reliant on RPG stats more than gunplay, then it's less of a shooter and more of an RPG. We saw this with the Mass Effect trilogy; in the first game, your shooting skills didn't need to be up to par so long as you had high stats on say, biotics, but in the later games, the stat-based gameplay gave way to the shooter aspect of the games.The point of criticizing some of the newer games, outside the small minority of people who are so autistic that they want actually Fallout to be isometric again and such, isn't to say that they don't have strengths. It's to say, "why couldn't Fallout 4 have good gunplay and world exploration while still keeping the RPG elements and thematic plotting that we all know and love." I think I've said it before in this thread or another, and both extremes of the Bethesda debate are bad at this, it's not an either/or.
The problem is, like any video game franchise, old factions in Fallout are iconic and have their fandoms. The Enclave fandom was really pissed that it wasn't present in Fallout 4. This whole "let's move on and have new factions instead of old ones" was something Bethesda did with Fallout 4, and it just pissed off the fans of older factions like the Enclave whose fans felt ripped off. That's why I always saw that complaint as nonsensical, since A) it's not that hard to imagine other parts of the country experimenting with super mutants, and B) cutting out old factions in favor of new ones just pisses off the fans of the old factions, leading to them not buying your game.It's still okay to criticize them for some of their decisions, such as aesthetics clashing with worldbuilding or reusing factions and things like Super Mutants from older games over and over.
No, Flynn wasn't even involved with Forces. As a matter of fact, his take of Forces for the IDW comics is unironically what salvaged the story. But I wont derail a Fallout thread to go into it.Didn't Flynn write a script for Forces that was so laughably bad it was rejected in favor of the one that was used in game?
I like Bethesda Fallout, but I don't agree with this line of thinking. Yes people like the return of old factions but only when it makes logical sense and doesn't feel like a stretch lore wise.The problem is, like any video game franchise, old factions in Fallout are iconic and have their fandoms. The Enclave fandom was really pissed that it wasn't present in Fallout 4. This whole "let's move on and have new factions instead of old ones" was something Bethesda did with Fallout 4, and it just pissed off the fans of older factions like the Enclave whose fans felt ripped off. That's why I always saw that complaint as nonsensical, since A) it's not that hard to imagine other parts of the country experimenting with super mutants, and B) cutting out old factions in favor of new ones just pisses off the fans of the old factions, leading to them not buying your game.
There you go. That's a good idea. Power-armored judges roaming the wastes, spending what remains of their lives bringing law to the lawless.I like Bethesda Fallout, but I don't agree with this line of thinking. Yes people like the return of old factions but only when it makes logical sense and doesn't feel like a stretch lore wise.
Like the insistence that there must be the Enclave as a faction in the game. Every iteration of Enclave ends up being unimaginable bastards that they get their faces pushed in by locals time and again. They've been blown up/ wiped out 4 times now (Fallout 2, Fallout 3, Broken Steel, and Fallout 76) and it's stretching imagination that there are any further surviving descendants of the Deep State/Uniparty/Corrupt Corporations that are alive to wear the skin suit of American successorship while still acting like the general bastards that helped started the Great War in the first place.
In Fallout 76 they even let you play as the Enclave in the only way possible (everyone else got wiped out and the AI needs a human to do stuff) because the Enclave are so genocidal and closed off that's the only logical way a player could play as a member of the Enclave without having the player start out as a member (though that could've been a good idea as a mechanic for 76, multiple choice starting points like you could be a 76 Vault Dweller, Enclave survivor, Brotherhood holdout, reemerging Free States isolationist, or a wandering Responder)
The Executive Branch, Corporate Leadership, and the Military went to the Oil Platform, the Congressional Enclave went to Whitespring bunker, what is left of the old American order to emerge and continue trying to claw back their former power as autocrats of America? The Judicial Branch as a homage to Judge Dredd?
He doesn't repeat every line 0/10
Literal Moon man. Maybe Turn A Gundam's Moon man. Full of Traps. And you get to pilot Liberty Prime, because why not?But I'd like to hear from you guys. What would YOU make as a new faction if you were given carte-blanche by Microsoft and Bethesda to design a Fallout game, with no limits attached?
In Freeside's case there's a literal wall sectioning off the wealthy part from the trash part, with heavily-armed security robots protecting the entrance, and getting in is difficult. I didn't play much of 4 but I'm pretty sure everyone just lived in one place altogether, like a millionaire cocaine enthusiast living in the sewer with a crack addict. Also, for a faction I'd come up with, I wouldn't come up with anything unless I was allowed to completely retcon 3, 4, and 76, and never have them be canon again, though some bits of 3 could stay.And? There's cities in the modern day that do have rich snobs running about, but are still full of filth and trash. And in New Vegas, Freeside is RIGHT NEXT DOOR to the prestigious, eponymous city, you even need to go through it to get to New Vegas, and yet it's still full of trash and vermin. Complaining about how Bethesda does it doesn't make any sense when Obsidian does it too, and there's real life examples of cities (*cough* Los Angeles *cough*) where you do have rich people in it, but the city as a whole is one giant trash receptacle.
1. Give more background to the Gunners. They were underused in Fallout 4.But I'd like to hear from you guys. What would YOU make as a new faction if you were given carte-blanche by Microsoft and Bethesda to design a Fallout game, with no limits attached?
And again, that didn't make any sense. Letting the trash part get infested with freaks makes no sense when people need to get through Freeside to get to New Vegas. And New Vegas RELIES on outside tourism to get its money.In Freeside's case there's a literal wall sectioning off the wealthy part from the trash part, with heavily-armed security robots protecting the entrance, and getting in is difficult.
You do realize you can just act like those games never existed, right? I mean, outside of New Vegas, no other game has touched the West Coast after the Bethesda buyout.I didn't play much of 4 but I'm pretty sure everyone just lived in one place altogether, like a millionaire cocaine enthusiast living in the sewer with a crack addict. Also, for a faction I'd come up with, I wouldn't come up with anything unless I was allowed to completely retcon 3, 4, and 76, and never have them be canon again, though some bits of 3 could stay.
Or you can make them a main faction, instead of just a side faction.1. Give more background to the Gunners. They were underused in Fallout 4.
Some Canadian remnant state that pretends it's the next Great Britain?2. A faction far up in the north, that emulates pre-war and pre-annexation Canada.
Maybe Canada's made contact with the British and are once again part of the Commonwealth/British Empire.3. I also wouldn't be against putting entirely foreign factions in the Far North either. Their theme would be based on early European exploration of the Americas, and factions could be based on several pre-war/post-war nations. Its been 200 years since the bombs fell, and we know ships still function in the Fallout Universe. So it wouldn't be improbable that some West Europeans or Russians could have fixed up a boat, and wandered across the Atlantic Ocean or Bering Straight.
A good idea, but there's many whiners who want to keep the Enclave evil.3. Various Enclave remnants scattered around the undiscovered parts of post-war America. I'd also tone down their genocidal intentions, because it would just be boring if these remnants acted the same way as their predecessors. They'd exterminate super mutants in their area for sure, but they would treat normal wastelanders more respectably. They would park ghouls in ghettos, and send clean up crews on a regular basis to kill those that turned feral.
Playing as Liberty Prime would be every Fallout 3 fanboy's wet dream.Literal Moon man. Maybe Turn A Gundam's Moon man. Full of Traps. And you get to pilot Liberty Prime, because why not?
Fallout 2 had the first part of that, didn't they?Suspicious smarts Deathclaws. Who likes to shit talking about some dead game writer.
Samurai larpers.Murderous LARPers. Of the weebo kinda instead of the Roman kinda.
A Mexico faction would be neat, sombrero tipping, poncho wearing gunslingers straight from a Robert Rodriguez film, basically Raul but loads of him.But I'd like to hear from you guys. What would YOU make as a new faction if you were given carte-blanche by Microsoft and Bethesda to design a Fallout game, with no limits attached?
Wait, you mean that isn’t just the stereotypical Louisianan?Cajun Swampmen would be my other idea, if it was a Fallout game set in Louisiana. They'd live balls deep in the swamp, eat mutated crawdaddies, fight off giant gators, shoot any outsiders that try to wonder in, and speak a freakish mix of French and English.
Yep, they show in Fallout Shelter Online too. Probably with oldman Goris as temporary Companion. They're complete happy with begin left alone mostly of time. And Goris is huge nerd with probably the most complete library in east/west coast.Fallout 2 had the first part of that, didn't they?
Fallout 4 is boring except Far HarborSo after 7 years I finally decided to play Fallout 4 for the first time ever, even if I have spoilered the story myself years ago.
Though after leaving Vault 111 I realized how much of a slog the gameplay is, even down to the basic movement of the player character itself.
Maybe it doesn't help that I finished playing Fallout New Vegas a few days ago, so the change of pace of those two games is quite different, but damn, it feels like by the time I finished the first quest of Preston Garvey and lead his group to Sanctuary Hills I would already have reached Three Dog in F3 or killed Benny in NV instead.
Does anybody else feels the same or I'm just too stupid? I really want to like Fallout 4 but so far I just get bored and quit after 10 minutes.
Who gives a fuck what Enclave-fags want? And Fallout 4 was full of old-faction wankery, The Brotherhood are Bethesda's marketing poster-boys, they get shoved into everything they produce with the Fallout label on it. It's not even that people want the old factions back, they want the lame factions back. Come up with some other kind of power armor group if you really must.The Enclave fandom was really pissed that it wasn't present in Fallout 4. This whole "let's move on and have new factions instead of old ones" was something Bethesda did with Fallout 4
Fallout 4 is comparatively brisk compared to the start of Fallout 3 or New Vegas, but it feels ten times as long and I think that's because you know how on-rails you are. Your only real choice with the whole Preston tutorial shit is to either ignore them completely and wander off in a way that doesn't make a lot of sense in-character, or follow the quest to a T like a good little fuckboy. In New Vegas, I almost always do the Goodsprings quests the exact same way every time, but knowing that I CAN veer off and join the PGs or murder the whole lot of them, or just ignore it (in a much more believable way for your character) it doesn't feel anywhere near as hamstrung and forced.Maybe it doesn't help that I finished playing Fallout New Vegas a few days ago, so the change of pace of those two games is quite different, but damn, it feels like by the time I finished the first quest of Preston Garvey and lead his group to Sanctuary Hills I would already have reached Three Dog in F3 or killed Benny in NV instead.
If you must play Fallout 4 just go to Far Harbor as soon as reasonable for your character. It's what the main game should have been.Fallout 4 is boring except Far Harbor
Nope.Is there a way to separate the DLC quests from the main story on the pip boy in Fallout 4?