Fallout series

Tale of Two Wastelands? That was some fun fun FUN stuff. New Vegas improves Fallout 3 in almost every way. And it is really cool to cross to the other game for dozens of hours and then remember "oh, shit I can go back to Vegas!"
 
Last i checked, TTW is 'NV with Fo3 uniques but poisons are useful' alongside 'Iron Fist still stacks with unarmed weapons'.
Unless you're using bleeding-edge latest i'm pretty sure Jack is still broken as all hell, as is any other crit-boosted weapon. Later versions of TTW have poisons for the Capitol Wasteland.
Most are terrible, but a couple are fine. Don't want to open xEdit to get proper values right now.
Fallout 4 is 'Fuck you, i can teleport' but 'my enemy is a solid wall of tungsten'.
You're kinda screwed unless you invest in crafting perks and get a baseball bat. Few things can compete with the Nuka-World weapon mods, and those that can tend to be outright legendary effects.
The bleeding knife you get from Pickman if he survives is nice.
I have heavily modded my TTW game, so it is beyond recognition. Still, most of the aspects of F3 and NV are there, I did add a few extra tidbits like super powerful melee weapons you can craft using schematics(ala Dead Rising 3) but they're really heavy and only high STR characters can use them. I play by Tactics rules for weapon strength, ie you can't even use weapons unless you meet the requirements(same goes for two handed weapons, can't use them if one of your arms is crippled).
Moreover, it is easier to get crippled and much harder to heal broken limbs in my TTW build, obviously I play on Hardcore so Stimpacks don't heal crippled limbs. This makes melee that much more dangerous in the early game, especially before you get good armor.
Still, it is a very fun and rewarding playthru, I don't even have to worry about enemy armor as my melee weapons and grenades hack away even the most dangerous opponents. As for OP weapons, Jack is unlocked way too late in the game, only after Enclave show up. Man Opener, Jingwei's Shock Sword or Samurai Sword are better early game weapons, especially as in New Vegas Rippers can get criticals normally, which was the standout feature of Jack(normal Rippers can't in Fallout 3). If you know where to look, there is several early game Rippers too if that's your thing, my favorite is Canterbury Commons since you also get a good armor right off the bat and your only real enemies are ants.

I completely forgot about Pickman's Blade, that makes early game melee even more favorable. I wouldn't even bother with crafting in Fallout 4, you get upgraded rocket bats and sledgehammers in Nuka World in the Pack basement if you really need them, otherwise just look out for Legendaries. They usually come with a few mods anyways, if not you can take off mods off weapons you find in the wild, there is much better options to invest in than crafting perks in Fallout 4.
 
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I have heavily modded my TTW game, so it is beyond recognition. Still, most of the aspects of F3 and NV are there, I did add a few extra tidbits like super powerful melee weapons you can craft using schematics(ala Dead Rising 3) but they're really heavy and only high STR characters can use them. I play by Tactics rules for weapon strength, ie you can't even use weapons unless you meet the requirements(same goes for two handed weapons, can't use them if one of your arms is crippled).
Moreover, it is easier to get crippled and much harder to heal broken limbs in my TTW build, obviously I play on Hardcore so Stimpacks don't heal crippled limbs. This makes melee that much more dangerous in the early game, especially before you get good armor.
Still, it is a very fun and rewarding playthru, I don't even have to worry about enemy armor as my melee weapons and grenades hack away even the most dangerous opponents.
Yeah this is how I build mine as well. Sort of blend in the essence of Stalker SoC with regards to healing. And random start. Random start is a must.

It is also fun to try to explain to people that I have mods for my mods. And sometimes I mod those, too.
 
Can't wait for fallout 5 to come out and be complete and utter bomb and then Bethesda to shut down finally in Todd Howard to have to go back to sucking men off at truck stops
At this rate I doubt it will even come out, at least from Bethesda. It took them years to shit out Starfield, it took them a year to shit out a simple DLC after that. By a year's end we had most of the 5 DLC packs for Fallout 3, that includes one that adds a postgame with an extended main questline.
At this rate, unless there was heavy work done during development of 76, it will never come out. We still haven't seen TES6 and we know that's the next major project, Bethesda just doesn't have the talent to make a game this size anymore. Luckily, this means that for the foreseeable future, it's only further 76 and TV show seasons that nobody cares about.
 
NGL modded TTW is the way to go, warning here if you get the "More Perks" mods, DO NOT GET THE "Where is my pants" WHEN YOUR IN DC, YOU'LL FUCK THE GAME UP
 
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NGL modded TTW is the way to go, warning here if you get the "More Perks" mods, DO NOT GET THE "Where is my pants" WHEN YOUR IN DC, YOU'LL FUCK THE GAME UP
That sounds outdated as fuck.
I'm using TTW perks - remastered and it buffed a lot of OP perks but nerfing the access of them, like Rad Child.
 
I'm thinking of getting back into the game (New Vegas), but I wonder what sort of character archetype I wanna go for.

Hardcore is more my speed. I had great fun going full monty crit build with Elijah's LAER, but I want to go with something a bit more unique.

Also looking for mod suggestions. So far I know the basics, and I do prefer bullet time than VATS, but as a result I wonder what are some of the essential gunplay mods that make the gunplay less like it's dogshit.
 
True about FO2, more if you take Slayer.
FO3's melee is kind of shit, but better than wasting ammo on spongehealth enemies.
FNV is way better. Specific perks to overcome the lack of range but being pretty brutal on crits.
FO4 is boring but having perma-stagger on hit is kind of interesting.
Fallout 4 allllmooost has good fps melee combat, you can parry, counter attack, unique animations for executions, there's different attack speeds, there's regular attacks and heavy attacks that take more ap than regular attacks, on top of that there's criticals, the problem I have is they killed off critical failures after fallout 2 and weapon/armor durability after fallout 3, fallout 4s melee combat feels incredibly clunky and slow because it's designed around sneaking, you can't break blocks, there's no unique moves you can learn like 2 or new vegas and you can't make heavy weapons swing fast enough in the late game to be able to do enough damage.
 
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I'm thinking of getting back into the game (New Vegas), but I wonder what sort of character archetype I wanna go for.

Hardcore is more my speed. I had great fun going full monty crit build with Elijah's LAER, but I want to go with something a bit more unique.

Also looking for mod suggestions. So far I know the basics, and I do prefer bullet time than VATS, but as a result I wonder what are some of the essential gunplay mods that make the gunplay less like it's dogshit.
Not gunplay, but MoMojave has been a mainstay for me.

as for builds, a fun one I did before was going full pacifist (humans only, robots and animals need not apply) and avoiding combat as much as possible, I didn't complete the game via it (I think its impossible to complete any of the FO games as a true pacifist) but it was pretty fun and changed how I played the game.
 
I think its impossible to complete any of the FO games as a true pacifist
m8, are you a tourist? True pacifism without killing anybody IS what this franchise is known for. There were barely any games before, or since, that let you go thru the entire game without killing anybody, neither in the main quest or the side quests or even any forced random mob encounters. Fallout 1 made it possible, Fallout 2 made it possible, New Vegas made it possible. It's only the Bethesda entries that force combat and murder upon you to some extent, altho there is a mod for Fallout 3(made rather recently) that does make true pacifism possible
Is it easy? No, but it's certainly possible. Hell, one of the three archetypes the entire franchise build itself around for as it's foundation IS a pacifist that is supposed to talk the final boss to death, that's why you can make The Master kill himself thru dialogue(and why not being able to do so with Frank Horrigan in 2 was considered a big deal at the time) without even needing to kill anyone at the final dungeon either. In both cases, since Fallout 1 has two final dungeons. The diplomatic character is also the canon Vault Dweller that defeated The Master in Fallout 1 to drive the point home.
This is what 20 years under Bethesda's thumb does to a franchise, people barely even remember why it earned it's reputation in the first place, as an RPG with actual choices and not merely a hack n slash like everything else on the market, Fallout is what revolutionized CRPGs around that time. Not sure what's sadder, that people forgot about that or that more games don't offer complete pacifism options(or option to kill everyone) even today. Or maybe it's the mentally handicapped children that make up the mainstream Fallout fanbase who think it's supposed to be a silly comedy because it has talking mutants, literally what Emil said. That Creetosis video was really hard to watch, not even as a fan of the franchise but because I struggle to think how stupid these people really are.
I'm thinking of getting back into the game (New Vegas), but I wonder what sort of character archetype I wanna go for.
That depends, what base do you want for your character? Combat Boy, Stealth Boy, Diplomacy Boy, Science Boy ect.
I could recommend you weapon and armor builds, story for your character ect. but as I said above, depending on how you play you may not even need that many weapons unless you're going for a straight-forward Combat Boy run. I found that playing with the game's systems or trying to get thru the game in the most efficient way possible is more entertaining than just running around as a meathead with a backpack full of guns. At the end of the day, combat in both Gamebryo and the old isometric games is merely passable, not fun. Even Fallout 4 is merely mediocre and that game had a full combat overhaul to play more like a modern shooter.
 
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