Fallout series

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If you have the cannibal perk you can eat the Jesus baby and doom both the raiders and slaves to extinction in The Pitt DLC.

Fast forward 15 years and in Starfield all npcs are essential and the meanest dialogue option you get is

"Excuse me kind sir I mildly disagree with your actions perhaps you could reconsider them?"

Bethesdabros what the fuck happened?
that was a mod
 
So far I've done Operation Anchorage and Mothership Zeta. Both were just...ok. Both felt like a linear gallery shooter, but Zeta was less frustrating due the aliens not being bullet sponges that do massive damage like the Chinese snipers. Zeta was still a stupid premise despite me liking it a bit more gameplay wise. Just started Point Lookout and I'm liking the environment so far. I've yet to do The Pitt since I want to save the best for last. Everyone has told me that Point Lookout and especially The Pitt are great.
These two are garbo, if you found them ok then you'll be over the moon with The Pitt and Point Lookout because they're great DLCs.
 
These two are garbo, if you found them ok then you'll be over the moon with The Pitt and Point Lookout because they're great DLCs.
I had fun blasting and bathing chinks and aliens in flames (Energy/Explosive is fun). So that counts for something I guess. Still don't like them overall despite having mild fun. Friends tell me The Pitt and I think Point Lookout actually feels like a part of the OG Fallout in terms of writing.
 
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Sometimes I wonder what became of The Lone Wanderer, because its hard to imagine them going along with the current BOS and they have full control of Project Purity so what gives? We know a endgame TLW can lay waste on the whole BOS if they damn feel like it.

Eh, I guess thats really up for the player, hell TLW could even be The Courier with enough headcanon. Im just not a fan of protagonists just really disappearing and never being heard from again in sequels. Classic Fallout made it sure to keep the vault dweller referenced enough and FNV still made the ocassional reference and nod to The Chosen One. F4 just never mentions TLW in any way outside of a perk and a motorcycle, not even a single line of dialogue from Maccready who personally met them as a kid. It spares us the satisfaction of interconnectivity and knowing our actions in F3 still matter even 10 years later.

If you have the cannibal perk you can eat the Jesus baby and doom both the raiders and slaves to extinction in The Pitt DLC.

Fast forward 15 years and in Starfield all npcs are essential and the meanest dialogue option you get is

"Excuse me kind sir I mildly disagree with your actions perhaps you could reconsider them?"

Bethesdabros what the fuck happened?

Right but the whole eating baby thing was a mod, a very early one in F3's life so I guess many early youtubers played the game with it and caused some sort of false perception that you could do it in the vanilla game
 
Sometimes I wonder what became of The Lone Wanderer, because its hard to imagine them going along with the current BOS and they have full control of Project Purity so what gives? We know a endgame TLW can lay waste on the whole BOS if they damn feel like it.

Eh, I guess thats really up for the player, hell TLW could even be The Courier with enough headcanon. Im just not a fan of protagonists just really disappearing and never being heard from again in sequels. Classic Fallout made it sure to keep the vault dweller referenced enough and FNV still made the ocassional reference and nod to The Chosen One. F4 just never mentions TLW in any way outside of a perk and a motorcycle, not even a single line of dialogue from Maccready who personally met them as a kid. It spares us the satisfaction of interconnectivity and knowing our actions in F3 still matter even 10 years later.



Right but the whole eating baby thing was a mod, a very early one in F3's life so I guess many early youtubers played the game with it and caused some sort of false perception that you could do it in the vanilla game
my canonical fallout 3 is nuking the brotherhood
paradise falls reich
under threat of THE DEATHCLAWNIAN REPUBLIC OF DAVE
 
hell TLW could even be The Courier with enough headcanon.
With no real impetus, TLW traveled from Washington D.C. to California, a straight line distance of over 2,000 miles*, across land that is presumably wild, did some bullshit in The Divide and got a job with the Mojave Express, all in the space of four years?

I'm not necessarily disagreeing but that's a lot of headcanoning.

* According to a random calculator I found, the straight line distance from Washington D.C. to Primm is 2,108 miles.
 
With no real impetus, TLW traveled from Washington D.C. to California, a straight line distance of over 2,000 miles*, across land that is presumably wild, did some bullshit in The Divide and got a job with the Mojave Express, all in the space of four years?

I'm not necessarily disagreeing but that's a lot of headcanoning.

* According to a random calculator I found, the straight line distance from Washington D.C. to Primm is 2,108 miles.
Then when they get to the Mojave, they forget basically everything about the brotherhood of steel ( a sub-6 intelligence courier can say they shoot lazers out of their eyes) and the Mojave brotherhood and enclave remnants will look at a major ally and the bane of their DC comrades respectively as a complete stranger before they potentially join them in an alliance to take Hoover Dam. The new California mod makes more sense at this point.
 
With no real impetus, TLW traveled from Washington D.C. to California, a straight line distance of over 2,000 miles*, across land that is presumably wild, did some bullshit in The Divide and got a job with the Mojave Express, all in the space of four years?

I'm not necessarily disagreeing but that's a lot of headcanoning.

* According to a random calculator I found, the straight line distance from Washington D.C. to Primm is 2,108 miles.

Well, its called headcanon and I did imply it took a lot of suspension of disbelief. Its not even my own but it is a theory that keeps getting brought up every once in a while. Another one that TLW fucked off into space and is being Fallout's Commander Shepard somewhere in the cosmos (which somehow sounds more entertaining than Starfield)

Bethesda truly left nothing for speculation in this case, there is just nothing.
 
If you have the cannibal perk you can eat the Jesus baby and doom both the raiders and slaves to extinction in The Pitt DLC.

Fast forward 15 years and in Starfield all npcs are essential and the meanest dialogue option you get is

"Excuse me kind sir I mildly disagree with your actions perhaps you could reconsider them?"

Bethesdabros what the fuck happened?

that was a mod
i was sad when i got to that part of the game. i picked Cannibal perk just for that reason.
 
Rather than keeping things vague, the existence of the airship in the show means that any ending which would result in the brotherhood airship being destroyed in 4 cannot happen, leaving only the Minutemen or Brotherhood endings as being viable (but the former relies on you having foreknowledge to do meaning it's more likely to be the latter). The existence of unfinished vaults in 4 also means that the show's idea that Vault-Tec caused the bombs to drop couldn't have happened since that means they weren't sufficiently prepared for something they planned to begin with. Cooper Howard (similar to 4's fridge kid) being able to survive for so long buried underground without food or water shows that Ghouls don't need it to survive, just whatever is in those vials, meaning any instance of Ghouls requesting water (Fallout 3) or growing food (settlement in Fallout 4) becomes pointless. If the series railroads one of the mainline games into a single ending and retcons one of the DLCs, I think they might go back on things if enough people whinge.

Plus, wasn't the Prydwen an one-off due to needing to amass salvage and what remaining Enclave tech around in order to make one?

The damn things need a lot of resources to make to begin with, I doubt the Commonwealth has enough tech to make more due to them well... blowing up the Institute.
 
Sometimes I wonder what became of The Lone Wanderer
Personally I assume The Lone Wander just fucks off after the end of Fallout 3. TLW has no family left, Vault 101 has either collapsed or kicked him out, The Brotherhood and the DC Settlements have the Water trade handled and the Super Mutants at bay, The Enclaves dead, The Outcasts are on the road for rejoining the Brotherhood, He has no adventures left there anymore. TLW might head North past the Pitt and into New York and maybe Canada, might head south into Virginia, East towards Ohio and Kentucky, I just believe he won't stay put in DC to help anymore.
 
I've been considering this Fallout concept, so here we go.

After the Enclave's California Branch fell, a struggle resulted in a power vacuum lasting almost a decade. With brothers divided on either staying as genetic purists or becoming integrators, the concept of a successor to the United States sets back the Enclave for an eternity. The conflict is temporarily halted, with Enclave Chicago's intel on Mississippi River Kingdoms increasing their prominence. Although having a predominant grasp of Chicago, the phantom-like representation of Enclave Chicago worries the ghosts of another massacre of their people. Your team, The Bloodhound Regiment, was sent miles away from Chicago to get in contact with an agent who has recently been MIA. During this process, an artillery dispatch strikes your Vertibird. As soon as the crash ends, your team is ambushed by wildmen, becoming targets in a foreign land full of foreign dwellers.

Fallout: The Muddles From Ole'Miss occurred throughout multiple states 2255, from Minnesota to Louisiana. The player's initial mission was to find a secret Enclave Agent in St. Paul of his current reports of the cities' growth. Over time, depending on the player's choices, they'll discover that the agent was murdered. In the style of New Vegas, they'll determine whether they side with their blood-connect Enclave or split their ways to support the new civilizations of the muddy wasteland. While war never changes, but nature, nature always changes. The post-nuclear world of the Mississippi River will have the player experience snowstorms, hurricanes, floods, tornados, radiation storms, and new world plagues that even the best of the Enclave's doctors make them scratch their heads. Will your character survive these brutal conditions or perish on their return mission?
 
What is better obisidan style fallout which is post post apocalypse which focuses on the world rebuilding? Or Betheseda style fallout which is set to feel like it is just after the apocalypse?
 
I just had an interesting idea for how a Fallout game could handle its protagonist, that I think is a good compromise between Bethesda-style protagonists and a more RPG like protagonist.

The game opens on a train that is heading to the setting of the game (Chicago, NYC, whatever), and there are 3 characters sitting in one of the passenger cars: a Vault Dweller, a Wastelander, and a Settler. Each of these characters have established backstories and personalities, as well as preset names and SPECIAL stats (Vault Dweller has high Intelligence, Wastelander has high Endurance, Settler has high Strength, etc.). The player is able to change the name and stats, as well as the gender and appearance of the character they select, and there are changes to dialogue depending on things like the Intelligence and Charisma stat, but they will still have an established backstory and personality, and the character will be voiced. The Vault Dweller is a young, naive and obedient type, the Wastelander is a cynical, no-nonsense type, and the Settler is a friendly easy-going type, and speaks in a southern accent. In addition to these 3 characters, there is another character, a Stowaway hiding in one of the luggage compartments. This character will be a complete blank slate for the character to customize, and will not have voiced dialogue options.

Suddenly, an explosion rocks the train and it begins to tip over and derail. As this happens, the screen cuts to black right on impact and the player character’s life flashes before their eyes, which functions as the tutorial (kind of like Fallout 3). For the Vault Dweller, we see them participate in a training regimen preparing them for the wasteland shortly before leaving the Vault. For the Wastelander, we see flashbacks throughout their life of their mentor figure (the Wastelander is an orphan) teaching them how to survive. For the Settler, we see flashbacks of them in their settlement with their large family teaching them various life skills. For the Stowaway, the landscape around them is a pure white with simple shapes floating around, and the tutorial is done in an abstract manner (for example, a gun is just floating in the air and after picking it up a text prompt tells you how to use it).

The character then wakes up on the wall of the tipped over train compartment, with the other player characters on the ground unconscious, as the sounds of gunfire erupt in the vicinity. There is a 10mm pistol (belonging to the Wastelander) on the ground in front of you, and as you pick it up, you hear walking above you and a raider jumps down from one of the broken windows. He begins looking around and spots the player character moving and begins aiming his SMG at you. There is then a slowed-down time effect (like Jet in F4) and the player is then able to kill the raider with the 10mm pistol. As the other characters begin to wake up (sans the Stowaway if you were not playing as them, in which case they never got knocked out of their compartment), the sounds of gunfire intensify outside, but begin to be drowned out by rapid-fire laser blasts, the whoosh of a flamethrower, and the screams of the raiders. A Mr Gutsy (the train’s security) then flys into the room, having dispatched the raiders with his weaponry. He inquires about the status of the passengers, and the other characters say they are alright, realizing that the player character had just saved their lives. Everyone then disembarks from the train, and the other characters give the player character items as a token of their appreciation. The Vault Dweller gives you their Pip-boy, the Wastelander allows you to keep their 10mm pistol and gives you some ammo for it, and the Settler gives you 100 caps and several bottles of Nuka-Cola (obviously if the player character is already one of those 3 characters they will have their respective item already in their inventory). You then go your separate ways into the wasteland…
 
I doubt there will ever be another update to Fallout 4, it was clearly a publicity stunt to coincide with the show which just shows you how utterly retarded Bethesda is.

They destroyed the entire modding community of a popular game to promote a slop show that everyone forgot about a few weeks after it came out.
 
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I doubt there will ever be another update to Fallout 4, it was clearly a publicity stunt to coincide with the show which just shows you how utterly retarded Bethesda is.

They destroyed the entire modding community of a popular game to promote a slop show that everyone forgot about a few weeks after it came out.
At least we have forms to keeping the last stable version before the fag update of this year, like me.
 
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