Fallout series

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
1714809253965.png


Has anyone tried this mod? It seems pretty interesting, if it expands on the Legion gameplay is more than needed.
 
No, the number one mod on nexus right now is a downgrader helper app.
To add a bit onto this, There are two ways to downgrade Fallout 4 as of now.
1: totally redownloading a older Version of Fallout 4
2: Replacing the Fallout 4 EXE's and the Steam API dll.

Both of the downgraders on the front page of Nexus offer the second option, do be warned you might need to add certain lines to your Fallout4Custom.ini file, namely

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

Otherwise the F4SE plugin that replaces the main menu won't work. Realistically its probably best to use option 2 since it doesn't require you to totally redownload the game.
waiting is too much and the minigame creep is absurd
What minigames are you talking about? I don't think I've ran into one yet
 
Another work of beauty by the Titans of the East mod, this is even better that the Brotherhood of Steel armor. I finished the Arcade Gannon personal mission and boy did it pay off.

ScreenShot138.png


Dear friends, remember the Sneedclave.

ScreenShot139.png

The Gannon Armor version is a lot cooler as well.
 
What is the best order to play the NV DLC
Honest Hearts or Old World first, then Dead Money, cap it off with Lonesome Road.
the Institute
I cannot fathom how Bethesda fucked this up so bad. They feel like an unfinished faction, except instead of just missing some quest content Emil never got around to writing out what their entire... Point was. Like he started and then just kind of forgot, which makes sense if you watch that talk he did I guess.
There is an expression in the Wasteland: "Old World Blues."
It refers to those so obsessed with the past they can't see the present, much less the future, for what it is.
HATE
NEWSPAPERS
seems pretty obvious the 'upgrade' to FO4 has been a disaster. The dev of Sim Settlements aka the mod that has kept FO4 alive has confirmed he has downgraded and will stay at 1.10.163
Hopefully London and other devs will follow suit. Fucking Bethesda can't even leave their old games unbroken, have to go out of their way to fuck things up.
 
To add a bit onto this, There are two ways to downgrade Fallout 4 as of now.
1: totally redownloading a older Version of Fallout 4
2: Replacing the Fallout 4 EXE's and the Steam API dll.

Both of the downgraders on the front page of Nexus offer the second option, do be warned you might need to add certain lines to your Fallout4Custom.ini file, namely

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

Otherwise the F4SE plugin that replaces the main menu won't work. Realistically its probably best to use option 2 since it doesn't require you to totally redownload the game.

What minigames are you talking about? I don't think I've ran into one yet
The tourism mechanic for Vegas and New Reno is one example.
But it was enough to kill my interest.
You get stifled and malused to death, which isnt really a flaw of the mod perse but the game on its own.

I once again reiterate that Victoria 2 would have been a better engine to work on for a post apocalyptic society rebuilding simulator but then the division and warfare management would have been gutted to hell and back so HoI4 makes sense on that front.

The mod just feels too railroaded for its own good.
And it still is one of the best HoI4 mods along the pony one and thats saying something
 
I cannot fathom how Bethesda fucked this up so bad. They feel like an unfinished faction, except instead of just missing some quest content Emil never got around to writing out what their entire... Point was. Like he started and then just kind of forgot, which makes sense if you watch that talk he did I guess.
John Fallout: y u do this?
Shaun: uuuuuuh I don't have to heckin' explain myself DAD
I wish I was exaggerating but this is the kind of writing Slopout fans defend. People talk about Bethesda hating New Vegas and wanting it to be forgotten but I think they don't even want Fallout 3 to be remembered. It harkens back to an era when Bethesda games weren't completely injected with 100% pure soy and low IQ Poojeet tier writing.

B R A V O E M I L
 
Bethesda's aversion to good gun design is also something that just utterly confuses me. I don't need super tactical cod guns, just give me the r91 from fallout 3

Starfield showcases this as well
 
Bethesda's aversion to good gun design is also something that just utterly confuses me.
Skyrim weapon design is stupid as fuck too but people don't seem to talk about it as much in my experience due to gun autism being more popular.

I used to think they were just being really gay with artistic expression but now I think the artists are just retarded after Starfield.
 
Skyrim weapon design is stupid as fuck too but people don't seem to talk about it as much in my experience due to gun autism being more popular.
You rarely see archaic weapon designs be criticized not just because sword autists are a way smaller niche than gun autists but you also have to take into account how far we're removed from the type of warfare where you smack someone in the head with an axe while wearing heavy as fuck armor, people just don't realize how light even most "heavy" melee weapons are, a zweihänder usually weighs just 2.3-3.2 kilograms (5-7 pounds). There are ceremonial zweihänders that are quite a bit heavier than that but that's because they're not meant for battlefield use. It's one thing to carry something, it's something completely different to actually swing that thing, in games though you often find big boy swords weighing 20 pounds and you'd imagine if you showed Joe Average some big two-handed sword they'd think that it weighs about as much.

And that's just raw weight, I could go on for hours about the importance of balancing that weight and how fantasy swords would be unbalanced and therefore unusable but I just don't have the will to do it given how pointless it is.
 
There's the sim settlements (1 and 2) that make settlements alive and let them grow with or without you input, I imagine it works with mods that add in new settlements too.
I'm gonna start on a mod list right now so I can make a full Enclave-Minuteman controlled Commonwealth.
Thanks there's only settlements that actually restore the ending slides
View attachment 5959504

Has anyone tried this mod? It seems pretty interesting, if it expands on the Legion gameplay is more than needed.
A lot of actually good potential but it's nowhere near done but I'm looking forward to when it's finished
 
You rarely see archaic weapon designs be criticized not just because sword autists are a way smaller niche than gun autists but you also have to take into account how far we're removed from the type of warfare where you smack someone in the head with an axe while wearing heavy as fuck armor, people just don't realize how light even most "heavy" melee weapons are, a zweihänder usually weighs just 2.3-3.2 kilograms (5-7 pounds). There are ceremonial zweihänders that are quite a bit heavier than that but that's because they're not meant for battlefield use. It's one thing to carry something, it's something completely different to actually swing that thing, in games though you often find big boy swords weighing 20 pounds and you'd imagine if you showed Joe Average some big two-handed sword they'd think that it weighs about as much.

And that's just raw weight, I could go on for hours about the importance of balancing that weight and how fantasy swords would be unbalanced and therefore unusable but I just don't have the will to do it given how pointless it is.
A friend of mine's a blacksmith he actually made me a flamberg for my graduation gift it weighs like 5 lbs and that's on the heavy side of swords

also if you weigh foot soldier renate who's dismounted you'd be using a pole axe which is something that's so dangerous that they don't let me use it in reenactments because you can still break people's bones even when it's blunted really dangerous weapon
 
Skyrim weapon design is stupid as fuck too but people don't seem to talk about it as much in my experience due to gun autism being more popular
That and fantasy weapon designs are kind of built in with retardation, and Skyrim has a much stronger aesthetic overall than Fallout 4 or Starfield.

As soon as Adamowicz died Bethesda's art design for everything fell off a fucking cliff. Fallout 4's ridiculous toilet bowl armor pieces and big goofy nonsense guns were the direct result of him not being around, I'm sure of it. The weapons were always retarded, sure, but had a sort of brutal appeal.
 
Back
Top Bottom