- Joined
- Jan 17, 2023
Wait child suicide bombers? I don't remember that. If that's canonical then, then wow. That's almost comically evil.The Legion doing shady shit like suicide bombs with kids and night raids helps too.
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Wait child suicide bombers? I don't remember that. If that's canonical then, then wow. That's almost comically evil.The Legion doing shady shit like suicide bombs with kids and night raids helps too.
The Legion not being comically evil unlike the Enclave is one of the things that makes it stand out in my opinion.Wait child suicide bombers? I don't remember that. If that's canonical then, then wow. That's almost comically evil.
hey now, if the legion was using wasteland children, it's likely they weren't wanted in the first placeWait child suicide bombers? I don't remember that. If that's canonical then, then wow. That's almost comically evil.
well there you have itmeanwhile South Africa
how does it feel having killed off the biggest blessing to the wasteland other than Deadeye Ricky the deathjaw slayer. you monster.You mean that guy I stabbed while I was high off Jet?
He also complains on the radio when you kill Roy Philipps after he kills Tenpenny Tower residents. Can't even decide whether this was intentional characterization or not since it's Bethesda we're talking about. I don't even think Three Dog has a reason to care about ghouls so much. It's exactly how I felt about that "Synths are people too!" sentiment in 4, which was nothing much.I was looking back at some of Three Dog's "advices" in the wasteland and I find one that is particularly outrageously awful.
I don't know about suicide bombers specifically but they do use them to toss grenades at NCR troopers, knowing the NCR will hesitate to shoot. Its how Ranger Andy got a forced retirement.Wait child suicide bombers? I don't remember that. If that's canonical then, then wow. That's almost comically evil.
Pretty good, everyone clapped and cheered.how does it feel having killed off the biggest blessing to the wasteland other than Deadeye Ricky the deathjaw slayer. you monster.
Was anything of note actually added to FO4 in the updates that released with the show? Beyond yet more paid mods I mean.I wonder when we will start to see lore of the TV show in the games and what will be the dumbass reason that suddenly things are altered from what they have always been.
I love Myron, not only because he is good in-game(Science skill checks for everything up to getting the best Skynet brain for you, letting you ignore that skill entirely unless you plan on picking it up as your companion, letting you create Stimpacks on the go, one of the only energy weapons users. Give him an Alien Blaster, Pulse Pistol or a Gauss Pistol and watch him go to town, that is until he gets hit a couple of times and cries to mommy) but because he's an interesting character and not a goody-two shoes like you would expect from your more typical RPG companion. Having someone that is morally dubious while also being the nerd everyone else in your group, even Vic could shove in a locker and bullies relentlessly, makes him an interesting variable in your party.You mean that guy I stabbed while I was high off Jet?
You mean "best thing to come out of Fallout 76 was that nice song being memed to death and being only associated as a joke thanks to this piece of shit"? I agree.https://youtube.com/watch?v=3_xo0sz4tUcBest thing to come out of Fallout was the cover of Country Roads by Spank.
I don't care because you can always mod it out. Kid in the fridge and pre war Jet doesn't exist in my copy of Fallout 4 and everything else they try to shoehorn from the TV series will be modded out. If there is too much of it and it's a lost cause, like Fallout 76, then I will simply ignore it. Fans make better Fallout games than Bethesda these days anyways, if you're depending on them to make the next big thing then you're just as desperate as Pokemon fans who also have a wealth of ROMhacks they could be playing for free instead. London, New California or better yet, something like Nevada and Sonora are your best bets now.I wonder when we will start to see lore of the TV show in the games and what will be the dumbass reason that suddenly things are altered from what they have always been.
100%, you just don't see companions like him anymore in games, especially in western games, and it is really sad.I love Myron, not only because he is good in-game(Science skill checks for everything up to getting the best Skynet brain for you, letting you ignore that skill entirely unless you plan on picking it up as your companion, letting you create Stimpacks on the go, one of the only energy weapons users. Give him an Alien Blaster, Pulse Pistol or a Gauss Pistol and watch him go to town, that is until he gets hit a couple of times and cries to mommy) but because he's an interesting character and not a goody-two shoes like you would expect from your more typical RPG companion. Having someone that is morally dubious while also being the nerd everyone else in your group, even Vic could shove in a locker and bullies relentlessly, makes him an interesting variable in your party.
Oh, and if you hate him, he always dies in an ending anyways, so it's not like he didn't get his just desserts. It's better to recruit him and at least get the Jet Antidote first before letting karma catch up to him.
Jericho was fine, altho it kinda takes away from him a bit since he was the quota "evil" companion, there is also Crimson but she's more of a brainwashed whore than someone who is actually evil. Gage in Fallout 4, which I talked about, is also one of the best companions in that game.100%, you just don't see companions like him anymore in games, especially in western games, and it is really sad.
I'm aware and I find it hilarious, whenever I tell people who have played both games this they are blown away. Honestly part of me kinda wishes they had snuck in some audio log of Myron moments before his death somewhere as an easter egg since they had his va on hand.BTW, the same person who voices Myron voices Boone in New Vegas.
To be honest I barely use companions in 3 for some reason, like I sometimes grab Dogmeat or Fawkes and that's about it. I don't really have a real reason for it besides wanting to feel more like a Lone Wanderer I guess or its just laziness since most of them require some hoops or an alignment check.Jericho was fine, altho it kinda takes away from him a bit since he was the quota "evil" companion, there is also Crimson but she's more of a brainwashed whore than someone who is actually evil.
Gage is a cool dude honestly, even if it is still REALLY underwhelming for someone who wanted to rp an evil character I liked Nuka World a lot and Gage definitely is one of its highlights along with the dude Andrew W.K. voices that does the Raider Radio station, I just wish he had more content to play. Frankly I liked the Disciples and Operators for as edgy as they where, well I forgot which one was the edgelords off the top of my head as it has been a few months since my last run of NW but the other one was cool, I just don't like the Pack because I just naturally hate anything furfaggotry related.Gage in Fallout 4, which I talked about, is also one of the best companions in that game.
I can tell you why, it's because companions are broken in Fallout 3. They were a last minute addition into the game, ironically just like they were in Fallout 1, another game with underwhelming companions. This is why there is no dialogue to force radiation immune companions into the chamber at the end of the main quest, since they literally didn't have time to program that in. Vanilla Fallout 3 companions, aside from being incredibly weak and easily being able to be killed in a matter of seconds by high level enemies(or in one hit by extremely powerful DLC enemies like Albino Radscorpions or Feral Ghoul Reavers) also suffer from various bugs, such as forgetting how to use their weapons and trying to kill their enemies by staring at them to death while still holding their weapons. This means you have to go into their inventory after every battle and equip/reequip their weapons, even if they fought against something like a radroach or a molerat. This was before companion wheels btw, it's amazing that Obsidian was able to fix the companions and make them so useful in as little time and experience as they had with the engine. This is also why TTW is the optimal way to play Fallout 3 today, since it fixes this and many, many other bugs the original release had.To be honest I barely use companions in 3 for some reason, like I sometimes grab Dogmeat or Fawkes and that's about it. I don't really have a real reason for it besides wanting to feel more like a Lone Wanderer I guess or its just laziness since most of them require some hoops or an alignment check.
I had an entire playthrough where I conquered the entire wasteland with raiders, that includes dozens of new settlements and taking over The Castle(modded, not possible in vanilla game). Gage was a perfect companion, playing as a Raider warlord that sided with The Institute was a great time for an evil but not insane type of playthru. Having a mod that lets you kill any character you want, including kids, helped since I could get rid of annoying NPCs I didn't like.Gage is a cool dude honestly, even if it is still REALLY underwhelming for someone who wanted to rp an evil character I liked Nuka World a lot and Gage definitely is one of its highlights along with the dude Andrew W.K. voices that does the Raider Radio station, I just wish he had more content to play. Frankly I liked the Disciples and Operators for as edgy as they where, well I forgot which one was the edgelords off the top of my head as it has been a few months since my last run of NW but the other one was cool, I just don't like the Pack because I just naturally hate anything furfaggotry related.
This. TTW is great because it allows you to play Fallout 3 with Fallout New Vegas' improvements. (Including its skill checks and reputation system if you download separate mods for those.) also the benefit of being able to use certain New Vegas mods with Fallout 3.This is also why TTW is the optimal way to play Fallout 3 today, since it fixes this and many, many other bugs the original release had.
The only two companions that were worth a shit in Fallout 3 were Fawkes, because he had a shitton of health and a laser gattling gun. (The fact that they buffed his health to like eleven thousand in Broken Steel was hilarious.) and Charon because his exclusive combat shotgun had way more fucking range than it had any business having meaning he could basically snipe people with his fucking shotgun.I can tell you why, it's because companions are broken in Fallout 3.
Dogmeat and RL-3 also had ridiculous amount of health since these are technically "creatures". Human NPCs didn't get the pleasure, since their leveling is programmed in properly.The only two companions that were worth a shit in Fallout 3 were Fawkes, because he had a shitton of health and a laser gattling gun. (The fact that they buffed his health to like eleven thousand in Broken Steel was hilarious.) and Charon because his exclusive combat shotgun had way more fucking range than it had any business having meaning he could basically snipe people with his fucking shotgun.
God I completely forgot about all of that jesus, I am so used to playing 3 through TTW just because of NV having proper iron sights that I completely forgot about how fucking poorly implemented companions where.I can tell you why, it's because companions are broken in Fallout 3. They were a last minute addition into the game, ironically just like they were in Fallout 1, another game with underwhelming companions. This is why there is no dialogue to force radiation immune companions into the chamber at the end of the main quest, since they literally didn't have time to program that in. Vanilla Fallout 3 companions, aside from being incredibly weak and easily being able to be killed in a matter of seconds by high level enemies(or in one hit by extremely powerful DLC enemies like Albino Radscorpions or Feral Ghoul Reavers) also suffer from various bugs, such as forgetting how to use their weapons and trying to kill their enemies by staring at them to death while still holding their weapons. This means you have to go into their inventory after every battle and equip/reequip their weapons, even if they fought against something like a radroach or a molerat. This was before companion wheels btw, it's amazing that Obsidian was able to fix the companions and make them so useful in as little time and experience as they had with the engine. This is also why TTW is the optimal way to play Fallout 3 today, since it fixes this and many, many other bugs the original release had.
I have considered doing that before but I decided I would hold that off for when the mood really struck me to do so.I had an entire playthrough where I conquered the entire wasteland with raiders, that includes dozens of new settlements and taking over The Castle(modded, not possible in vanilla game). Gage was a perfect companion, playing as a Raider warlord that sided with The Institute was a great time for an evil but not insane type of playthru. Having a mod that lets you kill any character you want, including kids, helped since I could get rid of annoying NPCs I didn't like.
I prefer the original but the cover is pretty damn neat. I had no interest (and still don't) in Fo76 but I remember listening to this song much more than I expected to.https://youtube.com/watch?v=3_xo0sz4tUcBest thing to come out of Fallout was the cover of Country Roads by Spank.
Nothing "problematic" is allowed to exist anymore, anything they can't erase entirely must be memory holed. Anything that is "problematic" is usually sterile and benign comparatively.100%, you just don't see companions like him anymore in games, especially in western games, and it is really sad.