Fallout series

Xbox Wants The Next Fallout Game To Come Sooner, It’s Claimed​

Fallout is running rampant at the moment, but it’s not all for good reasons. In recent weeks, we’ve seen the Fallout TV show released to an overwhelmingly popular reception and the player counts across the entire catalogue of games skyrocket on all platforms. On the other hand, we also saw the Fallout 4 next-gen update release in a woeful state, disappointing fans worldwide.

Now, it has been claimed that Xbox is hyper-aware of the anticipation for the next Fallout game and is eager to explore opportunities to make that arrive sooner rather than later.
 
it has to eternally be mad max
I fucking wish. Fallout 3 was Mad Max, with all the grit, gore, violence, and bleakness you would expect. Nu-Fallout is more like... Mildly Disgruntled Dan. Tonally it is the furthest thing from a Post-Apocalypse, it's more like, well, Borderlands. A wacky desert landscape full of generic bandits to shoot, quips to spout, and megacorps to be bad guys. It's a zoomer friendly apocalypse setting now.
I've seen a lot of people comparing it to the Halo show
I noticed this too. Maybe the greatest Psy op of all time on Amazon or Microsoft's part. I saw "See!? This is how you really treat an IP Hollywood! Honor it!" Posts everywhere from people who played one game total in their whole lives.
Yeah, updates break mods Dipshit.
The thing is that Bethesda doesn't have any reason for force these updates outside of malice. They aren't even good updates. Two armor sets and broken widescreen? Get fucked. If it was another Far Harbor it would be excusable

Xbox Wants The Next Fallout Game To Come Sooner, It’s Claimed​

If I was Microsoft I'd flip Todd the bird, grab some core gamebryo devs, scoop up Avellone out of the unemployment line and make him lead designer, and start putting them to work on a pseudo New Vegas style stopgap game.

Microsoft is retarded though so at best we will get Obsidian to make it and it will be Fallout The Show : The Game.
 
Xbox Wants The Next Fallout Game To Come Sooner, It’s Claimed
While part of me wants to see what a different Dev Team could do with the Fallout IP, I feel like thats a Monkey's paw type wish where we get Fallout: Outer Worlds or Fallout : Nu-Wolfenstein.
I really hope that Fallout 3 remaster leak was real since I feel like that could work very well, Fallout 3 is a good barebones game with lots of room for improvement while also letting a New Dev Team try a Fallout game without having the concerns of modern writing thrown in.
 
I have followed this thread with one eye and just decided to toss my two cents in. I have played Fallout 1,2,3,NV and 4. I have enjoyed all the games in one way or another. Bethesdas Fallouts were in the category of chucking my brain to the corner and forgetting about anything else. Fallout 1 was the first CRPG that i played so that will forever color my mind. The series, i have not watched it, nor will i ever watch it i do not give a fuck. The lore to me is my last NV playthrough. Like many KF users i like drama discussion and debabe, all that jazz. What i don't like is grifters. Grifters who put their nose in and farm ragebait outrage clicks, it is so fucking tiresome and pathetic. I usually ignore it and let it go if it has atleast some entertainment value to me, but hell it has become so tiresome of latetly. No matter what the side is they spew out the rehearsed litany. Atleast give me a good shitshow spergout if you are going to argue, but no lets preach to the quire in our trenches. Sorry about my longwinded rambling. TLDR fuck the shit your headcanon is the true canon, enjoy what you enjoy to the fullest and don't give a fuck.
 
Microsoft is retarded though so at best we will get Obsidian to make it and it will be Fallout The Show : The Game.
I don't know Microsoft does own Inxile who've made the Wasteland games that are similar in tone to Fallout. If given a fair shot I believe they might be able to made a decent Fallout game, it's too early to just assume that the next game is going to be terrible.
 
I don't know Microsoft does own Inxile who've made the Wasteland games that are similar in tone to Fallout. If given a fair shot I believe they might be able to made a decent Fallout game, it's too early to just assume that the next game is going to be terrible.
Fallout originally started as a sequel to Wasteland. Brian Fargo who created Wasteland even came up with the name 'Fallout' to differentiate them. Lots of people have worked on both franchises. Fargo was executive producer for Fallout 1 and 2 and is the CEO of the studio that made Wasteland 3. They've probably asked Bethesda and Microsoft a dozen times already to make a spinoff or a new turn based Fallout.
 
I don't know Microsoft does own Inxile who've made the Wasteland games that are similar in tone to Fallout. If given a fair shot I believe they might be able to made a decent Fallout game, it's too early to just assume that the next game is going to be terrible.
Wasteland is far more comedic than fallout is. I think colony ship is far more closer to the tone of fallout.
 
How was that? Curious.
I was going to megapost, but I found two of my previous posts about this game from different threads.
Colony Ship by the same guys who did Age of Decadence.

Premise of the game is that you're a descendant of Christian spacefarers who decided that Earth had become too corrupt, so they headed off to another planet. Trouble is humans are humans and a mutiny happened. Flashforward to the time of the game and things are looking pretty grim: the cyborg monks of the ship's main stockpile of crazy shit sacrificed their humanity to make sure everything doesn't go further to shit, the Covenant of reactor fixer mutants think they're hot shit for being dysgenic matriarchal mongrels, the Protectors want to accomplish the mission yet have become super authoritarian prosecutors of wrongthink, the Brotherhood remnants of the mutiny are effectively Soviet Russia Communists as a result of fucking things up for everyone, and the Church safeguards what's left of the faithful while pitting the other two against each other.

The rest of the ship are effectively wild-west like townships where the guy with the biggest gun is in charge. Cybernetic implants exist but they're used and worn down to shit (recent update lets you overclock/restore them to the original functionality at the cost of some HP), energy weapons are super rare and their ammo is scarce thanks to the mutiny, and pipeguns are all the rage in your starting area. Like the previous game, you can be a killing machine or a talker or both if you've got a super big brain and above minimum charisma. There are also companions, but I prefer to play as that one crazy motherfucker who can blast you apart with his shotgun or talk you into commiting suicide.
Latest update of Colony Ship with a full party. The new balancing that fucks with the early game is obviously meant for the late game now that I've gone through it. Having three companions trivializes combat. Two tanks (My Wolverine Healing Factor self and Tanky Ass Jed), Evans in the back with a bolt and assault rifle, and Faythe with a handcannon on the side ensures every encounter will be more or less one-sided. If you go all in on Faythe as a skill monkey, you can get the best weapons and armor set in the entire game as soon as you come back from the Habitat. The best SMG, the best Sniper Rifle, the best revolver, the best non-energy knife, the best pistol, and the best heavy/auto shotgun. You just need to get the max skill in lockpicking or computers to get to it.

Really, I can't stress how much having a full party changes the game. Faythe with all "discovery" skills tagged gets you a shit load of extra gear and combat utility items. A lot of cash too if you can get her stealth skills high enough. I had a stockpile of combat drugs I barely had to use, over ten thousand credits, stasis grenades, disrupter grenades, and basic utility grenades where a solo character would be weighing his options on what to use or spend his credits on.
 
I fucking wish. Fallout 3 was Mad Max, with all the grit, gore, violence, and bleakness you would expect. Nu-Fallout is more like... Mildly Disgruntled Dan. Tonally it is the furthest thing from a Post-Apocalypse, it's more like, well, Borderlands. A wacky desert landscape full of generic bandits to shoot, quips to spout, and megacorps to be bad guys. It's a zoomer friendly apocalypse setting now.

I noticed this too. Maybe the greatest Psy op of all time on Amazon or Microsoft's part. I saw "See!? This is how you really treat an IP Hollywood! Honor it!" Posts everywhere from people who played one game total in their whole lives.

The thing is that Bethesda doesn't have any reason for force these updates outside of malice. They aren't even good updates. Two armor sets and broken widescreen? Get fucked. If it was another Far Harbor it would be excusable

If I was Microsoft I'd flip Todd the bird, grab some core gamebryo devs, scoop up Avellone out of the unemployment line and make him lead designer, and start putting them to work on a pseudo New Vegas style stopgap game.

Microsoft is retarded though so at best we will get Obsidian to make it and it will be Fallout The Show : The Game.
Fallout 4 wanted to be heavily normie and new player friendly. They knew the average player probably hadn't touched a Fallout game beforehand. They had to sanitize it and streamline it. Forget returning players from 3 and New Vegas, we need the low IQ crowd of dopamine rush chasers Borderlands and Call of Duty attracts. Forget a good dialogue system, we need a voiced protagonist because the new players do not have inner monologue. Forget choices that matter, these people just want to shoot everything that moves. Forget memorable enemies and unique weapons and armor, we introduced a retarded legendary enemy system and weapons and armor that is only good for niche situations. Forget having a wasteland filled with cannibals, rapists, and other psychos, we need to make it silly and whacky. Forget having artistic and aesthetical consistency with our own game, we need to make it look like The Jetsons.
 
Keep up with F4SE Here for updates.
A early prerelease version of F4SE has been posted for the Next Gen update, however F4SE is not fully updated for the next gen version, plus modders will need to update there own mods to be compatible with the Next-Gen version. This version is mainly for modders to mess with to see what else broke and then report issues to the dev of F4SE for fixing, not for gameplay. We aren't out of the woods yet but we are likely pretty close to full release either this week or next. The fact modders will still need to update their own mods that use F4SE will definitely delay the recovery of the modding scene, but hopefully the updates required won't take to long to implment.
 
I want to replay it so bad, but I want everything they decided to put in and fix while they can before I do that.
so fucking good but a shame it's iron tower's last game
"I assume that some people look at it this way: AoD sold enough to pay for the next game (Colony Ship), if CS doesn't sell enough to pay for the next game, it must have failed.

In reality AoD didn't sell all that well (which is why we didn't make AoD 2) and paid for 50% of Colony Ship's budget. Some of this shortfall was relatively 'easy' to fix - work longer hours and weekends for 7 years, how hard could it be? Others - not so much. In 2020 we had enough money only to pay the contractors and not the core team. We had to compromise at every step and constantly settle for less simply because we didn't have enough money and manpower. It wears you down more than anything else.

The tentative sequel will require a bigger team and a bigger budget. Nothing crazy but at least one extra designer to share the workload (more like to make it easier to breathe for the rest of us) and more contractors (art and 3D). Probably 25% more overall.

Colony Ship would probably generate 60% of that increased budget, meaning we expect it to sell 40-50% more than AoD. The problem is, it won't be enough and neither KS not Patreon will make up for the difference."
1) We can reuse most of the human-related assets: character models, animations, weapons and armor (obviously there would be new weapons and armor reflecting the rapidly evolving situation on the ground), tilesets, objects, etc. That's a big plus.

The real challenge in terms of art will come from the natives' culture. Literally everything, from architecture and furniture to livestock and industrial objects (not to mention the natives themselves, their clothing, weapons, and armor) would have to be defined (concept art) and 3D modelled. Neither is cheap.

I hope we all agree that the alien planet and culture should look and feel appropriately alien and not 'made for TV' humans pretending to be aliens.

2) We need to expand the team. We might be able to pull it off without a second programmer (we started Colony Ship with two programmers but lost one after two years to higher wages and greener pastures) or a second writer (would be nice), but we definitely need another level designer and/or someone to handle extra scripting, which is probably our biggest bottleneck.

Take two skilled people, multiply their salaries by 5 years. That alone is a lot more than what we can get on Kickstarter.
That's a shame. Colony Ship could have used a much bigger budget. It doesn't have to compete with big budget Baldur's Gate, but the lack was tangible.
 
Anybody got any tips about playing Fallout 3 for the first time? Like major bugs to avoid, shit perks that don't work etc...

I never got to play Fallout 3 or NV so I bought them recently during the steam sale and want to see what they were like. I enjoyed Fallout 4 but I know Bethesda often removes cool shit from their games in subsequent releases(I'm fucking looking at you Skyrim, were is my fucking spell crafting??)
 
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Anybody got any tips about playing Fallout 3 for the first time? Like major bugs to avoid, shit perks that don't work etc...

I never got to play Fallout 3 or NV so I bought them recently during the steam sale and want to see what they were like. I enjoyed Fallout 4 but I know Bethesda often removes cool shit from their games in subsequent releases(I'm fucking looking at you Skyrim, were is my fucking spell crafting??)
the games are super easy but i admit, the earlier parts can be a bit tricky for new players. the CHA stats is a joke. dump it (unless you want to roleplay a smooth talker) into one point and spent it elsewhere. the more INT you have, the more skill points you get when levelling up. dont bother having 10 in a stats, 9 is enough since you can find items called bubble heads that increase your stats and skills.

head to Megaton, there is enough supplies and quests to keep you busy and levelling up. if you still having a hard time, get Dogmeat. a dog that will fight with you. that boy is a god damn tank and can kill most of the earlier enemies on his own.

you can find him in a place call the scrapyard, south of minefield. you will get a quest to go there if you decide to help Moria with her book

oh, and grab the bobble head in your dads office in the vault as soon as possible.
 
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