D
DZ 305
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kiwifarms.net
Tells you how off the mark I was. I saw the casino vending machines as being like 3D printers. I mean, makes more sense than conjuration
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Tells you how off the mark I was. I saw the casino vending machines as being like 3D printers. I mean, makes more sense than conjuration
the crickets are kinda cute tbhThe insects of Nuka World helped me decide it was time for a brown couch...Jesus Christ
I wonder how metal or whatever those chips are made of can turn into life saving stimpacks.IIRC they take the raw materials in the Sierra Madre chips and use that to make what-ever; but since the machines can make packaged food and cigarettes what else are you supposed to think? You could literally be wasteland God, or cure the world, if these things were dispersed around. I just don't like the fact that they can exist in Fallout lore personally.
If you can use turpentine as an antiseptic, the sky's the limitI wonder how metal or whatever those chips are made of can turn into life saving stimpacks.
Go back to poisoning yourself for mutation, Enclave slave.Eat shit, Steelfag. America prevails.
Nice oil rig, Enclave friend. Oh wait.Eat shit, Steelfag. America prevails.
Nice oil rig, Enclave friend. Oh wait.
It's funny I felt the exact same way. The highlight of the story ended up being when you delve into the brain of a psychopath and going through his memories. He unsurprisingly ended up being a more sympathetic character than the Sole Survivor by the end of the quest.I've been playing Fallout 4 recently and got to a section of the main quest that is pretty weird.
Going into Kellogg's cybernetic brain implant thing is just downright ridiculous but actually leads to a nice sequence that makes him feel like an actual person instead of mid-boss#9432. I wish that you could have actually played as him during the family avenging memory and that he would have said something among the lines of
"A pissed off parent breaking into the enemy base, looking for the bastard who tore their family apart...How ironic."
when you're entering the part of the fort he's hiding out in. The only bad part about that sequence was the doctor lampshading the fact that Kellogg was just a person. It feels so out of place and unnecessary when it's so obviously the conclusion you should have had about him.
Nuka-World has some really odd bugs. Issues where giant inexplicable objects you can phase through are indoors and totally ruin one early scene because you can see nothing. In one segment of the map I guess someone forgot to put in a building or debris somewhere because you can see off the world map. Another bug later on are enemies who can only be hurt by forced crits. It's a simple mob clear quest but direct hits don't damage them. I spent thirty minutes, in survival mode, fighting mobs that are fast, hit hard, and can stagger/stun you. Also, they apparently didn't program the new companion to warp short distances. Not the biggest deal but if you try to take them to the Prydwen they will get insta-KO'd from fall damage and you can't enter the ship without them warping back to Nuka-World. I think I like the DLC but it's hard to tell when I keep running into things that make me scratch my head and wonder how some of these issues slipped past beta.
I might wait for this to get patched before it sours my experience of it.
The Enclave lives on in all those crappy knockoff Brotherhood Vertibirds that die to a handful of bullets from a couple of raiders or super mutants. I like the aesthetic of the new Vertibird designs, but they are pathetically weak compared to their predecessors
Yeah, it was a wasted opportunity for an interesting companion quest.It's funny I felt the exact same way. The highlight of the story ended up being when you delve into the brain of a psychopath and going through his memories. He unsurprisingly ended up being a more sympathetic character than the Sole Survivor by the end of the quest.
Then they implied that Kellogg was still alive inside of Nick somewhere and they never went anywhere with that reveal. I would have preferred a side quest for Nick where he kind of becomes like Dog/God and you get the choice to either keep Kellogg or Nick. I would have rather roamed around the wasteland with him.
It's funny I felt the exact same way. The highlight of the story ended up being when you delve into the brain of a psychopath and going through his memories. He unsurprisingly ended up being a more sympathetic character than the Sole Survivor by the end of the quest.
Then they implied that Kellogg was still alive inside of Nick somewhere and they never went anywhere with that reveal. I would have preferred a side quest for Nick where he kind of becomes like Dog/God and you get the choice to either keep Kellogg or Nick. I would have rather roamed around the wasteland with him.