Fallout series

Resurrection and I am the light, I couldn't ever bring myself to hate you as I'd like?

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As for the Railroad, Deacon does mention that there is controversy among the ranks about where the cutoff point in Synth liberation is. Some just want to liberate meat Synths that look like humans and others want to liberate the plastic and skeleton Synths. Deacon even mentions that at the Skeleton Synth point, which are just streamlined robots like Protectrons, that you start debating liberating aforementioned Protectrons and turrets.

It was an interesting point and I wished that we saw more of that. Where does the "souless machine" ends and the "person" begins with synths?
What's funny to me is that they got even lazier over time and reduced factions with backstories that could be interesting into just raiders who shoot at you. Like the Children of Atom are a weirdo cult who worship radiation. Every single group you meet, sans one in The Glow, shoot at you on sight.

Again, the Children of Atom felt like a good subversion of the doomsday cult since they were weird but harmless in 3. They motivated good deeds and to be kind to others, for bizarre reasons but still. Any members that you meet tend to be pretty kind and helpful. A cult that doesnt go evil? Wow...

Then cue 4 where they are another generic group of hostile NPCs.

I know that there is a reason why but the game almost "hides" it from you unless you really look for it. For all you know, they decided to go the cliched route and now they are evil, simple as that because Bethesda needed more enemies. It goes to show how Far Harbor actually tried to "amend" some issues with the main game by actually trying to humanize the children of atom.

THE ONE WHO RULES OVER NATURE

I SHALL DESTROY AND HATE MANKIND

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How would the US Military have been able to keep troops in Beijing going with how fast those cores are used up?
Because nuclear power was more advanced than in the real world but the government took most of the nuclear power devices for itself

Which is one of the things 4 sucks at, lore is supposed to be life was shitty and full of want for everyone but the very very rich who had business with the government yet the player character a literal nobody former grunt lives in a nice middle class neighborhood with great material prosperity that according to the lore simply did not exist in 2077
 
So I decided to finally actually PLAY fallout 4 since I work on the road and need something to occupy my time. My first run-through years ago was bog standard let's just beat the game, and i did enjoy it a lot, but left a lot on the table in terms of content because i didnt have much time. This time I'm exploring more and trying to do every quest. But I think this will only last me a few weeks of content. So are any of the DLC worth it?
 
So I decided to finally actually PLAY fallout 4 since I work on the road and need something to occupy my time. My first run-through years ago was bog standard let's just beat the game, and i did enjoy it a lot, but left a lot on the table in terms of content because i didnt have much time. This time I'm exploring more and trying to do every quest. But I think this will only last me a few weeks of content. So are any of the DLC worth it?

Far Harbor is definitely worth it, both for the loot and the location. The writing is, IMO, good enough that it'll make you angry the base game wasn't written similarly.

Nuka World is a lot of fun to explore, and it gives you what amounts to an alternate settlement system, but you're basically forced to play as a Raider if you want to experience a lot of the content. YMMV how irritating that is.

Automatron is in my opinion underrated. Making killer robots is a hoot. Pretty thin on the story, just enough to justify the addition of said robots, but it's fine for what it is.

Vault Tec Workshop gives you a gigantic cavern to build a Vault in, but how to actually build that Vault is frustratingly unintuitive, like much of the settlement system in general.

The other two Workshops are pretty much worthless. One of them has weapons, armor, and ammo factories that's an interesting addition in concept, but by the time you can build them you're liable to have loot falling out of your ass anyway.
 
No, I mean the infinite amount of Surge Soda they have in the Vault that breaks canon and causes NMA to freak out.

My issue with the Bethesda Fallout is that they very will do bullshit like have a heavily armed group appear in a region and never do the fun stuff that better games have done. Raiders are just Raiders, they're not given any background. They exist as anarchists who hate people who do anything, crazy cults exist that are just that. New Vegas had the fiends who literally are a bunch of violent drug addicts chasing highs, Powder Gangers who are convicts running from the law that will kill them on sight, and other gangs that ran to Vegas to escape the expanding influence of the NCR. Some of these groups are just callbacks to Fallout 1 and 2 or literally drug addicts who will rob you for more crack money.

My big issues with Fallout 4 beyond lack of RPG elements:
1.
The Gunners are not even anything beyond raiders with combat armor. You never even talk to them, they might as well be Super Mutants. They aren't an actual faction, they exist to shoot at the character no matter who you ally with.
2. Bethesda sets up locals being upset about the BoS not actually fucking learning about the locals or the area, but never actually has groups hating them for fucking up. 'Raiders' being pissed off locals who take pot shots at BoS and fuck over their infrastructure would be a fun mix.
3. Locals are have no actual control of the area they live in. They are at the mercy of the larger factions rather than factions of their own. The Minutemen do not exist, it's one guy. If the Minutemen were a militia group formed after settlements got destroyed by the Institute that'd be neat. They'd be the Knights of Malta in fallout.
4. You can not get off the rails. NPC's are immortal and YOU WILL ENJOY THE SHITTY DIALOGUE THAT EMIL HAS WRITTEN! YOU WILL ENJOY THE LACK OF VARIETY OF WEAPONS! YOU WILL WASTE HOURS BEFORE REALIZING BASE BUILDING IS SHIT! AND YOU WILL LOVE TODD!

I don't think Fallout 4's story could have been saved. It's a really long side quest blown up and then you're given the shitty settlement building mechanic to waste your time with. 76 is honestly worse because it gives illusions of control. The weapons have no real difference in them, the whole Borderlands-esque legendary weapons is terrible. The design of them sucks too. The perk cards and lack of skills drags the series down. I have watched one Fallout youtuber who defends 4 and 76 and it hurts.

76 does have a quest where a BoS Paladin fucks up tremendously and kills a town because of her shitty judgement. I tried killing her so many times because she was just sanctimonious about trying to help people out of guilt, hiding her fuck-up, and browbeating the guy who's trying to deal with her fuck-ups. The other guy is not any better, but he's tolerable by comparison.
Hell, the gunners thing is pretty much just Talon Company 2.0 except the gunners could fly a vertibird and had women in their group. Even then, they felt like they had less story from interacting directly to the player than Talon Company since the latter at least says they're hunting you just because some anonymous douchebag that doesn't like do-gooders put a bounty on your head. For the BoS and the locals, I can't even remember any interaction between the two beyond a quest from a quartermaster on the blimp but from what I read, you could just persuade or buy the supplies. They literally could of at least give me some random events of locals or minutemen coming into conflict with a small BoS squad or having the BoS come upon one of my settlements and being pricks even if I was a part of the Brotherhood since that could of had them at least say "pay your dues as a loyal soldier." It'd be refreshing compared to "you're now the general after saving a handful of survivors." As for the rails, it only makes me appreciate Morrowind more since Bethesda said "you done fucked up" upon killing a certain NPC compared to Skyrim saying "random douchebag was knocked unconcious".

What's funny to me is that they got even lazier over time and reduced factions with backstories that could be interesting into just raiders who shoot at you. Like the Children of Atom are a weirdo cult who worship radiation. Every single group you meet, sans one in The Glow, shoot at you on sight.
I wouldn't mind the Children of Atom being enemies for you to shoot at but at the very least in the base game, they could of fleshed them out. Have it be that you got two sects at least, one that's still like the cult in Fallout 3 that isn't out for blood and the sect thats hostiles and finding out from an NPC or a quest shows that over time, there was a sort of division where the hostile ones were born from a disagreement that they eventually thought the best way to spread their message was through bloodshed. At the very least, this could give one an idea of why a cult goes from harmless weirdos to raiders with some vague religious trapping.

Bethesda knew that Nick was one of the only bits of Fallout 4 that people liked.
His side quest was the only memorable companion quest along with allowing the crappy dialogue system to give this choice.

Far Harbor is definitely worth it, both for the loot and the location. The writing is, IMO, good enough that it'll make you angry the base game wasn't written similarly.

Nuka World is a lot of fun to explore, and it gives you what amounts to an alternate settlement system, but you're basically forced to play as a Raider if you want to experience a lot of the content. YMMV how irritating that is.

Automatron is in my opinion underrated. Making killer robots is a hoot. Pretty thin on the story, just enough to justify the addition of said robots, but it's fine for what it is.

Vault Tec Workshop gives you a gigantic cavern to build a Vault in, but how to actually build that Vault is frustratingly unintuitive, like much of the settlement system in general.

The other two Workshops are pretty much worthless. One of them has weapons, armor, and ammo factories that's an interesting addition in concept, but by the time you can build them you're liable to have loot falling out of your ass anyway.
Far Harbor is something Todd should always look at when it comes to writing. It's more memorable than the recycled from Fallout 3 "I gotta find my missing family member" plot. One other good Nuka-World had was giving us a proper assault rifle in the form of an AK sans the stupid shovel stock. Automatron was better in letting me turn Codsworth into something that could actually fuck people up and letting me make robots that I could name "Fuckbot." You also nailed the head on Vault Tec Workshop. The fact that vault rooms don't line up well or have weird ass lines if you didn't pick the right piece simply made me go fuck it and made a more shitty looking vault that stays within the first room because fuck building an entire vault out of the whole cave.
 
Which is one of the things 4 sucks at, lore is supposed to be life was shitty and full of want for everyone but the very very rich who had business with the government yet the player character a literal nobody former grunt lives in a nice middle class neighborhood with great material prosperity that according to the lore simply did not exist in 2077
IIRC Nate is a war hero of some sort (since he's supposed to be giving a speech at a veteran's hall IIRC), and Nora is an attorney. You may not be mega-rich but you're definitely not nobodies, and are almost certainly connected to people who are part of the mega-rich or in government.
 
IIRC Nate is a war hero of some sort (since he's supposed to be giving a speech at a veteran's hall IIRC), and Nora is an attorney. You may not be mega-rich but you're definitely not nobodies, and are almost certainly connected to people who are part of the mega-rich or in government.
The only shit i don't like much of Nora is being a attorney with a shit ton of native experience in handling guns.
Damn, i wish selecting the gender gives you a small buff, idk; Nate more combat and stealth oriented and Nora diplomatic and intelligence bonuses.
 
The only shit i don't like much of Nora is being a attorney with a shit ton of native experience in handling guns.
Damn, i wish selecting the gender gives you a small buff, idk; Nate more combat and stealth oriented and Nora diplomatic and intelligence bonuses.
But we all know bethesda won't ever do that, that would limit you from running to that mountain top and finding all 4 quests in the main city!
 
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you get retarded shit like Little Lamplight.
I always figured that Little Lamplight is still populated with kids because wastelanders dump unwanted children or infants off there as kind of an unofficial orphanage. I mean, not everyone is going to keep their kid, and not everyone is going to be heartless enough to just abandon them to die.

As to the Children of Atom, I like to imagine that it's now kind of like the Abrahamic religions, with many different sects who believe radically different things. They all believe that the nuclear explosions that buttfucked the world are actually good, but not all of them believe in irradiating everybody. What if the ones in Boston are more or less radicals who were expelled from the Capitol Wastes because they kept attacking people and were fucking with the Church's reputation?
 
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