Fallout series

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Vegas itself being more developed would have been nice to see too since it was supposedly perfectly preserved yet the re-used assets just don't do it justice enough. Again mods have fixed that with them replacing the textures and adding a lot more neon signs or NPCs. Having all that added on more or less returns the FO2 vibe for me at least.
I somewhat like that Vegas isn't perfectly preserved, it adds a little bit to the recurring theme of House possibly not being able to 100% achieve his vision like he says he can. I do wish the ersatz pre-war vibe wasn't constrained solely to the Strip, I still like the idea of the Strip being separate from Freeside, but I wish it was more like a medieval kingdom with sort of a "noble" district with the larger "peasant" district outside but still within the walls of the city. It's always bothered me since the game seems to imply that people live in the Strip but outside of the hotels I don't see where that would happen.
If only they were there at launch however no use crying over what could have been for an almost 20-year-old game now. God, I feel old typing that.
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GUESS AGAIN. Believe it or not the real answer is even funnier. It turns out he was an illegal alien and ICE caught him and deported him.

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He weirdly posted about being an illegal alien openly on Discord.
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His entire twitter thread is here.
inb4 Journalists start calling us "Entitled Gamers" over this mod fiasco
 
I somewhat like that Vegas isn't perfectly preserved, it adds a little bit to the recurring theme of House possibly not being able to 100% achieve his vision like he says he can. I do wish the ersatz pre-war vibe wasn't constrained solely to the Strip, I still like the idea of the Strip being separate from Freeside, but I wish it was more like a medieval kingdom with sort of a "noble" district with the larger "peasant" district outside but still within the walls of the city. It's always bothered me since the game seems to imply that people live in the Strip but outside of the hotels I don't see where that would happen.
This comes from a mod, so it is not 100% canon, but it fits well enough:

In Fallout Nevada, Vegas is actually a location. It's not New Vegas yet and the mod takes place waaay before New Vegas, hell before even the first game. What we see there is that Vegas itself is actually 100% preserved, just like House promised. It's called "Clean City" and it's like the war never happened there: Clean streets, food vendors, law and order, casinos and politicians doing their thing as people go about their merry way. Area outside of Clean City is also rather civilized, well for a wasteland anyways: Hoover Dam is populated by independent engineers and there is a bit of political struggle between them and Clean City, the area with Cook Cook was also perfectly preserved but it held a slaver hub, and somewhere around that area is a perfectly operational pizzeria, that not only makes real food but delivers it all over the Vegas area too. Hell if you are a Barter oriented character, you can become a Nuka Cola salesman by getting an official license in Salt Lake City and the pizzeria is one of the places you can sign a franchise agreement with, refilling their Nuka Cola machines. All of these locations are relatively peaceful, and they're guarded by a functioning Clean City police force, you can't even sell or buy chems unless you want to go to prison.

In other words, there is an actual society living there over a hundred years before House wakes up. How does it all go to shit? Well, like I said, this is quite a bit before New Vegas, and at a certain point, society there collapses and returns to monke, hence why the Vegas area is run down and inhabited by tribes by the time House wakes up and by Fiends after. We don't know what happened, and to a certain extend, it doesn't matter: There was a civilization there once after a war, perhaps even more than one, but now you would be hard pressed to hear anything about it. Just like that, even if House or NCR or Legion plant their flag within Vegas, their rule likely isn't going to last forever either, and another civilization will take it's place. Pretty deep, huh?

Obviously, none of this is actually canon, as it came from a mod, but I like to think this actually happened before events of New Vegas. Enhances the experience, you could say. Much better than what the TV show will do with Season 2, I can tell you that for free.
 
On one hand, snitches get stitches, whoever reported him deserves an ass kicking.
>Makes a mod literally converting Nevada into Mexico
>Is an illegal Mexican alien irl

Dude was asking for it, that's some Riddler level hint dropping.

Assuming of course this is all real.
 
In Fallout Nevada, Vegas is actually a location. It's not New Vegas yet and the mod takes place waaay before New Vegas, hell before even the first game. What we see there is that Vegas itself is actually 100% preserved, just like House promised. It's called "Clean City" and it's like the war never happened there: Clean streets, food vendors, law and order, casinos and politicians doing their thing as people go about their merry way. Area outside of Clean City is also rather civilized, well for a wasteland anyways: Hoover Dam is populated by independent engineers and there is a bit of political struggle between them and Clean City, the area with Cook Cook was also perfectly preserved but it held a slaver hub, and somewhere around that area is a perfectly operational pizzeria, that not only makes real food but delivers it all over the Vegas area too. Hell if you are a Barter oriented character, you can become a Nuka Cola salesman by getting an official license in Salt Lake City and the pizzeria is one of the places you can sign a franchise agreement with, refilling their Nuka Cola machines. All of these locations are relatively peaceful, and they're guarded by a functioning Clean City police force, you can't even sell or buy chems unless you want to go to prison.
I wish the original fallout and these mods were remade in 3D 😥
 
It's arrogance. "We can do better than Bethesda!" Welll i guess not, since 90% of large scale mods in fallouts nv and 4 are dogshit.

The big issue is tha serious SERIOUS lack of coordination and cooperation. The smaller the team, the more work cut out for them they have, however, as the team gets bigger, that increased productivity begins to go down again because people cant get along even if their lives depend on it and given how modders tend to be terminally online weirdos, politics and ideology will start getting thrown into the conversation and, oh look, the team is fractured between those that want to suck the tranny dick and those that dont. And to make matters worse, there is a chance your most productive knowledgeable member is a petty idiot that will demand that other members be removed or else they are out (and they'll take theri code with them).

It starts to become a shitshow very hard to tard wrangle, composed of people already known for their lack of emotional intelligence. Doesnt help its all through online means which does mean less productivity compared to a team in a physical location (and far more likely to be forced to make ammends or just learn to co-exist). Ah yes, there is also the fact most aint getting paid shit so they dont have much motivation to stick around in case things dont go their way.

At least with a conventional gaming team, there are payments and deadlines, with any employee being a pain in the ass gettingly silently fired. So the team is forced to be tard wrangled into productivity.
 
unless they're already working on a big project like Miami
Didn't know about that one, looks almost like a completely new fallout unlike cascadia which looks practically the same as F4.
The big issue is tha serious SERIOUS lack of coordination and cooperation. The smaller the team, the more work cut out for them they have, however, as the team gets bigger, that increased productivity begins to go down again because people cant get along even if their lives depend on it and given how modders tend to be terminally online weirdos, politics and ideology will start getting thrown into the conversation and, oh look, the team is fractured between those that want to suck the tranny dick and those that dont. And to make matters worse, there is a chance your most productive knowledgeable member is a petty idiot that will demand that other members be removed or else they are out (and they'll take theri code with them).

It starts to become a shitshow very hard to tard wrangle, composed of people already known for their lack of emotional intelligence. Doesnt help its all through online means which does mean less productivity compared to a team in a physical location (and far more likely to be forced to make ammends or just learn to co-exist). Ah yes, there is also the fact most aint getting paid shit so they dont have much motivation to stick around in case things dont go their way.

At least with a conventional gaming team, there are payments and deadlines, with any employee being a pain in the ass gettingly silently fired. So the team is forced to be tard wrangled into productivity.
Always been like this, tho the tranny plague in IT and gaming took it to 11.
 
I wish the original fallout and these mods were remade in 3D 😥
honestly wish NV was made in isometric, the small amount of locations combined with the few encounters screams isometric, from the quests to the lack of real combat for most of the game it feels like it should translate over pretty well, beyond that it would probably take a lot less fucking time than trying to make a whole game based off the original fallout, how the fuck would that even work? everything would be way too close together.
 
Was FO:London good, people say it was good but I admit I am skeptical
I've written an indepth review on it here
I finally finished Fallout London the other day.
If you can stomach Fallout 4 and want more nuanced RPG mechanics and quests, you might like this one. The real winner is the setting of London. If you excuse the jank and technical problems, it's about the closest thing we will get to a proper Fallout game at this time, and it's highly modifiable too if you know what you're doing.
If you do try it, make sure to download my mod that disables body type shit at the start and other things here and there. The game isn't overtly woke, but they did sneak in a few things, which I removed. The level of writing itself is above Bethesda's level but not quite on the level of Obsidian, Quality Fallout 2 mods like Nevada/Sonora or Black Isle. It is very much "modder writing", if you play a lot of fanmade Fallout content you will know what I am talking about. Before you ask, there is no weird fetish shit like in Frontier or New California, altho there is fish people you will just have to get used to. At the very least, they are explained as part of the game's background lore, and they also serve to justify why you can't swim in this mod at all(you can, but only for a few seconds before you die of radiation, just like in the Pitt DLC if you jump off the bridge).
 
Was FO:London good, people say it was good but I admit I am skeptical
In my time with it, it was fine but dreadfully boring at points. There wasn't anything comedically bad about it like The Frontier, afaik it didn't try rewrite the prior games in retarded ways like New Califronia, it just exists and is mediocre. I'll be honest I couldn't actually beat it, I lost all interest after the first 10 hours. Its neat they let you join a fascist paramilitary without constant handwringing and people saying your evil for joining them. (From what I saw, as I said I didn't actually beat the mod so for all I know it ends with you being killed for being objectively evil and a monster.)
 
In other modding news, cancelled fallout vault 13 discord is about to implode because the devs still have not released the "dev build" of all the unfinished content after months when it was supposed to take a few weeks...and the devs have abandoned ship

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>Watch New Vegas mod showcase
>Oh boy this one is really cool, I'm gonna do-
>Download link is an invitation to some groomercord server

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Over the years I grew to fucking LOATHE Vegas mods and the modding scene in general, it's one of the biggest gathering of narcisstic, talentless, thin-skinned faggots on the internet.
My biggest grievances are:
-"balance"/"realism" mods whose main purpose is to inconvenience the player. Every Fallout's economy was broken in multiple ways, and making every weapon cost absurd amount of caps is not a fix.
-Stupid "gimmick" mods that are pushed by everyone because they add oh so much detail and realism. Oh, a mod adding washing yourself as a mechanic? I'm sure keeping track of it won't get annoying after 15 minutes!
-"vanilla+" mods who are not vanilla at all. If a layman can tell something is a mod by glancing at it then it isn't vanilla+.
-Locations that are twice as big and/or detailed as they should be. If I walk into a modded crackshack interior then I don't want to see it more decorated that a vanilla luxury suite.
-Terrible quest-mod writing. The bar is so low that after 11 years Someguy Series is still considered unbeatable peak of mod storytelling.
-Follower mods that are just author's thinly-disguised masturbation object (thats like 95% of them smh)
-With bigger mods, there being 20 artists/idea guys for every person who actually knows how to code.
-Any serious contact regarding problems with the mod HAS to be trough some Discord server, and you better pray the devs aren't busy doing NSFW roleplay or discussing how Dr.Dala is a trans icon.
-overengineered reload animations with absurd "bouncing" which last 3 times longer than they should. I'm talking about Hitman47101 in particural, you can tell this guy never held a gun in his life.


-retards who insist that the uncanny 8k texture graphics they assembled on 2010 game's engine are somehow better than vanilla ones. This is probably the biggest offender, nobody will gaslight me that their ugly barbie doll with makeup and custom vagina model running around Gamebryo world is and improvement over vanilla. "Uncanny" is the keyword here, say what you want about Vegas' graphics but you can't deny that it had consistent art direction and style. Meanwhile idiots like the one below ruin it by adding multiple clashing animations, textures and models which ruin the vibe of the game, and then have the AUDACITY to tell me that NV is an ugly game and this "vanilla friendly" crap is better:

"No bro you don't understand you NEED this 8000 polygon feet model mod, game is unplayable without it!"

-Xilandro, just Xilandro, a gigantic faggot who promised to make standalone Frontier cars mod and then had a meltdown when after months of waiting someone did the job for him.
-Nexus Mods, with its pissy jannies and jewish business model. "Oh you want download speed to be faster than 1.5 fucking MB? Pay up!" (I could swear it was 2MB before lmao)
-General holier-than-thou attitude almost every modder has. "No, stalker child, if you add a single mod to my perfect little modlist I will NOT help you with the issue you have, I'm so busy grooming children that I absolutely can't be bothered. Enjoy broken game."

Anyway, unpopular opinion but New Vegas is not and "ugly" game by any means, I think it is less ugly than Fallout 4 with its shitty blur and rubber-skinned NPCs. Anything more than lightweight lighting or texture mods is like putting lipstick on a pig - its a 2010 Bethesda game bro, you aren't turning it into second Crysis no matter what, just embrace the jank and shut up.
 
-Xilandro, just Xilandro, a gigantic faggot who promised to make standalone Frontier cars mod and then had a meltdown when after months of waiting someone did the job for him.
Xilandro and his sycophants really do deserve a thread on here, he treats modding as if he has God complex. It is very important for you to know that his creations are ATTACHED to his name, his ego and his soul no matter what apperantly!
 
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