- Joined
- Oct 9, 2024
im rocking the riot gear armor and a anti material rifle. ulisses my nigga you dont stand a chance
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It's actually very in-line with the tactics employed in the early stages of WW1, which I think the animation makes reference to with the design of the NCR's uniforms, especially their "trench raider"-guys.The charge tactics the NCR uses for some reason would make more sense if it was the Legion because their grunts don't have guns.




The armor he used is literally ripped from BF1, which fits amazingly well into the Fallout universe. The NCR Psychos are my favorite detail in the animation, next to the mutant horses.especially their "trench raider"-guys.
I mean NCR basically is a bunch of retards, spiteful angry women (not Tandi, Tandi was competent and angry), and Asian men who do nothing but speak in vague platitudes outside of the Rangers and First Recon. Moore is leading the entire thing and canonically she loses the Dam without the Courier carrying her retarded ass. She’s also per Sawyer, an evil bitch who’s riding the success of taking Helios One (trading 18 people per 1 brotherhood member is the canon number).The charge tactics the NCR uses for some reason would make more sense if it was the Legion because their grunts don't have guns.
Show the ones that get close enough pulling out that MMA shit to disarm them and kill them with their own weapons.
love that stuff
Yup, NCR aren't the good guy faction people make them out to be. In fact, Van Buren's big bad was going to be a disillusioned NCR scientist who defects after Tandi is assassinated and the new corrupt leadership takes over(the one in New Vegas), alongside some of the other hardliners. His goal? Nuking the West Coast and resetting the region again, only allowing his own personal hand-picked elites to repopulate again. Got to wonder what pissed Presper off so much while working for the NCR.I mean NCR basically is a bunch of retards, spiteful angry women (not Tandi, Tandi was competent and angry), and Asian men who do nothing but speak in vague platitudes outside of the Rangers and First Recon. Moore is leading the entire thing and canonically she loses the Dam without the Courier carrying her retarded ass. She’s also per Sawyer, an evil bitch who’s riding the success of taking Helios One (trading 18 people per 1 brotherhood member is the canon number).
The Legion by contrast actually does have complex strategy to support their wave tactics. They infiltrate, scout, and sabotage better than any other group on the Mojave. The wave tactics at the first battle of Hoover dam was effectively “send in recruits to check for weaknesses in NCR lines, then send in veterans to break the lines”. The NCR counterplay was snipe officers and that failed. The thing that beat the Legion was a mass suicide bombing at the last minute.
Man, I liked Hsu. Boyd on the other hand. Obsidian probably though they were creating a real hard-ass when in reality she's safely ensconced in a large base getting wet to the idea of torturing P.O.W.s and summary execution. I don't think she's the tough-as-nails, hard-talking Lieutenant the writers tried to make her. She's basically an HR manager.I mean NCR basically is a bunch of retards, spiteful angry women (not Tandi, Tandi was competent and angry), and Asian men who do nothing but speak in vague platitudes outside of the Rangers and First Recon. Moore is leading the entire thing and canonically she loses the Dam without the Courier carrying her retarded ass. She’s also per Sawyer, an evil bitch who’s riding the success of taking Helios One (trading 18 people per 1 brotherhood member is the canon number).
You paid for Fallout 4, that makes you the loser in this scenarioi put 500 hours into this and i never beat it or been to far harbor or nukaworld or modded it, also the institute is the best and most interesting faction in the fallout universe
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Nah, all depends if was in discount or not.You paid for Fallout 4, that makes you the loser in this scenario
True. Short but true.Also, actually play Far Harbor if you have it, the only good part of this game
Toddout isn't worth a single penny, especially since it forces you to auto-update to new, crappy versions of the game that break mods or just straight up break the game by themselves. I cannot imagine playing like this, I must have about 2000 hours on Fallout 4 over the course of the decade(my latest playthru alone is about 270 hours long) and I haven't paid a single penny for the game, I also have an older, more stable version of the game that plays 95% of the mods on Nexus which I believe to be the optimal way to play Fallout 4. Pirate the game if you're going to play it, make sure to downgrade it as well. Only New Vegas and classic games are worth paying for, and only because they're dirt cheap nowdays.Nah, all depends if was in discount or not.
Bethesda could never do this because it would require following basic fallout themes like creating new from the ruins of old.
TIL that fallout 76 having gold bullion as a currency was actually a classic fallout referenceFun Fact: Why does NCR not use gold coins in New Vegas as currency when they did in Fallout 2? Because these dipshits had all their gold reserves stolen by the Brotherhood during the war, so now they use useless paper notes instead nobody wants to trade for.
I thought the crimson caravan played a role in caps being used since they seemingly control their creation and inflation?That's the canonical reason why people in the Mojave use bottlecaps when they have been antiquated for decades by that point by the way, to mock NCR and show them how useless their dollars are. Whoops!
I like the institute too but they are also a good example of bethesda's black hole style of writing where a bunch of basic questions brought up by the player about the greater details regarding how a faction works are handwaved away or are never touched because Emil thought you would shut your brain off and enjoy the ride.i put 500 hours into this and i never beat it or been to far harbor or nukaworld or modded it, also the institute is the best and most interesting faction in the fallout universe
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I'm not familiar with Fallout 1/2 but it's my understanding that the Hub, in addition to controlling the amount of caps in circulation, backs it with water which is why it has value.I thought the crimson caravan played a role in caps being used since they seemingly control their creation and inflation?
They're let down by the writer's not answering basic but pivotal questions.the institute is the best and most interesting faction in the fallout universe
she signed up to fight, not to do paperwork! but yeah i agree it's kinda weirdshe's safely ensconced in a large base getting wet to the idea of torturing P.O.W.s and summary execution.
the most annoying of the institute's retarded schemes is swan. they took some guy who stole a pack of cigarettes, exiled him to a shack napoleon-style where they injected him with their FEV strand they'd been working on, told him what they were sticking him with, and even more retarded was that he thought it was cool and that it would get him on a research team. so the punishment for the slightest offense is being turned into a rampaging retard for the sake of science, which is the same fate they have in mind for the random wastelanders that they replace with synths. there isn't even a good reason as to why they would want to replicate the FEV or replace people with synthetic humans. the most you get is shaun-daddy saying "buh buh buh i want you to raise the child i shudda been buh buh buh i gotta die of cancer now" except the synth program existed far beyond his lifespan so it isn't like it was his genius idea in the first place. in fact i think they made synths more humanlike because of shaun, for some reason. thinking about fallout 4 makes me angry.What are their objectives? Why do gen-3 synths exist when they're still just used for manual labour tasks when gen 2s lack the same free will and are just as capable? Why synthetic Gorillas? Why Super Mutants?
I think caps are common currency outside of California/NCR in general and given it's only printed and in-use within the NCR I imagine Gold had pragmatic use because it facilitated trade with groups outside the NCR, which would've been necessary given the NCR has to rely on 3rd parties to facilitate commerce and arms production for them. It only gained value in Vegas because NCR citizens would otherwise have no means to be participate in gambling and general debauchery and so House would have nothing to gain from them.I thought the crimson caravan played a role in caps being used since they seemingly control their creation and inflation?

eat your heart out KirkbrideReminder that Nate is a far more appealing character when you take Emil's retarded tweet seriously, even if he only made it because he seethes about having nothing to do with peak Fallout. I see the light and it has made Fo4's story more appealing if you just be as much of a maniac as possible.
i put 500 hours into this and i never beat it or been to far harbor or nukaworld or modded it, also the institute is the best and most interesting faction in the fallout universe
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