Fallout series

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I wonder when we will start to see lore of the TV show in the games and what will be the dumbass reason that suddenly things are altered from what they have always been.

It would be wise for Bethesda to retract their statement that the show is canon. For the record, even Halo and Rings of Power were wise to separate themselves from the source material, being their own continuities that fans could easily dismiss a slop not worth their time. Perhaps the reaction to S2 will determinate if they will move forward with its lore alterations or not with Fallout 5 but honestly, after the underwhelming numbers of Starfield, they really shouldnt be trying to provoke fans. But then again, the TV show did prove the power of normies as they can and will clap to the slop, no matter how moronic the writing is, as long as its "cool" and resembles Fallout 4.

Its just tiresome being a Fallout enjoyer.

Also.

I was looking back at some of Three Dog's "advices" in the wasteland and I find one that is particularly outrageously awful.

"So please, if you meet one of the Capital Wasteland's many Ghouls, leave your prejudice at the door and your pistol in its holster."

So basically the advice is "Trust Ghouls, they are nice". Mf, they can as dangerous as any human can. Maybe because I live in the time where we suffer the consequences of "refugees welcome" policies but this advice feels extra retarded nowadays.
 
is anyone else having a glitch with fallout 4 where explosive gases aren't igniting?
 
You mean that guy I stabbed while I was high off Jet?
how does it feel having killed off the biggest blessing to the wasteland other than Deadeye Ricky the deathjaw slayer. you monster.

I was looking back at some of Three Dog's "advices" in the wasteland and I find one that is particularly outrageously awful.
He also complains on the radio when you kill Roy Philipps after he kills Tenpenny Tower residents. Can't even decide whether this was intentional characterization or not since it's Bethesda we're talking about. I don't even think Three Dog has a reason to care about ghouls so much. It's exactly how I felt about that "Synths are people too!" sentiment in 4, which was nothing much.
 
Wait child suicide bombers? I don't remember that. If that's canonical then, then wow. That's almost comically evil.
I don't know about suicide bombers specifically but they do use them to toss grenades at NCR troopers, knowing the NCR will hesitate to shoot. Its how Ranger Andy got a forced retirement.
 
I wonder when we will start to see lore of the TV show in the games and what will be the dumbass reason that suddenly things are altered from what they have always been.
Was anything of note actually added to FO4 in the updates that released with the show? Beyond yet more paid mods I mean.
 
You mean that guy I stabbed while I was high off Jet?
I love Myron, not only because he is good in-game(Science skill checks for everything up to getting the best Skynet brain for you, letting you ignore that skill entirely unless you plan on picking it up as your companion, letting you create Stimpacks on the go, one of the only energy weapons users. Give him an Alien Blaster, Pulse Pistol or a Gauss Pistol and watch him go to town, that is until he gets hit a couple of times and cries to mommy) but because he's an interesting character and not a goody-two shoes like you would expect from your more typical RPG companion. Having someone that is morally dubious while also being the nerd everyone else in your group, even Vic could shove in a locker and bullies relentlessly, makes him an interesting variable in your party.
Oh, and if you hate him, he always dies in an ending anyways, so it's not like he didn't get his just desserts. It's better to recruit him and at least get the Jet Antidote first before letting karma catch up to him.
https://youtube.com/watch?v=3_xo0sz4tUcBest thing to come out of Fallout was the cover of Country Roads by Spank.
You mean "best thing to come out of Fallout 76 was that nice song being memed to death and being only associated as a joke thanks to this piece of shit"? I agree.
Same thing with the number 76, I will never not think of Todd when I see it now.
I wonder when we will start to see lore of the TV show in the games and what will be the dumbass reason that suddenly things are altered from what they have always been.
I don't care because you can always mod it out. Kid in the fridge and pre war Jet doesn't exist in my copy of Fallout 4 and everything else they try to shoehorn from the TV series will be modded out. If there is too much of it and it's a lost cause, like Fallout 76, then I will simply ignore it. Fans make better Fallout games than Bethesda these days anyways, if you're depending on them to make the next big thing then you're just as desperate as Pokemon fans who also have a wealth of ROMhacks they could be playing for free instead. London, New California or better yet, something like Nevada and Sonora are your best bets now.

@PandaChai Absolutely not, all they did(aside from breaking the game) was literally insert several Creation Club quests for everyone, some of which aren't even voiced. The Enclave mod is a joke considering that America Rising 2 came out around the same time and quite literally adds a brand new faction that you can not only complete the game with but has it's own main quest line that is just as long and convoluted as that of the other factions. Bethesda are a bunch of hacks.

Videos on the update:
Oh, let's not forget that this update dropped right around the time when every normalfag and their grandma fired up Fallout 4 due to the TV show's "success", only to find the game more broken than it has ever been before...or that this was originally a Halloween update that was supposed to drop last year, but hasn't...for some reason. Oh, Todd!
 
I love Myron, not only because he is good in-game(Science skill checks for everything up to getting the best Skynet brain for you, letting you ignore that skill entirely unless you plan on picking it up as your companion, letting you create Stimpacks on the go, one of the only energy weapons users. Give him an Alien Blaster, Pulse Pistol or a Gauss Pistol and watch him go to town, that is until he gets hit a couple of times and cries to mommy) but because he's an interesting character and not a goody-two shoes like you would expect from your more typical RPG companion. Having someone that is morally dubious while also being the nerd everyone else in your group, even Vic could shove in a locker and bullies relentlessly, makes him an interesting variable in your party.
Oh, and if you hate him, he always dies in an ending anyways, so it's not like he didn't get his just desserts. It's better to recruit him and at least get the Jet Antidote first before letting karma catch up to him.
100%, you just don't see companions like him anymore in games, especially in western games, and it is really sad.
 
100%, you just don't see companions like him anymore in games, especially in western games, and it is really sad.
Jericho was fine, altho it kinda takes away from him a bit since he was the quota "evil" companion, there is also Crimson but she's more of a brainwashed whore than someone who is actually evil. Gage in Fallout 4, which I talked about, is also one of the best companions in that game.
BTW, the same person who voices Myron voices Boone in New Vegas.
 
BTW, the same person who voices Myron voices Boone in New Vegas.
I'm aware and I find it hilarious, whenever I tell people who have played both games this they are blown away. Honestly part of me kinda wishes they had snuck in some audio log of Myron moments before his death somewhere as an easter egg since they had his va on hand.
Jericho was fine, altho it kinda takes away from him a bit since he was the quota "evil" companion, there is also Crimson but she's more of a brainwashed whore than someone who is actually evil.
To be honest I barely use companions in 3 for some reason, like I sometimes grab Dogmeat or Fawkes and that's about it. I don't really have a real reason for it besides wanting to feel more like a Lone Wanderer I guess or its just laziness since most of them require some hoops or an alignment check.

Gage in Fallout 4, which I talked about, is also one of the best companions in that game.
Gage is a cool dude honestly, even if it is still REALLY underwhelming for someone who wanted to rp an evil character I liked Nuka World a lot and Gage definitely is one of its highlights along with the dude Andrew W.K. voices that does the Raider Radio station, I just wish he had more content to play. Frankly I liked the Disciples and Operators for as edgy as they where, well I forgot which one was the edgelords off the top of my head as it has been a few months since my last run of NW but the other one was cool, I just don't like the Pack because I just naturally hate anything furfaggotry related.
 
To be honest I barely use companions in 3 for some reason, like I sometimes grab Dogmeat or Fawkes and that's about it. I don't really have a real reason for it besides wanting to feel more like a Lone Wanderer I guess or its just laziness since most of them require some hoops or an alignment check.
I can tell you why, it's because companions are broken in Fallout 3. They were a last minute addition into the game, ironically just like they were in Fallout 1, another game with underwhelming companions. This is why there is no dialogue to force radiation immune companions into the chamber at the end of the main quest, since they literally didn't have time to program that in. Vanilla Fallout 3 companions, aside from being incredibly weak and easily being able to be killed in a matter of seconds by high level enemies(or in one hit by extremely powerful DLC enemies like Albino Radscorpions or Feral Ghoul Reavers) also suffer from various bugs, such as forgetting how to use their weapons and trying to kill their enemies by staring at them to death while still holding their weapons. This means you have to go into their inventory after every battle and equip/reequip their weapons, even if they fought against something like a radroach or a molerat. This was before companion wheels btw, it's amazing that Obsidian was able to fix the companions and make them so useful in as little time and experience as they had with the engine. This is also why TTW is the optimal way to play Fallout 3 today, since it fixes this and many, many other bugs the original release had.
Gage is a cool dude honestly, even if it is still REALLY underwhelming for someone who wanted to rp an evil character I liked Nuka World a lot and Gage definitely is one of its highlights along with the dude Andrew W.K. voices that does the Raider Radio station, I just wish he had more content to play. Frankly I liked the Disciples and Operators for as edgy as they where, well I forgot which one was the edgelords off the top of my head as it has been a few months since my last run of NW but the other one was cool, I just don't like the Pack because I just naturally hate anything furfaggotry related.
I had an entire playthrough where I conquered the entire wasteland with raiders, that includes dozens of new settlements and taking over The Castle(modded, not possible in vanilla game). Gage was a perfect companion, playing as a Raider warlord that sided with The Institute was a great time for an evil but not insane type of playthru. Having a mod that lets you kill any character you want, including kids, helped since I could get rid of annoying NPCs I didn't like.
I actually like The Pack more than Disciples, simply because at least they aren't pretentious or batshit insane like the latter. If you don't have anything they want, they will likely leave you alone, and they take good care of animals to boot. Disciples, on the other hand, have no useful skills and kill for fun, they're a nuisance even if you are playing as an evil character. Operators should always be one of the gangs you side with, since they give you a legendary sniper rifle at the end of the Raider questline, where as Disciples and Pack both give you a legendary melee weapon, you obviously don't need two so it comes down to a choice between these two.
 
This is also why TTW is the optimal way to play Fallout 3 today, since it fixes this and many, many other bugs the original release had.
This. TTW is great because it allows you to play Fallout 3 with Fallout New Vegas' improvements. (Including its skill checks and reputation system if you download separate mods for those.) also the benefit of being able to use certain New Vegas mods with Fallout 3.

I can tell you why, it's because companions are broken in Fallout 3.
The only two companions that were worth a shit in Fallout 3 were Fawkes, because he had a shitton of health and a laser gattling gun. (The fact that they buffed his health to like eleven thousand in Broken Steel was hilarious.) and Charon because his exclusive combat shotgun had way more fucking range than it had any business having meaning he could basically snipe people with his fucking shotgun.
 
The only two companions that were worth a shit in Fallout 3 were Fawkes, because he had a shitton of health and a laser gattling gun. (The fact that they buffed his health to like eleven thousand in Broken Steel was hilarious.) and Charon because his exclusive combat shotgun had way more fucking range than it had any business having meaning he could basically snipe people with his fucking shotgun.
Dogmeat and RL-3 also had ridiculous amount of health since these are technically "creatures". Human NPCs didn't get the pleasure, since their leveling is programmed in properly.
Dogmeat can also become invincible with a new perk introduced in Broken Steel, which can be exploited to get all the companions in the game if you want. I wonder if it can be used to bring them over into DLCs, just like Veronica's method of getting infinite companions does in NV. It was really fun fucking about in Zion and Big MT with Raul, altho he did lose his Paciencia somewhere in the latter and never found it.
 
I can tell you why, it's because companions are broken in Fallout 3. They were a last minute addition into the game, ironically just like they were in Fallout 1, another game with underwhelming companions. This is why there is no dialogue to force radiation immune companions into the chamber at the end of the main quest, since they literally didn't have time to program that in. Vanilla Fallout 3 companions, aside from being incredibly weak and easily being able to be killed in a matter of seconds by high level enemies(or in one hit by extremely powerful DLC enemies like Albino Radscorpions or Feral Ghoul Reavers) also suffer from various bugs, such as forgetting how to use their weapons and trying to kill their enemies by staring at them to death while still holding their weapons. This means you have to go into their inventory after every battle and equip/reequip their weapons, even if they fought against something like a radroach or a molerat. This was before companion wheels btw, it's amazing that Obsidian was able to fix the companions and make them so useful in as little time and experience as they had with the engine. This is also why TTW is the optimal way to play Fallout 3 today, since it fixes this and many, many other bugs the original release had.
God I completely forgot about all of that jesus, I am so used to playing 3 through TTW just because of NV having proper iron sights that I completely forgot about how fucking poorly implemented companions where.

I had an entire playthrough where I conquered the entire wasteland with raiders, that includes dozens of new settlements and taking over The Castle(modded, not possible in vanilla game). Gage was a perfect companion, playing as a Raider warlord that sided with The Institute was a great time for an evil but not insane type of playthru. Having a mod that lets you kill any character you want, including kids, helped since I could get rid of annoying NPCs I didn't like.
I have considered doing that before but I decided I would hold that off for when the mood really struck me to do so.
 
https://youtube.com/watch?v=3_xo0sz4tUcBest thing to come out of Fallout was the cover of Country Roads by Spank.
I prefer the original but the cover is pretty damn neat. I had no interest (and still don't) in Fo76 but I remember listening to this song much more than I expected to.
100%, you just don't see companions like him anymore in games, especially in western games, and it is really sad.
Nothing "problematic" is allowed to exist anymore, anything they can't erase entirely must be memory holed. Anything that is "problematic" is usually sterile and benign comparatively.
 
Back
Top Bottom