Fallout series

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The charge tactics the NCR uses for some reason would make more sense if it was the Legion because their grunts don't have guns.
It's actually very in-line with the tactics employed in the early stages of WW1, which I think the animation makes reference to with the design of the NCR's uniforms, especially their "trench raider"-guys.
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The mass charge into the Brotherhood line prior to the raiders was effectively the start of WW1, where Europeans refused to take any lessons from the Russo-Japanese war (1905) and just attributed the Russian loss to them being profoundly shit. That means at the outbreak of the war the advances were made using indirect fire on enemy positions meaning individual, high-value targets were more or less left to do their thing hence charging into machine gun fire like at the start of the Somme and the start of the video.

How the tactics change after the main NCR force arrives is basically how things changed IRL, where snipers/infantry and artillery would concentrate on gun crews (in this case power armour) whilst the main infantry force would advance. Lighter artillery allowed for faster and more tactile suppressions and engagement (NCR rocket launchers), which tanks tried to mitigate (Power Armour push + Sentry bots), which in turn lead to innovations in creating specialty anti-tank/armour piercing weaponry (NCR Rangers' 50. cals).

Not saying the animation was done specifically with WW1 connotations in mind, but the comparisons can drawn.
 
The charge tactics the NCR uses for some reason would make more sense if it was the Legion because their grunts don't have guns.
Show the ones that get close enough pulling out that MMA shit to disarm them and kill them with their own weapons.
love that stuff
I mean NCR basically is a bunch of retards, spiteful angry women (not Tandi, Tandi was competent and angry), and Asian men who do nothing but speak in vague platitudes outside of the Rangers and First Recon. Moore is leading the entire thing and canonically she loses the Dam without the Courier carrying her retarded ass. She’s also per Sawyer, an evil bitch who’s riding the success of taking Helios One (trading 18 people per 1 brotherhood member is the canon number).

The Legion by contrast actually does have complex strategy to support their wave tactics. They infiltrate, scout, and sabotage better than any other group on the Mojave. The wave tactics at the first battle of Hoover dam was effectively “send in recruits to check for weaknesses in NCR lines, then send in veterans to break the lines”. The NCR counterplay was snipe officers and that failed. The thing that beat the Legion was a mass suicide bombing at the last minute.
 
I mean NCR basically is a bunch of retards, spiteful angry women (not Tandi, Tandi was competent and angry), and Asian men who do nothing but speak in vague platitudes outside of the Rangers and First Recon. Moore is leading the entire thing and canonically she loses the Dam without the Courier carrying her retarded ass. She’s also per Sawyer, an evil bitch who’s riding the success of taking Helios One (trading 18 people per 1 brotherhood member is the canon number).

The Legion by contrast actually does have complex strategy to support their wave tactics. They infiltrate, scout, and sabotage better than any other group on the Mojave. The wave tactics at the first battle of Hoover dam was effectively “send in recruits to check for weaknesses in NCR lines, then send in veterans to break the lines”. The NCR counterplay was snipe officers and that failed. The thing that beat the Legion was a mass suicide bombing at the last minute.
Yup, NCR aren't the good guy faction people make them out to be. In fact, Van Buren's big bad was going to be a disillusioned NCR scientist who defects after Tandi is assassinated and the new corrupt leadership takes over(the one in New Vegas), alongside some of the other hardliners. His goal? Nuking the West Coast and resetting the region again, only allowing his own personal hand-picked elites to repopulate again. Got to wonder what pissed Presper off so much while working for the NCR.

As someone who recently did a playthru of NV and sided with NCR, I actually don't mind Moore that much, altho that might just be because my character hated BOS and Legion niggers that much that he was going to take every opportunity to take a shot at them. The orders were just a formality. At the end of the day, she is just another cog in the machine, the real issue are the politicians and (((brahmin barons))), just like in the real world. NCR has some good people with them, but quite a bad case of nepotism and incompetence in leadership, once again another parallel to our society.

Fun Fact: Why does NCR not use gold coins in New Vegas as currency when they did in Fallout 2? Because these dipshits had all their gold reserves stolen by the Brotherhood during the war, so now they use useless paper notes instead nobody wants to trade for. That's the canonical reason why people in the Mojave use bottlecaps when they have been antiquated for decades by that point by the way, to mock NCR and show them how useless their dollars are. Whoops!
 
I mean NCR basically is a bunch of retards, spiteful angry women (not Tandi, Tandi was competent and angry), and Asian men who do nothing but speak in vague platitudes outside of the Rangers and First Recon. Moore is leading the entire thing and canonically she loses the Dam without the Courier carrying her retarded ass. She’s also per Sawyer, an evil bitch who’s riding the success of taking Helios One (trading 18 people per 1 brotherhood member is the canon number).
Man, I liked Hsu. Boyd on the other hand. Obsidian probably though they were creating a real hard-ass when in reality she's safely ensconced in a large base getting wet to the idea of torturing P.O.W.s and summary execution. I don't think she's the tough-as-nails, hard-talking Lieutenant the writers tried to make her. She's basically an HR manager.
 
i put 500 hours into this and i never beat it or been to far harbor or nukaworld or modded it, also the institute is the best and most interesting faction in the fallout universe
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You paid for Fallout 4, that makes you the loser in this scenario
Also, actually play Far Harbor if you have it, the only good part of this game
 
Nah, all depends if was in discount or not.
Toddout isn't worth a single penny, especially since it forces you to auto-update to new, crappy versions of the game that break mods or just straight up break the game by themselves. I cannot imagine playing like this, I must have about 2000 hours on Fallout 4 over the course of the decade(my latest playthru alone is about 270 hours long) and I haven't paid a single penny for the game, I also have an older, more stable version of the game that plays 95% of the mods on Nexus which I believe to be the optimal way to play Fallout 4. Pirate the game if you're going to play it, make sure to downgrade it as well. Only New Vegas and classic games are worth paying for, and only because they're dirt cheap nowdays.
Speaking of which, I might upload some Fallout 4 screenshots later. Don't have time now.
 
It's actually very in-line with the tactics employed in the early stages of WW1, which I think the animation makes reference to with the design of the NCR's uniforms, especially their "trench raider"-guys.
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Bethesda could never do this because it would require following basic fallout themes like creating new from the ruins of old.
Fun Fact: Why does NCR not use gold coins in New Vegas as currency when they did in Fallout 2? Because these dipshits had all their gold reserves stolen by the Brotherhood during the war, so now they use useless paper notes instead nobody wants to trade for.
TIL that fallout 76 having gold bullion as a currency was actually a classic fallout reference
That's the canonical reason why people in the Mojave use bottlecaps when they have been antiquated for decades by that point by the way, to mock NCR and show them how useless their dollars are. Whoops!
I thought the crimson caravan played a role in caps being used since they seemingly control their creation and inflation?
i put 500 hours into this and i never beat it or been to far harbor or nukaworld or modded it, also the institute is the best and most interesting faction in the fallout universe
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I like the institute too but they are also a good example of bethesda's black hole style of writing where a bunch of basic questions brought up by the player about the greater details regarding how a faction works are handwaved away or are never touched because Emil thought you would shut your brain off and enjoy the ride.
I also think having the SS take over the institute and have them start actually helping the wasteland is the best ending but of course with fallout 4 being fallout 4 it never really feels like any changes have happened even after 500 hours.
 
the institute is the best and most interesting faction in the fallout universe
They're let down by the writer's not answering basic but pivotal questions.
What are their objectives? Why do gen-3 synths exist when they're still just used for manual labour tasks when gen 2s lack the same free will and are just as capable? Why synthetic Gorillas? Why Super Mutants?

The biggest hindrance to them is probably a result of Fallout 4's worst faction, The Railroad, needing to have a justification to exist so any reasonable explanation for why the Institute does the things it does has to be absent.

If the Institute had an actual reason for creating advanced synthetic life with free will so they were aware of their own slavery instead of just more advanced automatons (like they already possess in the form of the Gen 1 and Gen 2 synths), then the Railroad's objective would be less ambiguously good instead of something more contentious. Giving reason for the advanced synthetics being considered a risk to allow freedom would actually justify the Brotherhood of Steel just nuking the institute instead of harvesting its technology for its own ends, and would make the Railroad's objective a question of how strongly you value free will over safety. Without answering this question, the Institute's insistence over the synths just being "machines" (there's no elaboration on why their self-actualisation isn't actually a sign of sentience, it just isn't for some reason) also makes their advancement of the synths mental capabilities nonsensical given they have these guys doing manual labour. Coursers are an exception, but there's no distinction made over why the courser is any different from the faggot mopping the lobby - they are the exact same in construction (sans courser chip) and require brainwashing to prevent any deviation from the Institute, meaning that the Institute itself acknowledges the gen-3 synths as possessing free will*.

The snyth explanation you can arrive at to the above would still leave other things unanswered, but answering them would lead to a FNV situation where the Brotherhood being inflexible when it comes to the use of tech would actually be too much of a hindrance to fixing the future better given any reasonable answer to "synth gorillas" would necessitate a plan trajectory into the future which could see them fixing things. "We're replicating synthetic life to test the validity of re-introducing several extinct lifeforms back into the world once it becomes viable again. They're not capable of reproduction at this stage but we're getting closer - not that we have the facility space to host a whole zoo anyway." Something like this could also sit alongside the actual in-game reason, which amounts to, "just because."

By depriving the Institute of any moral impetus for their experimentation or logic for their synths they've basically them the unambiguously wrong choice to side with, with the only real "dilemma" presented is whether you're pro or anti-synth (Brotherhood vs Railroad), which itself can be completely circumvented by using the Minutemen to get into the institute and subsequently destroy it.

The Institute are more or less just the Think Tank from Old World Blues but with no introspection. Their evermore unethical experiments, pursued for the sake of a denigrated definition of "science", was the result of centuries of dehumanisation from the result of their robotic bodies and a general mental degradation resulting in their already loose sense of morality pushing them into outright insanity, This aimless unethical experimentation seen by the Institute has no such explanation and would've resulted in far more defections than depicted in-game. Dr Mobius experienced a kindling of the conscience and abandoned the rest, sabotaging their ability to keep track of time and keeping them bound to Big MT to keep the rest of the world safe. He felt ashamed of this and deleted portions of his whole memory to keep him min a similar state of confusion, but he kept to his sole objective: contain the Think Tank, keep the world safe. This was 1 guy out of a group of 6 and he considered them his friends. How the shit is the Institute so united given they have zero long-term plans for anything?

The pursuit of discovery is a valid motivation for lots of people to make science their chief pursuit, but it's weighed against costs, viability, and ethics, which seems to be ignored to facilitate the main story and not make the situation more morally ambiguous. Frankly, any consideration to that might've been doomed the moment they went all-in on making the synths analogous to slaves, so you couldn't have the Institute be justified in some regard in keeping them as such.

The character of Curie poses an interesting question. If a Mr Handy is capable of achieving sentience, and the only limitation to their integration to human society is their appearance, why isn't the Railroad also crusading against the indentured servitude of the rest of robotkind as well? Or facilitate the rehabilitation of obviously traumatised pre-war robots who opted to maintain the illusion of normalcy to cope with the horror of a destroyed world? What's the difference between the protagonist owning a Mr Handy pre-war and the modern Institute? Nate might've laughed as a Canadian POW was mercilessly executed, but that pales in comparison to his continued enslavement of Codsworth.

The Institute could've been decent if they were more Mr House (long-term objective to ultimately benefit humanity), less Think Tank (science for science sake).

*Having to brainwash the coursers is another contrivance to facilitate the Railroad. All synths need to be slaves for the Railroad's existence to be plot-justified. A synth who remains loyal to the Institute is a contradiction of their core belief and would require answering to a satisfying degree, "Why are some synths loyal to the Institute?" Which would require the Institute to be more ambiguous, which Bethesda didn't want to do for whatever reason.
 
Reminder that Nate is a far more appealing character when you take Emil's retarded tweet seriously, even if he only made it because he seethes about having nothing to do with peak Fallout. I see the light and it has made Fo4's story more appealing if you just be as much of a maniac as possible.
 
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she's safely ensconced in a large base getting wet to the idea of torturing P.O.W.s and summary execution.
she signed up to fight, not to do paperwork! but yeah i agree it's kinda weird
What are their objectives? Why do gen-3 synths exist when they're still just used for manual labour tasks when gen 2s lack the same free will and are just as capable? Why synthetic Gorillas? Why Super Mutants?
the most annoying of the institute's retarded schemes is swan. they took some guy who stole a pack of cigarettes, exiled him to a shack napoleon-style where they injected him with their FEV strand they'd been working on, told him what they were sticking him with, and even more retarded was that he thought it was cool and that it would get him on a research team. so the punishment for the slightest offense is being turned into a rampaging retard for the sake of science, which is the same fate they have in mind for the random wastelanders that they replace with synths. there isn't even a good reason as to why they would want to replicate the FEV or replace people with synthetic humans. the most you get is shaun-daddy saying "buh buh buh i want you to raise the child i shudda been buh buh buh i gotta die of cancer now" except the synth program existed far beyond his lifespan so it isn't like it was his genius idea in the first place. in fact i think they made synths more humanlike because of shaun, for some reason. thinking about fallout 4 makes me angry.
 
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Anyone love how they didn’t do the research we got the Hei Gui armor? I mean calling it the nigger armor is based. Hei Gui direct translation is black ghost but it’s actual meaning is Nigger in mandarin.
 
I thought the crimson caravan played a role in caps being used since they seemingly control their creation and inflation?
I think caps are common currency outside of California/NCR in general and given it's only printed and in-use within the NCR I imagine Gold had pragmatic use because it facilitated trade with groups outside the NCR, which would've been necessary given the NCR has to rely on 3rd parties to facilitate commerce and arms production for them. It only gained value in Vegas because NCR citizens would otherwise have no means to be participate in gambling and general debauchery and so House would have nothing to gain from them.

The Legion denarius and the NCR's paper money is probably an intentional contrast of the past vs future dynamic, with the greater value of the denarius (being made of precious metals, thus giving it universal value) contrasting with the NCR's dollar (having a theoretical value with restrictive use), which can probably serve as some practical example of why Caesar has a point.

A major canon bearing on what the NCR having no gold + being at war with Brotherhood means a near-absence of energy weapons in their arsenal, with the Rangers getting all the best shit. Most energy weapons in the Mojave possessed by the NCR are salvaged from the battle of Helios 1 alongside the power armour of their dead owners.

Fallout 2 makes a meta joke about the now-worthless bottlecaps by giving you 10k of them as a "reward" from a treasure hunt.
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