Fallout series

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As a result, at its current state, if you are playing a House/NCR/Yes Man playthrough to just genocide Legionnaires and to look at pretty sights, this mod is pretty much done. However, if you are looking for an in-depth Legion playthrough, it is recommended to just wait it out until most of the quests and NPC dialogue are done.
Cool I have to check those out
 
I can accept a guy constructing his own post-apocalyptic North Korean town out of sheet metal, with his family as the citizens and himself as Kim. I can accept that Fallout 3 chooses not to convey any details that would explain how anyone's surviving, so this settlement's inexplicable existence relies on the vague assumption that sources of food and water exist but we never see them. What I can't accept is this:
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Dave is the only able-bodied person in his Republic; he's also the only one allowed a gun, by order of Dave. Old Oldney is so full of deathclaws that you're immediately attacked by four when you enter the ruins, with even more wandering the perimeter and the sewers. Deathclaws view humans as prey. How the hell does the Republic of Dave exist?
You may as well ask how Little Lamplight exists.
 
Ah, i don't know.
It's something refreshing killing Caesar after failing Beware the Wrath of Caesar!'s quest.

Like: "Bitch, i helped you enough to get the safehouse and Legion Assault technique. Are you enough stupid to mark me?! The mark is on you, then."
And having the villified rep state in a instant, is more to a excuse rather than vengeance.
 
You may as well ask how Little Lamplight exists.
If I had to come up with an explanation for Little Lamplight, I’d say it’d be the place where unwanted/orphaned children are dumped by adults. That’s pretty much what you can do with Bryan Wilks in the fire ant quest.
 
If I had to come up with an explanation for Little Lamplight, I’d say it’d be the place where unwanted/orphaned children are dumped by adults. That’s pretty much what you can do with Bryan Wilks in the fire ant quest.
I'm stupid, I can't believe I never thought that as a possibility. I usually always just took him to his aunt or whatever in Rivet City.
 
If I had to come up with an explanation for Little Lamplight, I’d say it’d be the place where unwanted/orphaned children are dumped by adults. That’s pretty much what you can do with Bryan Wilks in the fire ant quest.
I was thinking more of the concept of LL. You telling me no just turned 18 year old adult said "fuck this. why should i listen to a bunch of kids what to do? im taking over!". Also the fact they live beside a base full of Super Mutants and the only thing blocking them is some wood.
 
You may as well ask how Little Lamplight exists.
That one actually isn't too bad: The fungus explains their food, they have water, and due to their self sufficient nature the kids can take care of themselves out in the wasteland. Their cave is well hidden away to protect them from dangers, but then again, if Paradise Falls knows where they're from(since they send a slaver to wait outside when you kidnap that little girl), why didn't they just storm the town and get all the kids? I guess you could say this for every small "settlement" like this, there is no answer because Fallout 3 is Oblivion with guns.
If I had to come up with an explanation for Little Lamplight, I’d say it’d be the place where unwanted/orphaned children are dumped by adults. That’s pretty much what you can do with Bryan Wilks in the fire ant quest.
The mayor is actually wary of outsiders, you have to convince him to let you dump Bryan there. The explanation as to how the town stays populated is that Big Town brings all their kids to Little Lamplight to be raised in peace, since this is where they're all originally from too. Considering the state of Big Town in the final game, that might be a problem going forward however.
I was thinking more of the concept of LL. You telling me no just turned 18 year old adult said "fuck this. why should i listen to a bunch of kids what to do? im taking over!". Also the fact they live beside a base full of Super Mutants and the only thing blocking them is some wood.
The kids there are armed and I doubt an 18 year old would want to spend the rest of their lives surrounded by little kids. Also, the age where they're exiled is 16, which means they're less likely to want to go on a rampage out of spite and they're more likely to believe the lies told about Big Town.
As for Super Mutants, 1) They are very, very stupid on the East Coast. I doubt they would keep trying to get thru after the first few got shot, especially since kids might not survive the FEV process, therefore not being as high of a priority as other normals.
 
Because the player is never actually looking at the game world. Their eyes are focused on the compass or map marker. There is no immersion. It's like a theme park. You ride a ride, then look where you want to go next, and walk through the park to the next ride. Never looking at anything but the next ride and walking on a blank sidewalk.

PSA: If you ever replay Red Dead Redemption 2. Turn the minimap OFF. It changes the game so much, it is amazing. I am a habitual minimap looker, and spend most of the game looking at the minimap, it has too much easily accessible information. Simple landscape layout, enemy location, your POV. It honestly needs to be dumbed down to be less distracting.

Also yes the walk between areas in Fallout is very barren. Not even a fun , world-building type of barren, just landscape.
 
The mayor is actually wary of outsiders, you have to convince him to let you dump Bryan there. The explanation as to how the town stays populated is that Big Town brings all their kids to Little Lamplight to be raised in peace, since this is where they're all originally from too. Considering the state of Big Town in the final game, that might be a problem going forward however.
They should have kept that bigger he was with out.
 
PSA: If you ever replay Red Dead Redemption 2. Turn the minimap OFF. It changes the game so much, it is amazing. I am a habitual minimap looker, and spend most of the game looking at the minimap, it has too much easily accessible information. Simple landscape layout, enemy location, your POV. It honestly needs to be dumbed down to be less distracting.
i have it on dynamic where it vanishes unless i tap a button that allows it to pop up. useful for those story missions where i need to go to the clearly marked on the map place the game wants me to go and not just fumbling around with my cock out
 
Disappointed we can only side with the insane computer and not Autumn.
To be fair, there is little reason for your character to do so. He did just show up and kill your dad after all, later he shows up and kidnaps, nearly kills you. Your ass would be grass if it wasn't for the insane computer. Plus, what makes you think he would even let you work with him? He might just hate you for all the trouble your dad made him go thru and cap your ass anyways. I know it's an RPG so you should have a choice to side with him, but think about this: Do you gain anything from helping Benny escape the Fort? Absolutely not, you only earn the ire of Ceasar. Cut content also shows that even if you did help him, he would just track you down somewhere in the wasteland and try to shoot your dumbass anyways as he mocked you, there doesn't exist a universe where you can side with him.

Besides, if you're playing as the Enclave, you have to accept that you're the baddy. The "nuanced, principled" Enclave is a relatively new idea, F2 Enclave were just genocidal dicks and so were the F3 Enclave, but at least they had better PR this time around. Autumn is an outlier, even the fan made America Rising mod ends up with you helping them spread the FEV to kill people, their original plan from Fallout 2.
 
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