Fallout series

There's the sim settlements (1 and 2) that make settlements alive and let them grow with or without you input, I imagine it works with mods that add in new settlements too.
I'm gonna start on a mod list right now so I can make a full Enclave-Minuteman controlled Commonwealth.
Thanks there's only settlements that actually restore the ending slides
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Has anyone tried this mod? It seems pretty interesting, if it expands on the Legion gameplay is more than needed.
A lot of actually good potential but it's nowhere near done but I'm looking forward to when it's finished
 
You rarely see archaic weapon designs be criticized not just because sword autists are a way smaller niche than gun autists but you also have to take into account how far we're removed from the type of warfare where you smack someone in the head with an axe while wearing heavy as fuck armor, people just don't realize how light even most "heavy" melee weapons are, a zweihänder usually weighs just 2.3-3.2 kilograms (5-7 pounds). There are ceremonial zweihänders that are quite a bit heavier than that but that's because they're not meant for battlefield use. It's one thing to carry something, it's something completely different to actually swing that thing, in games though you often find big boy swords weighing 20 pounds and you'd imagine if you showed Joe Average some big two-handed sword they'd think that it weighs about as much.

And that's just raw weight, I could go on for hours about the importance of balancing that weight and how fantasy swords would be unbalanced and therefore unusable but I just don't have the will to do it given how pointless it is.
A friend of mine's a blacksmith he actually made me a flamberg for my graduation gift it weighs like 5 lbs and that's on the heavy side of swords

also if you weigh foot soldier renate who's dismounted you'd be using a pole axe which is something that's so dangerous that they don't let me use it in reenactments because you can still break people's bones even when it's blunted really dangerous weapon
 
Triangle city's corrospondance with the creator of talking heads for fallout 1 and 2.
Talks about a canceled star trek game
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Skyrim weapon design is stupid as fuck too but people don't seem to talk about it as much in my experience due to gun autism being more popular
That and fantasy weapon designs are kind of built in with retardation, and Skyrim has a much stronger aesthetic overall than Fallout 4 or Starfield.

As soon as Adamowicz died Bethesda's art design for everything fell off a fucking cliff. Fallout 4's ridiculous toilet bowl armor pieces and big goofy nonsense guns were the direct result of him not being around, I'm sure of it. The weapons were always retarded, sure, but had a sort of brutal appeal.
 
Currently doing a playthrough of Fallout 3 my first playthrough in several years and I'm obviously preaching to the choir here but the writing really is terrible. What even is Tenpenny's motivation to blow up Megaton? He's so bothered by seeing it from his tower that he's cool with murdering like 100+ people and getting rid of a major trading hub? That's retarded. That's some Saturday morning cartoon villain shit. You need your villain to be at least somewhat believable. I don't believe even the most sociopathic weirdo would go through so much trouble for something so petty. So many of the characters are so over the top whacky and goofy you can't take them seriously in what I imagine was supposed to be a serious game. I didn't really care or think about how dumb the writing was when the game came out because I was like 13 but now it really stands out as just shitty writing.
 
With all the astroturfed hype regarding the Fallput TV series I was motivated to revisit the Machinima fan series Nuka Break. It's a cute, well executed fan project that had a lot of care put into it. Somehow those fans managed to create better more authentic looking props for their Youtube series than Amazon could pull off with millions of dollars to burn on costume and set design.
 
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View attachment 5959504

Has anyone tried this mod? It seems pretty interesting, if it expands on the Legion gameplay is more than needed.
It's got some great potential, but I pointed out a couple pages back how spergy the mods are given how they're rather far left leaning "media literate" types (trying to boast about how this game tackles "mature themes" like sexism, imperialism, colonialism, racism, every other leftoid buzzword). I already anticipate some retarded drama surfacing in a couple of months that results in the devs deleting the mod.
 
That's some Saturday morning cartoon villain shit. You need your villain to be at least somewhat believable
The one thing that has always confused me with some of the characters in Fallout 3/4 is that you have characters with accents with little to no explanation. Are they immigrants? If so how did they manage to cross the ocean? Are they decedents of immigrants? If so, did these immigrants form tribe or settlement after the bombs fell? You could of done something with that.
 
The one thing that has always confused me with some of the characters in Fallout 3/4 is that you have characters with accents with little to no explanation. Are they immigrants? If so how did they manage to cross the ocean? Are they decedents of immigrants? If so, did these immigrants form tribe or settlement after the bombs fell? You could of done something with that.
I think there was a line in Fallout 3 that said some people are immigrants and that, despite the US getting the brunt of the nukes, it was still a much better place to live than the rest of the world. Some of it was done just to have someone with a accent, or by accident like the Kiwi Great Khan in FNV, but there was some explanation.
 
I think there was a line in Fallout 3 that said some people are immigrants and that, despite the US getting the brunt of the nukes, it was still a much better place to live than the rest of the world. Some of it was done just to have someone with a accent, or by accident like the Kiwi Great Khan in FNV, but there was some explanation.
I was discussing this with friends last night, and one of then did say it's not unrealistic that people immigrated from Europe over to the states, especially since a lot of European nations stuck with petroleum and went to shit before the bombs even dropped. So these places are likely shit holes with little resources to go by, and I'm sure the world collapsing on top of that didn't help. I thought that the ocean was very hostile and full of horrors/radiation, but he pointed out that you safely go through the ocean in Fallout 2 to get to the oil rig.

Still the idea of niche little tribes and settlements filled with drunk Ruskies or Irishmen is amusing to me.
 
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I was discussing this with friends last night, and one of then did say it's not unrealistic that people immigrated from Europe over to the states, especially since a lot of European nations stuck with petroleum and went to shit before the bombs even dropped. So these places are likely shit holes with little resources to go by, and I'm sure the world collapsing on top of that didn't help. I thought that the ocean was very hostile and full of horrors/radiation, but he pointed out that you saftely go through the ocean in Fallout 2 to get to the oil rig.

Still the idea of niche little tribes and settlements filled with drunk Ruskies or Irishmen is amusing to me.
The thing about Europe is that it also went through a war in the 2060s prior to the great war, so the place was already fucked up before the Nukes dropped. All I want to know is where are my roving gangs of French Raiders who worship Wine like a god?
 
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The thing about Europe is that is also went through a war in the 2060s prior to the great war
Oh man, I actually completely forgot that this happened. Eurofags really got the shit end of the stick in the Fallout universe huh?
All I want to know is where are my roving gangs of French Raiders who worship Wine like a god?
>"Qui êtes-vous? A moins que vous n'ayez du vin, je m'en moque."
<"[Sneering Imperialist] What a disgusting language, and you reek of booze. Time to shut you up forever you savage ape. (Attack)"
*blasts with riot shotgun
:story:
 
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and one of then did say it's not unrealistic that people immigrated from Europe over to the states,
Even if immigration across irradiated oceans was reasonably possible, why the fuck would all the foreigners be in the infinitely shittier East Coast rather than the West? Bethesda's insistence on adding euros to the Fallout setting, including fucking Russians in Boston, is one of their dumber tendencies.
All I want to know is where are my roving gangs of French Raiders who worship Wine like a god?
Doesn't Fallout 4 have a wrecked ship full of Norwegians on the coast, they even speak their native tongue. But because this is Bethesda and that idea was too cool they turned them all into Pre War ghouls who shoot you on sight.

We could have had a unique tribe of Norwegians who turned a husked out ship into a village of sorts you could interact with. Instead, they're just more guys with guns to shoot that happen to speak Norwegian.
 
Even if immigration across irradiated oceans was reasonably possible, why the fuck would all the foreigners be in the infinitely shittier East Coast rather than the West
Easier access. Imagine trying to traverse across Europe, Eastern Europe, then Asia (which was obliterated to hell). Probably having finite resources if you try the old way of going around Africa or South America via sea. Not to mention they probably wouldn't have the greatest knowledge on how bad it is considering communication is probably limited for a variety of reasons. Just a guess though.
 
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I have finished Dead Money. Pretty damn good DLC in my opinion, I'll never understand why is so hated for its difficulty. I can agree that it's very frustrating at some parts, (the metal stairs during the finale and the unbreakable radios were particularly awful) but I think that the history of the DLC balances it to be a very great experience. There was some talk here about Lovecraftian elements in Fallout by Bethesda, I think Obsidian made a pretty good job doing it's take about that type of lore to perfection, a ghost casino in the middle of nowhere being surrounded by a mysterious and dangerous cloud? That's amazing, and it tells you enough to left you to your own interpretation.

I managed to get all companions to survive to get the perfect ending, although it left me with a little of bad taste in my mouth considering I left Dean Domino live. What are your opinions on him? He's a nasty bastard for the things he has done to Vera and being a petty asshole towards Sinclair. Did you let him live in your playthrough or not?

Now, before finishing this run... Only one more road remains...

Edit: Also, I grabbed all the gold and trapped Elijah in the vault, go to hell you old bastard.
 
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